Event history:Odyssey Event/August 2025
This is a list of Odyssey Events in Bloons TD 6 that started in August 2025.
Double Trouble
edit| Name | Double Trouble |
|---|---|
| Description | Are two monkey's enough to stop a swarm of Bloons? |
| Availability | 7 August 2025 – 13 August 2025 |
Easy mode
Rules
Default towers
—
Default powers
Available towers
Quincy
Etienne
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Bomb Shootermax 10
Tack Shootermax 5
Ice Monkeymax 10
Glue Gunnermax 10
Desperadomax 5
Sniper Monkeymax 5
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Mortar Monkeymax 10
Dartling Gunnermax 10
Wizard Monkeymax 10
Super Monkeymax 5
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Monkey Villagemax 5
Engineer Monkeymax 5
Etienne
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Bomb Shootermax 10
Tack Shootermax 5
Ice Monkeymax 10
Glue Gunnermax 10
Desperadomax 5
Sniper Monkeymax 5
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Mortar Monkeymax 10
Dartling Gunnermax 10
Wizard Monkeymax 10
Super Monkeymax 5
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Easy — Standard)
Starting cash: $1,000
Start round: 2
End round: 40
Start round: 2
End round: 40
Modifiers
—
Island rules
Park Path (Easy — Standard)
Starting cash: $1,250
Start round: 4
End round: 45
Start round: 4
End round: 45
Modifiers
—
Island rules
Frozen Over (Easy — Standard)
Starting cash: $1,500
Start round: 6
End round: 50
Start round: 6
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
—
Default powers
Available towers
Quincy
Etienne
Rosalia
Dart Monkeymax 7
Boomerang Monkeymax 7
Bomb Shootermax 7
Tack Shootermax 4
Ice Monkeymax 7
Glue Gunnermax 7
Desperadomax 4
Sniper Monkeymax 4
Monkey Submax 7
Monkey Buccaneermax 7
Monkey Acemax 7
Heli Pilotmax 7
Mortar Monkeymax 7
Dartling Gunnermax 7
Wizard Monkeymax 7
Super Monkeymax 4
Ninja Monkeymax 7
Alchemistmax 7
Druidmax 7
Monkey Villagemax 4
Engineer Monkeymax 4
Etienne
Rosalia
Dart Monkeymax 7
Boomerang Monkeymax 7
Bomb Shootermax 7
Tack Shootermax 4
Ice Monkeymax 7
Glue Gunnermax 7
Desperadomax 4
Sniper Monkeymax 4
Monkey Submax 7
Monkey Buccaneermax 7
Monkey Acemax 7
Heli Pilotmax 7
Mortar Monkeymax 7
Dartling Gunnermax 7
Wizard Monkeymax 7
Super Monkeymax 4
Ninja Monkeymax 7
Alchemistmax 7
Druidmax 7
Monkey Villagemax 4
Engineer Monkeymax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Medium — Standard)
Starting cash: $850
Start round: 4
End round: 45
Start round: 4
End round: 45
Modifiers
—
Island rules
Park Path (Medium — Standard)
Starting cash: $1,000
Start round: 6
End round: 50
Start round: 6
End round: 50
Modifiers
—
Island rules
Frozen Over (Medium — Standard)
Starting cash: $1,250
Start round: 8
End round: 60
Start round: 8
End round: 60
Modifiers
—
Island rules
Adora's Temple (Medium — Standard)
Starting cash: $1,500
Start round: 10
End round: 70
Start round: 10
End round: 70
Modifiers
Bloon speed 105%
Hard mode
Rules
Default towers
—
Default powers
Available towers
Quincy
Etienne
Rosalia
Dart Monkeymax 5
Boomerang Monkeymax 5
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 5
Glue Gunnermax 3
Desperadomax 3
Sniper Monkeymax 3
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Monkey Villagemax 3
Engineer Monkeymax 3
Etienne
Rosalia
Dart Monkeymax 5
Boomerang Monkeymax 5
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 5
Glue Gunnermax 3
Desperadomax 3
Sniper Monkeymax 3
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Monkey Villagemax 3
Engineer Monkeymax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Hard — Standard)
Starting cash: $650
Start round: 5
End round: 50
Start round: 5
End round: 50
Modifiers
—
Island rules
Park Path (Hard — Standard)
Starting cash: $850
Start round: 4
End round: 60
Start round: 4
End round: 60
Modifiers
Bloon speed 125%
All Regrow
All Regrow
Island rules
Frozen Over (Hard — Standard)
Starting cash: $1,050
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
Regrow rate 125%
All Camo
All Camo
Island rules
Adora's Temple (Hard — Alternate Bloons Rounds)
Starting cash: $1,250
Start round: 8
End round: 80
Start round: 8
End round: 80
Modifiers
Bloon speed 105%
MOAB speed 95%
MOAB health 105%
MOAB speed 95%
MOAB health 105%
Island rules
Spice Islands (Hard — Impoppable)
Starting cash: $1,500
Start round: 12
End round: 90
Start round: 12
End round: 90
Modifiers
Bloon speed 110%
MOAB health 110%
All Regrow
MOAB health 110%
All Regrow
For want of a blade
edit| Name | For want of a blade |
|---|---|
| Description | It's sharper than sharp, these blades will be sure to cut bloons down to size! |
| Availability | 14 August 2025 – 20 August 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Sauda
Geraldo
Dart Monkey2-0-2 max 10
Tack Shooter2-0-0 max 5
Sniper Monkey2-0-2 max 10
Monkey Buccaneer2-0-2 max 5
Heli Pilotmax 10
Dartling Gunnermax 10
Super Monkey0-3-3 max 5
Ninja Monkeymax 5
Druidmax 5
Spike Factory1-0-0 max 10
Engineer Monkeymax 10
Geraldo
Dart Monkey2-0-2 max 10
Tack Shooter2-0-0 max 5
Sniper Monkey2-0-2 max 10
Monkey Buccaneer2-0-2 max 5
Heli Pilotmax 10
Dartling Gunnermax 10
Super Monkey0-3-3 max 5
Ninja Monkeymax 5
Druidmax 5
Spike Factory1-0-0 max 10
Engineer Monkeymax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tinkerton (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Scrapyard (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Chutes (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Sauda
Geraldo
Dart Monkey2-0-2 max 9
Tack Shooter2-0-0 max 5
Sniper Monkey2-0-2 max 7
Monkey Buccaneer2-0-2 max 5
Heli Pilotmax 7
Dartling Gunnermax 7
Super Monkey0-3-3 max 5
Ninja Monkeymax 5
Druidmax 5
Spike Factory1-0-0 max 7
Engineer Monkeymax 7
Geraldo
Dart Monkey2-0-2 max 9
Tack Shooter2-0-0 max 5
Sniper Monkey2-0-2 max 7
Monkey Buccaneer2-0-2 max 5
Heli Pilotmax 7
Dartling Gunnermax 7
Super Monkey0-3-3 max 5
Ninja Monkeymax 5
Druidmax 5
Spike Factory1-0-0 max 7
Engineer Monkeymax 7
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tinkerton (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 40
Start round: 3
End round: 40
Modifiers
—
Island rules
Scrapyard (Medium — Standard)
Starting cash: $1,000
Start round: 3
End round: 45
Start round: 3
End round: 45
Modifiers
—
Island rules
Chutes (Medium — Standard)
Starting cash: $1,250
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Ancient Portal (Medium — Standard)
Starting cash: $1,500
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Sauda
Geraldo
Dart Monkey2-0-2 max 5
Tack Shooter2-0-0 max 5
Sniper Monkey2-0-2 max 5
Monkey Buccaneer2-0-2 max 5
Heli Pilotmax 5
Dartling Gunnermax 5
Super Monkey0-3-3 max 5
Ninja Monkeymax 5
Druidmax 5
Spike Factory1-0-0 max 5
Engineer Monkeymax 5
Geraldo
Dart Monkey2-0-2 max 5
Tack Shooter2-0-0 max 5
Sniper Monkey2-0-2 max 5
Monkey Buccaneer2-0-2 max 5
Heli Pilotmax 5
Dartling Gunnermax 5
Super Monkey0-3-3 max 5
Ninja Monkeymax 5
Druidmax 5
Spike Factory1-0-0 max 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tinkerton (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 40
Start round: 6
End round: 40
Modifiers
—
Island rules
Scrapyard (Hard — Standard)
Starting cash: $850
Start round: 6
End round: 50
Start round: 6
End round: 50
Modifiers
—
Island rules
Chutes (Hard — Standard)
Starting cash: $1,050
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
—
Island rules
Ancient Portal (Hard — Standard)
Starting cash: $1,250
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Another Brick (Hard — Standard)
Starting cash: $6,000
Start round: 20
End round: 100
Start round: 20
End round: 100
Modifiers
—
Oldie Goldies
edit| Name | Oldie Goldies |
|---|---|
| Description | Bringing back the Old School! |
| Availability | 21 August 2025 – 27 August 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Dart Monkeymax 10
Boomerang Monkeymax 10
Bomb Shootermax 10
Tack Shootermax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 10
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 10
Mortar Monkeymax 10
Dartling Gunnermax 5
Wizard Monkeymax 10
Super Monkeymax 5
Ninja Monkeymax 10
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Boomerang Monkeymax 10
Bomb Shootermax 10
Tack Shootermax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 10
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 10
Mortar Monkeymax 10
Dartling Gunnermax 5
Wizard Monkeymax 10
Super Monkeymax 5
Ninja Monkeymax 10
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Winter Park (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 45
Start round: 3
End round: 45
Modifiers
—
Island rules
Candy Falls (Easy — Standard)
Starting cash: $650
Start round: 5
End round: 50
Start round: 5
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Dart Monkeymax 9
Boomerang Monkeymax 7
Bomb Shootermax 7
Tack Shootermax 5
Ice Monkeymax 4
Glue Gunnermax 4
Sniper Monkeymax 7
Monkey Submax 4
Monkey Buccaneermax 4
Monkey Acemax 7
Mortar Monkeymax 7
Dartling Gunnermax 4
Wizard Monkeymax 7
Super Monkeymax 4
Ninja Monkeymax 7
Banana Farmmax 4
Spike Factorymax 4
Monkey Villagemax 4
Boomerang Monkeymax 7
Bomb Shootermax 7
Tack Shootermax 5
Ice Monkeymax 4
Glue Gunnermax 4
Sniper Monkeymax 7
Monkey Submax 4
Monkey Buccaneermax 4
Monkey Acemax 7
Mortar Monkeymax 7
Dartling Gunnermax 4
Wizard Monkeymax 7
Super Monkeymax 4
Ninja Monkeymax 7
Banana Farmmax 4
Spike Factorymax 4
Monkey Villagemax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Winter Park (Medium — Standard)
Starting cash: $1,000
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Candy Falls (Medium — Standard)
Starting cash: $1,250
Start round: 5
End round: 55
Start round: 5
End round: 55
Modifiers
—
Island rules
Adora's Temple (Medium — Standard)
Starting cash: $1,500
Start round: 8
End round: 60
Start round: 8
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Dart Monkeymax 5
Boomerang Monkeymax 5
Bomb Shootermax 3
Tack Shootermax 5
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 5
Mortar Monkeymax 5
Dartling Gunnermax 3
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Boomerang Monkeymax 5
Bomb Shootermax 3
Tack Shootermax 5
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 5
Mortar Monkeymax 5
Dartling Gunnermax 3
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Hard — Reverse)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Winter Park (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
All Camo
Island rules
Candy Falls (Hard — Standard)
Starting cash: $1,050
Start round: 5
End round: 80
Start round: 5
End round: 80
Modifiers
Bloon speed 110%
MOAB speed 110%
Regrow rate 250%
All Regrow
MOAB speed 110%
Regrow rate 250%
All Regrow
Island rules
Adora's Temple (Hard — Standard)
Starting cash: $1,500
Start round: 5
End round: 90
Start round: 5
End round: 90
Modifiers
Bloon speed 110%
MOAB speed 110%
MOAB speed 110%
Island rules
Spillway (Hard — Standard)
Starting cash: $3,000
Start round: 12
End round: 100
Start round: 12
End round: 100
Modifiers
—
The Support Gang
edit| Name | The Support Gang |
|---|---|
| Description | Turns out Spikes, Nails and Dinosaurs can do more than just support! |
| Availability | 28 August 2025 – 3 September 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Benjamin
Etienne
Geraldo
Rosalia
Banana Farmmax 12
Spike Factorymax 12
Monkey Villagemax 12
Engineer Monkeymax 12
Beast Handlermax 12
Etienne
Geraldo
Rosalia
Banana Farmmax 12
Spike Factorymax 12
Monkey Villagemax 12
Engineer Monkeymax 12
Beast Handlermax 12
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Spa Pits (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
End Of The Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Spring Spring (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Benjamin
Etienne
Geraldo
Rosalia
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Beast Handlermax 10
Etienne
Geraldo
Rosalia
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Spa Pits (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 40
Start round: 3
End round: 40
Modifiers
—
Island rules
End Of The Road (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 45
Start round: 3
End round: 45
Modifiers
—
Island rules
Spring Spring (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Cornfield (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Benjamin
Etienne
Sauda
Rosalia
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Beast Handlermax 10
Etienne
Sauda
Rosalia
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Spa Pits (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 40
Start round: 6
End round: 40
Modifiers
—
Island rules
End Of The Road (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
—
Island rules
Spring Spring (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
—
Island rules
Cornfield (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Workshop (Hard — Standard)
Starting cash: $7,000
Start round: 25
End round: 100
Start round: 25
End round: 100
Modifiers
—