Event history:Odyssey Event/November 2021
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This is a list of Odyssey Events in Bloons TD 6 that started in November 2021.
Bloon, Bloons and Monkey
[edit | edit source]| Name | Bloon, Bloons and Monkey |
|---|---|
| Description | 3 of your favorite things |
| Availability | 4 November 2021 – 10 November 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
KartsNDarts (Easy — Standard)
Starting cash: $1,000
Start round: 3
End round: 60
Modifiers
—
Island rules
Another Brick (Easy — Standard)
Starting cash: $1,000
Start round: 3
End round: 60
Modifiers
—
Island rules
High Finance (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farmmax 1
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farmmax 1
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
KartsNDarts (Medium — Standard)
Starting cash: $2,500
Start round: 15
End round: 80
Modifiers
—
Island rules
Another Brick (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 60
Modifiers
—
Island rules
Moon Landing (Medium — Standard)
Starting cash: $2,500
Start round: 15
End round: 80
Modifiers
—
Island rules
High Finance (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Monkey Sub
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Druid
Spike Factory
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Monkey Sub
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Druid
Spike Factory
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
KartsNDarts (Hard — Standard)
Starting cash: $2,000
Start round: 15
End round: 85
Modifiers
—
Island rules
Another Brick (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 70
Modifiers
—
Island rules
Moon Landing (Hard — Standard)
Starting cash: $2,000
Start round: 15
End round: 90
Modifiers
—
Island rules
Adora's Temple (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Modifiers
—
Island rules
High Finance (Hard — Standard)
Starting cash: $2,000
Start round: 15
End round: 80
Modifiers
—
Mageical Journey ~By BF10
[edit | edit source]| Name | Mageical Journey ~By BF10 |
|---|---|
| Description | Hear our plea, you must! You must! Please return our knowledge to us! |
| Availability | 11 November 2021 – 17 November 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Ezili
Adora
Admiral Brickell
Sauda
Bomb Shooter0-4-0 max 2
Ice Monkeymax 2
Monkey Submax 2
Mortar Monkeymax 2
Wizard Monkey0-0-4 max 2
Alchemistmax 2
Druidmax 2
Banana Farm
Spike Factorymax 2
Monkey Village
Ezili
Adora
Admiral Brickell
Sauda
Bomb Shooter0-4-0 max 2
Ice Monkeymax 2
Monkey Submax 2
Mortar Monkeymax 2
Wizard Monkey0-0-4 max 2
Alchemistmax 2
Druidmax 2
Banana Farm
Spike Factorymax 2
Monkey Village
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 50
Modifiers
Island rules
The Cabin (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
Island rules
Park Path (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 50
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Ezili
Adora
Admiral Brickell
Sauda
Bomb Shooter0-3-0 max 1
Ice Monkeymax 1
Monkey Submax 1
Mortar Monkeymax 1
Wizard Monkey2-0-3 max 1
Alchemist0-2-0 max 1
Druid0-2-2 max 1
Banana Farm
Monkey Village
Ezili
Adora
Admiral Brickell
Sauda
Bomb Shooter0-3-0 max 1
Ice Monkeymax 1
Monkey Submax 1
Mortar Monkeymax 1
Wizard Monkey2-0-3 max 1
Alchemist0-2-0 max 1
Druid0-2-2 max 1
Banana Farm
Monkey Village
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
Island rules
Moon Landing (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 70
Modifiers
Island rules
The Cabin (Easy — Standard)
Starting cash: $1,050
Start round: 1
End round: 60
Modifiers
Island rules
Balance (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Ezili
Adora
Admiral Brickell
Bomb Shooter0-3-0 max 1
Ice Monkeymax 1
Mortar Monkeymax 1
Wizard Monkey2-0-3 max 1
Alchemistmax 1
Druid0-2-2 max 1
Banana Farm
Monkey Village
Ezili
Adora
Admiral Brickell
Bomb Shooter0-3-0 max 1
Ice Monkeymax 1
Mortar Monkeymax 1
Wizard Monkey2-0-3 max 1
Alchemistmax 1
Druid0-2-2 max 1
Banana Farm
Monkey Village
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Monkey Meadow (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
Island rules
Moon Landing (Easy — Apopalypse)
Starting cash: $1,050
Start round: 1
End round: 65
Modifiers
Island rules
Bloonarius Prime (Easy — Reverse)
Starting cash: $1,050
Start round: 1
End round: 60
Modifiers
Island rules
The Cabin (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 82
Modifiers
Island rules
Balance (Easy — Half Cash)
Starting cash: $850
Start round: 1
End round: 80
Modifiers
Day in the sun
[edit | edit source]| Name | Day in the sun |
|---|---|
| Description | The Bloons are trying to put a stop to the Heroes day in the sun. Will you help even the playing field? |
| Availability | 18 November 2021 – 24 November 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Glue Gunner
Sniper Monkey
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Glue Gunner
Sniper Monkey
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Park Path (Easy — Reverse)
Starting cash: $850
Start round: 1
End round: 45
Modifiers
—
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Island rules
Downstream (Easy — Reverse)
Starting cash: $850
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Glue Gunner
Sniper Monkey
Monkey Buccaneer
Monkey Ace
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Alchemist
Druid
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Glue Gunner
Sniper Monkey
Monkey Buccaneer
Monkey Ace
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Alchemist
Druid
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Park Path (Medium — Alternate Bloons Rounds)
Starting cash: $850
Start round: 1
End round: 65
Modifiers
—
Island rules
Monkey Meadow (Medium — Apopalypse)
Starting cash: $850
Start round: 1
End round: 65
Modifiers
—
Island rules
Downstream (Medium — Reverse)
Starting cash: $850
Start round: 1
End round: 70
Modifiers
—
Island rules
Spring Spring (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Park Path (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 65
Modifiers
—
Island rules
Monkey Meadow (Hard — CHIMPS)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Island rules
Downstream (Hard — Half Cash)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Island rules
Spring Spring (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 70
Modifiers
Island rules
Off The Coast (Hard — Apopalypse)
Starting cash: $850
Start round: 1
End round: 73
Modifiers
—
Apocalyptica
[edit | edit source]| Name | Apocalyptica |
|---|---|
| Description | The Apocalypse has come. Will you Finnish victorious or perish to the army of Bloons |
| Availability | 25 November 2021 – 1 December 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
KartsNDarts (Easy — Apopalypse)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Island rules
In The Loop (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
—
Island rules
Town Center (Easy — Apopalypse)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
KartsNDarts (Easy — Apopalypse)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Island rules
In The Loop (Easy — Apopalypse)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Island rules
Cornfield (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Island rules
Town Center (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
KartsNDarts (Medium — Apopalypse)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
In The Loop (Medium — Apopalypse)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Island rules
Cornfield (Medium — Apopalypse)
Starting cash: $4,000
Start round: 30
End round: 80
Modifiers
—
Island rules
Town Center (Hard — Standard)
Starting cash: $3,500
Start round: 30
End round: 90
Modifiers
Island rules
Bazaar (Hard — Double HP MOABs)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
References
[edit | edit source]- Data provided by HalfHydra