Bloon Trap (BTD6)
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| Tower | Engineer Monkey — Path 3 — Tier 4 | |
|---|---|---|
| XP cost | 11,000 | |
| Cash cost | $3,060 — Easy $3,600 — Medium $3,890 — Hard $4,320 — Impoppable | |
Bloon Trap is the Engineer Monkey's path 3 tier 4 upgrade in Bloons TD 6. It allows the Engineer Monkey to deploy traps onto the track which collect and insta-kill Bloons. Each trap holds up to 500 RBE of Bloons (530 with
Big Traps), and once full or overflowed, the trap can be collected for cash. Outside of modes that disable income (e.g. CHIMPS and Deflation), the Bloon Trap provides +100% more cash than usual from Bloons that it collects. The traps do not affect MOAB-Class Bloons, nor Camo Bloons unless the Engineer Monkey could detect Camo Bloons prior to deploying the trap. Trap deployment ignores obstacles, allowing traps to be placed behind obstacles. Selling or sacrificing the Engineer removes its trap.
Crosspathing with Larger Service Area allows traps to be repositioned and autocollected before getting full, Deconstruction lets new traps strip Fortified Bloon properties before insta-killing Bloons, and Faster Engineering decreases the cooldown to deploy a new trap by 50% and the delay between new traps by 25%.
Mechanics
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Trapping bloons with trap? |
Bloon Traps are track items that are, by default, deployed at the closest region of track to the Engineer Monkey, insta-killing Bloons that touch it. If no part of the track is within its range, the Engineer Monkey will not deploy a trap unless given the Larger Service Area upgrade and the trap is retargeted. Each trap has 10 radius, and cannot target MOAB-Class Bloons, nor Camo Bloons if the Engineer did not have Camo detection at the time of deploying it. Each Engineer is only allowed to have one trap on the map at a time, and can only deploy a new trap after the old one is collected.
Traps do not give cash from Bloons immediately. Each trap can hold 500 RBE (530 with
Big Traps), and is able to overflow capacity. Once full, the trap no longer pops Bloons, and is ready for collection. Collectible traps will shake and emit brief yellow auras, and can be collected by moving the cursor over them, which pull towards it within 100 units, or collected automatically after about 15 seconds. Once collected, the trap provides the player with as much cash as all the trapped Bloons are worth, plus an additional 100% cash value if not playing in CHIMPS, and will inherit additional income buffs such as Monkey Town, Monkey City, and Rubber to Gold. Traps can also be collected by Banana Farmers and Monkey Wall Street.
The Engineer Monkey deploys a new trap 12 seconds after a trap is collected, which can be decreased by attack speed buffs but cannot be decreased below the minimum trap delay of 2.8s. With the Faster Engineering upgrade, the deploy speed is reduced to 6s and the minimum trap delay is decreased to 2.1s.
If upgraded to Larger Service Area, the Engineer Monkey's trap location may be re-targeted to anywhere within its range, including over walls and off the track. After re-targeting its position, the trap autocollects if the trap's cooldown has passed. If upgraded to Deconstruction, the trap will de-fortify any Fortified Bloons before collecting them, saving more space in the trap.
Upon reloading a save file, any traps that existed when the game was saved will remain. However, buffs such as Monkey City and Camo detection will not be saved for traps.
Stats
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1-0-4
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Sentry
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2-0-4
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0-1-4
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0-2-4
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
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| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-4 | $4,305 | $5,070 | $5,475 | $6,085 | $3,014 | $3,549 | $3,833 | $4,260 |
| 1-0-4 | $4,730 | $5,570 | $6,015 | $6,685 | $3,311 | $3,899 | $4,211 | $4,680 |
| 2-0-4 | $5,070 | $5,970 | $6,445 | $7,165 | $3,549 | $4,179 | $4,512 | $5,016 |
| 0-1-4 | $4,515 | $5,320 | $5,745 | $6,385 | $3,161 | $3,724 | $4,022 | $4,470 |
| 0-2-4 | $4,810 | $5,670 | $6,125 | $6,805 | $3,367 | $3,969 | $4,288 | $4,764 |
Strategy
Outside of CHIMPS and Deflation modes, Bloon Trap is an excellent money-making tower that also helps defend against the Bloons. It is most effective between rounds 34-60, because on round 61 onward the amount of cash per Bloon is drastically reduced, and in the very early rounds there are not enough Bloons to justify the trap's use. It tends to stand out on Boss Bloon Events, which heavily demands maximizing income over rounds.
To maximize trap income, ensure as many Bloons as possible are collected by the trap instead of from other towers or even the Engineer Monkey's own nail gun. The most effective way to do this is the Larger Service Area upgrade, and targeting the trap as close to the entrance as possible. This upgrade also allows retargeting the trap to catch any Bloons that make it farther down the track after the first trap is full, and to replenish traps between rounds. When using Bloon Trap for income, avoid infinite-range towers such as Sniper or Druid of the Jungle, which will pop Bloons before they can enter the trap.
Faster Engineering usually hinders income unless the Engineer Monkey is placed behind an obstacle, because the Engineer Monkey will deploy sentries that pop Bloons, reducing the income from the trap.
Trap income is significantly increased by the Monkey Town and Monkey City Village upgrades, generating approximately 68% more income when under Monkey City. Rubber to Gold is also recommended to improve cash generation per pop in combination, with the Alchemist placed forward along the track before the trap.
Bloon Trap is a poor choice in CHIMPS and Deflation Modes, as it generates no additional income and the trap is outclassed by most other towers in terms of damage or protecting exits.
Update history
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Traps no longer collect for reduced cash when under a Monkey Town (bug fix)
Traps should collect for the correct amounts after resuming save (bug fix)
Traps will no longer allow bonus traps to be placed when reloading save (bug fix)
| “ | Continuing our efforts to make crosspaths meaningful and fit the style of each path more solidly, a number of crosspath and base level balance shifts were made. — Update notes |
” |
- 1-0-4, 2-0-4
Oversize Nails crosspath now allows Sentries to pop frozen Bloons
Oversize Nails crosspath now increases Sentry pierce by 1
| “ | Some big buffs to Bloon Trap so it can now be used more effectively — Update notes |
” |
Can now spawn multiple traps per round, at a cooldown of 20 seconds for a new trap
| “ | Finally last update we allowed Bloontrap to be set multiple times per round, and we wanted to stay on the side of caution with a long cooldown, but after seeing it in the wild we are happy to make this cooldown faster. — Update notes |
” |
Bloon Trap: trap cooldown reduced ― 20s → 15s
- 2-0-4
Faster Engineering: rate buff to Bloon Traps increased ― 0.8× → 0.6×
| “ | Bloon Trap redeployment rate has also been buffed a fair amount. — Update notes |
” |
Redeployment cooldown reduced ― 15s → 12s
Also affects 2-0-4 redeployment cooldown ― 9s → 7.2s
| “ | we have also re-envisioned the ‘Larger Service’ crosspath as giving smarter service as well in the form for targeting for Bloontrap & Cleansing Foam — Update notes |
” |
Overall cost reduced by $50 (due to cost changes for previous tiers)
- 0-1-4, 0-2-4
Trap attack: Manual targeting option added
| “ | To add a bit of quality of life solving problems with trap needing to fill once before moving to target location, Bloontraps placed off-track never being able to fill, and maybe even to just add some interesting micro, any Bloontraps will now become expired after a short delay when their Engineer has a new target set. — Update notes |
” |
- 0-1-4, 0-2-4
Trap attack: Picking new target now destroys the current trap and places a new one
Bloon Trap issue resolved on Sunken Columns with Bloontraps falling under the map in certain location (bug fix)
- 0-1-4
Bloon Trap issue resolved with certain conditions causing Bloontraps to repeatedly auto-collect even while empty (bug fix)
| “ | XXXL Trap 205 crosspath hasn’t actually ‘been working’ due to the base attack rate being faster than minimum deployment delay so we have slowed the base rate to make 205 crosspath actually matter. Along with this, since the fortification bonus aspect of x2x hasn’t ever done anything for Bloontraps, 024 will now ignore the fortification of Bloons that it eats — Update notes |
” |
- 0-2-4
Deconstruction now allows traps to defortify anything it consumes prior to capturing
| “ | Lastly Bloontrap was rather unfairly able to steal all cash in Co-op games; we want to avoid dividing one player's farm earnings between the group entirely, but decided on a compromise here to prevent it from stealing that base amount. — Update notes |
” |
Bloontrap now divides the base value of absorbed Bloons between all players when collected, any extra multiplied value is fully granted to the owner of the Bloontrap
- Note: Overall buff for co-operative gameplay, a nerf to the Bloon Trap user
| “ | While better than many options, base Engineer still takes a lot of available starting cash so the cost is reduced slightly [...] with a reduction to Double Gun’s price to reflect the lower value of the base tower. — Update notes |
” |
Upgrade cost increased ― $3,500 → $3,600
Overall cost is unchanged (due to cost changes for previous tiers)
— Update notes
Trap: Disappears when the Engineer is sold or sacrificed. No cash will be collected from the trap. (bug)
- Note: This behavior is intended for Tier 5 but not for Tier 4
- 1-0-4, 2-0-4
Double Gun Sentries now shoot two projectiles at once
- 1-0-4, 2-0-4
Sentry: Double Guns upgrade no longer reduces their pierce ― 2 → 3 (bug fix)
- 0-1-4, 0-2-4
Bloontrap cooldown should no longer break depending on upgrade order (bug fix)
- Note: Larger Service Area no longer bypasses minimum trap delay (2.8s)
| “ | Really only one major change here; a rebalancing to how the 2xx Crosspath applies across various engineer upgrades, and some base stats being changed to accommodate fitting this. — Update notes |
” |
- 2-0-4
Trap: Replacement delay reduced ― 2.8s → 2.1s
- X-1-4, X-2-4
Bloon Trap now correctly moves on target point set after loading a save (bug fix)
Gallery
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Bloon Trap trap deployment ignoring obstacles |
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Bloon Trap with no crosspath
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Bloon Trap with 014 crosspath
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Bloon Trap with 024 crosspath
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Bloon Trap with 104 crosspath
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Bloon Trap with 204 crosspath
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Bloon Trap insta-killing a bloon
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Bloon Trap becoming full
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Bloon Trap insta-killing a bloon with Vampire Hunter cosmetic
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Bloon Trap becoming full with Vampire Hunter cosmetic
Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | مصيدة البالونات مصيدة بالونات تلتقط بالونات حتى تمتلئ. تحديد لتفريغ المصيدة الكاملة مقابل النقود. |
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| Danish | Bloon-fælde Bloonfælden fanger bloons til den er fyldt. Tøm den fyldte fælde for at få pengegevinster. |
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| German | Bloon-Falle Die Bloon-Falle fängt Bloons, bis sie voll ist. Wähle sie zum Leeren der vollen Falle für Geld. |
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| Spanish | Trampa para bloons La trampa para bloons los captura hasta llenarse. Selecciona una trampa llena para vaciarla a cambio de dinero. |
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| Spanish (LA) | Trampa para bloons La trampa para bloons los captura hasta llenarse. Selecciona una trampa llena para vaciarla a cambio de dinero. |
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| Finnish | Blooniansa Blooniansa kaappaa blooneja, kunnes se täyttyy. Valitse ansa tyhjentääksesi sen, jolloin saat käteistä. |
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| French | Piège à Bloons Le piège à Bloons capture des Bloons jusqu'à ce qu'il soit plein. Sélectionner pour vider le piège plein pour de l'argent. |
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| Italian | Trappola per bloon La trappola per bloon cattura bloon fino a riempirsi. Seleziona per svuotarla in cambio di contante. |
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| Japanese | ブルーントラップ 満杯になるまで、ブルーントラップがブルーンをとらえる。一杯になったトラップを選択するとキャッシュがもらえる。 |
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| Korean | 풍선 함정 풍선 함정이 가득 찰 때까지 풍선을 가둡니다. 누르면 함정을 비워서 캐시를 얻습니다. |
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| Dutch | Bloon-val Bloon-val vangt Bloons tot deze vol is. Selecteer om volle val te legen voor geld. |
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| Norwegian | Bloon-felle Bloonfelle fanger bloons til den blir full. Velg fellen for å tømme den mot penger. |
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| Polish | Blonowa pułapka Blonowa pułapka chwyta blony, dopóki się nie wypełni. Wybierz, by opróżnić pełną pułapkę za gotówkę. |
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| Portuguese (Brazil) | Armadilha Bloon Armadilha Bloon os captura até encher. Selecione para esvaziar a armadilha cheia para ganhar dinheiro. |
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| Russian | Шаролов Шаролов ловит шары, пока не наполнится. Нажмите на шаролов, чтобы опорожнить его и получить деньги. |
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| Swedish | Bloonfälla Bloonfällan fångar Bloons till den är full. Tryck på fällan för att tömma den mot pengar. |
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| Thai | กับดักลูกโป่ง กับดักบลูนดักจับบลูนจนกว่าจะเต็ม เลือกเพื่อเคลียร์กับดักที่เต็มให้ว่างและรับเงิน |
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| Turkish | Bloon Tuzağı Bloon tuzağı tam dolana kadar Bloon’ları yakalar. Nakit için dolan tuzağı boşaltmak üzere seç. |
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| Chinese (simplified) | 气球陷阱 气球陷阱可捕获气球,直到装满为止。选择清空装满气球的陷阱可获取现金。 |
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| Chinese (traditional) | 氣球陷阱 氣球陷阱捕獲氣球直到滿了為止。選擇清空裝滿了的陷阱,獲得現金。 |
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| This list was last updated for: version 43.1 | |||
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