Dragon's Breath is the Wizard Monkey's path 2 tier 3 upgrade in Bloons TD 6. It grants Wizard Monkey a new flame attack, which deals 2 damage with 3 pierce, and has an attack cooldown of 0.135 seconds. Flames cannot damage Purple Bloons. Flames apply a burn damage-over-time effect which deals 1 damage every 1.5 seconds, and lasts for 3.1 seconds.
This upgrade improves Wizard Monkey's fireball attack, allowing it to fire 3 fireballs per shot instead of 1, spread in a 60 degree angle. It also increases fireball damage from 1 to 3, and increases their projectile size. This upgrade also improves the wall of fire attack, reducing its cooldown from 6.5 to 4.5 seconds. It also increases wall of fire's pierce from 10 to 20, and improves its tick rate and pierce refresh interval from 0.15 to 0.1 seconds.
In addition to crosspathing benefits from Wall of Fire, Dragon's Breath receives the following crosspath benefits:
Guided Magic doubles lifespan of the fiery breath and allows it to ignore obstacles, but Arcane Blast has no effect.
Intense Magic grants +2 pierce (total of 5) to the fiery breath, and double projectile speed (125 to 250).
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers
Total cost
Sell value
Easy
Medium
Hard
Impoppable
Easy
Medium
Hard
Impoppable
0-3-0
$3,950
$4,650
$5,025
$5,580
$2,765
$3,255
$3,518
$3,906
1-3-0
$4,100
$4,825
$5,215
$5,790
$2,870
$3,378
$3,651
$4,053
2-3-0
$4,480
$5,275
$5,700
$6,330
$3,136
$3,693
$3,990
$4,431
0-3-1
$4,205
$4,950
$5,350
$5,940
$2,944
$3,465
$3,745
$4,158
0-3-2
$4,460
$5,250
$5,675
$6,300
$3,122
$3,675
$3,973
$4,410
Strategy
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Dragon's Breath is an all-around great T3 for general damage, with only a weakness to Purples, very dense bloons, and only moderate single-target damage.
Crosspaths are beneficial to its strength, but not detrimental without them. Top crosspaths have more overall damage and higher synergy with external buffs. On the other hand, bottom crosspaths are preferred against dense bloons, and also if extra range and innate camo detection are more important.
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Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance — Update notes
”
0-3-1
Intense Magic now grants +2 pierce to Dragon's Breath ― 4 → 6
Wall of Fire has been reworked in order to cut down on cases of frustrating randomness as well as the initial cooldown on the attack being reduced. — Update notes
”
Wall of Fire: Initial cooldown reduced ― 5.5s → 1s
Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath — Update notes
Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, and both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & a stepping stone to Phoenix. — Update notes
Dragon’s Breath range is being fixed to actually match the tower radius, but now xx2 crosspath will also improve range and can bring it back to what it was. — Update notes
”
Flame (Dragon's Breath) attack now matches tower range properly ― 50 → 40
We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag. — Update notes
”
Overall cost reduced by $150 (due to cost changes for previous tiers)
As Fireball becomes very forgotten at higher tiers and is hard to even see at Dragon’s Breath, we’re improving the crosspath and adding even more projectiles at T3 for wider explosive coverage. — Update notes
”
Overall cost reduced by $50 (due to cost changes for previous tiers)
[...] we can justify a QoL buff with Dragon’s Breath’s scaling adjusting to match more crosspath improvements, meaning it will now benefit [... from] bottom path’s projectile speed increase. — Update notes