Event history:Odyssey Event/November 2020
This is a list of Odyssey Events in Bloons TD 6 that started in November 2020.
The Darkness Rises
edit| Name | The Darkness Rises |
|---|---|
| Description | Will you join forces with the Unpopped Army to stop the Bloons from taking over? |
| Availability | 5 November 2020 – 10 November 2020 |
Easy mode
Rules
Default towers
Default powers
—
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
—
Island rules
Candy Falls (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Cubism (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Downstream (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
—
Available towers
Available powers
—
Island rules
Candy Falls (Medium — Alternate Bloons Rounds)
Starting cash: $1,200
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Bloon speed 120%
Ceramic health 120%
Ceramic health 120%
Island rules
Cubism (Medium — Standard)
Starting cash: $6,500
Start round: 23
End round: 80
Start round: 23
End round: 80
Modifiers
Bloon speed 120%
Ceramic health 120%
Ceramic health 120%
Island rules
Hedge (Medium — Alternate Bloons Rounds)
Starting cash: $6,500
Start round: 23
End round: 80
Start round: 23
End round: 80
Modifiers
Bloon speed 120%
Ceramic health 120%
Ceramic health 120%
Island rules
Downstream (Medium — Standard)
Starting cash: $1,000
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
Bloon speed 120%
Ceramic health 120%
Ceramic health 120%
Hard mode
Rules
Default towers
Default powers
—
Available towers
Available powers
—
Island rules
Candy Falls (Hard — Alternate Bloons Rounds)
Starting cash: $1,800
Start round: 8
End round: 70
Start round: 8
End round: 70
Modifiers
Bloon speed 120%
Ceramic health 120%
Ceramic health 120%
Island rules
Cubism (Hard — Alternate Bloons Rounds)
Starting cash: $5,800
Start round: 23
End round: 90
Start round: 23
End round: 90
Modifiers
Bloon speed 120%
Ceramic health 120%
Ceramic health 120%
Island rules
In The Loop (Hard — Alternate Bloons Rounds)
Starting cash: $1,800
Start round: 8
End round: 80
Start round: 8
End round: 80
Modifiers
Bloon speed 120%
Ceramic health 120%
Ceramic health 120%
Island rules
Hedge (Hard — Alternate Bloons Rounds)
Starting cash: $5,800
Start round: 23
End round: 80
Start round: 23
End round: 80
Modifiers
Bloon speed 120%
Ceramic health 120%
Ceramic health 120%
Island rules
Downstream (Hard — Alternate Bloons Rounds)
Starting cash: $1,800
Start round: 8
End round: 90
Start round: 8
End round: 90
Modifiers
Bloon speed 120%
Ceramic health 120%
Ceramic health 120%
The Floor is Collapsing ~By BF10
edit| Name | The Floor is Collapsing ~By BF10 |
|---|---|
| Description | Stay on your feet as you lose space and towers later on. Don't slip up or the whole floor collapses and you will have to start over! |
| Availability | 12 November 2020 – 19 November 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
End Of The Road (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Firing Range (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Frozen Over (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
End Of The Road (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Firing Range (Medium — Standard)
Starting cash: $1,000
Start round: 2
End round: 40
Start round: 2
End round: 40
Modifiers
—
Island rules
Frozen Over (Medium — Standard)
Starting cash: $1,000
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Island rules
High Finance (Medium — Standard)
Starting cash: $1,000
Start round: 5
End round: 60
Start round: 5
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
End Of The Road (Hard — Standard)
Starting cash: $900
Start round: 2
End round: 58
Start round: 2
End round: 58
Modifiers
—
Island rules
Firing Range (Hard — Standard)
Starting cash: $900
Start round: 3
End round: 76
Start round: 3
End round: 76
Modifiers
—
Island rules
Spring Spring (Medium — Reverse)
Starting cash: $900
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
High Finance (Medium — Double HP MOABs)
Starting cash: $900
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
MOAB speed 75%
Island rules
Infernal (Medium — Standard)
Starting cash: $900
Start round: 6
End round: 75
Start round: 6
End round: 75
Modifiers
—
Camo Madness
edit| Name | Camo Madness |
|---|---|
| Description | Camo Bloons are taking over! |
| Availability | 19 November 2020 – 24 November 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Alpine Run (Easy — Standard)
Starting cash: $1,200
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
All Camo
Island rules
Frozen Over (Easy — Standard)
Starting cash: $1,200
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $1,200
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Alpine Run (Medium — Standard)
Starting cash: $1,000
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
All Camo
Island rules
Frozen Over (Medium — Standard)
Starting cash: $1,000
Start round: 4
End round: 80
Start round: 4
End round: 80
Modifiers
—
Island rules
Monkey Meadow (Medium — Half Cash)
Starting cash: $2,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Chutes (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
All Camo
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Alpine Run (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
All Camo
Island rules
Off The Coast (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
All Camo
Island rules
Monkey Meadow (Medium — Half Cash)
Starting cash: $1,500
Start round: 4
End round: 60
Start round: 4
End round: 60
Modifiers
All Camo
Island rules
Chutes (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
All Camo
Island rules
Spillway (Medium — Standard)
Starting cash: $4,000
Start round: 15
End round: 85
Start round: 15
End round: 85
Modifiers
All Camo
Happy thanksgiving
edit| Name | Happy thanksgiving |
|---|---|
| Description | Hey I just met you, and this is gravy, but here's my Odyssey, so carve me maybe. |
| Availability | 26 November 2020 – 1 December 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
In The Loop (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Town Center (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Carved (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkey
Heli Pilotmax 2
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 1
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkey
Heli Pilotmax 2
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 1
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
In The Loop (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Selling disabled
Island rules
Town Center (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Island rules
Carved (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
Selling disabled
Island rules
Cornfield (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
In The Loop (Hard — Standard)
Starting cash: $750
Start round: 6
End round: 75
Start round: 6
End round: 75
Modifiers
Selling disabled
Island rules
Town Center (Hard — Standard)
Starting cash: $750
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Carved (Hard — Standard)
Starting cash: $750
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
Selling disabled
Island rules
Tree Stump (Hard — Standard)
Starting cash: $750
Start round: 6
End round: 90
Start round: 6
End round: 90
Modifiers
—
Island rules
Cornfield (Hard — Standard)
Starting cash: $850
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
—
References
edit- Data provided by HalfHydra