Necromancer: Unpopped Army
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Reanimate recently popped enemies as servants that can destroy Bloons of any type.
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Necromancer: Unpopped Army is the Wizard Monkey's path 3 tier 4 upgrade in Bloons TD 6. It grants Wizard Monkey a Graveyard counter, which keeps track of the number of pops which occur near the Wizard Monkey. The Wizard Monkey gains damage on all attacks depending on the value of its Graveyard.
It also grants Wizard Monkey a new attack which summons undead Bloons on the track, which travel in reverse direction and damage Bloons they touch. Summoning undead Bloons costs pops from the Graveyard. The Wizard also gets a new targeting option that allows it to change the location where the Undead Bloons are deployed.
Mechanics
Graveyard
The Graveyard counter increases by 1 for each Bloon layer popped by any means within 70 units of Wizard Monkey; this radius cannot be buffed. On round 81 and later, popped layers add 7-10 pops each to the Graveyard instead of 1. Every layer can only contribute to one Graveyard. Each Wizard Monkey with this upgrade has a maximum Graveyard of 500.
All of Wizard Monkey's attacks gain +1 damage for every 200 pops stored in its Graveyard. This includes its main bolts, undead Bloons, fireballs, and walls of fire (if purchased).
Undead Bloons
With this upgrade, Wizard Monkey gains a new attack which summons sets of undead Bloons at the cost of Graveyard pops. One set of undead Bloons costs a random amount of Graveyard pops, between 1-10, and contains a random number of undead Bloons, between 1-4. Each undead Bloon deals 2 damage, has 2-11 pierce (1 plus 1 more for each Graveyard pop it cost), and have a lifespan of 7 seconds. The attack cooldown of this attack is 1.5 seconds, and the attack speed increases by 10% additively for every 100 pop in the Graveyard. Undead Bloons may damage any Bloon type.
Undead Bloons travel backwards along the track at the speed of a Red Bloon. By default undead Bloons are summoned near the back-most location in the Wizard Monkey's range, but the player may change the summon location. If a summon location is present, tapping the selection menu disables it until a new position is selected, and it can be cancelled by clicking out of the menu.
Stats
| Shimmer |
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| Projectile |
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| - Ignores blockers
- Removes Camo
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1-0-4
| Attack |
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| Projectile |
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| Seeking distance | 80 units |
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| Seeking angle | 360° |
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| Seeking rotation speed | 360 °/s |
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| Lifespan | 0.4s → 0.8s |
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2-0-4
0-1-4
0-2-4
Costs and sell values
| Tiers
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Total cost
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Sell value
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| Easy
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Medium
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Hard
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Impoppable
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Easy
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Medium
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Hard
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Impoppable
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| 0-0-4
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$4,375 |
$5,150 |
$5,565 |
$6,180 |
$3,063 |
$3,605 |
$3,896 |
$4,326
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| 1-0-4
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$4,525 |
$5,325 |
$5,755 |
$6,390 |
$3,168 |
$3,728 |
$4,029 |
$4,473
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| 2-0-4
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$4,905 |
$5,775 |
$6,240 |
$6,930 |
$3,434 |
$4,043 |
$4,368 |
$4,851
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| 0-1-4
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$4,630 |
$5,450 |
$5,890 |
$6,540 |
$3,241 |
$3,815 |
$4,123 |
$4,578
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| 0-2-4
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$5,310 |
$6,250 |
$6,755 |
$7,500 |
$3,717 |
$4,375 |
$4,729 |
$5,250
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Strategy
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Provided that bloons continuously pop within range (or nearly close range) to the Necromancer, this upgrade is quite a powerful cleanup option in the midgame, especially with 0-2-4 crosspath for improved damage for all attacks including the Fireball and Wall of Fire. However, it faces weakness against singular MOABs if there's no additional bloons to build up its Undead Bloons, and its inconsistent damage output from the Undead Bloons makes it unreliable versus large groups of bloons.
Update history
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Undead Bloon generation: Count range per spawn increased ― 1-2 → 1-4
Overall cost reduced by $100 (due to cost changes for previous tiers)
Upgrade cost reduced ― $3,500 → $2,800
- "Necromancer has had some performance improvements"
Undead Bloon: damage increased ― 1 → 2
Necromancer Wizards now each have their own personal ‘graveyard’ of 500 capacity rather than 1 shared pool of 2000
Necromancer Wizards will now be able to retain any Bloons in their graveyard for 1 extra round before expiring
Necromancer Wizard’s Zombie lifespan increased ― 8s → 10s
Necromancer Wizard’s Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity
Necromancer Wizards will display their current graveyard size above their portrait next to their pop count - Note: Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard
Overall cost reduced by $100 (due to cost changes for previous tiers)
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Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. — Update notes
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Overall cost reduced by $50 (due to cost changes for previous tiers)
Unpopped Army now gains a bonus to graveyard after round 81 (about +10 per pop) - Note: To make up for the total decrease in child Bloons that are created from Super Ceramics
Unpopped Army targeting has been reworked to function in a smarter way, summoning Zombie Bloons further back to avoid them spawning behind Bloons, and also on multi-lane tracks targeting the lanes that are likely to leak sooner
Unpopped Army now enhances the power of all of it’s attacks by 1 for every 200 souls in it’s Graveyard. This can stack up to 10 times for Prince of Darkness
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Some general buffs have been made to Wizard’s abilities to give it a small boost. Prince of Darkness has been performing extremely well after all its buffs and this is nice after it underperformed for so long, but the round 81 change to counter reduced Bloon Children with bonus Graveyard per pop has made it sustain high levels of graveyard too easily, this bonus has been lowered a little. — Update notes
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Camo Prioritization filter added
Graveyard: Bonus grave after r80 reduced ― 7-13 → 7-10
- 0-2-4
WoF: Pierce bonus reduced ― +5 → +4
Overall cost reduced by $25 (due to cost changes for previous tiers)
Range increased ― 40 → 60
Zombie Bloon: Travel distance reduced ― 250 → 175
- 1-0-4, 2-0-4
Guided Magic now increases Zombie Bloon travel distance ― 175 → 250 - Note: Matches travel distance without this crosspath in previous versions
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011 Fireball also does not benefit from having the pierce crosspath — Update notes
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- 0-1-4, 0-2-4
Fireball: pierce increased ― 15 → 20
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Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, and both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & a stepping stone to Phoenix. Shimmer is prone to missing a lot of camo Bloons due to the low attack rate, we do want it to be slower than other decamos to account for the larger radius and better T5 so we are making the radius benefit more noticable and lowering price — Update notes
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Overall cost reduced by $200 (due to cost changes for previous tiers)
Shimmer radius increased ― 70 → 80
- 0-2-4
Wall of Fire pierce per tic reduced ― 19 → 15
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Necromancer strategies are very dependent on where your Zombie Bloons spawn which would enable more strategies with more range, but then too much range is very harmful making the spawn location difficult to place & forcing you to often place these towers in silly locations which makes the shimmer not work well. Allowing Necro to select a spawn point addresses this issue and we hope provides some interesting micro uses, so please share any cool ones. — Update notes
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Gains a spawn point target for zombies that the player can set
Necromancer targeted spawn point can now be reset back to default by activating the target option, then canceling without selecting a point
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Shimmer’s range/radius values are being adjusted to match the attack trigger area to the tower’s range but with a far larger radius on the actual effect once it is triggered, this reduces inconsistency where Shimmer would often hit only first camo target to enter radius then be stuck on long cooldown. — Update notes
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Shimmer attack: effect radius range now matches tower range ― 80 → 60
Shimmer attack: effect radius set to 25% more than tower range ― 70 → 75
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As Shimmer is the slowest de-camo in the game it is important that it not miss when it does trigger, so pierce is greatly increased. — Update notes
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Overall cost reduced by $50 (due to cost changes for previous tiers)
Shimmer: Pierce increased ― 200 → 500
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Shimmer struggles as a de-camo option due to the low consistency, so the attack rate is being improved. — Update notes
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Shimmer attack cooldown decreased ― 2.5s → 2s
Overall cost reduced by $75 (due to cost changes for previous tiers)
Description changed ― Reanimate recently popped enemies as servants to destroy the Bloons. → Reanimate recently popped enemies as servants that can destroy Bloons of any type.
Gallery
Screenshots
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Necromancer with no crosspath
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Necromancer with 014 crosspath
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Necromancer with 024 crosspath
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Necromancer with 104 crosspath
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Necromancer with 204 crosspath
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Necromancer's reanimated bloon
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Necromancer's reanimated bloon with Wizard Necro Bloons cosmetic
Assets
In other languages
| Language
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Name / Description
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Notes
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| Arabic
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مستحضر الأرواح: جيش بالونات غير مفرقعة إعادة إحياء الأعداء الذين تمت فرقعتهم مؤخرًا بدرجة خدم لتدمير البالونات.
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| Danish
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Åndemaner: Usprunget hær Genopliv nyligt sprungne fjender som tjenere for at ødelægge andre bloons.
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| German
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Nekromant: Ungeplatzte Armee Reanimiere kürzlich geplatzte Feinde als Diener zum Zerstören der Bloons.
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| Spanish
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Nigromante: el ejército sin explotar Reanima a los enemigos explotados hace poco, que se vuelven sirvientes destructores de bloons.
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| Spanish (LA)
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Nigromante: el ejército sin explotar Reanima a los enemigos explotados hace poco, que se vuelven sirvientes destructores de bloons.
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| Finnish
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Manaaja: poksauttamaton armeija Herättää henkiin äskettäin poksautetut viholliset palvelijoinaan bloonien tuhoamiseksi.
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| French
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Nécromancien : armée intacte Réanime les ennemis récemment éclatés en les transformant en servants chargés de détruire les Bloons.
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| Italian
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Negromante: esercito di bloon zombi Riporta in vita i bloon fatti scoppiare di recente per usarli come servi e distruggere altri bloon.
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| Japanese
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ネクロマンサー:非破裂軍隊 最近割った敵を生き返らせ、召使いとしてブルーンを破壊させる。
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| Korean
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강령술사: 안터진 군대 최근에 터트린 적을 되살려서 풍선을 파괴하는 종으로 부립니다.
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| Dutch
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Dodenbezweerder: ongeknald leger Reanimeer net geknalde vijanden als dienaren om de Bloons te vernietigen.
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| Norwegian
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Åndemaner: upoppet armé Gjenoppliv nylig poppede fiender som tjenere for å ødelegge bloons.
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| Polish
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Nekromanta: armia nieprzekłutych Reanimuj ostatnio przekłutych wrogów jako sługów, którzy zniszczą blony.
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| Portuguese (Brazil)
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Necromante: Exército Estouro-Vivo Reanima inimigos estourados recentemente como serventes para destruir os Bloons.
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| Russian
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Некромант: невзорванная армия Возвращает к жизни недавно убитых врагов в качестве своих прислужников, которые будут уничтожать шары.
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| Swedish
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Besvärjare: Osmälld armé Återuppväck nysmällda fiender som tjänare för att förstöra Bloons.
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| Thai
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นักเวทย์: ลูกโป่งผีดิบ คืนชีพบลูนศัตรูที่เพิ่งถูกทำลายมาเป็นผีดิบข้ารับใช้เพื่อทำลายบลูน\nตัวอื่นๆ
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| Turkish
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Büyücü: Patlatılmamış Ordu Bloon’ları yok etmek için yakın zamanda patlatılan düşmanları yardımcı olarak canlandırır.
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| Chinese (simplified)
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死灵法师:重生之军 复活最近被击破的气球,利用其攻击气球。
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| Chinese (traditional)
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亡靈法師:未擊破的軍隊 復活最近被擊破的氣球,使它們成為僕人,幫助破壞氣球。
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| This list was last updated for: version 43.1
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