Event history:Odyssey Event/February 2023
This is a list of Odyssey Events in Bloons TD 6 that started in February 2023.
The Fairytale Journey
edit| Name | The Fairytale Journey |
|---|---|
| Description | A journey across a lot of mythical lands! |
| Availability | 2 February 2023 – 8 February 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Park Path (Easy — Half Cash)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Covered Garden (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Park Path (Medium — Half Cash)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Covered Garden (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Island rules
Encrypted (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Park Path (Hard — Half Cash)
Starting cash: $650
Start round: 5
End round: 60
Start round: 5
End round: 60
Modifiers
—
Island rules
Covered Garden (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 65
Start round: 6
End round: 65
Modifiers
—
Island rules
Encrypted (Hard — Impoppable)
Starting cash: $750
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
—
Island rules
Spring Spring (Hard — Double HP MOABs)
Starting cash: $650
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
—
Valentine's Day
edit| Name | Valentine's Day |
|---|---|
| Description | Happy Valentine's Day everyone! Let's share our love by popping the lovely regrowths! ~By CreatorForce |
| Availability | 9 February 2023 – 15 February 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Easy — Standard)
Starting cash: $1,200
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Island rules
Resort (Medium — Standard)
Starting cash: $1,200
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
Island rules
Balance (Easy — Standard)
Starting cash: $1,650
Start round: 5
End round: 50
Start round: 5
End round: 50
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Easy — Standard)
Starting cash: $850
Start round: 5
End round: 65
Start round: 5
End round: 65
Modifiers
Island rules
Resort (Medium — Standard)
Starting cash: $850
Start round: 5
End round: 60
Start round: 5
End round: 60
Modifiers
Island rules
Balance (Medium — Standard)
Starting cash: $1,250
Start round: 5
End round: 60
Start round: 5
End round: 60
Modifiers
Island rules
Rake (Medium — Standard)
Starting cash: $1,250
Start round: 5
End round: 60
Start round: 5
End round: 60
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Hard — Standard)
Starting cash: $5,000
Start round: 25
End round: 75
Start round: 25
End round: 75
Modifiers
Island rules
Resort (Hard — Standard)
Starting cash: $5,000
Start round: 25
End round: 80
Start round: 25
End round: 80
Modifiers
Island rules
Rake (Medium — Standard)
Starting cash: $5,000
Start round: 25
End round: 65
Start round: 25
End round: 65
Modifiers
Island rules
Balance (Hard — Impoppable)
Starting cash: $5,000
Start round: 25
End round: 85
Start round: 25
End round: 85
Modifiers
Island rules
Quad (Medium — Standard)
Starting cash: $1,800
Start round: 5
End round: 65
Start round: 5
End round: 65
Modifiers
Some Peace and Quiet
edit| Name | Some Peace and Quiet |
|---|---|
| Description | Sometimes you want to chill at a nice vacation place, then those pesky bloons just have to disrupt that! |
| Availability | 16 February 2023 – 22 February 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkeymax 3
Boomerang Monkeymax 5
Bomb Shooter
Tack Shooter
Ice Monkeymax 2
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Submax 2
Monkey Buccaneermax 3
Monkey Acemax 1
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 2
Wizard Monkey
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 2
Druidmax 3
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 5
Engineer Monkeymax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkeymax 3
Boomerang Monkeymax 5
Bomb Shooter
Tack Shooter
Ice Monkeymax 2
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Submax 2
Monkey Buccaneermax 3
Monkey Acemax 1
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 2
Wizard Monkey
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 2
Druidmax 3
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 5
Engineer Monkeymax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Winter Park (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Park Path (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Resort (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkeymax 3
Boomerang Monkeymax 5
Bomb Shooter
Tack Shooter
Ice Monkeymax 2
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Submax 2
Monkey Buccaneermax 3
Monkey Acemax 1
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 2
Wizard Monkey
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 1
Druidmax 3
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 5
Engineer Monkeymax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkeymax 3
Boomerang Monkeymax 5
Bomb Shooter
Tack Shooter
Ice Monkeymax 2
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Submax 2
Monkey Buccaneermax 3
Monkey Acemax 1
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 2
Wizard Monkey
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 1
Druidmax 3
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 5
Engineer Monkeymax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Winter Park (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Park Path (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Island rules
Resort (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Island rules
Spring Spring (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkeymax 3
Boomerang Monkeymax 5
Bomb Shooter
Tack Shooter
Ice Monkeymax 2
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Submax 2
Monkey Buccaneermax 3
Monkey Acemax 1
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 2
Wizard Monkey
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 1
Druidmax 3
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 5
Engineer Monkeymax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkeymax 3
Boomerang Monkeymax 5
Bomb Shooter
Tack Shooter
Ice Monkeymax 2
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Submax 2
Monkey Buccaneermax 3
Monkey Acemax 1
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 2
Wizard Monkey
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 1
Druidmax 3
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 5
Engineer Monkeymax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Winter Park (Hard — Standard)
Starting cash: $750
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
—
Island rules
Park Path (Medium — Alternate Bloons Rounds)
Starting cash: $750
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Island rules
Resort (Hard — Standard)
Starting cash: $750
Start round: 6
End round: 65
Start round: 6
End round: 65
Modifiers
—
Island rules
Spring Spring (Medium — Standard)
Starting cash: $750
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
—
Island rules
Downstream (Hard — Reverse)
Starting cash: $750
Start round: 4
End round: 80
Start round: 4
End round: 80
Modifiers
—
The Final Gambit
edit| Name | The Final Gambit |
|---|---|
| Description | The bloons have taken over our industrial sectors. Can we even hope to defeat empowered bloons with so little supplies? ~By OVERCLOCK.exe |
| Availability | 23 February 2023 – 1 March 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Ezili
Pat Fusty
Adora
Sauda
Psi
Dart Monkey3-4-0 max 4
Boomerang Monkey1-2-0 max 4
Ice Monkeymax 4
Glue Gunner4-1-0
Sniper Monkey0-3-2 max 4
Monkey Buccaneer2-0-4 max 4
Heli Pilot4-3-3 max 4
Wizard Monkey0-4-4 max 4
Super Monkey2-2-2 max 4
Ninja Monkey0-4-3 max 4
Alchemist4-0-3 max 4
Druidmax 4
Banana Farm3-0-3 max 4
Monkey Village4-2-2 max 4
Engineer Monkey1-0-4 max 4
Ezili
Pat Fusty
Adora
Sauda
Psi
Dart Monkey3-4-0 max 4
Boomerang Monkey1-2-0 max 4
Ice Monkeymax 4
Glue Gunner4-1-0
Sniper Monkey0-3-2 max 4
Monkey Buccaneer2-0-4 max 4
Heli Pilot4-3-3 max 4
Wizard Monkey0-4-4 max 4
Super Monkey2-2-2 max 4
Ninja Monkey0-4-3 max 4
Alchemist4-0-3 max 4
Druidmax 4
Banana Farm3-0-3 max 4
Monkey Village4-2-2 max 4
Engineer Monkey1-0-4 max 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Medium — Standard)
Starting cash: $2,000
Start round: 10
End round: 60
Least cash: 50000
Start round: 10
End round: 60
Least cash: 50000
Modifiers
Island rules
Quarry (Easy — Standard)
Starting cash: $7,500
Start round: 20
End round: 65
Least tiers: 30
Start round: 20
End round: 65
Least tiers: 30
Modifiers
Island rules
Bazaar (Easy — Standard)
Starting cash: $20,000
Start round: 35
End round: 70
Least cash: 100000
Start round: 35
End round: 70
Least cash: 100000
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Ezili
Pat Fusty
Adora
Sauda
Psi
Dart Monkey3-4-0 max 4
Boomerang Monkey1-2-0 max 4
Ice Monkeymax 4
Glue Gunner4-1-0
Sniper Monkey0-3-2 max 4
Monkey Buccaneer2-0-4 max 4
Heli Pilot4-3-3 max 4
Wizard Monkey0-4-4 max 4
Super Monkey2-2-2 max 4
Ninja Monkey0-4-3 max 4
Alchemist4-0-3 max 4
Druidmax 4
Banana Farm3-0-3 max 4
Monkey Village4-2-2 max 4
Engineer Monkey1-0-4 max 4
Ezili
Pat Fusty
Adora
Sauda
Psi
Dart Monkey3-4-0 max 4
Boomerang Monkey1-2-0 max 4
Ice Monkeymax 4
Glue Gunner4-1-0
Sniper Monkey0-3-2 max 4
Monkey Buccaneer2-0-4 max 4
Heli Pilot4-3-3 max 4
Wizard Monkey0-4-4 max 4
Super Monkey2-2-2 max 4
Ninja Monkey0-4-3 max 4
Alchemist4-0-3 max 4
Druidmax 4
Banana Farm3-0-3 max 4
Monkey Village4-2-2 max 4
Engineer Monkey1-0-4 max 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Hard — Impoppable)
Starting cash: $2,000
Start round: 10
End round: 60
Least cash: 50000
Start round: 10
End round: 60
Least cash: 50000
Modifiers
Island rules
Quarry (Hard — Standard)
Starting cash: $5,000
Start round: 20
End round: 65
Least tiers: 30
Start round: 20
End round: 65
Least tiers: 30
Modifiers
Island rules
Bazaar (Medium — Standard)
Starting cash: $17,500
Start round: 35
End round: 70
Least cash: 100000
Start round: 35
End round: 70
Least cash: 100000
Modifiers
Island rules
Cargo (Easy — Deflation)
Starting cash: $125,000
Start round: 50
End round: 85
Least cash: 150000
Start round: 50
End round: 85
Least cash: 150000
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Ezili
Pat Fusty
Adora
Sauda
Psi
Dart Monkey3-4-0 max 1
Boomerang Monkey1-2-0 max 4
Ice Monkeymax 4
Glue Gunner4-1-0
Sniper Monkey0-3-2 max 2
Monkey Buccaneer2-0-4 max 4
Heli Pilot4-3-3 max 1
Wizard Monkey0-4-4 max 3
Super Monkey2-2-2 max 4
Ninja Monkey0-4-3 max 4
Alchemist4-0-3 max 4
Druidmax 4
Banana Farm3-0-3 max 3
Monkey Village4-2-2 max 4
Engineer Monkey1-0-4 max 4
Ezili
Pat Fusty
Adora
Sauda
Psi
Dart Monkey3-4-0 max 1
Boomerang Monkey1-2-0 max 4
Ice Monkeymax 4
Glue Gunner4-1-0
Sniper Monkey0-3-2 max 2
Monkey Buccaneer2-0-4 max 4
Heli Pilot4-3-3 max 1
Wizard Monkey0-4-4 max 3
Super Monkey2-2-2 max 4
Ninja Monkey0-4-3 max 4
Alchemist4-0-3 max 4
Druidmax 4
Banana Farm3-0-3 max 3
Monkey Village4-2-2 max 4
Engineer Monkey1-0-4 max 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Hard — Impoppable)
Starting cash: $2,500
Start round: 20
End round: 70
Least cash: 42500
Start round: 20
End round: 70
Least cash: 42500
Modifiers
Island rules
Quarry (Hard — Double HP MOABs)
Starting cash: $5,000
Start round: 30
End round: 75
Least tiers: 26
Start round: 30
End round: 75
Least tiers: 26
Modifiers
Island rules
Bazaar (Medium — Reverse)
Starting cash: $17,500
Start round: 45
End round: 80
Least cash: 85000
Start round: 45
End round: 80
Least cash: 85000
Modifiers
Island rules
Cargo (Easy — Deflation)
Starting cash: $90,000
Start round: 50
End round: 85
Start round: 50
End round: 85
Modifiers
Island rules
Workshop (Easy — Standard)
Starting cash: $22,500
Start round: 50
End round: 100
Least cash: 175000
Start round: 50
End round: 100
Least cash: 175000
Modifiers
References
edit- Data provided by HalfHydra