Spike Storm
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Spike Storm ability: Shoots out a thick layer of spikes over the entire track.
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Spike Storm is the Spike Factory's path 2 tier 4 upgrade in Bloons TD 6. It grants the Spike Storm ability. When the Spike Storm ability is activated, four spike piles are launched at a time, scattering them over all available lanes at a fixed rate of every 0.04 seconds for 2 seconds, resulting in 204 spikes per ability (208 on every 4th use). Storm spikes are distributed randomly across available lanes and last 9–11 seconds. The spike pile launches are all copies of the same attack, resulting in less uptime from towers that use a shot counter (e.g. Berserker Brew). The ability has a cooldown of 50 seconds.
Crosspaths affect the Spike Storm ability. Storm spikes gain +5 pierce in the same way as the main spikes when given Bigger Stacks, plus normal damage type if given White Hot Spikes. With Long Reach, storm spikes last +100% longer (18–22 seconds), and with Smart Spikes it causes all storm spikes to only target the active lanes of the current round.
Stats
| Ability |
|---|
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| Attack |
|---|
| - Ignores blockers
- Can fire between rounds
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1-4-0
2-4-0
0-4-1
0-4-2
| Tower |
|---|
| Targeting options | - Close
- Smart
- Automatic
- Set Target
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|---|
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Costs and sell values
| Tiers
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Total cost
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Sell value
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| Easy
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Medium
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Hard
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Impoppable
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Easy
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Medium
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Hard
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Impoppable
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| 0-4-0
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$10,115 |
$11,900 |
$12,855 |
$14,280 |
$7,081 |
$8,330 |
$8,999 |
$9,996
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| 1-4-0
|
$10,795 |
$12,700 |
$13,720 |
$15,240 |
$7,557 |
$8,890 |
$9,604 |
$10,668
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| 2-4-0
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$11,305 |
$13,300 |
$14,370 |
$15,960 |
$7,914 |
$9,310 |
$10,059 |
$11,172
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| 0-4-1
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$10,240 |
$12,050 |
$13,015 |
$14,460 |
$7,168 |
$8,435 |
$9,111 |
$10,122
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| 0-4-2
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$10,580 |
$12,450 |
$13,445 |
$14,940 |
$7,406 |
$8,715 |
$9,412 |
$10,458
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Strategy
Spike Storm's ability is best used for MOAB-class damage, taking advantage of MOAB SHREDR's extra MOAB-class damage and creating a burst of damage. Because of this, Spike Storm is often used for defending against DDTs, BADs, and Boss Bloons, and not against ordinary Bloons. Versus Bosses, it stands out in Timed Bosses against all except Vortex, and tends to be paired with Geraldo's Rejuv Potions to chain up to 3 abilities per tower, plus Lord of the Abyss for maximum pierce. In terms of its damage output, Spike Storm's ability tends to favour maps with minimal track coverage, which allows the spikes to concentrate in a specific region. Ideally, a map such as Blons would be a perfect scenario.
In CHIMPS, Spike Storm is often used for Round 100 BAD damage, as an alternative to First Strike Capability on shorter maps or maps without water, for a similar cost. Like the First Strike, it's preferred to have it ready before Round 100 begins. When buffing it for extra DPS for that round, consistent pierce buffs such as Striker Jones (level 8+), Abyss Dweller or Abyssal Warrior, or Geraldo's Sharpening Stone (without 2-4-0 crosspath) are recommended. Avoid Alchemist without Permanent Brew, as the buffs are less than 25% effective (only affecting up to ~50 out of 200 spike piles).
Both top and bottom crosspaths have use cases. 1-4-0 and 2-4-0 crosspaths are preferred in most cases due to essentially doubling its pierce and offering innate DDT popping. However, the 0-4-2 crosspath has a niche on alternating lane maps, preventing storm spikes from landing on inactive lanes, with the slight benefit of extra lifespan.
Update history
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Upgrade cost reduced ― $6,000 → $5,000
Overall cost reduced by $1,500 (due to cost changes for previous tiers)
Damage to MOAB-Class increased ― +3 → +4
Ability: damage to MOAB-Class increased ― +3 → +4 (bug fix)
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[W]e made a couple small tweaks buffing what should be the ‘strength areas’ of a few of the more underperforming high tier Spike upgrades. — Update notes
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”
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- 0-4-1, 0-4-2
Ability: Projectile lifespan with Long Reach increased ― 9s–11s → 15s–16.5s (50% longer)
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We quite liked how the lifespan changes for xx1 spikes went previously, though this still wasn’t enough to make the path competitive and increasing this number further wouldn’t have much of an impact since most earlier rounds aren’t long enough. Spiked Balls strats have also felt too strong compared to higher tiers on top path, so touching on all of these issues slightly the base lifespan of spikes has been reduced [...] We have also made changes to give more purpose to 042 Spike Storm and allowed x5x Carpet of Spikes to save its cooldown so it is no longer required to avoid saving to be used in reliable strategies. — Update notes
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”
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Base projectile lifespan reduced ― 70s → 50s - Note: Long Reach lifespan remains at 100s
- 0-4-2
Spike Storm ability: Targets only active paths (e.g. Bloody Puddles)
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Like a few other towers before it, the attack speed crosspath for Spike Factory has outshined the others. We have reworked the lower Spike Factory tiers to distribute this power more evenly while keeping high tier factories at a similar level of power. — Update notes
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”
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Rate increased ― 0.99s → 0.98s
- 0-4-2
Now correctly works on splitting tracks (bug fix)
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Due to a number of performance concerns, the ability for the Spike Storm factory will no longer be able to benefit from a denser storm of spikes via stacking speed buffs on the base tower. — Update notes
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”
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Ability: No longer is affected by rate buffs - Note: Overclock rate buff does affect Spike Storm ability with Call To Arms or Homeland Defense. Other rate buffs may also work but need to be tested.
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While we feel speed interactions for Spike Storm was a necessary evil for performance related concerns, we did not want to kill off self synergy contained local to the tower, so we are trying out an exception to this rule for the 042 crosspath. Additionally, due to the large annoyance in using spike storm in bosses due to the persistent rounds a boss will last for, Spike Storm will now be allowed to carry over one round before being cleaned up. — Update notes
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”
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Ability: Spikes now carry over one round
- 0-4-2
Ability: Now benefits from Smart Spikes' speed buff
- 0-4-2
Smart Spikes start of round buff no longer applies to Spike Storm (undocumented)
| “
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The mid spike factory by many players has been ignored outside of few very specific situations for a long time and after fixing some issues, mainly a bug with the shotgunning of projectiles as they spawn, we’re trying a large power increase to more effectively balance the Shredder for its MOAB Damage purpose. — Update notes
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”
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Ability attack: Bonus damage to MOAB-class increased ― +4 → +9
Main attack: Bonus damage to MOAB-class increased ― +4 → +9
Spike Factory no longer can shotgun spikes for exactly one frame after spawning (bug fix)
| “
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Similar to Mortar it’s great to see the fresh love for middle path Spike Factory, however as they are feeling exceptionally good now for the intended pure MOAB damage role we want to cut it back very slightly so it doesn’t stay quite so crazy over our holiday break. — Update notes
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”
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Bonus MOAB damage reduced ― +9 → +8
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Middle spactory buffs were a fair amount overdone, cutting back more on this. — Update notes
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”
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Bonus MOAB-class damage reduced ― +8 → +7
Spike Storm ability cooldown increased ― 40s → 45s
| “
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Spike Storm is now exceptionally strong so the ability cooldown is increasing a small amount along with the T5 cost. This comes along with a crosspath rebalance granting more 042 lifespan. — Update notes
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”
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Ability: Ability cooldown increased ― 45s → 50s
Ability: Minimum duration of spikes reduced ― 10s → 9s - Note: Does not affect x-5-x (18s)
- 0-4-1, 0-4-2
Ability: Long Reach duration bonus for spikes increased ― 50% → 100% - Note: x-4-x spike duration changed from 15s-16.5s to 18s-22s
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As Spike Storm stands out even moreso than the other paths it is the only one seeing an additional price increase ontop of this. — Update notes
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”
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| “
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Spike Factory is currently overperforming on every path, and as it also happens to have one very dominant crosspath choice we’ve opted to nerf that crosspath as an overall nerf to every path. — Update notes
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”
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Upgrade cost increased ― $5,000 → $6,000
Cooldown increased ― 0.98s → 1.05s - Note: Does not affect X5X (remains 0.49s attack cooldown)
| “
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While this won’t change the effective DPS of spike storm at all, the ability will now occur over a slightly longer duration to reduce the effective ‘instapop’ on many targets and give more time to see what’s going on. — Update notes
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”
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Spike Storm ability: Duration increased ― 1s → 2s
Spike Storm ability: Attack cooldown increased ― 0.02s → 0.04s
| “
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Spike Storm’s price is being increased with Carpet of Spikes remaining the same total cost, [...] — Update notes
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”
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Upgrade cost increased ― $6,000 → $7,000
Gallery
Screenshots
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Spike Storm with no crosspath
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Spike Storm with 140 crosspath
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Spike Storm with 240 crosspath
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Spike Storm with 041 crosspath
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Spike Storm with 042 crosspath
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Spike Storm activated ability for all crosspaths except 042
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Spike Storm activated ability for 042 crosspath, targeting only the active lane
Assets
In other languages
| Language
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Name / Description
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Notes
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| Arabic
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عاصفة أشواك/مسامير قدرة عاصفة النتوءات: إطلاق طبقة سميكة من السنون والنتوءات فوق المسار بأكمله.
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—
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| Danish
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Sømstorm Sømstorm-evne: udspyr et tykt lag søm over hele vejen.
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—
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| German
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Nagelsturm Nagelsturm-Fähigkeit: Verteilt eine dicke Schicht Nägel über die gesamte Strecke.
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—
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| Spanish
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Tormenta de clavos Habilidad Tormenta de clavos: dispara una capa gruesa de clavos en toda la pista.
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—
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| Spanish (LA)
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Tormenta de clavos Habilidad Tormenta de clavos: dispara una capa gruesa de clavos en toda la pista.
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—
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| Finnish
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Piikkimyrsky Piikkimyrsky-kyky: ampuu paksun piikkimaton koko reitille.
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| French
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Tempête de pointes Aptitude Tempête de pointes : projette une couche épaisse de pointes sur tout le circuit.
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| Italian
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Tempesta di aculei Abilità Tempesta di aculei: cosparge l'intero tracciato di uno spesso strato di aculei.
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| Japanese
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スパイク嵐 スパイク嵐の能力:トラック全体に厚い層のスパイクを発射する。
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—
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| Korean
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스파이크 스톰 스파이크 폭풍 능력: 트랙 전체를 덮을 정도의 스파이크를 발사합니다.
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| Dutch
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Stekelstorm Stekelstorm-vaardigheid: schiet een dikke laag stekels over het hele pad.
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| Norwegian
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Spikerstorm Spikerstorm-evne: skyter et tykt lag med spiker over hele banen.
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| Polish
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Kolczasta burza Umiejętność burza kolców: pokrywa grubą warstwą kolców całą ścieżkę.
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| Portuguese (Brazil)
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Tempestade de Espinhos Habilidade Tempestade de Espinhos: Dispara uma grossa camada de espinhos sobre toda a pista.
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| Russian
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Шиповой шторм Шипошторм: покрывает всю трассу толстым слоем шипов.
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—
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| Swedish
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Spikstorm Spikstormförmåga: Skjuter ut ett tjockt lager spikar över hela banan.
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| Thai
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พายุตะปู สกิลพายุตะปู: ยิงตะปูชั้นหนาออกมาปกคลุมทั่วเส้นทาง
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| Turkish
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Diken Fırtınası Çivi Fırtınası yeteneği: Tüm parkura kalın bir çivi katmanı fırlatır.
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| Chinese (simplified)
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刺钉风暴 刺钉风暴技能:在整条路径上射出层层尖刺。
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| Chinese (traditional)
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針刺風暴 針刺風暴技能:在整條路徑上射出一層厚厚的針刺。
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| This list was last updated for: version 43.1
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