Event history:Odyssey Event/December 2023
This is a list of Odyssey Events in Bloons TD 6 that started in December 2023.
Drought Week
edit| Name | Drought Week |
|---|---|
| Description | A lot of water towers, but not much room to use them |
| Availability | 7 December 2023 – 13 December 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Admiral Brickell
Dart Monkey3-3-3 max 2
Boomerang Monkey3-3-3 max 2
Sniper Monkey2-2-2 max 3
Monkey Submax 10
Monkey Buccaneermax 10
Druid2-2-2 max 2
Spike Factory2-2-2 max 2
Monkey Village2-2-2 max 2
Engineer Monkey2-2-2 max 3
Admiral Brickell
Dart Monkey3-3-3 max 2
Boomerang Monkey3-3-3 max 2
Sniper Monkey2-2-2 max 3
Monkey Submax 10
Monkey Buccaneermax 10
Druid2-2-2 max 2
Spike Factory2-2-2 max 2
Monkey Village2-2-2 max 2
Engineer Monkey2-2-2 max 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Town Center (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Middle of the Road (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Admiral Brickell
Dart Monkey3-3-3 max 2
Boomerang Monkey3-3-3 max 2
Sniper Monkey2-2-2 max 3
Monkey Submax 10
Monkey Buccaneermax 10
Druid2-2-2 max 2
Spike Factory2-2-2 max 2
Monkey Village2-2-2 max 2
Engineer Monkey2-2-2 max 3
Admiral Brickell
Dart Monkey3-3-3 max 2
Boomerang Monkey3-3-3 max 2
Sniper Monkey2-2-2 max 3
Monkey Submax 10
Monkey Buccaneermax 10
Druid2-2-2 max 2
Spike Factory2-2-2 max 2
Monkey Village2-2-2 max 2
Engineer Monkey2-2-2 max 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Town Center (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Island rules
Middle of the Road (Medium — Standard)
Starting cash: $650
Start round: 4
End round: 70
Start round: 4
End round: 70
Modifiers
—
Island rules
Winter Park (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Admiral Brickell
Dart Monkey3-3-3 max 2
Boomerang Monkey3-3-3 max 2
Sniper Monkey2-2-2 max 3
Monkey Submax 10
Monkey Buccaneermax 10
Druid2-2-2 max 2
Spike Factory2-2-2 max 2
Monkey Village2-2-2 max 2
Engineer Monkey2-2-2 max 3
Admiral Brickell
Dart Monkey3-3-3 max 2
Boomerang Monkey3-3-3 max 2
Sniper Monkey2-2-2 max 3
Monkey Submax 10
Monkey Buccaneermax 10
Druid2-2-2 max 2
Spike Factory2-2-2 max 2
Monkey Village2-2-2 max 2
Engineer Monkey2-2-2 max 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
—
Island rules
Town Center (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 65
Start round: 6
End round: 65
Modifiers
—
Island rules
Middle of the Road (Hard — Standard)
Starting cash: $1,500
Start round: 10
End round: 75
Start round: 10
End round: 75
Modifiers
—
Island rules
Winter Park (Hard — Standard)
Starting cash: $1,500
Start round: 10
End round: 80
Start round: 10
End round: 80
Modifiers
—
Island rules
Cracked (Hard — Impoppable)
Starting cash: $2,500
Start round: 15
End round: 80
Start round: 15
End round: 80
Modifiers
Removable cost rate 200%
The Spirit Walkers Journey
edit| Name | The Spirit Walkers Journey |
|---|---|
| Description | Corvus and his team of monkeys journey out to some familiar locations. Expect the bloons to come crashing in any second now! |
| Availability | 14 December 2023 – 20 December 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Corvus
Boomerang Monkeymax 7
Tack Shootermax 6
Ice Monkeymax 8
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 4
Ninja Monkeymax 5
Spike Factorymax 6
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 10
Boomerang Monkeymax 7
Tack Shootermax 6
Ice Monkeymax 8
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 4
Ninja Monkeymax 5
Spike Factorymax 6
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
The Cabin (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Winter Park (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Quarry (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Corvus
Boomerang Monkeymax 6
Tack Shootermax 5
Ice Monkeymax 7
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 4
Ninja Monkeymax 5
Spike Factorymax 6
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 8
Boomerang Monkeymax 6
Tack Shootermax 5
Ice Monkeymax 7
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 4
Ninja Monkeymax 5
Spike Factorymax 6
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
The Cabin (Medium — Standard)
Starting cash: $900
Start round: 5
End round: 55
Start round: 5
End round: 55
Modifiers
—
Island rules
Winter Park (Medium — Standard)
Starting cash: $900
Start round: 5
End round: 60
Start round: 5
End round: 60
Modifiers
—
Island rules
Quarry (Medium — Standard)
Starting cash: $900
Start round: 5
End round: 75
Start round: 5
End round: 75
Modifiers
—
Island rules
Encrypted (Medium — Standard)
Starting cash: $900
Start round: 5
End round: 80
Start round: 5
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Corvus
Boomerang Monkeymax 4
Tack Shootermax 3
Ice Monkeymax 4
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 5
Boomerang Monkeymax 4
Tack Shootermax 3
Ice Monkeymax 4
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
The Cabin (Hard — Standard)
Starting cash: $1,500
Start round: 10
End round: 65
Start round: 10
End round: 65
Modifiers
—
Island rules
Winter Park (Hard — Standard)
Starting cash: $1,500
Start round: 10
End round: 70
Start round: 10
End round: 70
Modifiers
—
Island rules
Quarry (Hard — Standard)
Starting cash: $1,500
Start round: 10
End round: 80
Start round: 10
End round: 80
Modifiers
—
Island rules
Encrypted (Hard — Standard)
Starting cash: $1,500
Start round: 10
End round: 85
Start round: 10
End round: 85
Modifiers
—
Island rules
Dark Castle (Hard — Standard)
Starting cash: $1,500
Start round: 10
End round: 90
Start round: 10
End round: 90
Modifiers
—
Presents Galore!
edit| Name | Presents Galore! |
|---|---|
| Description | The monkeys go present hunting on this journey. Happy Holidays everyone! |
| Availability | 21 December 2023 – 27 December 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Ezili
Pat Fusty
Psi
Corvus
Dart Monkeymax 6
Tack Shootermax 5
Ice Monkeymax 2
Sniper Monkeymax 5
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 4
Super Monkeymax 3
Druidmax 6
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Striker Jones
Captain Churchill
Ezili
Pat Fusty
Psi
Corvus
Dart Monkeymax 6
Tack Shootermax 5
Ice Monkeymax 2
Sniper Monkeymax 5
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 4
Super Monkeymax 3
Druidmax 6
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Alpine Run (Easy — Reverse)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
One Two Tree (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Selling disabled
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Ezili
Pat Fusty
Psi
Corvus
Dart Monkeymax 6
Tack Shootermax 5
Ice Monkeymax 2
Sniper Monkeymax 4
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 2
Super Monkeymax 3
Druidmax 5
Spike Factorymax 2
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Striker Jones
Captain Churchill
Ezili
Pat Fusty
Psi
Corvus
Dart Monkeymax 6
Tack Shootermax 5
Ice Monkeymax 2
Sniper Monkeymax 4
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 2
Super Monkeymax 3
Druidmax 5
Spike Factorymax 2
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Bloon speed 130%
MOAB speed 130%
MOAB speed 130%
Island rules
Alpine Run (Medium — Reverse)
Starting cash: $650
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
—
Island rules
Frozen Over (Medium — Standard)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
Monkey Knowledge disabled
Island rules
One Two Tree (Hard — Standard)
Starting cash: $1,200
Start round: 12
End round: 80
Start round: 12
End round: 80
Modifiers
Selling disabled
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Ezili
Pat Fusty
Psi
Corvus
Dart Monkeymax 6
Tack Shootermax 5
Ice Monkeymax 2
Sniper Monkeymax 4
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 2
Super Monkeymax 3
Druidmax 5
Spike Factorymax 2
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Striker Jones
Captain Churchill
Ezili
Pat Fusty
Psi
Corvus
Dart Monkeymax 6
Tack Shootermax 5
Ice Monkeymax 2
Sniper Monkeymax 4
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 2
Super Monkeymax 3
Druidmax 5
Spike Factorymax 2
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Bloon speed 150%
MOAB speed 150%
MOAB speed 150%
Island rules
Alpine Run (Hard — Reverse)
Starting cash: $650
Start round: 6
End round: 75
Start round: 6
End round: 75
Modifiers
—
Island rules
Frozen Over (Hard — Standard)
Starting cash: $1,000
Start round: 10
End round: 80
Start round: 10
End round: 80
Modifiers
Monkey Knowledge disabled
Island rules
Quiet Street (Hard — Standard)
Starting cash: $1,500
Start round: 15
End round: 85
Start round: 15
End round: 85
Modifiers
—
Island rules
One Two Tree (Hard — Standard)
Starting cash: $1,800
Start round: 18
End round: 100
Start round: 18
End round: 100
Modifiers
Selling disabled
Gwens Time to Shine
edit| Name | Gwens Time to Shine |
|---|---|
| Description | She says fire can solve any problem, so let's put that to the test! |
| Availability | 28 December 2023 – 3 January 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Boomerang Monkey2-2-0 max 4
Bomb Shootermax 5
Tack Shooter0-2-2 max 5
Monkey Buccaneer2-0-2 max 4
Mortar Monkey2-2-0 max 4
Wizard Monkey2-0-2 max 5
Boomerang Monkey2-2-0 max 4
Bomb Shootermax 5
Tack Shooter0-2-2 max 5
Monkey Buccaneer2-0-2 max 4
Mortar Monkey2-2-0 max 4
Wizard Monkey2-0-2 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Cracked (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Spice Islands (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Boomerang Monkey2-2-0 max 4
Bomb Shootermax 5
Tack Shooter0-2-2 max 5
Monkey Buccaneer2-0-2 max 4
Mortar Monkey2-2-0 max 4
Wizard Monkey2-0-2 max 5
Boomerang Monkey2-2-0 max 4
Bomb Shootermax 5
Tack Shooter0-2-2 max 5
Monkey Buccaneer2-0-2 max 4
Mortar Monkey2-2-0 max 4
Wizard Monkey2-0-2 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 2
End round: 50
Start round: 2
End round: 50
Modifiers
—
Island rules
Cracked (Medium — Standard)
Starting cash: $650
Start round: 2
End round: 55
Start round: 2
End round: 55
Modifiers
—
Island rules
Spice Islands (Medium — Reverse)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Underground (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Boomerang Monkey2-2-0 max 4
Bomb Shootermax 5
Tack Shooter0-2-2 max 5
Monkey Buccaneer2-0-2 max 4
Mortar Monkey2-2-0 max 4
Wizard Monkey2-0-2 max 5
Boomerang Monkey2-2-0 max 4
Bomb Shootermax 5
Tack Shooter0-2-2 max 5
Monkey Buccaneer2-0-2 max 4
Mortar Monkey2-2-0 max 4
Wizard Monkey2-0-2 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Cracked (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
—
Island rules
Spice Islands (Hard — Reverse)
Starting cash: $650
Start round: 3
End round: 75
Start round: 3
End round: 75
Modifiers
—
Island rules
Underground (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Island rules
Infernal (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 85
Start round: 1
End round: 85
Modifiers
—
References
edit- Data provided by HalfHydra