Event history:Odyssey Event/September 2023
This is a list of Odyssey Events in Bloons TD 6 that started in September 2023.
Speed Week
edit| Name | Speed Week |
|---|---|
| Description | Things are moving fast, so you need to act just as fast! |
| Availability | 7 September 2023 – 13 September 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Sauda
Dart Monkey2-0-2 max 5
Boomerang Monkey2-0-2 max 3
Bomb Shooter2-0-2 max 3
Sniper Monkey2-2-0 max 2
Mortar Monkey2-0-2 max 2
Dartling Gunner2-0-2 max 2
Super Monkey0-2-2 max 3
Ninja Monkeymax 4
Druid2-2-0 max 5
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkey2-0-2 max 2
Striker Jones
Captain Churchill
Sauda
Dart Monkey2-0-2 max 5
Boomerang Monkey2-0-2 max 3
Bomb Shooter2-0-2 max 3
Sniper Monkey2-2-0 max 2
Mortar Monkey2-0-2 max 2
Dartling Gunner2-0-2 max 2
Super Monkey0-2-2 max 3
Ninja Monkeymax 4
Druid2-2-0 max 5
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkey2-0-2 max 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Easy — Standard)
Starting cash: $900
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Bloon speed 110%
MOAB speed 120%
Regrow rate 120%
Ability cooldown rate 80%
MOAB speed 120%
Regrow rate 120%
Ability cooldown rate 80%
Island rules
End Of The Road (Easy — Standard)
Starting cash: $900
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Bloon speed 110%
MOAB speed 120%
Regrow rate 120%
Ability cooldown rate 80%
MOAB speed 120%
Regrow rate 120%
Ability cooldown rate 80%
Island rules
KartsNDarts (Easy — Standard)
Starting cash: $900
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
Bloon speed 110%
MOAB speed 120%
Regrow rate 120%
Ability cooldown rate 80%
MOAB speed 120%
Regrow rate 120%
Ability cooldown rate 80%
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Sauda
Dart Monkey2-0-2 max 5
Boomerang Monkey2-0-2 max 3
Bomb Shooter2-0-2 max 3
Sniper Monkey2-2-0 max 2
Mortar Monkey2-0-2 max 2
Dartling Gunner2-0-2 max 2
Super Monkey0-2-2 max 3
Ninja Monkeymax 4
Druid2-2-0 max 5
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkey2-0-2 max 2
Striker Jones
Captain Churchill
Sauda
Dart Monkey2-0-2 max 5
Boomerang Monkey2-0-2 max 3
Bomb Shooter2-0-2 max 3
Sniper Monkey2-2-0 max 2
Mortar Monkey2-0-2 max 2
Dartling Gunner2-0-2 max 2
Super Monkey0-2-2 max 3
Ninja Monkeymax 4
Druid2-2-0 max 5
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkey2-0-2 max 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Medium — Standard)
Starting cash: $900
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
Bloon speed 120%
MOAB speed 120%
Regrow rate 130%
Ability cooldown rate 80%
MOAB speed 120%
Regrow rate 130%
Ability cooldown rate 80%
Island rules
End Of The Road (Medium — Standard)
Starting cash: $900
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Bloon speed 120%
MOAB speed 120%
Regrow rate 130%
Ability cooldown rate 80%
MOAB speed 120%
Regrow rate 130%
Ability cooldown rate 80%
Island rules
KartsNDarts (Medium — Standard)
Starting cash: $900
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
Bloon speed 120%
MOAB speed 120%
Regrow rate 130%
Ability cooldown rate 80%
MOAB speed 120%
Regrow rate 130%
Ability cooldown rate 80%
Island rules
Firing Range (Medium — Standard)
Starting cash: $900
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
Bloon speed 120%
MOAB speed 120%
Regrow rate 130%
Ability cooldown rate 80%
MOAB speed 120%
Regrow rate 130%
Ability cooldown rate 80%
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Sauda
Dart Monkey2-0-2 max 5
Boomerang Monkey2-0-2 max 3
Bomb Shooter2-0-2 max 3
Sniper Monkey2-2-0 max 2
Mortar Monkey2-0-2 max 2
Dartling Gunner2-0-2 max 2
Super Monkey0-2-2 max 2
Ninja Monkeymax 4
Druid2-2-0 max 5
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkey2-0-2 max 2
Striker Jones
Captain Churchill
Sauda
Dart Monkey2-0-2 max 5
Boomerang Monkey2-0-2 max 3
Bomb Shooter2-0-2 max 3
Sniper Monkey2-2-0 max 2
Mortar Monkey2-0-2 max 2
Dartling Gunner2-0-2 max 2
Super Monkey0-2-2 max 2
Ninja Monkeymax 4
Druid2-2-0 max 5
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkey2-0-2 max 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Hard — Standard)
Starting cash: $900
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Bloon speed 130%
MOAB speed 120%
Regrow rate 150%
Ability cooldown rate 80%
MOAB speed 120%
Regrow rate 150%
Ability cooldown rate 80%
Island rules
End Of The Road (Hard — Impoppable)
Starting cash: $900
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
Bloon speed 130%
MOAB speed 120%
Regrow rate 150%
Ability cooldown rate 80%
MOAB speed 120%
Regrow rate 150%
Ability cooldown rate 80%
Island rules
KartsNDarts (Hard — Double HP MOABs)
Starting cash: $900
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
Bloon speed 130%
MOAB speed 120%
Regrow rate 150%
Ability cooldown rate 80%
MOAB speed 120%
Regrow rate 150%
Ability cooldown rate 80%
Island rules
Firing Range (Hard — Reverse)
Starting cash: $900
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
Bloon speed 130%
MOAB speed 120%
Regrow rate 150%
Ability cooldown rate 80%
MOAB speed 120%
Regrow rate 150%
Ability cooldown rate 80%
Island rules
Workshop (Hard — Standard)
Starting cash: $9,600
Start round: 15
End round: 70
Start round: 15
End round: 70
Modifiers
Bloon speed 115%
MOAB speed 110%
Regrow rate 140%
Ability cooldown rate 60%
Removable cost rate 50%
MOAB speed 110%
Regrow rate 140%
Ability cooldown rate 60%
Removable cost rate 50%
Dart Gang
edit| Name | Dart Gang |
|---|---|
| Description | These monkeys stick to the bloon popping fundamentals, nothing a well thrown dart can't solve! |
| Availability | 14 September 2023 – 20 September 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Etienne
Dart Monkey2-0-2 max 6
Monkey Sub2-0-0 max 4
Monkey Buccaneermax 5
Monkey Ace0-2-0 max 4
Heli Pilot2-0-0 max 4
Dartling Gunnermax 5
Super Monkey2-0-2 max 4
Dart Monkey2-0-2 max 6
Monkey Sub2-0-0 max 4
Monkey Buccaneermax 5
Monkey Ace0-2-0 max 4
Heli Pilot2-0-0 max 4
Dartling Gunnermax 5
Super Monkey2-0-2 max 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 40
Start round: 3
End round: 40
Modifiers
—
Island rules
Spice Islands (Easy — Standard)
Starting cash: $2,500
Start round: 15
End round: 50
Start round: 15
End round: 50
Modifiers
—
Island rules
Erosion (Medium — Reverse)
Starting cash: $1,000
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Etienne
Dart Monkey2-0-2 max 6
Monkey Sub2-0-0 max 3
Monkey Buccaneermax 4
Monkey Ace0-2-0 max 2
Heli Pilot2-0-0 max 2
Dartling Gunnermax 3
Super Monkey2-0-2 max 2
Dart Monkey2-0-2 max 6
Monkey Sub2-0-0 max 3
Monkey Buccaneermax 4
Monkey Ace0-2-0 max 2
Heli Pilot2-0-0 max 2
Dartling Gunnermax 3
Super Monkey2-0-2 max 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Medium — Standard)
Starting cash: $650
Start round: 5
End round: 60
Start round: 5
End round: 60
Modifiers
—
Island rules
Spice Islands (Medium — Standard)
Starting cash: $2,500
Start round: 15
End round: 75
Start round: 15
End round: 75
Modifiers
—
Island rules
Erosion (Medium — Reverse)
Starting cash: $1,000
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Off The Coast (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Etienne
Dart Monkey2-0-2 max 6
Monkey Sub2-0-0 max 2
Monkey Buccaneermax 4
Monkey Ace0-2-0 max 2
Heli Pilot2-0-0 max 2
Dartling Gunnermax 3
Super Monkey2-0-2 max 2
Dart Monkey2-0-2 max 6
Monkey Sub2-0-0 max 2
Monkey Buccaneermax 4
Monkey Ace0-2-0 max 2
Heli Pilot2-0-0 max 2
Dartling Gunnermax 3
Super Monkey2-0-2 max 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Hard — Standard)
Starting cash: $650
Start round: 8
End round: 65
Start round: 8
End round: 65
Modifiers
—
Island rules
Spice Islands (Hard — Standard)
Starting cash: $2,500
Start round: 15
End round: 80
Start round: 15
End round: 80
Modifiers
—
Island rules
Erosion (Hard — Reverse)
Starting cash: $1,000
Start round: 4
End round: 65
Start round: 4
End round: 65
Modifiers
—
Island rules
Off The Coast (Hard — Impoppable)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Dark Castle (Hard — Double HP MOABs)
Starting cash: $650
Start round: 1
End round: 90
Start round: 1
End round: 90
Modifiers
—
Epic Journey I; Sniper vs Walls
edit| Name | Epic Journey I; Sniper vs Walls |
|---|---|
| Description | Sniper is training their skills to solve the obstacles, but some Bloons are about to attack... by WOR Z0ox L1Ar |
| Availability | 21 September 2023 – 27 September 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey0-3-0 max 6
Boomerang Monkey4-0-4 max 6
Bomb Shooter0-3-4 max 6
Tack Shooter4-3-0 max 6
Ice Monkey0-3-0 max 6
Glue Gunner0-3-0 max 6
Sniper Monkeymax 30
Monkey Sub4-2-4 max 6
Monkey Buccaneer3-3-0 max 6
Dartling Gunnermax 6
Wizard Monkey0-3-2 max 6
Super Monkey3-3-1 max 6
Ninja Monkey0-3-4 max 6
Alchemist3-3-3 max 2
Druid3-2-0 max 6
Banana Farmmax 6
Spike Factory3-3-3 max 2
Monkey Village4-3-0 max 6
Engineer Monkey0-4-3 max 6
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey0-3-0 max 6
Boomerang Monkey4-0-4 max 6
Bomb Shooter0-3-4 max 6
Tack Shooter4-3-0 max 6
Ice Monkey0-3-0 max 6
Glue Gunner0-3-0 max 6
Sniper Monkeymax 30
Monkey Sub4-2-4 max 6
Monkey Buccaneer3-3-0 max 6
Dartling Gunnermax 6
Wizard Monkey0-3-2 max 6
Super Monkey3-3-1 max 6
Ninja Monkey0-3-4 max 6
Alchemist3-3-3 max 2
Druid3-2-0 max 6
Banana Farmmax 6
Spike Factory3-3-3 max 2
Monkey Village4-3-0 max 6
Engineer Monkey0-4-3 max 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Hedge (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Encrypted (Easy — Standard)
Starting cash: $1,200
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
—
Island rules
Spillway (Easy — Alternate Bloons Rounds)
Starting cash: $1,500
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Benjamin
Ezili
Pat Fusty
Sauda
Dart Monkey0-3-0 max 5
Boomerang Monkey4-0-4 max 5
Bomb Shooter0-3-4 max 5
Tack Shooter4-3-0 max 5
Ice Monkey0-3-0 max 5
Glue Gunner0-3-0 max 5
Sniper Monkeymax 20
Monkey Sub4-2-4 max 5
Monkey Buccaneer3-3-0 max 5
Dartling Gunnermax 5
Wizard Monkey0-3-2 max 5
Super Monkey3-3-1 max 5
Ninja Monkey0-3-4 max 5
Druid3-2-0 max 5
Banana Farm4-4-4 max 5
Monkey Village4-3-0 max 5
Engineer Monkey0-4-3 max 5
Benjamin
Ezili
Pat Fusty
Sauda
Dart Monkey0-3-0 max 5
Boomerang Monkey4-0-4 max 5
Bomb Shooter0-3-4 max 5
Tack Shooter4-3-0 max 5
Ice Monkey0-3-0 max 5
Glue Gunner0-3-0 max 5
Sniper Monkeymax 20
Monkey Sub4-2-4 max 5
Monkey Buccaneer3-3-0 max 5
Dartling Gunnermax 5
Wizard Monkey0-3-2 max 5
Super Monkey3-3-1 max 5
Ninja Monkey0-3-4 max 5
Druid3-2-0 max 5
Banana Farm4-4-4 max 5
Monkey Village4-3-0 max 5
Engineer Monkey0-4-3 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Hedge (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Bloon speed 110%
MOAB speed 110%
MOAB speed 110%
Island rules
Encrypted (Medium — Standard)
Starting cash: $1,200
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
Removable cost rate 50%
Island rules
Spillway (Medium — Alternate Bloons Rounds)
Starting cash: $1,800
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
Removable cost rate 500%
Island rules
Cornfield (Hard — Impoppable)
Starting cash: $16,500
Start round: 40
End round: 80
Least cash: 120000
Start round: 40
End round: 80
Least cash: 120000
Modifiers
Removable cost rate 500%
Selling disabled
Selling disabled
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Benjamin
Ezili
Pat Fusty
Sauda
Dart Monkey0-3-0 max 4
Boomerang Monkey4-0-4 max 4
Bomb Shooter0-3-4 max 4
Tack Shooter4-3-0 max 4
Ice Monkey0-3-0 max 4
Glue Gunner0-3-0 max 4
Sniper Monkeymax 10
Monkey Sub4-2-4 max 4
Monkey Buccaneer3-3-0 max 4
Dartling Gunnermax 3
Wizard Monkey0-3-2 max 4
Super Monkey3-3-1 max 3
Ninja Monkey0-3-4 max 4
Druid3-2-0 max 4
Banana Farm4-4-4 max 3
Monkey Village4-3-0 max 3
Engineer Monkey0-4-3 max 4
Benjamin
Ezili
Pat Fusty
Sauda
Dart Monkey0-3-0 max 4
Boomerang Monkey4-0-4 max 4
Bomb Shooter0-3-4 max 4
Tack Shooter4-3-0 max 4
Ice Monkey0-3-0 max 4
Glue Gunner0-3-0 max 4
Sniper Monkeymax 10
Monkey Sub4-2-4 max 4
Monkey Buccaneer3-3-0 max 4
Dartling Gunnermax 3
Wizard Monkey0-3-2 max 4
Super Monkey3-3-1 max 3
Ninja Monkey0-3-4 max 4
Druid3-2-0 max 4
Banana Farm4-4-4 max 3
Monkey Village4-3-0 max 3
Engineer Monkey0-4-3 max 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Hedge (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
Bloon speed 125%
MOAB speed 125%
MOAB speed 125%
Island rules
Encrypted (Medium — Standard)
Starting cash: $1,050
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
Removable cost rate 20%
Monkey Knowledge disabled
Monkey Knowledge disabled
Island rules
Spillway (Hard — Alternate Bloons Rounds)
Starting cash: $1,800
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
Bloon speed 120%
Removable cost rate 500%
Removable cost rate 500%
Island rules
Cornfield (Hard — Impoppable)
Starting cash: $12,000
Start round: 40
End round: 80
Least cash: 66666
Start round: 40
End round: 80
Least cash: 66666
Modifiers
Removable cost rate 500%
Selling disabled
Selling disabled
Island rules
Ravine (Medium — CHIMPS)
Starting cash: $80,000
Start round: 75
End round: 100
Start round: 75
End round: 100
Modifiers
Bloon speed 50%
MOAB speed 50%
Monkey Knowledge disabled
Selling disabled
Powers disabled
No round 100 reward
MOAB speed 50%
Monkey Knowledge disabled
Selling disabled
Powers disabled
No round 100 reward
Shopping Mayhem
edit| Name | Shopping Mayhem |
|---|---|
| Description | The Bazaar has a limited time offer on some new darts, and nothing will stop these monkeys from getting a good deal! |
| Availability | 28 September 2023 – 4 October 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Ezili
Adora
Geraldo
Dart Monkeymax 5
Tack Shootermax 3
Glue Gunnermax 3
Monkey Submax 3
Monkey Buccaneermax 4
Monkey Acemax 3
Heli Pilotmax 3
Dartling Gunnermax 2
Wizard Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 4
Spike Factorymax 2
Monkey Villagemax 2
Gwendolin
Ezili
Adora
Geraldo
Dart Monkeymax 5
Tack Shootermax 3
Glue Gunnermax 3
Monkey Submax 3
Monkey Buccaneermax 4
Monkey Acemax 3
Heli Pilotmax 3
Dartling Gunnermax 2
Wizard Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 4
Spike Factorymax 2
Monkey Villagemax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Frozen Over (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Bazaar (Medium — Reverse)
Starting cash: $1,500
Start round: 10
End round: 55
Start round: 10
End round: 55
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Ezili
Adora
Geraldo
Dart Monkeymax 5
Tack Shootermax 3
Glue Gunnermax 3
Monkey Submax 3
Monkey Buccaneermax 4
Monkey Acemax 3
Heli Pilotmax 3
Dartling Gunnermax 2
Wizard Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 4
Spike Factorymax 2
Monkey Villagemax 2
Gwendolin
Ezili
Adora
Geraldo
Dart Monkeymax 5
Tack Shootermax 3
Glue Gunnermax 3
Monkey Submax 3
Monkey Buccaneermax 4
Monkey Acemax 3
Heli Pilotmax 3
Dartling Gunnermax 2
Wizard Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 4
Spike Factorymax 2
Monkey Villagemax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Easy — Standard)
Starting cash: $650
Start round: 2
End round: 50
Start round: 2
End round: 50
Modifiers
—
Island rules
Frozen Over (Medium — Standard)
Starting cash: $650
Start round: 4
End round: 60
Start round: 4
End round: 60
Modifiers
—
Island rules
Streambed (Medium — Half Cash)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Bazaar (Hard — Double HP MOABs)
Starting cash: $1,750
Start round: 10
End round: 65
Start round: 10
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Ezili
Adora
Geraldo
Dart Monkeymax 5
Tack Shootermax 3
Glue Gunnermax 3
Monkey Submax 3
Monkey Buccaneermax 4
Monkey Acemax 3
Heli Pilotmax 3
Dartling Gunnermax 2
Wizard Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 4
Spike Factorymax 2
Monkey Villagemax 2
Gwendolin
Ezili
Adora
Geraldo
Dart Monkeymax 5
Tack Shootermax 3
Glue Gunnermax 3
Monkey Submax 3
Monkey Buccaneermax 4
Monkey Acemax 3
Heli Pilotmax 3
Dartling Gunnermax 2
Wizard Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 4
Spike Factorymax 2
Monkey Villagemax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Island rules
Frozen Over (Medium — Standard)
Starting cash: $650
Start round: 6
End round: 75
Start round: 6
End round: 75
Modifiers
—
Island rules
Streambed (Medium — Half Cash)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Cornfield (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Bazaar (Hard — Alternate Bloons Rounds)
Starting cash: $2,200
Start round: 10
End round: 80
Start round: 10
End round: 80
Modifiers
—
References
edit- Data provided by HalfHydra