Overclock (BTD6)

Revision as of 12:54, 19 June 2026 by Qwertyxp2000 (talk | contribs) (Ability: hmmm)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
For other uses, see Overclock (disambiguation).
Overclock
Portrait of Overclock
Icon of OverclockOverclock Ability: Target another tower to supercharge its attack speed for a short time.
Tower Engineer Monkey — Path 2 — Tier 4
XP cost 14,000
Cash cost $11,475 — Easy
$13,500 — Medium
$14,580 — Hard
$16,200 — Impoppable

Overclock is the Engineer Monkey's path 2 tier 4 upgrade in Bloons TD 6. It unlocks an Activated Ability that allows the player to temporarily buff a selected tower's attack speed (increases range if used on a Monkey Village) for a short time. The duration of the buff depends on the target's highest upgrade tier. Additionally, this upgrade increases the base pierce of the Engineer Monkey's main attack by 12 (15 in total) and increases the pierce of its Cleansing Foam puddles by 4 (14 in total). It also doubles the projectile speed of its nails, but halves their lifespan, so their maximum travel distance remains the same.

Ability

edit

Upon activation, Overclock allows the player to select a tower. It cannot select Sentries. After selecting a tower, it applies a temporary buff to it that reduces its attack cooldown by 40%, effectively increasing its attack speed by ~66.7%. Since the banana production of Banana Farms is considered an attack, it also increases the number of bananas (or packets of cash in the case of Monkey Banks and Marketplaces) they produce by 66.7%, rounded up to the nearest whole number. If used on a Monkey Village, it increases its range by 10%. The attack speed buff also affects Primary Expertise, but not Monkeyopolis.

The duration of the buff depends on the target's current upgrade tier and does not change if it gains an upgrade while the buff is active:

  • Tier 5: 30 seconds (also applies to Heroes regardless of level)
  • Tier 4: 45 seconds
  • Tier 3 and below: 60 seconds

This ability has a 45-second cooldown, which does not start until after the player selects a tower. This ability can be used during the break between rounds.

Stats

edit
For a complete list of Engineer Monkey stats, see Stats:Engineer Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.7s
Offset (X, Y, Z)
-1.11, 13.49, 10.7
TargetingDepends on targeting option
Targeting range60 units
Filters
  • Cannot target Camo
Projectile
Pierce15
Damage1
Damage to MOAB-Class+1
Damage to Fortified+1
Damage typeSharp
Speed750 units/s
Lifespan0.12s
Radius2 units
Filters
  • Cannot hit Camo
Cleansing Foam
Cooldown2s
Offset (X, Y, Z)
-1.11, 13.49, 10.7
Spread4
TargetingLocked
Targeting range60 units
  • Ignores blockers
Projectile
Pierce1
Lifespan5s
Radius1 unit
  • Ignores blockers
Splat
Pierce14
Lifespan8.5s
Radius7 units
  • Ignores blockers
  • Removes Camo
  • Removes Regrow
  • Removes Lead
Ability
Cooldown45s
Buff
Village range modifier×1.1
Cooldown modifier×0.6
Max. stacks1
Lifespan60s
Start-of-round buff
Cooldown modifier×0.25
Lifespan1s

1-4-0

Spawner
Cooldown10s
Offset (X, Y, Z)
-1.11, 13.49, 10.7
TargetingRandom position
Targeting range60 units
  • Ignores blockers

Sentry

Tower
Display range49 units
Footprint radius4 units
Lifespan25s
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.95s
Offset (X, Y, Z)
0, 7.1, 7.78
TargetingDepends on targeting option
Targeting range49 units
Filters
  • Cannot target Camo
Projectile
Pierce2
Damage1
Damage to MOAB-Class+1
Damage to Fortified+1
Damage typeSharp
Speed300 units/s
Lifespan0.25s
Radius2 units
Filters
  • Cannot hit Camo
  • Removes Camo
  • Removes Regrow
  • Removes Lead

2-4-0

Spawner
Cooldown10s → 5s
Cleansing Foam
Cooldown2s → 1s

0-4-1

Attack
Projectile
Pierce15 → 20
Damage typeSharpShatter
Cleansing Foam
Splat
Pierce14 → 21

0-4-2

Attack
Projectile
Stun
Multiplier×0
Duration1s
Layers1
Cleansing Foam
Splat
Slow
Multiplier×0.5
Duration2s
Duration for MOAB-Class0s
Layers0

Strategy

edit
This section was last updated for: version 55.2

Overclock is a great support tower when one's strategy depends on few strong towers rather than many weak towers. It provides an average ~44.44% DPS boost on tier 5 towers and has full uptime on tier 4 towers. Thus, it has significant value with high-DPS towers such as Dark Champion, or an Orca or Tyrannosaurus Rex with max beast power. While it does not have full uptime on Heroes, requiring timing with one Overclock, the ability can help improve DPS-centered Heroes such as Adora and Captain Churchill, as well as those that have blimp knockback such as level 5+ Pat Fusty and level 5+ Rosalia.

Overclock is also a key tower when farming, particularly for Boss events. Since Banana Research Facility (BRF) and Banana Central generate 5 banana crates per round, when overclocked they generate 9 crates as 5*1.66=8.3, which rounds up to 9. Therefore an Overclock constitutes an 80% buff to cash generation for these Farms, making Overclocked BRFs and Banana Central more efficient than BRFs and Banana Central alone. It is not recommended to use Overclock on Monkey Wall Street as it does not affect its end-of-round cash bonus. The table below shows the increase in production for different Banana Farms:

Number of bananas or crates produced by overclocked farms
Farm 0-0-0

0-X-0 0-0-1 0-0-2

1-0-0

1-X-0 1-0-1 1-0-2

2-0-0

2-X-0 2-0-1 2-0-2

3-X-X

0-0-3 0-0-4 0-0-5

4-X-X

5-X-X

1-0-3

1-0-4 1-0-5

2-0-3

2-0-4 2-0-5

Normal 4 6 8 16 5 18 20
Overclock 7 10 14 27 9 30 34

The range buff it provides Villages is beneficial for Monkey City, allowing the upgraded Monkeyopolis to fit more Farms in range, and expanding coverage of its own buffs. If Overclocking would cover the range of at least 5 extra BRFs, applying it on Monkey City would earn more than on one BRF (assuming they're not income-buffed by other sources such as Fertilizer); the Monkey City buff generates +100% income across the five or more BRFs, compared to +80% income from one BRF. Overclock and Bounty Hunter's Take Aim, and nearby Village are the main range buffs to maximize Village range for income purposes.

Crosspaths aren't necessary, since none of its crosspaths affect its ability, but provides more value for its foam due to the extra pierce.

Versus Lych, its start-of-round speed boost may cause Lych to re-gain its Regrow property, but the foam can be used to remove it. Target only towers that are far away from Lych, and if the target must be closer or it's Tier 5 Lych then time the ability just after Lych does the "suction" animation (indicating that Lych has recently absorbed buffs every 12 seconds).

Costs and sell values

edit
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-4-0 $13,045 $15,350 $16,580 $18,420 $9,132 $10,745 $11,606 $12,894
1-4-0 $13,470 $15,850 $17,120 $19,020 $9,429 $11,095 $11,984 $13,314
2-4-0 $13,810 $16,250 $17,550 $19,500 $9,667 $11,375 $12,285 $13,650
0-4-1 $13,425 $15,800 $17,065 $18,960 $9,398 $11,060 $11,946 $13,272
0-4-2 $13,610 $16,020 $17,300 $19,225 $9,527 $11,214 $12,110 $13,458

Update history

edit
For a complete list of Engineer Monkey changes, see Update history:Engineer Monkey (BTD6).
  This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  •   Ability: attack speed buff reduced ― +100% → +66.7% (does not affect Farms or Village range)
  •   Ability: now affects submerged Monkey Subs
  •   Ability: can no longer target Phoenixes (which does nothing)
  •   Overclock: can now be targeted by Techbot
  •   Ability: No longer causes Pat Fusty's Big Squeeze to activate more than once (bug fix)
Continuing our efforts to make crosspaths meaningful and fit the style of each path more solidly, a number of crosspath and base level balance shifts were made.
— Update notes
  •   Ability: active buff state is now included in save files
1-4-0, 2-4-0
  •   Larger Service Area crosspath now increases Sentry range by +4
Engineer is quite poor in terms of crosspathing, so we’ve added crosspath benefits to Cleansing Foam [...] We’ve been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price.
— Update notes
  •   Overall cost reduced by $150 (due to cost changes for previous tiers)
  •   Ability: Duration now depends on the target's highest upgrade tier instead of total cost
    • 105s for tier 0 (new)
    • 90s for tier 1 (new)
    • 75s for tier 2 (new)
    • 60s for tier 3 (instead of $0–$15,000 cost)
    • 45s for tier 4 (instead of $15,001–$40,000 cost)
    • 30s for tier 5 (instead of $40,001+ cost)
    • Hero tiers count as their current level divided by 4, rounded down
0-4-1, 0-4-2
  •   Foam attack: Pierce with Oversized Nails increased ― 10 → 15
We’ve added a pierce & speed boost to Overclock’s base upgrade
— Update notes
  •   Pierce increased ― 3 → 15
  •   Projectile speed increased ― 375 → 750
1-4-0, 2-4-0
  •   Deconstruction: now grants all Sentries +1 damage to Fortified & MOAB
  • Ability: No longer causes framerate issues if linked to a Tech Bot without a target assigned (bug fix)
we have also re-envisioned the ‘Larger Service’ crosspath as giving smarter service as well in the form for targeting for Bloontrap & Cleansing Foam
— Update notes
  •   Overall cost reduced by $50 (due to cost changes for previous tiers)
  •   Foam attack: Manual targeting option added
  • Foam attack: Now counts damage when popping Lead Bloons (bug fix)
  •   Overall cost increased by $50 (due to cost changes for previous tiers)
0-4-2
  •   Pin crosspath allows Cleansing Foam to slow Bloons by 50% for 2 seconds
  •   Pin crosspath allows Cleansing Foam to slow all MOAB-class (including BADs) by 50% for 2 seconds (bug)
1-4-0, 2-4-0
  •   Foam makes Sentries shoot Foamy nails that strip properties
032 Engineer Cleansing Foam now works correctly on all MOAB Class targets - hope you enjoyed that temporary treat
— Update notes
0-4-2
  •   Cleansing Foam: no longer slows MOAB-class bloons (including BADs) with Pin crosspath (bug fix)
0-4-2
  •   Cleansing Foam slow stacks on a single target (bug)
0-4-2
  •   Foam slow effect no longer stacks on a single target (bug fix)
The MOAB offense of top path lacks for a mainly dps tower that is quite complex to use [...] the 320 crosspath will now be able to double dip on the Fortified & MOAB damage bonuses that it gains. Cleansing Foam is only seeing a slight tweak to help it be more viable if you want to attempt it as 'main camo detection’, and this mainly fixes some issues in ABR games allowing it to catch quick initial camo spawns.
— Update notes
  •   All attacks: Now gains 1s of 4x rate on round start
1-4-0, 2-4-0
  •   Sentry: Deconstruction's bonus damage to MOAB-Class Bloons and Fortified Bloons are no longer mutually exclusive
Overclock's considerable longer duration benefit on lower tiers currently serves little purpose and only leads to weirdness in upgrading boosted towers, so for now we’d rather minimize this on the early cases that don’t serve much purpose .
— Update notes
  •   Ability: no longer has a 1.75× duration bonus for tier 0 towers
  •   Ability: no longer has a 1.5× duration bonus for tier 1 towers
  •   Ability: no longer has a 1.25× duration bonus for tier 2 towers
  •   Ability: Lasts 60s on heroes regardless of level (undocumented)
  •   Foam: Pierce increased ― 10 → 15
    • Note: Ultraboost foam pierce unchanged (30)
This was becoming annoying screen clutter with large numbers of sentries, and feels unnecessary when you can overclock the engineer itself to create more sentries instead.
— Update notes
  •   Overclock and Ultraboost abilities no longer target Engineer sentries
Really only one major change here; a rebalancing to how the 2xx Crosspath applies across various engineer upgrades, and some base stats being changed to accommodate fitting this.
— Update notes
  •   Foam: Pierce decreased ― 15 → 14
0-4-1, 0-4-2
  •   Foam: Pierce increased ― 20 → 21
Overclock’s Village range bonus always felt like an odd special case, and now that there is a proper dedicated range bonus ability the combined range this grants for villages ended up being overpowered, after consideration we didn’t want to jump straight to deleting the ultraboost stacking tech here but have lowered the range bonuses from Overclock.
— Update notes
  •   Overclock buff: Range bonus on Monkey Villages decreased ― +25% → +10%
    • Note: Also affects the temporary Ultraboost effect. Does not affect Paragon's Power Glove (+25%)
Overclock’s duration on level 20 heroes has been excessive; we’re cutting the jank and standardizing to a consistent 30s duration for heroes, with Ultraboost still providing the full 60s.
— Update notes
  •   Overclock: Buff duration on Heroes decreased at all levels ― 60s → 30s
    • Note: Ultraboost temporary buff unaffected (60s)
edit
For more Engineer Monkey images, see Gallery:Engineer Monkey.

Screenshots

edit
  This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

The editor that added this notice elaborates: oc apparently has an animation when overclocking a tower... so a gif of that would be nice

Assets

edit

In other languages

edit
Language Name / Description Notes
Arabic زيادة سرعة الهجوم
القدرة على تخطي حاجز الزمن: استهدف برجًا آخر لزيادة سرعة هجومه لفترة قصيرة.
Danish Tuning
Tuning-evne: Udpeg et andet tårn til at få super-styrke i et kort stykke tid.
German Übertakten
Übertakt-Fähigkeit: Zielt auf einen anderen Turm, um dessen Angriffsgeschwindigkeit für kurze Zeit extrem zu erhöhen.
Spanish Sobreaceleración
Habilidad Sobreaceleración: ataca a otra torre para aumentar la velocidad de ataque durante un tiempo corto.
Spanish (LA) Sobreaceleración
Habilidad Sobreaceleración: ataca a otra torre para aumentar la velocidad de ataque durante un tiempo corto.
Finnish Ylikellotus
Ylikellotus-kyky: Valitse toinen torni ylikellottaaksesi sen hyökkäysnopeuden hetkeksi.
French Surpuissance
Aptitude surpuissance : cible une autre tour pour surcharger sa vitesse d'attaque pour un bref laps de temps.
Italian Sovraccarico
Abilità sovraccarico: bersaglia un'altra torre per sovralimentare la sua velocità d'attacco per un breve lasso di tempo.
Japanese オーバー時計
オーバー時計能力:攻撃速度を短時間スーパーチャージする別のタワーを狙う。
Korean 오버클록
오버클록 능력: 대상 타워의 공격 속도를 잠시 동안 어마어마하게 향상합니다.
Dutch Overklokken
Overklokken-vaardigheid: richt op een andere toren om zijn aanvalssnelheid voor een korte tijd te verhogen.
Norwegian Overklokking
Overklokke-evne: Sikter på et annet tårn for å superlade angrepshastigheten dets i kort tid.
Polish Podkręcenie
Umiejętność podkręcenie: namierza inną wieżę, by superdoładować jej prędkość ataku przez krótki czas.
Portuguese (Brazil) Overclock
Habilidade Overclock: Mire em outra torre para supercarregar sua velocidade de ataque por um tempo curto.
Russian Разгон
Разгон: целится в другую башню и ненадолго ускоряет её атаку.
Swedish Långtidsläge
Överklockningsförmåga: Väljer ett annat torn för att superladda dess attackhastighet under en kort stund.
Thai โอเวอร์คล็อก
สกิลโอเวอร์คล็อก: เล็งทาวเวอร์อีกแห่งเพื่อมอบซูเปอร์ชาร์จ เพิ่มความเร็วโจมตีเป็นระยะเวลาสั้นๆ
Turkish Hız Aşırtma
Hız Aşırtma Yeteneği: Kısa süre için saldırı hızını süper yüklü hale getirmek için başka bir atıcıyı hedef alır.
Chinese (simplified) 超频
超频技能:锁定另一座塔,短时间内提升其攻击速度。
Chinese (traditional) 超頻
超頻技能:使另一座塔的攻擊速度在短時間內大幅加快。
This list was last updated for: version 43.1
edit