Event history:Odyssey Event/June 2025
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MOAB speed 200%
Ceramic health 300%
Bloon speed 75%
MOAB speed 75%
Selling disabled
MOAB speed 200%
MOAB health 200%
Monkey Knowledge disabled
This is a list of Odyssey Events in Bloons TD 6 that started in June 2025.
The Three Tower Run
[edit | edit source]| Name | The Three Tower Run |
|---|---|
| Description | You get three, so better make it count! |
| Availability | 5 June 2025 – 11 June 2025 |
Easy mode
Rules
Default towers
Quincy×1
Default powers
Available towers
Quincy
Obyn Greenfoot
Captain Churchill
Ezili
Adora
Admiral Brickell
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Tack Shootermax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Ninja Monkeymax 1
Druidmax 1
Mermonkeymax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Obyn Greenfoot
Captain Churchill
Ezili
Adora
Admiral Brickell
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Tack Shootermax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Ninja Monkeymax 1
Druidmax 1
Mermonkeymax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Easy — Standard)
Starting cash: $1,300
Start round: 1
End round: 40
Modifiers
—
Island rules
Candy Falls (Easy — Standard)
Starting cash: $1,300
Start round: 1
End round: 45
Modifiers
—
Island rules
Frozen Over (Easy — Standard)
Starting cash: $1,300
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Captain Churchill
Ezili
Adora
Admiral Brickell
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Tack Shootermax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Ninja Monkeymax 1
Druidmax 1
Mermonkeymax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Obyn Greenfoot
Captain Churchill
Ezili
Adora
Admiral Brickell
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Tack Shootermax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Ninja Monkeymax 1
Druidmax 1
Mermonkeymax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Medium — Standard)
Starting cash: $1,300
Start round: 3
End round: 40
Modifiers
—
Island rules
Candy Falls (Medium — Standard)
Starting cash: $1,300
Start round: 3
End round: 50
Modifiers
—
Island rules
Frozen Over (Medium — Standard)
Starting cash: $1,300
Start round: 3
End round: 60
Modifiers
—
Island rules
End Of The Road (Medium — Standard)
Starting cash: $1,300
Start round: 3
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Captain Churchill
Ezili
Adora
Admiral Brickell
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Tack Shootermax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Ninja Monkeymax 1
Druidmax 1
Mermonkeymax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Obyn Greenfoot
Captain Churchill
Ezili
Adora
Admiral Brickell
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Tack Shootermax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Ninja Monkeymax 1
Druidmax 1
Mermonkeymax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Hard — Standard)
Starting cash: $1,300
Start round: 6
End round: 50
Modifiers
—
Island rules
Candy Falls (Hard — Standard)
Starting cash: $8,000
Start round: 20
End round: 60
Modifiers
Island rules
Frozen Over (Hard — Standard)
Starting cash: $10,000
Start round: 40
End round: 76
Modifiers
Island rules
End Of The Road (Hard — Alternate Bloons Rounds)
Starting cash: $5,000
Start round: 10
End round: 85
Modifiers
—
Island rules
Cracked (Hard — CHIMPS)
Starting cash: $1,300
Start round: 6
End round: 100
Modifiers
BAD but it gets harder
[edit | edit source]| Name | BAD but it gets harder |
|---|---|
| Description | You got 40 rounds to beat the BAD, but it gets a bit tougher each time! |
| Availability | 12 June 2025 – 18 June 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Pat Fusty
Etienne
Sauda
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Sniper Monkeymax 10
Monkey Buccaneermax 10
Mortar Monkeymax 10
Wizard Monkeymax 10
Super Monkeymax 10
Ninja Monkeymax 10
Druidmax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Striker Jones
Pat Fusty
Etienne
Sauda
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Sniper Monkeymax 10
Monkey Buccaneermax 10
Mortar Monkeymax 10
Wizard Monkeymax 10
Super Monkeymax 10
Ninja Monkeymax 10
Druidmax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Skates (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Frozen Over (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Pat Fusty
Etienne
Sauda
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Sniper Monkeymax 10
Monkey Buccaneermax 10
Mortar Monkeymax 10
Wizard Monkeymax 10
Super Monkeymax 10
Ninja Monkeymax 10
Druidmax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Striker Jones
Pat Fusty
Etienne
Sauda
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Sniper Monkeymax 10
Monkey Buccaneermax 10
Mortar Monkeymax 10
Wizard Monkeymax 10
Super Monkeymax 10
Ninja Monkeymax 10
Druidmax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Medium — Primary Only)
Starting cash: $900
Start round: 2
End round: 40
Modifiers
Island rules
Skates (Medium — Military Only)
Starting cash: $1,600
Start round: 2
End round: 40
Modifiers
Island rules
Frozen Over (Medium — Magic Monkeys Only)
Starting cash: $6,000
Start round: 2
End round: 40
Modifiers
Island rules
Sulfur Springs (Medium — Standard)
Starting cash: $7,500
Start round: 2
End round: 40
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Pat Fusty
Etienne
Sauda
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Sniper Monkeymax 10
Monkey Buccaneermax 10
Mortar Monkeymax 10
Wizard Monkeymax 10
Super Monkeymax 10
Ninja Monkeymax 10
Druidmax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Striker Jones
Pat Fusty
Etienne
Sauda
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Sniper Monkeymax 10
Monkey Buccaneermax 10
Mortar Monkeymax 10
Wizard Monkeymax 10
Super Monkeymax 10
Ninja Monkeymax 10
Druidmax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Hard — Primary Only)
Starting cash: $900
Start round: 2
End round: 40
Modifiers
Island rules
Skates (Hard — Military Only)
Starting cash: $1,600
Start round: 2
End round: 40
Modifiers
Island rules
Frozen Over (Hard — Magic Monkeys Only)
Starting cash: $6,000
Start round: 2
End round: 40
Modifiers
Island rules
Sulfur Springs (Hard — CHIMPS)
Starting cash: $7,500
Start round: 2
End round: 40
Modifiers
Island rules
Downstream (Hard — Impoppable)
Starting cash: $20,000
Start round: 2
End round: 40
Modifiers
Scrapping By
[edit | edit source]| Name | Scrapping By |
|---|---|
| Description | Rosalia is looking for scrap for her newest tech. But seems like the Bloons have other plans! |
| Availability | 19 June 2025 – 25 June 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Rosalia
Dart Monkeymax 5
Tack Shootermax 5
Sniper Monkeymax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 10
Dart Monkeymax 5
Tack Shootermax 5
Sniper Monkeymax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tinkerton (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Encrypted (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Scrapyard (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Rosalia
Dart Monkeymax 5
Tack Shootermax 5
Sniper Monkeymax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 10
Dart Monkeymax 5
Tack Shootermax 5
Sniper Monkeymax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tinkerton (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Encrypted (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 45
Modifiers
—
Island rules
Firing Range (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Island rules
Scrapyard (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Rosalia
Dart Monkeymax 5
Tack Shootermax 5
Sniper Monkeymax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 10
Dart Monkeymax 5
Tack Shootermax 5
Sniper Monkeymax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tinkerton (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 40
Modifiers
—
Island rules
Encrypted (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 50
Modifiers
—
Island rules
Firing Range (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 70
Modifiers
—
Island rules
Cargo (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Modifiers
—
Island rules
Scrapyard (Hard — Impoppable)
Starting cash: $5,000
Start round: 20
End round: 100
Modifiers
The Standoff
[edit | edit source]| Name | The Standoff |
|---|---|
| Description | The Desperado and their posse rolled up into town, heard the bloons were up to no good. Go from the wild plains, to a showdown on the train tracks! |
| Availability | 26 June 2025 – 2 July 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Pat Fusty
Rosalia
Desperadomax 20
Mortar Monkey4-4-4 max 10
Ninja Monkey3-4-3 max 10
Spike Factory3-3-3 max 10
Monkey Villagemax 7
Gwendolin
Pat Fusty
Rosalia
Desperadomax 20
Mortar Monkey4-4-4 max 10
Ninja Monkey3-4-3 max 10
Spike Factory3-3-3 max 10
Monkey Villagemax 7
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
End Of The Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Middle of the Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Cracked (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Pat Fusty
Rosalia
Desperadomax 15
Mortar Monkey4-4-4 max 7
Ninja Monkey3-4-3 max 7
Spike Factory3-3-3 max 7
Monkey Villagemax 7
Gwendolin
Pat Fusty
Rosalia
Desperadomax 15
Mortar Monkey4-4-4 max 7
Ninja Monkey3-4-3 max 7
Spike Factory3-3-3 max 7
Monkey Villagemax 7
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
End Of The Road (Medium — Half Cash)
Starting cash: $1,300
Start round: 1
End round: 40
Modifiers
—
Island rules
Middle of the Road (Medium — Deflation)
Starting cash: $30,000
Start round: 30
End round: 60
Modifiers
—
Island rules
Cracked (Medium — Primary Only)
Starting cash: $1,500
Start round: 3
End round: 60
Modifiers
—
Island rules
Mesa (Hard — Standard)
Starting cash: $2,000
Start round: 6
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Pat Fusty
Rosalia
Desperadomax 10
Mortar Monkey4-4-4 max 5
Ninja Monkey3-4-3 max 5
Spike Factory3-3-3 max 5
Monkey Villagemax 5
Gwendolin
Pat Fusty
Rosalia
Desperadomax 10
Mortar Monkey4-4-4 max 5
Ninja Monkey3-4-3 max 5
Spike Factory3-3-3 max 5
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
End Of The Road (Hard — Half Cash)
Starting cash: $1,300
Start round: 1
End round: 40
Modifiers
—
Island rules
Middle of the Road (Hard — Deflation)
Starting cash: $30,000
Start round: 30
End round: 65
Modifiers
—
Island rules
Cracked (Hard — Primary Only)
Starting cash: $1,500
Start round: 6
End round: 70
Modifiers
—
Island rules
Mesa (Hard — Standard)
Starting cash: $2,200
Start round: 6
End round: 80
Modifiers
Island rules
Sunset Gulch (Hard — Impoppable)
Starting cash: $17,000
Start round: 30
End round: 100
Modifiers
—