Event history:Odyssey Event/October 2024
This is a list of Odyssey Events in Bloons TD 6 that started in October 2024.
The new ones
edit| Name | The new ones |
|---|---|
| Description | These towers made their debut in BTD6, now let's see them in action! |
| Availability | 3 October 2024 – 9 October 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tinkerton (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Quarry (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Luminous Cove (Easy — Reverse)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tinkerton (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Regrow rate 200%
All Regrow
All Regrow
Island rules
Quarry (Medium — Double HP MOABs)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Luminous Cove (Medium — Reverse)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Island rules
Cornfield (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
Removable cost rate 200%
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tinkerton (Hard — Standard)
Starting cash: $1,500
Start round: 10
End round: 60
Start round: 10
End round: 60
Modifiers
Regrow rate 300%
All Regrow
All Regrow
Island rules
Quarry (Hard — Double HP MOABs)
Starting cash: $2,700
Start round: 15
End round: 65
Start round: 15
End round: 65
Modifiers
—
Island rules
Luminous Cove (Hard — Reverse)
Starting cash: $5,000
Start round: 20
End round: 70
Start round: 20
End round: 70
Modifiers
—
Island rules
Cornfield (Hard — Standard)
Starting cash: $15,500
Start round: 30
End round: 80
Start round: 30
End round: 80
Modifiers
Removable cost rate 300%
Island rules
Mesa (Hard — Impoppable)
Starting cash: $43,000
Start round: 40
End round: 100
Start round: 40
End round: 100
Modifiers
Bloon speed 90%
MOAB speed 90%
MOAB speed 90%
From Island to Island
edit| Name | From Island to Island |
|---|---|
| Description | Why vacation at one island, when you can go to multiple ones! |
| Availability | 10 October 2024 – 16 October 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Bomb Shootermax 10
Tack Shootermax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Wizard Monkeymax 10
Super Monkeymax 5
Ninja Monkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Bomb Shootermax 10
Tack Shootermax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Wizard Monkeymax 10
Super Monkeymax 5
Ninja Monkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Lotus Island (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Polyphemus (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 5
Bomb Shootermax 5
Tack Shootermax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 5
Bomb Shootermax 5
Tack Shootermax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Medium — Deflation)
Starting cash: $15,000
Start round: 30
End round: 60
Start round: 30
End round: 60
Modifiers
—
Island rules
Lotus Island (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
All Camo
Island rules
Polyphemus (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Island rules
Luminous Cove (Hard — Alternate Bloons Rounds)
Starting cash: $3,000
Start round: 10
End round: 70
Start round: 10
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 5
Bomb Shootermax 5
Tack Shootermax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 5
Bomb Shootermax 5
Tack Shootermax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Hard — Deflation)
Starting cash: $10,000
Start round: 30
End round: 60
Start round: 30
End round: 60
Modifiers
—
Island rules
Lotus Island (Hard — Standard)
Starting cash: $1,000
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
All Camo
Island rules
Polyphemus (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
Removable cost rate Disabled
Island rules
Luminous Cove (Hard — Alternate Bloons Rounds)
Starting cash: $3,000
Start round: 10
End round: 80
Start round: 10
End round: 80
Modifiers
—
Island rules
Off The Coast (Hard — Impoppable)
Starting cash: $50,000
Start round: 50
End round: 100
Least tiers: 80
Start round: 50
End round: 100
Least tiers: 80
Modifiers
—
Three at a time
edit| Name | Three at a time |
|---|---|
| Description | The number three is making quite the appearance! Does it mean something? Do the bloons have a new trick up their sleeve? |
| Availability | 17 October 2024 – 23 October 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Corvus
Rosalia
Dart Monkey3-3-3 max 9
Boomerang Monkey3-3-3 max 9
Tack Shooter3-3-3 max 9
Sniper Monkey3-3-3 max 9
Heli Pilot3-3-3 max 9
Mortar Monkey3-3-3 max 3
Wizard Monkey3-3-3 max 9
Super Monkey3-3-3 max 9
Alchemist3-3-3 max 9
Spike Factory3-3-3 max 9
Monkey Village3-3-3 max 9
Engineer Monkey3-3-3 max 9
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Corvus
Rosalia
Dart Monkey3-3-3 max 9
Boomerang Monkey3-3-3 max 9
Tack Shooter3-3-3 max 9
Sniper Monkey3-3-3 max 9
Heli Pilot3-3-3 max 9
Mortar Monkey3-3-3 max 3
Wizard Monkey3-3-3 max 9
Super Monkey3-3-3 max 9
Alchemist3-3-3 max 9
Spike Factory3-3-3 max 9
Monkey Village3-3-3 max 9
Engineer Monkey3-3-3 max 9
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Easy — Standard)
Starting cash: $653
Start round: 3
End round: 43
Start round: 3
End round: 43
Modifiers
Bloon speed 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
Island rules
Skates (Easy — Standard)
Starting cash: $653
Start round: 3
End round: 43
Start round: 3
End round: 43
Modifiers
Bloon speed 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
Island rules
Moon Landing (Easy — Standard)
Starting cash: $653
Start round: 3
End round: 43
Start round: 3
End round: 43
Modifiers
Bloon speed 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Corvus
Rosalia
Dart Monkey3-3-3 max 6
Boomerang Monkey3-3-3 max 6
Tack Shooter3-3-3 max 6
Sniper Monkey3-3-3 max 6
Heli Pilot3-3-3 max 6
Mortar Monkey3-3-3 max 6
Wizard Monkey3-3-3 max 6
Super Monkey3-3-3 max 6
Alchemist3-3-3 max 6
Spike Factory3-3-3 max 6
Monkey Village3-3-3 max 6
Engineer Monkey3-3-3 max 6
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Corvus
Rosalia
Dart Monkey3-3-3 max 6
Boomerang Monkey3-3-3 max 6
Tack Shooter3-3-3 max 6
Sniper Monkey3-3-3 max 6
Heli Pilot3-3-3 max 6
Mortar Monkey3-3-3 max 6
Wizard Monkey3-3-3 max 6
Super Monkey3-3-3 max 6
Alchemist3-3-3 max 6
Spike Factory3-3-3 max 6
Monkey Village3-3-3 max 6
Engineer Monkey3-3-3 max 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Medium — Standard)
Starting cash: $853
Start round: 6
End round: 43
Start round: 6
End round: 43
Modifiers
Bloon speed 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
Island rules
Skates (Medium — Standard)
Starting cash: $853
Start round: 6
End round: 53
Start round: 6
End round: 53
Modifiers
Bloon speed 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
Island rules
Moon Landing (Medium — Standard)
Starting cash: $853
Start round: 6
End round: 63
Start round: 6
End round: 63
Modifiers
Bloon speed 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
Island rules
Balance (Medium — Standard)
Starting cash: $853
Start round: 6
End round: 73
Start round: 6
End round: 73
Modifiers
Bloon speed 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Corvus
Rosalia
Dart Monkey3-3-3 max 6
Boomerang Monkey3-3-3 max 6
Tack Shooter3-3-3 max 6
Sniper Monkey3-3-3 max 6
Heli Pilot3-3-3 max 6
Mortar Monkey3-3-3 max 6
Wizard Monkey3-3-3 max 6
Super Monkey3-3-3 max 6
Alchemist3-3-3 max 6
Spike Factory3-3-3 max 6
Monkey Village3-3-3 max 6
Engineer Monkey3-3-3 max 6
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Corvus
Rosalia
Dart Monkey3-3-3 max 6
Boomerang Monkey3-3-3 max 6
Tack Shooter3-3-3 max 6
Sniper Monkey3-3-3 max 6
Heli Pilot3-3-3 max 6
Mortar Monkey3-3-3 max 6
Wizard Monkey3-3-3 max 6
Super Monkey3-3-3 max 6
Alchemist3-3-3 max 6
Spike Factory3-3-3 max 6
Monkey Village3-3-3 max 6
Engineer Monkey3-3-3 max 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Hard — Standard)
Starting cash: $999
Start round: 9
End round: 43
Start round: 9
End round: 43
Modifiers
Bloon speed 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
Island rules
Skates (Hard — Standard)
Starting cash: $999
Start round: 9
End round: 53
Start round: 9
End round: 53
Modifiers
Bloon speed 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
Island rules
Moon Landing (Hard — Standard)
Starting cash: $999
Start round: 9
End round: 63
Start round: 9
End round: 63
Modifiers
Bloon speed 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
Island rules
Balance (Hard — Standard)
Starting cash: $999
Start round: 9
End round: 73
Start round: 9
End round: 73
Modifiers
Bloon speed 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
Island rules
Geared (Easy — Standard)
Starting cash: $2,999
Start round: 9
End round: 79
Start round: 9
End round: 79
Modifiers
Bloon speed 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
MOAB speed 133%
Regrow rate 133%
Ceramic health 133%
MOAB health 133%
Crater Time
edit| Name | Crater Time |
|---|---|
| Description | Push the bloons back with a nonstop barrage of explosives! |
| Availability | 24 October 2024 – 30 October 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Admiral Brickell
Rosalia
Boomerang Monkey2-2-0 max 6
Bomb Shootermax 10
Monkey Sub2-0-2 max 5
Monkey Buccaneer2-0-2 max 5
Monkey Ace2-0-2 max 5
Heli Pilot0-2-2 max 5
Mortar Monkeymax 6
Wizard Monkey2-0-2 max 5
Ninja Monkey2-2-0 max 5
Banana Farmmax 6
Spike Factory0-2-2 max 5
Monkey Villagemax 5
Engineer Monkey0-2-2 max 5
Captain Churchill
Admiral Brickell
Rosalia
Boomerang Monkey2-2-0 max 6
Bomb Shootermax 10
Monkey Sub2-0-2 max 5
Monkey Buccaneer2-0-2 max 5
Monkey Ace2-0-2 max 5
Heli Pilot0-2-2 max 5
Mortar Monkeymax 6
Wizard Monkey2-0-2 max 5
Ninja Monkey2-2-0 max 5
Banana Farmmax 6
Spike Factory0-2-2 max 5
Monkey Villagemax 5
Engineer Monkey0-2-2 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Tree Stump (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Moon Landing (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Admiral Brickell
Rosalia
Boomerang Monkey2-2-0 max 6
Bomb Shootermax 8
Monkey Sub2-0-2 max 5
Monkey Buccaneer2-0-2 max 4
Monkey Ace2-0-2 max 4
Heli Pilot0-2-2 max 3
Mortar Monkeymax 4
Wizard Monkey2-0-2 max 5
Ninja Monkey2-2-0 max 3
Banana Farmmax 6
Spike Factory0-2-2 max 3
Monkey Villagemax 4
Engineer Monkey0-2-2 max 5
Captain Churchill
Admiral Brickell
Rosalia
Boomerang Monkey2-2-0 max 6
Bomb Shootermax 8
Monkey Sub2-0-2 max 5
Monkey Buccaneer2-0-2 max 4
Monkey Ace2-0-2 max 4
Heli Pilot0-2-2 max 3
Mortar Monkeymax 4
Wizard Monkey2-0-2 max 5
Ninja Monkey2-2-0 max 3
Banana Farmmax 6
Spike Factory0-2-2 max 3
Monkey Villagemax 4
Engineer Monkey0-2-2 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 40
Start round: 3
End round: 40
Modifiers
—
Island rules
Tree Stump (Medium — Military Only)
Starting cash: $1,000
Start round: 6
End round: 45
Start round: 6
End round: 45
Modifiers
—
Island rules
Moon Landing (Medium — Alternate Bloons Rounds)
Starting cash: $1,200
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Underground (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Admiral Brickell
Rosalia
Boomerang Monkey2-2-0 max 6
Bomb Shootermax 8
Monkey Sub2-0-2 max 5
Monkey Buccaneer2-0-2 max 4
Monkey Ace2-0-2 max 4
Heli Pilot0-2-2 max 3
Mortar Monkeymax 4
Wizard Monkey2-0-2 max 5
Ninja Monkey2-2-0 max 3
Banana Farmmax 6
Spike Factory0-2-2 max 3
Monkey Villagemax 4
Engineer Monkey0-2-2 max 5
Captain Churchill
Admiral Brickell
Rosalia
Boomerang Monkey2-2-0 max 6
Bomb Shootermax 8
Monkey Sub2-0-2 max 5
Monkey Buccaneer2-0-2 max 4
Monkey Ace2-0-2 max 4
Heli Pilot0-2-2 max 3
Mortar Monkeymax 4
Wizard Monkey2-0-2 max 5
Ninja Monkey2-2-0 max 3
Banana Farmmax 6
Spike Factory0-2-2 max 3
Monkey Villagemax 4
Engineer Monkey0-2-2 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Hard — Impoppable)
Starting cash: $650
Start round: 10
End round: 50
Start round: 10
End round: 50
Modifiers
—
Island rules
Tree Stump (Hard — Military Only)
Starting cash: $3,500
Start round: 15
End round: 60
Start round: 15
End round: 60
Modifiers
—
Island rules
Moon Landing (Hard — Alternate Bloons Rounds)
Starting cash: $1,300
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Island rules
Underground (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 75
Start round: 3
End round: 75
Modifiers
—
Island rules
Sunken Columns (Hard — Reverse)
Starting cash: $5,000
Start round: 20
End round: 100
Start round: 20
End round: 100
Modifiers
Selling disabled
Jumpscare
edit| Name | Jumpscare |
|---|---|
| Description | I thought we were watching a horror film, not being in one! |
| Availability | 31 October 2024 – 6 November 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Ezili
Pat Fusty
Admiral Brickell
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 5
Ice Monkeymax 4
Glue Gunnermax 5
Sniper Monkeymax 7
Monkey Buccaneermax 9
Monkey Acemax 6
Wizard Monkeymax 5
Super Monkeymax 6
Alchemistmax 6
Banana Farmmax 4
Spike Factorymax 7
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 10
Gwendolin
Striker Jones
Ezili
Pat Fusty
Admiral Brickell
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 5
Ice Monkeymax 4
Glue Gunnermax 5
Sniper Monkeymax 7
Monkey Buccaneermax 9
Monkey Acemax 6
Wizard Monkeymax 5
Super Monkeymax 6
Alchemistmax 6
Banana Farmmax 4
Spike Factorymax 7
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Encrypted (Easy — Standard)
Starting cash: $1,100
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Carved (Easy — Standard)
Starting cash: $1,200
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Ezili
Pat Fusty
Admiral Brickell
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 3
Ice Monkeymax 4
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Buccaneermax 5
Monkey Acemax 4
Wizard Monkeymax 5
Super Monkeymax 3
Alchemistmax 4
Banana Farmmax 2
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkeymax 4
Beast Handlermax 5
Gwendolin
Striker Jones
Ezili
Pat Fusty
Admiral Brickell
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 3
Ice Monkeymax 4
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Buccaneermax 5
Monkey Acemax 4
Wizard Monkeymax 5
Super Monkeymax 3
Alchemistmax 4
Banana Farmmax 2
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkeymax 4
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Medium — Standard)
Starting cash: $1,000
Start round: 3
End round: 40
Start round: 3
End round: 40
Modifiers
Island rules
Encrypted (Medium — Standard)
Starting cash: $1,100
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
Island rules
Haunted (Medium — Standard)
Starting cash: $1,200
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Island rules
Carved (Medium — Standard)
Starting cash: $1,300
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Ezili
Pat Fusty
Admiral Brickell
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 3
Ice Monkeymax 4
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Buccaneermax 5
Monkey Acemax 4
Wizard Monkeymax 5
Super Monkeymax 3
Alchemistmax 4
Banana Farmmax 2
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkeymax 4
Beast Handlermax 5
Gwendolin
Striker Jones
Ezili
Pat Fusty
Admiral Brickell
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 3
Ice Monkeymax 4
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Buccaneermax 5
Monkey Acemax 4
Wizard Monkeymax 5
Super Monkeymax 3
Alchemistmax 4
Banana Farmmax 2
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkeymax 4
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Hard — Standard)
Starting cash: $1,000
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
Island rules
Encrypted (Hard — Standard)
Starting cash: $1,100
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Island rules
Haunted (Hard — Standard)
Starting cash: $1,200
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
Island rules
Dark Path (Hard — Standard)
Starting cash: $1,300
Start round: 3
End round: 75
Start round: 3
End round: 75
Modifiers
Island rules
Carved (Hard — Standard)
Starting cash: $3,700
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers