Stronger Stimulant is the Alchemist's path 1 tier 4 upgrade in Bloons TD 6. It improves the Berserker Brew buff potion by increasing the pierce of affected towers by +3 instead of +2, increasing range by +15% instead of +10%, and decreases attack cooldown by 15% instead of 10% (for an attack speed increase of ~17.6%). It also increases the duration of the Berserker Brew potion to 40 shots or 12 seconds (55 shots or 13 seconds with 4-2-0), whichever is shorter.
Stronger Stimulant's buff cannot stack with that of Berserker Brew or Permanent Brew.
Stronger Stimulant gives a slightly stronger buff (+~6% faster attack speed, +1 pierce) and much higher buff uptime. It excels when it has one very strong tower to buff that appreciates the extra speed and pierce. Compared to a pair of Berserker Brews, it can get higher potion uptime on slow-attacking towers, but the extra Acidic Mixture Dip benefits these slow-attacking towers more, and Berserker Brews can be fully discounted.
Stronger Stimulant also gives a higher shot limit compared to Berserker Brew, but with careful setup 2 3-2-0 Brews can be isolated to get a higher effective shot limit compared to Stronger Stimulant. Here, Stronger Stimulant's advantages are its easier use, since it does not need to be isolated in this context, and the stronger buff. For instance, The Tack Zone enjoys both the higher shot limit and the extra point of pierce to make Stronger Stimulant better in this context.
A 4-0-0 Stronger Stimulant under Jungle Drums without MK gets 176% uptime (i.e. 88% uptime on two towers). 4-2-0 gets 191% uptime, while 4-0-1 gets 221% uptime (or 74% uptime on three towers). Since the first tower buffed is generally most important, 4-2-0 is the better crosspath without MK, or if the buffed tower burns through the shot limit quickly. With MK, 4-0-0 limits the buffs to two towers while either crosspath will buff a third tower. If Jungle Drums and MK are both banned, 4-0-1 becomes useful on slow-attacking towers. Acid Pool is never used due to not affecting the buffs.
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Alchemist is already widely used, but we thought of an interesting way to add some more crosspath value and wanted to take the chance to perform a small rebalance at the same time. — Update notes
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Stronger Stimulant: shots per brew reduced ― 50 → 40
Follow up steps in overall balancing use of the 420 and 402 alchemist upgrades, this brings both combinations more in-line for total cost. — Update notes
Alchemist has been given a small push towards the current underused Brew crosspath. Previously this crosspath only applied a benefit to Brew & Stimulant but now along with a buff to that, Acidic Mixture Dip will also gain a slight benefit from the crosspath. — Update notes
Acidic Mixture Dip stacking from multiple alchemists / stalling tactics too effectively lowered use of other lead counter options in a way we didn’t like, so the maximum stacks here without Permabrew has been reduced considerably. — Update notes
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Acidic Mixture Dip max number of stacks reduced ― 200 → 40
Alchemist 220 stands out a little too effectively in the crosspath efficiency of Acidic Mixture Dip uptime combined with the reduced forced downtime at 320 and so is being reduced. — Update notes
As groups of Berserker Brew seem proportionally too good compared to upgrading to Stronger Stimulant in some cases, we are slightly shifting price down into T3, keeping the total price of Stronger Stimulant the same but adding up more if choosing to spam T3 Brews. — Update notes
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Upgrade cost reduced ― $3,000 → $2,950
Overall cost is unchanged (due to cost changes for previous tiers)
As a small tax to low tier Alchemists we are moving cost from Stronger Stimulant into Berserker Brew, this shouldn’t hurt much for general play and keeps un-discounted Stimulant the same. — Update notes
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Upgrade cost reduced ― $2,950 → $2,850
Overall cost is unchanged (due to cost changes for previous tiers)
Brews should no longer fall on other towers that aren't the intended target (bug fix)
Note: Patches an exploit regarding quickly buying a Permanent Brew and landing brew on towers not normally able to accept brew (e.g. Etienne, Beast Handlers, non-5xx Villages)