Druid of the Storm is the Druid's path 1 tier 3 upgrade in Bloons TD 6. It grants the Druid an additional tornado attack which blows Bloons 100–200 units backwards. This attack deals 0 damage, has 35 pierce (Tornadoes consume 2 pierce on Ceramic Bloons instead of 1), and has a cooldown of 2.5 seconds. Tornadoes are able to seek targets, and cannot blow back White or Purple if they cannot damage them, nor MOAB-Class Bloons, although the tornadoes will simply ignore them, and won't target Bloons already being blown backwards. Tornadoes remove glued and frozen properties on Bloons it blows back.
With Tiny Tornadoes, each tornado splits into three smaller tornadoes when they expire. Each mini tornado blows Bloon 33–300 units backwards and has 5 pierce, and can target all except Lead and MOAB-Class.
Both the tornado attack and the mini tornadoes can accept damage buffs such as Berserker Brew, as its damage is not capped.
This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: btw is dots still really good since ceramic penalty nerf and mid-game white no target
Druid of the Storm remains a cheap but reliable way to blow back multiple Bloons from a local range. It's effective at blowing back all children from a single MOAB, and also remains useful against stray Super Ceramics. Because of its Ceramic pierce penalty, it struggles against dense groups of Ceramics. Druid of the Storm pairs well with Obyn Greenfoot's buffs, granting extra attack speed and pierce.
Crosspaths aren't very important for Druid of the Storm, though more important for higher tiers. 3-0-2 has a small basic speed boost without gaining Vengeance buffs, while 3-2-0 is only used for deliberately countering a Regrow farm.
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Druid’s top path Storm & Ball Lightning upgrades needed a value boost versus other options versus other paths of other tower choices, so these have been given a small price buff for now. — Update notes
As an underused crosspath on this tower, Druid’s Hard Thorns will now allow them to counter all of its weaknesses instead of just frozen targets. Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task. — Update notes
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Main attack: Damage type changed ― Shatter → Normal
Top path Heart of Thunder doesn’t scale well with tiers for an upgrade with such niche use & generally feels lacking, so it is seeing general power improvements across the board to upgrades that incorporate this attack. — Update notes
While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. — Update notes
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Tornado: no longer targets MOAB-class Bloons
Note: This is a buff as the tornado does not affect MOAB-class Bloons
Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too. — Update notes
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Tornado: Now seeks Bloons
Tornado: Maximum travel distance increased ― 80 → 100
Blowback no longer works on Bloons near the entrance (bug fix)
Hard Thorns is useful and often taken for crosspath even if not going for 2xx as lightning is comparatively very expensive for what it offers so moving Thunder’s cost out into both the surrounding upgrades. — Update notes
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Upgrade cost increased ― $1,650 → $1,700
Overall cost is unchanged (due to cost changes for previous tiers)
Now that Tornadoes are one of the more popular Bloon Stall choices we looked more into its upgrade progression, tornado projectile speed is being reduced as a benefit to Ball Lightning to prevent tornado outpacing the lightning ball so quickly, and to more suit it as a Cold/Magic themed upgrade plus differentiate from similar supports the weaknesses are changing. — Update notes
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Tornado: projectile speed reduced ― 90 → 72
Tornado: damage type changed ― Normal → Frigid
Note: Does not affect the mini-tornadoes of Tiny Tornadoes
Tornado: can blow back Lead Bloons
Tornado: cannot blow back White and Purple Bloons
Note: Projectile will ignore White and Purple properties, which it cannot target anymore
Druid projectile lifespans are being shifted from many base weapons into the xx1 range crosspath, this is a nerf to top path lifespan when not taking the crosspath and a buff to 031 druids — Update notes
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Thorn: Projectile distance reduced ― 136 → 102
Note: Does not affect X-X-1, implemented as a projectile lifespan decrease ― 0.4s → 0.3s