Event history:Odyssey Event/August 2021
This is a list of Odyssey Events in Bloons TD 6 that started in August 2021.
Vintage Style
edit| Name | Vintage Style |
|---|---|
| Description | It's a classic |
| Availability | 5 August 2021 – 11 August 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Monkey Meadow (Easy — Reverse)
Starting cash: Default
Start round: Default
End round: Default
Start round: Default
End round: Default
Modifiers
—
Island rules
Cubism (Easy — Reverse)
Starting cash: Default
Start round: Default
End round: Default
Start round: Default
End round: Default
Modifiers
—
Island rules
Logs (Easy — Reverse)
Starting cash: Default
Start round: Default
End round: Default
Start round: Default
End round: Default
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Monkey Meadow (Medium — Reverse)
Starting cash: Default
Start round: Default
End round: Default
Start round: Default
End round: Default
Modifiers
—
Island rules
Cubism (Medium — Reverse)
Starting cash: Default
Start round: Default
End round: Default
Start round: Default
End round: Default
Modifiers
—
Island rules
Logs (Medium — Reverse)
Starting cash: Default
Start round: Default
End round: Default
Start round: Default
End round: Default
Modifiers
—
Island rules
Downstream (Medium — Reverse)
Starting cash: Default
Start round: Default
End round: Default
Start round: Default
End round: Default
Modifiers
—
Hard mode
Rules
Default towers
Default powers
—
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Monkey Meadow (Hard — Reverse)
Starting cash: Default
Start round: Default
End round: Default
Start round: Default
End round: Default
Modifiers
—
Island rules
Cubism (Hard — Reverse)
Starting cash: Default
Start round: Default
End round: Default
Start round: Default
End round: Default
Modifiers
—
Island rules
Logs (Hard — Reverse)
Starting cash: Default
Start round: Default
End round: Default
Start round: Default
End round: Default
Modifiers
—
Island rules
Downstream (Hard — Reverse)
Starting cash: Default
Start round: Default
End round: Default
Start round: Default
End round: Default
Modifiers
—
Island rules
Spice Islands (Hard — Reverse)
Starting cash: Default
Start round: Default
End round: Default
Start round: Default
End round: Default
Modifiers
—
The Straight and Narrow
edit| Name | The Straight and Narrow |
|---|---|
| Description | Do you have what it takes? |
| Availability | 12 August 2021 – 18 August 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkeymax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkeymax 2
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Resort (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Hedge (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Logs (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Resort (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Hedge (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Logs (Medium — Alternate Bloons Rounds)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Adora's Temple (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Resort (Hard — Reverse)
Starting cash: $650
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Island rules
Hedge (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
—
Island rules
Logs (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Adora's Temple (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 75
Start round: 3
End round: 75
Modifiers
—
Island rules
Haunted (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
—
The Odyssey Solver
edit| Name | The Odyssey Solver |
|---|---|
| Description | Tackle this weeks Odyssey with limited T5s available |
| Availability | 19 August 2021 – 25 August 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey4-4-4
Monkey Sub4-4-4
Monkey Buccaneer4-4-4
Monkey Ace4-4-4
Heli Pilot4-4-4
Mortar Monkey4-4-4
Dartling Gunner4-4-4
Wizard Monkey4-4-4
Super Monkey4-4-4
Ninja Monkey4-4-4
Alchemist4-4-4
Druid4-4-4
Banana Farm4-4-4
Spike Factory4-4-4
Monkey Village4-4-4
Engineer Monkey4-4-4
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey4-4-4
Monkey Sub4-4-4
Monkey Buccaneer4-4-4
Monkey Ace4-4-4
Heli Pilot4-4-4
Mortar Monkey4-4-4
Dartling Gunner4-4-4
Wizard Monkey4-4-4
Super Monkey4-4-4
Ninja Monkey4-4-4
Alchemist4-4-4
Druid4-4-4
Banana Farm4-4-4
Spike Factory4-4-4
Monkey Village4-4-4
Engineer Monkey4-4-4
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Haunted (Easy — Standard)
Starting cash: $12,000
Start round: 33
End round: 80
Start round: 33
End round: 80
Modifiers
—
Island rules
Carved (Easy — Standard)
Starting cash: $900
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Spillway (Easy — Double HP MOABs)
Starting cash: $18,500
Start round: 40
End round: 80
Start round: 40
End round: 80
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey4-4-4
Boomerang Monkey4-4-4
Bomb Shooter4-4-4
Tack Shooter
Ice Monkey4-4-4
Glue Gunner
Sniper Monkey4-4-4
Monkey Sub4-4-4
Monkey Buccaneer4-4-4
Monkey Ace4-4-4
Heli Pilot4-4-4
Mortar Monkey4-4-4
Dartling Gunner4-4-4
Wizard Monkey4-4-4
Super Monkey4-4-4
Ninja Monkey4-4-4
Alchemist4-4-4
Druid4-4-4
Banana Farm4-4-4
Spike Factory4-4-4
Monkey Village4-4-4
Engineer Monkey4-4-4
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey4-4-4
Boomerang Monkey4-4-4
Bomb Shooter4-4-4
Tack Shooter
Ice Monkey4-4-4
Glue Gunner
Sniper Monkey4-4-4
Monkey Sub4-4-4
Monkey Buccaneer4-4-4
Monkey Ace4-4-4
Heli Pilot4-4-4
Mortar Monkey4-4-4
Dartling Gunner4-4-4
Wizard Monkey4-4-4
Super Monkey4-4-4
Ninja Monkey4-4-4
Alchemist4-4-4
Druid4-4-4
Banana Farm4-4-4
Spike Factory4-4-4
Monkey Village4-4-4
Engineer Monkey4-4-4
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Haunted (Medium — Standard)
Starting cash: $10,000
Start round: 33
End round: 80
Start round: 33
End round: 80
Modifiers
—
Island rules
Carved (Medium — Standard)
Starting cash: $750
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
—
Island rules
Underground (Easy — Standard)
Starting cash: $18,000
Start round: 40
End round: 85
Start round: 40
End round: 85
Modifiers
—
Island rules
Spillway (Easy — Standard)
Starting cash: $18,000
Start round: 40
End round: 85
Start round: 40
End round: 85
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Captain Churchill
Benjamin
Admiral Brickell
Psi
Dart Monkey4-4-4
Boomerang Monkey4-4-4
Bomb Shooter4-4-4
Tack Shooter4-4-4
Ice Monkey4-4-4
Glue Gunner
Sniper Monkey4-4-4
Monkey Sub4-4-4
Monkey Buccaneer4-4-4
Monkey Ace4-4-4
Heli Pilot4-4-4
Mortar Monkey4-4-4
Dartling Gunner4-4-4
Wizard Monkey4-4-4
Super Monkey4-4-4
Ninja Monkey4-4-4
Alchemist4-4-4
Druid4-4-4
Banana Farm4-4-4
Spike Factory4-4-4
Monkey Village4-4-4
Engineer Monkey4-4-4
Captain Churchill
Benjamin
Admiral Brickell
Psi
Dart Monkey4-4-4
Boomerang Monkey4-4-4
Bomb Shooter4-4-4
Tack Shooter4-4-4
Ice Monkey4-4-4
Glue Gunner
Sniper Monkey4-4-4
Monkey Sub4-4-4
Monkey Buccaneer4-4-4
Monkey Ace4-4-4
Heli Pilot4-4-4
Mortar Monkey4-4-4
Dartling Gunner4-4-4
Wizard Monkey4-4-4
Super Monkey4-4-4
Ninja Monkey4-4-4
Alchemist4-4-4
Druid4-4-4
Banana Farm4-4-4
Spike Factory4-4-4
Monkey Village4-4-4
Engineer Monkey4-4-4
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Haunted (Hard — Standard)
Starting cash: $16,500
Start round: 40
End round: 90
Start round: 40
End round: 90
Modifiers
—
Island rules
Carved (Hard — Standard)
Starting cash: $9,200
Start round: 33
End round: 85
Start round: 33
End round: 85
Modifiers
—
Island rules
Underground (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 75
Start round: 1
End round: 75
Modifiers
—
Island rules
Dark Castle (Medium — Standard)
Starting cash: $16,500
Start round: 40
End round: 90
Start round: 40
End round: 90
Modifiers
—
Island rules
Spillway (Hard — Standard)
Starting cash: $16,500
Start round: 40
End round: 90
Start round: 40
End round: 90
Modifiers
—
Rage Against the Bloon
edit| Name | Rage Against the Bloon |
|---|---|
| Description | Extra camo? Sure thing! |
| Availability | 26 August 2021 – 1 September 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Tack Shooter
Ice Monkey
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Monkey Village
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Tack Shooter
Ice Monkey
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Monkey Village
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Frozen Over (Medium — Alternate Bloons Rounds)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
In The Loop (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Four Circles (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey4-4-4
Tack Shooter
Ice Monkey
Sniper Monkey4-4-4
Monkey Sub4-4-4
Monkey Buccaneer4-4-4
Monkey Ace
Heli Pilot4-4-4
Mortar Monkey
Dartling Gunner
Wizard Monkey4-4-4
Super Monkey
Ninja Monkey4-4-4
Alchemist
Druid
Monkey Village
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey4-4-4
Tack Shooter
Ice Monkey
Sniper Monkey4-4-4
Monkey Sub4-4-4
Monkey Buccaneer4-4-4
Monkey Ace
Heli Pilot4-4-4
Mortar Monkey
Dartling Gunner
Wizard Monkey4-4-4
Super Monkey
Ninja Monkey4-4-4
Alchemist
Druid
Monkey Village
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Frozen Over (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Island rules
In The Loop (Medium — Alternate Bloons Rounds)
Starting cash: $850
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
—
Island rules
Another Brick (Medium — Alternate Bloons Rounds)
Starting cash: $850
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Four Circles (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey0-0-2
Tack Shooter
Ice Monkey
Sniper Monkey2-2-2
Monkey Sub2-2-2
Monkey Buccaneer2-2-2
Monkey Ace
Heli Pilot2-2-2
Mortar Monkey
Dartling Gunner
Wizard Monkey2-2-2
Super Monkey
Ninja Monkey2-2-2
Alchemist
Druid
Monkey Village
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey0-0-2
Tack Shooter
Ice Monkey
Sniper Monkey2-2-2
Monkey Sub2-2-2
Monkey Buccaneer2-2-2
Monkey Ace
Heli Pilot2-2-2
Mortar Monkey
Dartling Gunner
Wizard Monkey2-2-2
Super Monkey
Ninja Monkey2-2-2
Alchemist
Druid
Monkey Village
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Frozen Over (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Island rules
In The Loop (Hard — Standard)
Starting cash: $650
Start round: 4
End round: 65
Start round: 4
End round: 65
Modifiers
Island rules
Another Brick (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
Island rules
Spice Islands (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 75
Start round: 3
End round: 75
Modifiers
Island rules
Four Circles (Hard — Standard)
Starting cash: $650
Start round: 4
End round: 80
Start round: 4
End round: 80
Modifiers
References
edit- Data provided by HalfHydra