For the upgrade in Bloons TD Battles 2, see Archmage (Battles 2).
Archmage
Portrait of Archmage
Icon of Archmage A true master of magical wizardry. Attacks faster and does more damage to MOAB-class Bloons.
Tower Path Tier
Wizard Monkey 1 5
XP cost 35,000
Cash cost $27,200 — Easy
$32,000 — Medium
$34,560 — Hard
$38,400 — Impoppable

Archmage is the Wizard Monkey's path 1 tier 5 upgrade in Bloons TD 6. It improves all of its own attacks, especially its main bolt, and grants the signature attacks of Dragon's Breath and Shimmer:

Crosspathing with Fireball and Wall of Fire grants the following benefits:

  • Fireball — increases its projectile count from 1 to 3, increasing its damage from 2 to 9 with +24 MOAB-Class damage, increasing its pierce from 19 to 23. Its improved attack cooldown is 1.1 seconds.
  • Wall of Fire — increases Wall of Fire's MOAB-Class damage from +2 to +6, and deploys Wall of Fires twice as fast. Its improved attack cooldown is 3.25 seconds.

Stats

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For a complete list of Wizard Monkey stats, see Stats:Wizard Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.1375s
Offset (X, Y, Z)
-1.99, 25.8, 16.2
TargetingDepends on targeting option
Targeting range60 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce11
Damage8
Damage to MOAB-Class+19
Damage typePlasma
Speed200 units/s
Seeking distance80 units
Seeking angle360°
Seeking rotation speed360 °/s
Lifespan1.4s
Radius6 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Shimmer
Cooldown1s
Offset (X, Y, Z)
-1.99, 25.8, 16.2
Targeting range60 units
Filters
  • Can only target Camo
  • Ignores blockers
Projectile
Pierce500
Lifespan0.05s
Radius75 units
  • Ignores blockers
  • Removes Camo
Dragon's Breath
Cooldown0.0675s
Offset (X, Y, Z)
-1.99, 25.8, 16.2
TargetingFirst / Last / Close / Strong
Targeting range60 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce3
Damage2
Damage to MOAB-Class+8
Damage typePlasma
Speed125 units/s
Lifespan1.4s
Radius6 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Damage over time
Damage1
Damage typeFire
Duration3.1s
Interval1.5s
Layers

5-1-0

Fireball
Cooldown1.1s
Offset (X, Y, Z)
-1.99, 25.8, 16.2
TargetingFirst / Last / Close / Strong
Targeting range60 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Count3
Angle60°
Pierce1
Max pierce1
Damage1
Damage typeFire
Speed200 units/s
Lifespan1.4s
Radius3 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Explosion
Pierce23
Damage9
Damage to MOAB-Class+24
Damage typeExplosion
Lifespan0.1s
Radius10 units
Filters
  • Cannot hit Camo
  • Ignores blockers

5-2-0

Wall of Fire
Cooldown3.25s
Offset (X, Y, Z)
-1.99, 25.8, 16.2
TargetingLocked / Track or Default
Targeting range60 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce10
Damage1
Damage to MOAB-Class+6
Damage typeFire
Lifespan6.5s
Radius15 units
Rehit interval0.15s
Refresh pierce interval0.15s
Filters
  • Cannot hit Camo
  • Ignores blockers

5-0-1

Attack
Projectile
Pierce11 → 16
Speed200 units/s → 400 units/s
Dragon's Breath
Projectile
Pierce3 → 5
Speed125 units/s → 250 units/s

5-0-2

Tower
Display range60 units → 70 units
Attack
Targeting range60 units → 70 units
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo
Shimmer
Targeting range60 units → 70 units
Projectile
Radius75 units → 87.5 units
Dragon's Breath
Targeting range60 units → 70 units
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
5-0-0 $37,670 $44,325 $47,870 $53,190 $26,369 $31,028 $33,509 $37,233
5-1-0 $37,925 $44,625 $48,195 $53,550 $26,548 $31,238 $33,737 $37,485
5-2-0 $38,605 $45,425 $49,060 $54,510 $27,024 $31,798 $34,342 $38,157
5-0-1 $37,925 $44,625 $48,195 $53,550 $26,548 $31,238 $33,737 $37,485
5-0-2 $38,180 $44,925 $48,520 $53,910 $26,726 $31,448 $33,964 $37,737

Strategy

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  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine these theories for strategy:
  • Maybe the strong seeking bolts getting more pierce is useful for off lane snipes on Quad or something during DDT rounds? In testing the two were performing the same on my end even then. On 98, 520 did more damage. On Ouch and others, that sliver of DDT downtime for 5-2-0 can be a dealbreaker

This section was last updated for: version 52.2

Archmage deals great damage against blimps over long range with seeking projectiles and the ability to attack through walls, allowing it to perform well even on many Expert maps such as Ravine CHIMPS. It excels against DDT rounds, but lacks enough pierce to easily handle denser rounds, being very weak against Super Ceramics. It pairs well with strong cleanup like The Bloon Solver and blimp stallers that spread out blimps for reducing pierce issues (e.g. Giant Condor).

5-2-0 does more damage to both single targets and clumped blimps. Its Wall of Fire attack should be manually targeted onto blimps as this is a great portion of its damage. Switching target priority between Last and Close helps avoid wasting pierce on Ceramics while cleaning the MOAB rushes that Last tends to leave behind. It requires external Camo detection as its inherent Shimmer is inconsistent for DDTs on split-lane and short maps. 5-0-2 trades off DPS mainly for innate Camo detection and a range bonus, making it suitable versus Phayze.

Update history

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For a complete list of Wizard Monkey changes, see Update history:Wizard Monkey (BTD6).
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  •   Pierce increased ― 2 → 10
    • Stacks with Intense Magic: 7 → 15
5-2-0
  •   Wall of Fire: Now ignores walls
  •   Overall cost reduced by $100 (due to cost changes for previous tiers)
  •   Dragon's Breath: now applies damage over time that deals 1 fire-type damage per 1.5 seconds for 3 seconds
  •   Changed the visual effects of Dragon's Breath
5-2-0
  •   Now uses tower targeting priority to guide the Wall of Fire
  •   Overall cost increased by $900 (due to cost changes for previous tiers)
Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance
— Update notes
5-0-1
  •   Intense Magic now grants +2 pierce to Dragon's Breath ― 4 → 6
  •   Overall cost reduced by $50 (due to cost changes for previous tiers)
  •   Overall cost reduced by $925 (due to cost changes for previous tiers)
Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes.
— Update notes
  •   Overall cost reduced by $150 (due to cost changes for previous tiers)
  •   Bonus damage to MOAB-class increased ― +17 → +19
  •   Dragon's Breath: no longer has single-layer damage (undocumented)
Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls
— Update notes
  •   Dragon's Breath: projectile now ignores walls
Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, and both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & a stepping stone to Phoenix.
— Update notes
  •   Dragon's Breath base damage increased ― 1 → 2
5-2-0
  •   Wall of Fire duration increased ― 4.5s → 5.5s
  •   Wall of Fire no longer auto-targets but gains a target marker (like Cleansing Foam Engineer)
Wizard Archmage currently doubles the attack speed of the main attack along with adding a sizable MOAB damage bonus, but these benefits are not applied to the extra attacks that it gains as a 533 tower, which specifically makes the 520 crosspath benefits feel disappointing and the base dragon's breath it gains quite insignificant to the main tower.
— Update notes
  •   Dragon's Breath: rate doubled ― 0.1s → 0.05s
  •   Shimmer: rate doubled ― 2.5s → 1.25s
  •   Dragon's Breath: MOAB-class bonus added ― +0 → +2
5-1-0, 5-2-0
  •   Fireball: damage increased to match Dragon's Breath bonus fireball damage ― 1 → 9
  •   Fireball: rate doubled ― 2.2s → 1.1s
  •   Fireball: MOAB-class bonus added ― +0 → +9
5-2-0
  •   Wall of Fire rate ― 6.5s → 3.25s
  •   Wall of Fire MOAB-class bonus added ― +0 → +1
  •   Flame (Dragon's Breath) attack range reduced ― 60 → 40 (undocumented)
5-0-2
  •   Range increased ― 60 → 70
Dragon’s Breath will still be great, just a little less excessively so
— Update notes
  •   Dragon's Breath: attack cooldown increased ― 0.05s → 0.0625s
  •   Dragon's Breath: no longer deals +1 damage to Ceramic
We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag.
— Update notes
5-2-0
  •   Wall of Fire: Duration increased ― 5.5s → 6.5s
  •   Dragon's Breath attack cooldown increased ― 0.0625s → 0.0675s
As Fireball becomes very forgotten at higher tiers and is hard to even see at Dragon’s Breath, we’re improving the crosspath and adding even more projectiles at T3 for wider explosive coverage. [...] As Shimmer is the slowest de-camo in the game it is important that it not miss when it does trigger, so pierce is greatly increased.
— Update notes
  •   Overall cost increased by $50 (due to cost changes for previous tiers)
  •   Shimmer: Pierce increased ― 200 → 500
  •   Dragon's Breath: Pierce reduced ― 4 → 3
5-1-0, 5-2-0
  •   Fireball: Projectile count increased ― 1 → 3
Archmage’s secondary attacks are gaining bonus MOAB damage increases as due to Archmage’s unique mechanics, nerfs building up from Dragon's Breath have also indirectly caused an impact for the Archmage.
— Update notes
  •   Dragon's Breath: Bonus damage to MOAB-Class Bloons increased ― +2 → +6
5-1-0, 5-2-0
  •   Fireball: Bonus damage to MOAB-Class Bloons increased ― +9 → +27
5-2-0
  •   Wall of Fire: Bonus damage to MOAB-Class Bloons increased ― +1 → +4
Archmage still seems to prefer the 502 crosspathing, so the fire attacks are being taken even further.
— Update notes
  •   Flame (Dragon's Breath): Bonus damage to MOAB-class increased ― +6 → +10
  •   Shimmer attack cooldown decreased ― 1.25s → 1s (undocumented)
5-1-0
  •   Fireball: Bonus damage to MOAB-class increased ― +27 → +36
5-2-0
  •   Blaze (WoF): Bonus damage to MOAB-class increased ― +4 → +8
Arcane Spike is now seeing some of the crosspathing benefits that Archmage recently received, although Archmage’s Wall of Fire is being reduced in power.
— Update notes
5-2-0
  •   Wall of Fire: Bonus MOAB-class damage reduced ― +8 → +6
Archmage’s MOAB bonuses are a little overkill and being lowered so we can justify a QoL buff with Dragon’s Breath’s scaling adjusting to match more crosspath improvements, meaning it will now benefit from Archmage’s range increase as well as bottom path’s projectile speed increase.
— Update notes
  •   Dragon's Breath attack: Bonus damage against MOAB-Class Bloons reduced ― +10 → +8
  •   Dragon's Breath attack: Range increased ― 40 units → 60 units
5-1-0, 5-2-0
  •   Fireball attack: Bonus damage against MOAB-Class Bloons reduced ― +36 → +24
5-0-1, 5-0-2
  •   Dragon's Breath attack: Projectile speed increased ― 125 units/s → 250 units/s
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For more Wizard Monkey images, see Gallery:Wizard Monkey.

Screenshots

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  This article or section needs more images.
The editor who added this notice elaborates: Repeat of the Archmage GIF against FDDT but with 5-2-0 crosspath. Target WoF on right

Assets

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In other languages

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Language Name / Description Notes
Arabic الساحر القوي
أحد السادة الحقيقيين للشعوذة السحرية، حيث يهاجم بشكل أسرع ويقوم بإلحاق أضرار أكبر بكثير على البالونات من فئة منطاد "موآب".
Danish Ærketroldmand
En sand mester i magiens kunst. Angriber hurtigere og gør mere skade på MOAB-klasse bloons.
German Erzmagier
Ein wahrer Meister zauberhafter Hexerei. Greift schneller an und fügt Bloons der MOAB-Klasse mehr Schaden zu.
Spanish Archimago
Un verdadero maestro de la hechicería mágica. Ataca más rápido y causa más daño a los bloons clase MOAB.
Spanish (LA) Archimago
Un verdadero maestro de la hechicería mágica. Ataca más rápido y causa más daño a los bloons clase MOAB.
Finnish Arkkimaagi
Todellinen maagisten velhoilujen mestari. Hyökkää nopeammin ja tekee lisävahinkoa MOAB-luokan blooneja vastaan.
French Archimage
Un véritable maître de magie et de sorcellerie. Attaque plus rapidement et inflige plus de dégâts aux Bloons de classe MOAB.
Italian Arcimago
Un vero maestro della magia. Attacca più velocemente e infligge più danni ai bloon di classe MOAB.
Japanese アーチメイジ
魔法の魔術学の真の導師。魔法使いの真のマスター。 MOAB級のブルーンに対して、より速く攻撃し、より多くのダメージを与える。
Korean 대마법사
마법술의 진정한 대가입니다. 공격 속도가 증가하며, MOAB급 풍선에 더 큰 피해를 줍니다.
Dutch Aartsmagiër
Een echte meester in magische tovenarij. Valt sneller aan en doet veel meer schade aan MOAB-klasse Bloons.
Norwegian Erkemagiker
En sann trolldommens mester. Angriper kjappere og påfører mer skade på bloons i MOAB-klasse.
Polish Arcymag
Prawdziwy mistrz sztuk magicznych. Atakuje szybciej i zadaje większe obrażenia blonom klasy MOAB.
Portuguese (Brazil) Arquimago
Um verdadeiro mestre das artes mágicas. Ataca mais rápido e causa mais dano em Bloons classe MOAB.
Russian Великий колдун
Настоящий мастер магии. Атакует быстрее и наносит больше урона шарам класса MOAB.
Swedish Ärkemagiker
En verklig mästare på magiska trollkonster. Attackerar snabbare och åsamkar mer skada på MOAB-klass-Bloons.
Thai มหาจอมเวท
เจ้าแห่งศาสตร์เวทมนตร์อย่างแท้จริง
Turkish Usta Büyücü
Büyü ustalığında gerçek bir uzman. Daha hızlı saldırır ve MOAB Sınıfı Bloon’lara daha fazla hasar verir.
Chinese (simplified) 大法师
真正的魔法大师。攻击速度更快,并且可对MOAB级气球造成更高伤害。
Chinese (traditional) 灵魔法师
真正的魔法大師。 攻擊速度更快,對 MOAB 級氣球造成更高傷害。
This list was last updated for: version 43.1
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