Spike Storm (BTD6)
| Tower | Spike Factory — Path 2 — Tier 4 | |
|---|---|---|
| XP cost | 11,000 | |
| Cash cost | $5,950 — Easy $7,000 — Medium $7,560 — Hard $8,400 — Impoppable | |
Spike Storm is the Spike Factory's path 2 tier 4 upgrade in Bloons TD 6. This upgrade grants the Spike Storm ability, and does not change the Spike Factory's main attack. When the ability is activated, spike piles are scattered over all available lanes, launching clusters of 4 spike piles every 0.04 seconds for 2 seconds, resulting in up to 204 spike piles per ability (208 on every 4th use). This attack has a minimum cooldown equal to its base cooldown, meaning it does not benefit from any attack speed buffs unless its attack speed is being reduced by something like a Jar of Pickles. Storm spikes are distributed randomly across available lanes (based on the amount of track area; longer lanes and overlapping areas will get a proportionately larger share of the spikes) and they last 9–11 seconds. Each group of 4 simultaneous spike pile launches is considered 4 separate attacks rather than 1, limiting the uptime of buffs that use a shot counter (e.g. Berserker Brew). The ability has a cooldown of 50 seconds.
Crosspaths affect the Spike Storm ability. Storm spikes gain +5 pierce in the same way as the main spikes when given Bigger Stacks, and change from Sharp to Normal damage type if given White Hot Spikes. With Long Reach, storm spikes last +100% longer (18–22 seconds), and with Smart Spikes the ability will only send spikes to the active lanes of the current round.
Stats
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1-4-0
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2-4-0
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0-4-1
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0-4-2
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
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| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-4-0 | $10,115 | $11,900 | $12,855 | $14,280 | $7,081 | $8,330 | $8,999 | $9,996 |
| 1-4-0 | $10,795 | $12,700 | $13,720 | $15,240 | $7,557 | $8,890 | $9,604 | $10,668 |
| 2-4-0 | $11,305 | $13,300 | $14,370 | $15,960 | $7,914 | $9,310 | $10,059 | $11,172 |
| 0-4-1 | $10,245 | $12,050 | $13,015 | $14,460 | $7,172 | $8,435 | $9,111 | $10,122 |
| 0-4-2 | $10,585 | $12,450 | $13,445 | $14,940 | $7,410 | $8,715 | $9,412 | $10,458 |
Strategy
[edit | edit source]Spike Storm's ability is best used for MOAB-class damage, taking advantage of MOAB SHREDR's extra MOAB-class damage and creating a burst of damage. Because of this, Spike Storm is often used for defending against DDTs, BADs, and Boss Bloons, and not against ordinary Bloons. Versus Bosses, it stands out in Timed Bosses against all except Vortex, and tends to be paired with Geraldo's Rejuv Potions to chain up to 3 abilities per tower, plus Lord of the Abyss for maximum pierce. In terms of its damage output, Spike Storm's ability tends to favour maps with minimal track coverage, which allows the spikes to concentrate in a specific region. Ideally, a map such as Blons would be a perfect scenario.
In CHIMPS, Spike Storm is often used for Round 100 BAD damage, as an alternative to First Strike Capability on shorter maps or maps without water, for a similar cost. Like the First Strike, it's preferred to have it ready before Round 100 begins. When buffing it for extra DPS for that round, consistent pierce buffs such as Striker Jones (level 8+), Abyss Dweller or Abyssal Warrior, or Geraldo's Sharpening Stone (without 2-4-0 crosspath) are recommended. Avoid Alchemist without Permanent Brew, as the buffs are less than 25% effective (only affecting up to ~50 out of 200 spike piles).
Both top and bottom crosspaths have use cases. 1-4-0 and 2-4-0 crosspaths are preferred in most cases due to essentially doubling its pierce and offering innate DDT popping. However, the 0-4-2 crosspath has a niche on alternating lane maps, preventing storm spikes from landing on inactive lanes, with the slight benefit of extra lifespan.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Upgrade cost reduced ― $6,500 → $6,000 (undocumented)
Upgrade cost reduced ― $6,000 → $5,000
Overall cost reduced by $1,500 (due to cost changes for previous tiers)
Damage to MOAB-Class increased ― +3 → +4
Ability: Damage to MOAB-Class per spike increased ― +3 → +4 (bug fix)
— Update notes
- 0-4-1, 0-4-2
Ability: Projectile lifespan with Long Reach increased ― 9s–11s → 15s–16.5s (50% longer)
— Update notes
Base projectile lifespan reduced ― 70s → 50s
- Note: Long Reach lifespan remains at 100s
- 0-4-2
Smart Spikes now causes the ability to only target active paths (e.g. Bloody Puddles)
— Update notes
Rate increased ― 0.99s → 0.98s
- 0-4-2
Now correctly works on splitting tracks (bug fix)
— Update notes
Ability: No longer is affected by rate buffs
- Note: Overclock rate buff does affect Spike Storm ability with Call To Arms or Homeland Defense. Other rate buffs may also work but need to be tested.
— Update notes
Ability: Spikes now carry over one round
- 0-4-2
Ability: Now benefits from Smart Spikes' speed buff
- 0-4-2
Smart Spikes start of round buff no longer applies to Spike Storm (undocumented)
— Update notes
Ability attack: Bonus damage to MOAB-class increased ― +4 → +9
Main attack: Bonus damage to MOAB-class increased ― +4 → +9
Spike Factory no longer can shotgun spikes for exactly one frame after spawning (bug fix)
— Update notes
Damage to MOAB-class per spike reduced ― +9 → +8
— Update notes
Ability: Cooldown increased ― 40s → 45s
Damage to MOAB-class reduced ― +8 → +7
— Update notes
Ability: Cooldown increased ― 45s → 50s
Ability: Minimum spike pile lifespan reduced ― 10s → 9s
- 0-4-1, 0-4-2
Ability: Long Reach increases the lifespan of spike piles further ― +50% → +100%
- With X-4-X crosspath: 15s–16.5s → 18s–22s (due to this change stacking with a nerf to the non-crosspathed lifespan)
- With X-5-X crosspath: 27s–33s → 36s–44s
— Update notes
— Update notes
Upgrade cost increased ― $5,000 → $6,000
Cooldown increased ― 0.98s → 1.05s
- Note: Does not affect X5X (remains 0.49s attack cooldown)
— Update notes
Ability: Duration increased ― 1s → 2s
Ability: Minimum attack cooldown increased ― 0.02s → 0.04s
Ability: Attack cooldown increased ― 0.02s → 0.04s (attack speed reduced by 50%)
— Update notes
Upgrade cost increased ― $6,000 → $7,000
Gallery
[edit | edit source]Screenshots
[edit | edit source]-
Spike Storm with no crosspath
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Spike Storm with 140 crosspath
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Spike Storm with 240 crosspath
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Spike Storm with 041 crosspath
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Spike Storm with 042 crosspath
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Spike Storm activated ability for all crosspaths except 042
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Spike Storm activated ability for 042 crosspath, targeting only the active lane
Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | عاصفة أشواك/مسامير قدرة عاصفة النتوءات: إطلاق طبقة سميكة من السنون والنتوءات فوق المسار بأكمله. |
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| Danish | Sømstorm Sømstorm-evne: udspyr et tykt lag søm over hele vejen. |
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| German | Nagelsturm Nagelsturm-Fähigkeit: Verteilt eine dicke Schicht Nägel über die gesamte Strecke. |
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| Spanish | Tormenta de clavos Habilidad Tormenta de clavos: dispara una capa gruesa de clavos en toda la pista. |
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| Spanish (LA) | Tormenta de clavos Habilidad Tormenta de clavos: dispara una capa gruesa de clavos en toda la pista. |
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| Finnish | Piikkimyrsky Piikkimyrsky-kyky: ampuu paksun piikkimaton koko reitille. |
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| French | Tempête de pointes Aptitude Tempête de pointes : projette une couche épaisse de pointes sur tout le circuit. |
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| Italian | Tempesta di aculei Abilità Tempesta di aculei: cosparge l'intero tracciato di uno spesso strato di aculei. |
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| Japanese | スパイク嵐 スパイク嵐の能力:トラック全体に厚い層のスパイクを発射する。 |
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| Korean | 스파이크 스톰 스파이크 폭풍 능력: 트랙 전체를 덮을 정도의 스파이크를 발사합니다. |
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| Dutch | Stekelstorm Stekelstorm-vaardigheid: schiet een dikke laag stekels over het hele pad. |
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| Norwegian | Spikerstorm Spikerstorm-evne: skyter et tykt lag med spiker over hele banen. |
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| Polish | Kolczasta burza Umiejętność burza kolców: pokrywa grubą warstwą kolców całą ścieżkę. |
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| Portuguese (Brazil) | Tempestade de Espinhos Habilidade Tempestade de Espinhos: Dispara uma grossa camada de espinhos sobre toda a pista. |
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| Russian | Шиповой шторм Шипошторм: покрывает всю трассу толстым слоем шипов. |
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| Swedish | Spikstorm Spikstormförmåga: Skjuter ut ett tjockt lager spikar över hela banan. |
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| Thai | พายุตะปู สกิลพายุตะปู: ยิงตะปูชั้นหนาออกมาปกคลุมทั่วเส้นทาง |
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| Turkish | Diken Fırtınası Çivi Fırtınası yeteneği: Tüm parkura kalın bir çivi katmanı fırlatır. |
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| Chinese (simplified) | 刺钉风暴 刺钉风暴技能:在整条路径上射出层层尖刺。 |
— | |
| Chinese (traditional) | 針刺風暴 針刺風暴技能:在整條路徑上射出一層厚厚的針刺。 |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
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