Event history:Odyssey Event/July 2020
This is a list of Odyssey Events in Bloons TD 6 that started in July 2020.
The Adventure Begins
edit| Name | The Adventure Begins |
|---|---|
| Description | Journey into the Temple and escape the island if you dare! |
| Availability | 9 July 2020 – 14 July 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Lotus Island (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Adora's Temple (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Chutes (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Cash Dropmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
Lotus Island (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Adora's Temple (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Chutes (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Off The Coast (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Cash Dropmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
Lotus Island (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Adora's Temple (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Island rules
Chutes (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Off The Coast (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Island rules
Peninsula (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
You have my bow
edit| Name | You have my bow |
|---|---|
| Description | The Tale of Quincy, Son of Quincy |
| Availability | 16 July 2020 – 21 July 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 3
Cash Dropmax 5
Time Stopmax 10
Portable Lakemax 3
Road Spikesmax 3
Super Monkey Stormmax 5
Cash Dropmax 5
Time Stopmax 10
Portable Lakemax 3
Road Spikesmax 3
Super Monkey Stormmax 5
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Town Center (Medium — Reverse)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Hedge (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 3
Cash Dropmax 5
Time Stopmax 10
Portable Lakemax 5
Road Spikesmax 4
Super Monkey Stormmax 5
Cash Dropmax 5
Time Stopmax 10
Portable Lakemax 5
Road Spikesmax 4
Super Monkey Stormmax 5
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Town Center (Medium — Reverse)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Hedge (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Another Brick (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 3
Cash Dropmax 5
Time Stopmax 10
Portable Lakemax 3
Road Spikesmax 3
Super Monkey Stormmax 5
Cash Dropmax 5
Time Stopmax 10
Portable Lakemax 3
Road Spikesmax 3
Super Monkey Stormmax 5
Island rules
Monkey Meadow (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Island rules
Town Center (Medium — Reverse)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Hedge (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Another Brick (Hard — Impoppable)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Quad (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
A Walk In The Park
edit| Name | A Walk In The Park |
|---|---|
| Description | A great day for a walk! |
| Availability | 23 July 2020 – 28 July 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Cash Dropmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
Town Center (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Downstream (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Cash Dropmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
Town Center (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Monkey Meadow (Easy — Primary Only)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Downstream (Medium — Military Only)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Park Path (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Cash Dropmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
Town Center (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Monkey Meadow (Easy — Primary Only)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Downstream (Medium — Military Only)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Park Path (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Tree Stump (Hard — Half Cash)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
A Toasty Tail
edit| Name | A Toasty Tail |
|---|---|
| Description | Some monkeys like the combination of Bloons and fire |
| Availability | 30 July 2020 – 4 August 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Cash Dropmax 5
Energizing Totemmax 3
Glue Trapmax 5
MOAB Minemax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Energizing Totemmax 3
Glue Trapmax 5
MOAB Minemax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
In The Loop (Easy — Standard)
Starting cash: $690
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Cubism (Medium — Standard)
Starting cash: $690
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Cornfield (Easy — Standard)
Starting cash: $690
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Cash Dropmax 5
Energizing Totemmax 3
Glue Trapmax 5
MOAB Minemax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Energizing Totemmax 3
Glue Trapmax 5
MOAB Minemax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
In The Loop (Medium — Standard)
Starting cash: $690
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Island rules
Cubism (Medium — Standard)
Starting cash: $690
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Bloon speed 150%
Island rules
Cornfield (Easy — Standard)
Starting cash: $690
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Island rules
Cracked (Easy — Apopalypse)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Cash Dropmax 5
Energizing Totemmax 3
Glue Trapmax 5
MOAB Minemax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Energizing Totemmax 3
Glue Trapmax 5
MOAB Minemax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
In The Loop (Hard — Reverse)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Island rules
Cubism (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 85
Start round: 3
End round: 85
Modifiers
—
Island rules
Cornfield (Medium — Standard)
Starting cash: $875
Start round: 4
End round: 90
Start round: 4
End round: 90
Modifiers
—
Island rules
Cracked (Medium — Standard)
Starting cash: $650
Start round: 6
End round: 95
Start round: 6
End round: 95
Modifiers
MOAB health 75%
Island rules
Infernal (Medium — Double HP MOABs)
Starting cash: $810
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
References
edit- Data provided by HalfHydra