Druid of the Storm (BTD6)

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Druid of the Storm
Portrait of Druid of the Storm
Icon of Druid of the StormGusts of wind blow Bloons off the track away from the exit.
Tower Druid — Path 1 — Tier 3
XP cost 2,500
Cash cost $1,445 — Easy
$1,700 — Medium
$1,835 — Hard
$2,040 — Impoppable

Druid of the Storm is the Druid's path 1 tier 3 upgrade in Bloons TD 6. It grants the Druid an additional tornado attack which blows Bloons 100–200 units backwards. This attack deals 0 damage, has 24 pierce (Tornadoes consume 2 pierce on Ceramic Bloons instead of 1), and has a cooldown of 2.5 seconds. Tornadoes are able to seek targets, and cannot blow back White or Purple if they cannot damage them, nor MOAB-Class Bloons, although the tornadoes will simply ignore them, and won't target Bloons already being blown backwards. Tornadoes remove glued and frozen properties on Bloons it blows back.

With Tiny Tornadoes Tiny Tornadoes, each tornado splits into three smaller tornadoes when they expire. Each mini tornado blows Bloon 33–300 units backwards and has 5 pierce, and can target all except Lead and MOAB-Class.

Both the tornado attack and the mini tornadoes can accept damage buffs such as Berserker Brew, as its damage is not capped.

Stats

For a complete list of Druid stats, see Stats:Druid (BTD6).
This data was last updated for: version 55.1
Tower
Display range35 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.1s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingDepends on targeting option
Targeting range35 units
Filters
  • Cannot target Camo
Projectile
Count5
Angle25°
Pierce2
Damage1
Damage typeNormal
Speed340 units/s
Lifespan0.3s
Radius0 units
Filters
  • Cannot hit Camo
Lightning
Cooldown2.3s
Offset (X, Y, Z)
-3.52, 6.06, 7
TargetingDepends on targeting option
Targeting range35 units
Filters
  • Cannot target Camo
Lightning
Pierce5
Max pierce5
Damage2
Damage typePlasma
Bounce distance86 units
Radius0 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Tornado
Cooldown2.5s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingFirst / Last / Close / Strong
Targeting range35 units
Filters
  • Cannot target Camo
  • Cannot target MOAB-Class
Projectile
Pierce35
Ceramic pierce penalty+1
Damage0
Damage typeFrigid
Speed72 units/s
Seeking distance∞ units
Seeking angle360°
Seeking rotation speed160 °/s
Lifespan1.0417s
Radius16 units
Filters
  • Ignores White or Purple if its damage type cannot damage it
  • Cannot hit Camo
  • Cannot hit MOAB-Class
  • Cannot hit DDTs
  • Cannot hit Bloons with Blowback
Blowback
Chance100%
Min distance100 units
Max distance200 units

3-1-0

Attack
Projectile
Count5 → 8
Tornado
Projectile
  • Now removes Camo if the target takes damage from this projectile
  • Now removes Regrow if the target takes damage from this projectile
  • Now removes Fortified if the target takes damage from this projectile
  • Now removes Lead if the target takes damage from this projectile

3-2-0

Attack
Pierce per extra life+1%
Max extra lives for pierce100
Projectile
  • Now removes Regrow
Lightning
Pierce per extra life+1%
Max extra lives for pierce100
Lightning
  • Now removes Regrow
Tornado
Pierce per extra life+1%
Max extra lives for pierce100
Projectile
  • Removes Camo
  • Removes Regrow
  • Now removes Regrow
  • Removes Fortified
  • Removes Lead

3-0-1

Tower
Display range35 units → 45 units
Attack
Targeting range35 units → 45 units
Projectile
Lifespan0.3s → 0.4s
Lightning
Targeting range35 units → 45 units
Tornado
Targeting range35 units → 45 units
Projectile
Lifespan1.0417s → 1.3889s
  • Now removes Camo if the target takes damage from this projectile
  • Now removes Regrow if the target takes damage from this projectile
  • Now removes Fortified if the target takes damage from this projectile
  • Now removes Lead if the target takes damage from this projectile

3-0-2

Attack
Speed per life lost+1%
Speed per life lost base bonus+10%
Max lives lost for attack speed40
Lightning
Speed per life lost+1%
Speed per life lost base bonus+10%
Max lives lost for attack speed40
Tornado
Speed per life lost+1%
Speed per life lost base bonus+10%
Max lives lost for attack speed40
Projectile
  • Removes Camo
  • Removes Regrow
  • Removes Fortified
  • Removes Lead

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
3-0-0 $2,800 $3,300 $3,565 $3,960 $1,960 $2,310 $2,496 $2,772
3-1-0 $3,010 $3,550 $3,835 $4,260 $2,107 $2,485 $2,685 $2,982
3-2-0 $3,305 $3,900 $4,215 $4,680 $2,314 $2,730 $2,951 $3,276
3-0-1 $2,885 $3,400 $3,675 $4,080 $2,020 $2,380 $2,573 $2,856
3-0-2 $3,140 $3,700 $4,000 $4,440 $2,198 $2,590 $2,800 $3,108

Strategy

This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: btw is dots still really good since ceramic penalty nerf and mid-game white no target
This section was last updated for: version 49.3

Druid of the Storm remains a cheap but reliable way to blow back multiple Bloons from a local range. It's effective at blowing back all children from a single MOAB, and also remains useful against stray Super Ceramics. Because of its Ceramic pierce penalty, it struggles against dense groups of Ceramics. Druid of the Storm pairs well with Obyn Greenfoot's buffs, granting extra attack speed and pierce.

Crosspaths aren't very important for Druid of the Storm, though more important for higher tiers. 3-0-2 has a small basic speed boost without gaining Vengeance buffs, while 3-2-0 is only used for deliberately countering a Regrow farm.

Update history

For a complete list of Druid changes, see Update history:Druid (BTD6).
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Druid’s top path Storm & Ball Lightning upgrades needed a value boost versus other options versus other paths of other tower choices, so these have been given a small price buff for now.
— Update notes
  • Buff Upgrade cost reduced ― $2,000 → $1,850
  • Nerf Tornado: blowback should correctly remove ongoing glue damage effects from Bloons when the slow is removed (bug fix)
As an underused crosspath on this tower, Druid’s Hard Thorns will now allow them to counter all of its weaknesses instead of just frozen targets. Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task.
— Update notes
  • Buff Main attack: Damage type changed ― Shatter → Normal
  • Neutral Tornado attack: Blowback distance changed ― 33–300 → 100–200
  • Buff Tornado attack: Projectile radius increased ― 13 → 16
Top path has had a number of buffs to help with both price and consistency in control over regular bloons through higher tiers.
— Update notes
  • Buff Upgrade cost reduced ― $1,850 → $1,650
    • Buff Overall cost reduced by $225 (due to cost changes for previous tiers)
Top path Heart of Thunder doesn’t scale well with tiers for an upgrade with such niche use & generally feels lacking, so it is seeing general power improvements across the board to upgrades that incorporate this attack.
— Update notes
  • Buff Heart of Thunder damage increased ― 1 → 2
While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw.
— Update notes
  • Buff Tornado: no longer targets MOAB-class Bloons
    • Note: This is a buff as the tornado does not affect MOAB-class Bloons
Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too.
— Update notes
  • Buff Tornado: Now seeks Bloons
  • Buff Tornado: Maximum travel distance increased ― 80 → 100
  • Nerf Blowback no longer works on Bloons near the entrance (bug fix)
Hard Thorns is useful and often taken for crosspath even if not going for 2xx as lightning is comparatively very expensive for what it offers so moving Thunder’s cost out into both the surrounding upgrades.
— Update notes
  • Nerf Upgrade cost increased ― $1,650 → $1,700
    • Neutral Overall cost is unchanged (due to cost changes for previous tiers)
Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports
— Update notes
  • Nerf Tornado pierce reduced ― 30 → 24
    • Note: Does not carry over to higher tiers
Now that Tornadoes are one of the more popular Bloon Stall choices we looked more into its upgrade progression, tornado projectile speed is being reduced as a benefit to Ball Lightning to prevent tornado outpacing the lightning ball so quickly, and to more suit it as a Cold/Magic themed upgrade plus differentiate from similar supports the weaknesses are changing.
— Update notes
  • Nerf Tornado: projectile speed reduced ― 90 → 72
  • Neutral Tornado: damage type changed ― Normal → Frigid
  • Buff Tornado: can blow back Lead Bloons
  • Nerf Tornado: cannot blow back White and Purple Bloons
    • Note: Projectile will ignore White and Purple properties, which it cannot target anymore
As it’s really good, and it’ll still be really good.
— Update notes
  • Nerf Tornado: Ceramics now consume +1 pierce
    • Note: Does not apply to higher tiers
Druid projectile lifespans are being shifted from many base weapons into the xx1 range crosspath, this is a nerf to top path lifespan when not taking the crosspath and a buff to 031 druids
— Update notes
  • Nerf Thorn: Projectile distance reduced ― 136 → 102
    • Note: Does not affect X-X-1, implemented as a projectile lifespan decrease ― 0.4s → 0.3s
  • Nerf Tornado: Projectile distance reduced ― 100 → 75
    • Note: xx1 unchanged
Storm Druid’s pierce is being increased past a key breakpoint that allows the tornado to sweep up every Ceramic from a BFB.
— Update notes
  • Buff Tornado: Pierce increased ― 24 → 35
  • Neutral Main attack: Projectile spread can now be affected by accuracy buffs
For more Druid images, see Gallery:Druid.

Screenshots

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Assets

In other languages

Language Name / Description Notes
Arabic كاهن العاصفة
عواصف الرياح ترمي البالونات بعيدًا عن المسار وبعيدًا عن المخرج.
Danish Stormens Druide
Vindstød blæser bloons af vejen og væk fra udgangen.
German Sturmdruide
Windböen pusten die Bloons von der Strecke und vom Ausgang weg.
Spanish Druida de la tormenta
La ráfagas de viento empujan a los bloons fuera de la pista y los alejan de la salida.
Spanish (LA) Druida de la tormenta
La ráfagas de viento empujan a los bloons fuera de la pista y los alejan de la salida.
Finnish Myrskyn druidi
Tuulenpyörre puhaltaa blooneja taaksepäin pois reitiltä.
French Druide de la tempête
Les coups de vent emportent les Bloons loin du circuit et de la sortie.
Italian Druido della tempesta
Raffiche di vento spazzano i bloon via dal tracciato e lontani dall'uscita.
Japanese 嵐のドルイド
突風がトラック上に吹き、ブルーンを出口から遠ざける。
Korean 폭풍의 드루이드
드센 바람이 불어 트랙 위의 풍선을 출구에서 멀리 날려보냅니다.
Dutch Druïde van de Storm
Windvlagen blazen Bloons van het pad, weg van de uitgang.
Norwegian Druide av stormen
Vindkast blåser bloons av banen og bort fra utgangen.
Polish Druid burzy
Porywy wiatru zdmuchują blony ze ścieżki i odpychają je od wyjścia.
Portuguese (Brazil) Druida da Tempestade
Rajadas de vento afastam Bloons da saída.
Russian Штормовой друид
Порывы ветра сдувают шары с трассы, относя их подальше от выхода.
Swedish Stormens druid
Vindstötar blåser bort Bloons från vägen och bort från utgången.
Thai ดรูอิดแห่งวายุ
กระแสลมกระโชกพัดบลูนให้ถอยไปทิศตรงข้ามกับทางออก
Turkish Fırtına Medyumu
Kuvvetli rüzgâr Bloon’ları çıkıştan uzağa parkurun dışına uçurur.
Chinese (simplified) 风暴德鲁伊
几阵风将气球从出口处吹开。
Chinese (traditional) 風暴督伊德
一陣陣風從出口將氣球吹出路徑。
This list was last updated for: version 43.1