Revision as of 07:47, 19 November 2025 by KellamYoshikage(talk | contribs)(→Strategy: I feel this one is overrated? Has anyone actually had this thing perform against the 60s on any map? Or even against the late 50s on hard maps?)
Dragon's Breath is the Wizard Monkey's path 2 tier 3 upgrade in Bloons TD 6. It grants Wizard Monkey a new flame attack, which deals 2 damage with 3 pierce, and has an attack cooldown of 0.135 seconds. Flames cannot damage Purple Bloons. Flames apply a burn damage-over-time effect which deals 1 damage every 1.5 seconds, and lasts for 3.1 seconds.
This upgrade improves Wizard Monkey's fireball attack, allowing it to fire 3 fireballs per shot instead of 1, spread in a 60 degree angle. It also increases fireball damage from 1 to 3, and increases explosion radius and projectile size. This upgrade also improves the wall of fire attack, reducing its cooldown from 6.5 to 4.5 seconds. It also increases wall of fire's pierce from 10 to 20, and improves its tick rate and pierce refresh interval from 0.15 to 0.1 seconds.
In addition to crosspathing benefits from Wall of Fire, Dragon's Breath receives the following crosspath benefits:
Guided Magic doubles lifespan of the fiery breath and allows it to ignore obstacles, but Arcane Blast has no effect.
Intense Magic grants +2 pierce (total of 5) to the fiery breath, and double projectile speed (125 to 250).
Dragon's Breath is an all-round damage tower that performs similarly against blimps and normal bloons, handling early game well but with low range and pierce going into mid-game. It works well on easier maps, but struggles on harder maps compared to more specialized towers for either type of bloon. The fire breath deals most of its damage against single targets, while Wall of Fire contributes more damage against bloon rushes. Dragon's Breath does replace the Wall of Fire more often compared to lower tiers, limiting the tower's weakness at the start of rounds.
It does not synergize well enough with Berserker Brew to justify the buff for its cost, unless specifically playing around the Walls of Fire. 0-3-2 is the more common crosspath, as it is much stronger for the low pierce breath attack and gives camo and extra range, while 1-3-0 or 2-3-0 have more control over Wall of Fire, and can have two Walls of Fire active at once for extra damage thanks to the longer duration.
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Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance — Update notes
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0-3-1
Intense Magic now grants +2 pierce to Dragon's Breath ― 4 → 6
Wall of Fire has been reworked in order to cut down on cases of frustrating randomness as well as the initial cooldown on the attack being reduced. — Update notes
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Wall of Fire: Initial cooldown reduced ― 5.5s → 1s
Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath — Update notes
Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, and both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & a stepping stone to Phoenix. — Update notes
Dragon’s Breath range is being fixed to actually match the tower radius, but now xx2 crosspath will also improve range and can bring it back to what it was. — Update notes
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Flame (Dragon's Breath) attack now matches tower range properly ― 50 → 40
We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag. — Update notes
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Overall cost reduced by $150 (due to cost changes for previous tiers)
As Fireball becomes very forgotten at higher tiers and is hard to even see at Dragon’s Breath, we’re improving the crosspath and adding even more projectiles at T3 for wider explosive coverage. — Update notes
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Overall cost reduced by $50 (due to cost changes for previous tiers)
[...] we can justify a QoL buff with Dragon’s Breath’s scaling adjusting to match more crosspath improvements, meaning it will now benefit [... from] bottom path’s projectile speed increase. — Update notes