Event history:Odyssey Event/April 2021
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Bloon speed 80%
MOAB speed 80%
MOAB speed 80%
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Selling disabled
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This is a list of Odyssey Events in Bloons TD 6 that started in April 2021.
Happy Easter!
[edit | edit source]| Name | Happy Easter! |
|---|---|
| Description | Color me egg-cited to wish you a Happy Easter! |
| Availability | 1 April 2021 – 7 April 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Tree Stump (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Downstream (Easy — Reverse)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Candy Falls (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Tree Stump (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 70
Modifiers
—
Island rules
Downstream (Medium — Reverse)
Starting cash: $2,500
Start round: 10
End round: 80
Modifiers
—
Island rules
Candy Falls (Medium — Double HP MOABs)
Starting cash: $850
Start round: 4
End round: 60
Modifiers
—
Island rules
Workshop (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 45
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Monkey Sub
Monkey Buccaneer
Heli Pilotmax 1
Mortar Monkey
Wizard Monkeymax 1
Super Monkey
Ninja Monkeymax 2
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Monkey Sub
Monkey Buccaneer
Heli Pilotmax 1
Mortar Monkey
Wizard Monkeymax 1
Super Monkey
Ninja Monkeymax 2
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Tree Stump (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Modifiers
—
Island rules
Downstream (Hard — Reverse)
Starting cash: $2,100
Start round: 10
End round: 80
Modifiers
—
Island rules
Candy Falls (Hard — Double HP MOABs)
Starting cash: $850
Start round: 6
End round: 70
Modifiers
—
Island rules
Rake (Hard — Standard)
Starting cash: $8,000
Start round: 30
End round: 80
Modifiers
—
Island rules
Workshop (Medium — Double HP MOABs)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
Fired up
[edit | edit source]| Name | Fired up |
|---|---|
| Description | Pop your way to the infernal depths and claim victory over the Bloons. |
| Availability | 8 April 2021 – 14 April 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey2-0-2
Boomerang Monkey2-2-0
Bomb Shooter2-2-0
Tack Shooter0-2-2
Ice Monkey0-2-2
Glue Gunner0-2-2
Sniper Monkey0-2-2
Monkey Sub2-0-2
Monkey Buccaneer2-0-2
Monkey Ace2-0-2
Heli Pilot0-2-2
Mortar Monkey2-2-0
Dartling Gunner0-2-2
Wizard Monkey2-0-2
Super Monkey2-0-2
Ninja Monkey2-2-0
Alchemist2-2-0
Druid0-2-2
Banana Farm
Spike Factory0-2-2
Monkey Village2-0-2
Engineer Monkey0-2-2
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey2-0-2
Boomerang Monkey2-2-0
Bomb Shooter2-2-0
Tack Shooter0-2-2
Ice Monkey0-2-2
Glue Gunner0-2-2
Sniper Monkey0-2-2
Monkey Sub2-0-2
Monkey Buccaneer2-0-2
Monkey Ace2-0-2
Heli Pilot0-2-2
Mortar Monkey2-2-0
Dartling Gunner0-2-2
Wizard Monkey2-0-2
Super Monkey2-0-2
Ninja Monkey2-2-0
Alchemist2-2-0
Druid0-2-2
Banana Farm
Spike Factory0-2-2
Monkey Village2-0-2
Engineer Monkey0-2-2
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Firing Range (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Island rules
Carved (Easy — Alternate Bloons Rounds)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Island rules
Cracked (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 65
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey1-0-1
Boomerang Monkey1-1-0
Bomb Shooter1-1-0
Tack Shooter0-1-1
Ice Monkey0-1-1
Glue Gunner0-1-1
Sniper Monkey0-1-1
Monkey Sub1-0-1
Monkey Buccaneer1-0-1
Monkey Ace1-0-1
Heli Pilot0-1-1
Mortar Monkey1-1-0
Dartling Gunner0-1-1
Wizard Monkey1-0-1
Super Monkey1-0-1
Ninja Monkey1-1-0
Alchemist1-1-0
Druid0-1-1
Banana Farm
Spike Factory0-1-1
Monkey Village1-0-1
Engineer Monkey0-1-1
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey1-0-1
Boomerang Monkey1-1-0
Bomb Shooter1-1-0
Tack Shooter0-1-1
Ice Monkey0-1-1
Glue Gunner0-1-1
Sniper Monkey0-1-1
Monkey Sub1-0-1
Monkey Buccaneer1-0-1
Monkey Ace1-0-1
Heli Pilot0-1-1
Mortar Monkey1-1-0
Dartling Gunner0-1-1
Wizard Monkey1-0-1
Super Monkey1-0-1
Ninja Monkey1-1-0
Alchemist1-1-0
Druid0-1-1
Banana Farm
Spike Factory0-1-1
Monkey Village1-0-1
Engineer Monkey0-1-1
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Cracked (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 70
Modifiers
—
Island rules
Carved (Easy — Alternate Bloons Rounds)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Island rules
Mesa (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 62
Modifiers
—
Island rules
Firing Range (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Firing Range (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Modifiers
—
Island rules
Carved (Easy — Alternate Bloons Rounds)
Starting cash: $650
Start round: 3
End round: 70
Modifiers
—
Island rules
Cracked (Hard — Standard)
Starting cash: $8,000
Start round: 30
End round: 90
Modifiers
—
Island rules
Mesa (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 80
Modifiers
—
Island rules
Infernal (Medium — Standard)
Starting cash: $650
Start round: 2
End round: 70
Modifiers
—
X Marks the Spot
[edit | edit source]| Name | X Marks the Spot |
|---|---|
| Description | Are you ready for a little something Xtra this week. |
| Availability | 15 April 2021 – 21 April 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Submax 2
Monkey Buccaneer0-0-2
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Submax 2
Monkey Buccaneer0-0-2
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Balance (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 40
Modifiers
—
Island rules
Encrypted (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
—
Island rules
Adora's Temple (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Submax 1
Monkey Buccaneer0-0-2 max 2
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Submax 1
Monkey Buccaneer0-0-2 max 2
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Balance (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 65
Modifiers
—
Island rules
Encrypted (Medium — Reverse)
Starting cash: $850
Start round: 3
End round: 60
Modifiers
—
Island rules
Adora's Temple (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 70
Modifiers
—
Island rules
Spillway (Easy — Double HP MOABs)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer0-0-2 max 2
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer0-0-2 max 2
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Balance (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 75
Modifiers
—
Island rules
Encrypted (Medium — Half Cash)
Starting cash: $1,000
Start round: 1
End round: 78
Modifiers
—
Island rules
Adora's Temple (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 90
Modifiers
—
Island rules
Spillway (Medium — Double HP MOABs)
Starting cash: $750
Start round: 3
End round: 80
Modifiers
—
Island rules
X Factor (Hard — Standard)
Starting cash: $850
Start round: 1
End round: 70
Modifiers
—
Estimated delivery date
[edit | edit source]| Name | Estimated delivery date |
|---|---|
| Description | Help the Monkeys make their delivery and protect them from the meddling Bloons. |
| Availability | 22 April 2021 – 28 April 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Submax 2
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farmmax 3
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Submax 2
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farmmax 3
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Four Circles (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 40
Modifiers
—
Island rules
Town Center (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Island rules
Bazaar (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Benjamin
Ezili
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Obyn Greenfoot
Benjamin
Ezili
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Four Circles (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
—
Island rules
Town Center (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 80
Modifiers
—
Island rules
Bazaar (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
—
Island rules
Cargo (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Ezili
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Monkey Acemax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Super Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 1
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Ezili
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Monkey Acemax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Super Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 1
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Four Circles (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 80
Modifiers
—
Island rules
Town Center (Medium — Standard)
Starting cash: $850
Start round: 4
End round: 80
Modifiers
—
Island rules
KartsNDarts (Hard — Standard)
Starting cash: $850
Start round: 4
End round: 70
Modifiers
—
Island rules
Bazaar (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 70
Modifiers
—
Island rules
Cargo (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 65
Modifiers
—
May the force be with you
[edit | edit source]| Name | May the force be with you |
|---|---|
| Description | Do. Or do not. There is no try |
| Availability | 29 April 2021 – 5 May 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Frozen Over (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 40
Modifiers
—
Island rules
Logs (Medium — Reverse)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Island rules
End Of The Road (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Frozen Over (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 65
Modifiers
Island rules
Logs (Medium — Apopalypse)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
Island rules
End Of The Road (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 60
Modifiers
Island rules
Moon Landing (Medium — Reverse)
Starting cash: $850
Start round: 1
End round: 50
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Frozen Over (Hard — Apopalypse)
Starting cash: $700
Start round: 3
End round: 70
Modifiers
Island rules
Logs (Hard — Standard)
Starting cash: $700
Start round: 3
End round: 80
Modifiers
Island rules
End Of The Road (Medium — Standard)
Starting cash: $700
Start round: 1
End round: 90
Modifiers
Island rules
Moon Landing (Hard — Magic Monkeys Only)
Starting cash: $700
Start round: 3
End round: 65
Modifiers
Island rules
Infernal (Medium — Standard)
Starting cash: $750
Start round: 3
End round: 85
Modifiers
References
[edit | edit source]- Data provided by HalfHydra