Druid of the Storm
|
Gusts of wind blow Bloons off the track away from the exit.
|
Druid of the Storm is the Druid's path 1 tier 3 upgrade in Bloons TD 6. It grants Druid an additional tornado attack which blows Bloons 100-200 units backwards. This attack deals 0 damage, has 24 pierce (Tornadoes consume 2 pierce on Ceramic Bloons instead of 1), and has a cooldown of 2.5 seconds. Tornadoes are able to seek targets, and cannot blow back White or Purple if they cannot damage them, nor MOAB-Class Bloons, although the tornadoes will simply ignore them, and will not bloons already blowing backwards. Tornadoes remove Glued and Frozen properties on Bloons it blows back.
With
Tiny Tornadoes, each tornado splits into three smaller tornadoes when they expire. Each mini tornado blows Bloon 33-300 units backwards and has 5 pierce, and can target all except Lead and MOAB-class.
Both the tornado attack and the mini tornadoes can accept damage buffs such as Berserker Brew, as its damage is not capped.
Stats
| Tornado |
|---|
|
| Projectile |
|---|
| Pierce | 35 |
|---|
| Ceramic pierce penalty | +1 |
|---|
| Damage | 0 |
|---|
| Damage type | Frigid |
|---|
| Speed | 72 units/s |
|---|
| Seeking distance | ∞ units |
|---|
| Seeking angle | 360° |
|---|
| Seeking rotation speed | 160 °/s |
|---|
| Lifespan | 1.0417s |
|---|
| Radius | 16 units |
|---|
| Filters | - Ignores White or Purple if its damage type cannot damage it
- Cannot hit Camo
- Cannot hit MOAB-Class
- Cannot hit DDTs
- Cannot hit Bloons with Blowback
|
|---|
| | Blowback |
|---|
| Chance | 100% |
|---|
| Min distance | 100 units |
|---|
| Max distance | 200 units |
|---|
|
|
|
3-1-0
| Tornado |
|---|
|
| Projectile |
|---|
| - Now removes Camo if the target takes damage from this projectile
- Now removes Regrow if the target takes damage from this projectile
- Now removes Fortified if the target takes damage from this projectile
- Now removes Lead if the target takes damage from this projectile
|
| |
|
3-2-0
| Attack |
|---|
| Pierce per extra life | +1% |
|---|
| Max extra lives for pierce | 100 |
|---|
|
|
| Lightning |
|---|
| Pierce per extra life | +1% |
|---|
| Max extra lives for pierce | 100 |
|---|
|
|
| Tornado |
|---|
| Pierce per extra life | +1% |
|---|
| Max extra lives for pierce | 100 |
|---|
|
| Projectile |
|---|
| - Removes Camo
- Removes Regrow
- Now removes Regrow
- Removes Fortified
- Removes Lead
|
| |
|
3-0-1
| Tornado |
|---|
|
| Projectile |
|---|
| - Now removes Camo if the target takes damage from this projectile
- Now removes Regrow if the target takes damage from this projectile
- Now removes Fortified if the target takes damage from this projectile
- Now removes Lead if the target takes damage from this projectile
|
| |
|
3-0-2
| Attack |
|---|
| Speed per life lost | +1% |
|---|
| Speed per life lost base bonus | +10% |
|---|
| Max lives lost for attack speed | 40 |
|---|
|
| Lightning |
|---|
| Speed per life lost | +1% |
|---|
| Speed per life lost base bonus | +10% |
|---|
| Max lives lost for attack speed | 40 |
|---|
|
| Tornado |
|---|
| Speed per life lost | +1% |
|---|
| Speed per life lost base bonus | +10% |
|---|
| Max lives lost for attack speed | 40 |
|---|
|
| Projectile |
|---|
| - Removes Camo
- Removes Regrow
- Removes Fortified
- Removes Lead
|
| |
|
Costs and sell values
| Tiers
|
Total cost
|
Sell value
|
| Easy
|
Medium
|
Hard
|
Impoppable
|
Easy
|
Medium
|
Hard
|
Impoppable
|
| 3-0-0
|
$2,800 |
$3,300 |
$3,565 |
$3,960 |
$1,960 |
$2,310 |
$2,496 |
$2,772
|
| 3-1-0
|
$3,010 |
$3,550 |
$3,835 |
$4,260 |
$2,107 |
$2,485 |
$2,685 |
$2,982
|
| 3-2-0
|
$3,305 |
$3,900 |
$4,215 |
$4,680 |
$2,314 |
$2,730 |
$2,951 |
$3,276
|
| 3-0-1
|
$2,885 |
$3,400 |
$3,675 |
$4,080 |
$2,020 |
$2,380 |
$2,573 |
$2,856
|
| 3-0-2
|
$3,140 |
$3,700 |
$4,000 |
$4,440 |
$2,198 |
$2,590 |
$2,800 |
$3,108
|
Strategy
|
This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: btw is dots still really good since ceramic penalty nerf and mid-game white no target
|
Druid of the Storm remains a cheap but reliable way to blow back multiple bloons from a local range.
Update history
|
This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
|
“
Druid’s top path Storm & Ball Lightning upgrades needed a value boost versus other options versus other paths of other tower choices, so these have been given a small price buff for now.
— Update notes
”
Upgrade cost reduced ― $2,000 → $1,850
Tornado: blowback should correctly remove ongoing glue damage effects from Bloons when the slow is removed (bug fix)
“
As an underused crosspath on this tower, Druid’s Hard Thorns will now allow them to counter all of its weaknesses instead of just frozen targets. Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task.
— Update notes
”
Main attack: Damage type changed ― Shatter → Normal
Tornado attack: Blowback distance changed ― 33–300 → 100–200
Tornado attack: Projectile radius increased ― 13 → 16
“
Top path has had a number of buffs to help with both price and consistency in control over regular bloons through higher tiers.
— Update notes
”
Upgrade cost reduced ― $1,850 → $1,650
Overall cost reduced by $225 (due to cost changes for previous tiers)
“
Top path Heart of Thunder doesn’t scale well with tiers for an upgrade with such niche use & generally feels lacking, so it is seeing general power improvements across the board to upgrades that incorporate this attack.
— Update notes
”
Heart of Thunder damage increased ― 1 → 2
“
While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw.
— Update notes
”
Tornado: no longer targets MOAB-class Bloons - Note: This is a buff as the tornado does not affect MOAB-class Bloons
“
Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too.
— Update notes
”
Tornado: Now seeks Bloons
Tornado: Maximum travel distance increased ― 80 → 100
Blowback no longer works on Bloons near the entrance (bug fix)
“
Hard Thorns is useful and often taken for crosspath even if not going for 2xx as lightning is comparatively very expensive for what it offers so moving Thunder’s cost out into both the surrounding upgrades.
— Update notes
”
Upgrade cost increased ― $1,650 → $1,700
Overall cost is unchanged (due to cost changes for previous tiers)
“
Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports
— Update notes
”
Tornado pierce reduced ― 30 → 24 - Note: Does not carry over to higher tiers
“
Now that Tornadoes are one of the more popular Bloon Stall choices we looked more into its upgrade progression, tornado projectile speed is being reduced as a benefit to Ball Lightning to prevent tornado outpacing the lightning ball so quickly, and to more suit it as a Cold/Magic themed upgrade plus differentiate from similar supports the weaknesses are changing.
— Update notes
”
Tornado: projectile speed reduced ― 90 → 72
Tornado: damage type changed ― Normal → Frigid
Tornado: can blow back Lead Bloons
Tornado: cannot blow back White and Purple Bloons - Note: Projectile will ignore White and Purple properties, which it cannot target anymore
“
As it’s really good, and it’ll still be really good.
— Update notes
”
Tornado: Ceramics now consume +1 pierce - Note: Does not apply to higher tiers
“
Druid projectile lifespans are being shifted from many base weapons into the xx1 range crosspath, this is a nerf to top path lifespan when not taking the crosspath and a buff to 031 druids
— Update notes
”
Thorn: Projectile distance reduced ― 136 → 102 - Note: Does not affect X-X-1, implemented as a projectile lifespan decrease ― 0.4s → 0.3s
Tornado: Projectile distance reduced ― 100 → 75
“
Storm Druid’s pierce is being increased past a key breakpoint that allows the tornado to sweep up every Ceramic from a BFB.
— Update notes
”
Tornado: Pierce increased ― 24 → 35
Main attack: Projectile spread can now be affected by accuracy buffs
Gallery
Screenshots
|
This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them.
|
Assets
In other languages
| Language
|
Name / Description
|
Notes
|
| Arabic
|
كاهن العاصفة عواصف الرياح ترمي البالونات بعيدًا عن المسار وبعيدًا عن المخرج.
|
—
|
| Danish
|
Stormens Druide Vindstød blæser bloons af vejen og væk fra udgangen.
|
—
|
| German
|
Sturmdruide Windböen pusten die Bloons von der Strecke und vom Ausgang weg.
|
—
|
| Spanish
|
Druida de la tormenta La ráfagas de viento empujan a los bloons fuera de la pista y los alejan de la salida.
|
—
|
| Spanish (LA)
|
Druida de la tormenta La ráfagas de viento empujan a los bloons fuera de la pista y los alejan de la salida.
|
—
|
| Finnish
|
Myrskyn druidi Tuulenpyörre puhaltaa blooneja taaksepäin pois reitiltä.
|
—
|
| French
|
Druide de la tempête Les coups de vent emportent les Bloons loin du circuit et de la sortie.
|
—
|
| Italian
|
Druido della tempesta Raffiche di vento spazzano i bloon via dal tracciato e lontani dall'uscita.
|
—
|
| Japanese
|
嵐のドルイド 突風がトラック上に吹き、ブルーンを出口から遠ざける。
|
—
|
| Korean
|
폭풍의 드루이드 드센 바람이 불어 트랙 위의 풍선을 출구에서 멀리 날려보냅니다.
|
—
|
| Dutch
|
Druïde van de Storm Windvlagen blazen Bloons van het pad, weg van de uitgang.
|
—
|
| Norwegian
|
Druide av stormen Vindkast blåser bloons av banen og bort fra utgangen.
|
—
|
| Polish
|
Druid burzy Porywy wiatru zdmuchują blony ze ścieżki i odpychają je od wyjścia.
|
—
|
| Portuguese (Brazil)
|
Druida da Tempestade Rajadas de vento afastam Bloons da saída.
|
—
|
| Russian
|
Штормовой друид Порывы ветра сдувают шары с трассы, относя их подальше от выхода.
|
—
|
| Swedish
|
Stormens druid Vindstötar blåser bort Bloons från vägen och bort från utgången.
|
—
|
| Thai
|
ดรูอิดแห่งวายุ กระแสลมกระโชกพัดบลูนให้ถอยไปทิศตรงข้ามกับทางออก
|
—
|
| Turkish
|
Fırtına Medyumu Kuvvetli rüzgâr Bloon’ları çıkıştan uzağa parkurun dışına uçurur.
|
—
|
| Chinese (simplified)
|
风暴德鲁伊 几阵风将气球从出口处吹开。
|
—
|
| Chinese (traditional)
|
風暴督伊德 一陣陣風從出口將氣球吹出路徑。
|
—
|
| This list was last updated for: version 43.1
|
Navigation