Event history:Odyssey Event/June 2021
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Ceramic health 200%
MOAB health 95%
Bloon speed 60%
MOAB speed 60%
Ceramic health 200%
Bloon speed 200%
MOAB speed 200%
Bloon speed 55%
MOAB speed 55%
MOAB speed 90%
Ceramic health 400%
Bloon speed 200%
MOAB speed 200%
Bloon speed 50%
MOAB speed 50%
This is a list of Odyssey Events in Bloons TD 6 that started in June 2021.
Icky Stickuation
[edit | edit source]| Name | Icky Stickuation |
|---|---|
| Description | Just pick a tower and stick with it |
| Availability | 3 June 2021 – 9 June 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Carved (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 45
Modifiers
—
Island rules
Downstream (Easy — Standard)
Starting cash: $1,000
Start round: 2
End round: 50
Modifiers
—
Island rules
Haunted (Easy — Standard)
Starting cash: $1,000
Start round: 3
End round: 55
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Boomerang Monkey3-2-0
Bomb Shooter4-3-2
Ice Monkey3-0-3
Glue Gunner
Monkey Sub4-2-2
Heli Pilot3-0-2
Mortar Monkey4-2-2
Wizard Monkey2-2-3
Ninja Monkey3-2-2
Alchemist0-3-4
Druid4-2-2
Banana Farm
Monkey Village
Engineer Monkey2-0-2
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Boomerang Monkey3-2-0
Bomb Shooter4-3-2
Ice Monkey3-0-3
Glue Gunner
Monkey Sub4-2-2
Heli Pilot3-0-2
Mortar Monkey4-2-2
Wizard Monkey2-2-3
Ninja Monkey3-2-2
Alchemist0-3-4
Druid4-2-2
Banana Farm
Monkey Village
Engineer Monkey2-0-2
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Carved (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 55
Modifiers
—
Island rules
Downstream (Medium — Standard)
Starting cash: $850
Start round: 4
End round: 60
Modifiers
—
Island rules
Haunted (Medium — Standard)
Starting cash: $850
Start round: 5
End round: 65
Modifiers
—
Island rules
Resort (Medium — Standard)
Starting cash: $950
Start round: 6
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Boomerang Monkey0-2-0
Bomb Shooter4-2-0
Ice Monkey2-0-2
Glue Gunner
Monkey Sub3-0-0
Heli Pilot2-3-0
Mortar Monkey3-2-2
Wizard Monkey0-0-3
Ninja Monkey2-2-2
Alchemist0-3-4
Druid3-2-0
Banana Farm
Monkey Village4-0-0
Engineer Monkey0-0-2
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Boomerang Monkey0-2-0
Bomb Shooter4-2-0
Ice Monkey2-0-2
Glue Gunner
Monkey Sub3-0-0
Heli Pilot2-3-0
Mortar Monkey3-2-2
Wizard Monkey0-0-3
Ninja Monkey2-2-2
Alchemist0-3-4
Druid3-2-0
Banana Farm
Monkey Village4-0-0
Engineer Monkey0-0-2
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Carved (Hard — Standard)
Starting cash: $650
Start round: 4
End round: 65
Modifiers
—
Island rules
Downstream (Hard — Standard)
Starting cash: $650
Start round: 5
End round: 70
Modifiers
—
Island rules
Haunted (Medium — Standard)
Starting cash: $650
Start round: 6
End round: 75
Modifiers
—
Island rules
Resort (Medium — Standard)
Starting cash: $850
Start round: 7
End round: 80
Modifiers
—
Island rules
Moon Landing (Medium — Standard)
Starting cash: $850
Start round: 8
End round: 85
Modifiers
—
Air and Sea ~By JrMonkey15184
[edit | edit source]| Name | Air and Sea ~By JrMonkey15184 |
|---|---|
| Description | Defeat the bloodthirsty bloons with only aviation and naval towers. |
| Availability | 10 June 2021 – 16 June 2021 |
Easy mode
Rules
Default towers
Default powers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Spring Spring (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 40
Modifiers
—
Island rules
Spice Islands (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 40
Modifiers
—
Island rules
Pat's Pond (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Spring Spring (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Island rules
Spice Islands (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Island rules
Pat's Pond (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Island rules
Infernal (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Spring Spring (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Modifiers
—
Island rules
Spice Islands (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Modifiers
—
Island rules
Pat's Pond (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Modifiers
—
Island rules
Infernal (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Modifiers
—
Island rules
Flooded Valley (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Modifiers
—
Mirage
[edit | edit source]| Name | Mirage |
|---|---|
| Description | Can you be sure of what you're seeing? Help the monkeys overcome the Bloons and restore order to the Blooniverse. |
| Availability | 17 June 2021 – 23 June 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Cracked (Easy — Reverse)
Starting cash: $850
Start round: 1
End round: 40
Modifiers
Island rules
End Of The Road (Easy — Reverse)
Starting cash: $850
Start round: 1
End round: 45
Modifiers
Island rules
Logs (Easy — Reverse)
Starting cash: $850
Start round: 1
End round: 50
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Cracked (Medium — Half Cash)
Starting cash: $1,600
Start round: 1
End round: 50
Modifiers
Island rules
End Of The Road (Medium — Half Cash)
Starting cash: $1,600
Start round: 1
End round: 55
Modifiers
Island rules
Logs (Medium — Half Cash)
Starting cash: $1,600
Start round: 1
End round: 60
Modifiers
Island rules
Bazaar (Medium — Half Cash)
Starting cash: $1,600
Start round: 1
End round: 55
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Psi
Dart Monkeymax 1
Boomerang Monkeymax 1
Ice Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Super Monkeymax 1
Ninja Monkeymax 1
Alchemistmax 1
Druidmax 1
Banana Farmmax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Dart Monkeymax 1
Boomerang Monkeymax 1
Ice Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Super Monkeymax 1
Ninja Monkeymax 1
Alchemistmax 1
Druidmax 1
Banana Farmmax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Cracked (Hard — Half Cash)
Starting cash: $750
Start round: 3
End round: 60
Modifiers
Island rules
End Of The Road (Hard — Half Cash)
Starting cash: $750
Start round: 3
End round: 65
Modifiers
Island rules
Logs (Hard — Half Cash)
Starting cash: $750
Start round: 3
End round: 80
Modifiers
Island rules
Bazaar (Hard — Half Cash)
Starting cash: $750
Start round: 3
End round: 70
Modifiers
Island rules
Mesa (Hard — Half Cash)
Starting cash: $1,400
Start round: 3
End round: 70
Modifiers
Stun Gun ~By FuryBlade787
[edit | edit source]| Name | Stun Gun ~By FuryBlade787 |
|---|---|
| Description | Boats and Aircraft with stun mechanics sold separately. See your local store for more details. |
| Availability | 24 June 2021 – 30 June 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Pat Fusty
Psi
Boomerang Monkey2-2-0 max 15
Ice Monkey2-2-0 max 15
Glue Gunner1-0-0 max 15
Sniper Monkey0-2-2 max 15
Heli Pilot2-0-0 max 7
Mortar Monkeymax 7
Super Monkey3-3-3 max 10
Ninja Monkey2-0-3 max 10
Alchemist0-2-1 max 20
Druid0-2-1 max 10
Spike Factory4-4-2 max 10
Monkey Village4-3-2 max 15
Engineer Monkey0-0-2 max 10
Pat Fusty
Psi
Boomerang Monkey2-2-0 max 15
Ice Monkey2-2-0 max 15
Glue Gunner1-0-0 max 15
Sniper Monkey0-2-2 max 15
Heli Pilot2-0-0 max 7
Mortar Monkeymax 7
Super Monkey3-3-3 max 10
Ninja Monkey2-0-3 max 10
Alchemist0-2-1 max 20
Druid0-2-1 max 10
Spike Factory4-4-2 max 10
Monkey Village4-3-2 max 15
Engineer Monkey0-0-2 max 10
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Lotus Island (Easy — Standard)
Starting cash: $5,000
Start round: 15
End round: 55
Modifiers
—
Island rules
Frozen Over (Easy — Double HP MOABs)
Starting cash: $8,500
Start round: 15
End round: 60
Modifiers
Island rules
Workshop (Easy — Standard)
Starting cash: $1,650
Start round: 6
End round: 50
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Pat Fusty
Psi
Boomerang Monkey2-2-0 max 12
Ice Monkey2-2-0 max 12
Glue Gunner1-0-0 max 12
Sniper Monkey0-2-2 max 12
Heli Pilot2-0-0 max 5
Mortar Monkeymax 5
Super Monkey3-3-3 max 8
Ninja Monkey2-0-3 max 8
Alchemist0-2-1 max 16
Druid0-2-1 max 8
Spike Factory4-4-2 max 8
Monkey Village4-3-2 max 12
Engineer Monkey0-0-2 max 8
Pat Fusty
Psi
Boomerang Monkey2-2-0 max 12
Ice Monkey2-2-0 max 12
Glue Gunner1-0-0 max 12
Sniper Monkey0-2-2 max 12
Heli Pilot2-0-0 max 5
Mortar Monkeymax 5
Super Monkey3-3-3 max 8
Ninja Monkey2-0-3 max 8
Alchemist0-2-1 max 16
Druid0-2-1 max 8
Spike Factory4-4-2 max 8
Monkey Village4-3-2 max 12
Engineer Monkey0-0-2 max 8
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Lotus Island (Medium — Standard)
Starting cash: $10,000
Start round: 20
End round: 70
Modifiers
—
Island rules
Frozen Over (Easy — Double HP MOABs)
Starting cash: $17,500
Start round: 25
End round: 65
Modifiers
Island rules
Downstream (Medium — Alternate Bloons Rounds)
Starting cash: $15,000
Start round: 15
End round: 60
Modifiers
Island rules
Workshop (Medium — Standard)
Starting cash: $1,650
Start round: 6
End round: 65
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Pat Fusty
Psi
Boomerang Monkey2-2-0 max 8
Ice Monkey2-2-0 max 8
Glue Gunner1-0-0 max 8
Sniper Monkey0-2-2 max 8
Heli Pilot2-0-0 max 3
Mortar Monkeymax 3
Super Monkey3-3-3 max 5
Ninja Monkey2-0-3 max 5
Alchemist0-2-1 max 12
Druid0-2-1 max 5
Spike Factory4-4-2 max 5
Monkey Village4-3-2 max 8
Engineer Monkey0-0-2 max 5
Pat Fusty
Psi
Boomerang Monkey2-2-0 max 8
Ice Monkey2-2-0 max 8
Glue Gunner1-0-0 max 8
Sniper Monkey0-2-2 max 8
Heli Pilot2-0-0 max 3
Mortar Monkeymax 3
Super Monkey3-3-3 max 5
Ninja Monkey2-0-3 max 5
Alchemist0-2-1 max 12
Druid0-2-1 max 5
Spike Factory4-4-2 max 5
Monkey Village4-3-2 max 8
Engineer Monkey0-0-2 max 5
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Lotus Island (Hard — Standard)
Starting cash: $15,000
Start round: 30
End round: 85
Modifiers
—
Island rules
Frozen Over (Hard — Double HP MOABs)
Starting cash: $30,000
Start round: 38
End round: 88
Modifiers
Island rules
Downstream (Medium — Alternate Bloons Rounds)
Starting cash: $20,000
Start round: 20
End round: 80
Modifiers
Island rules
High Finance (Hard — Impoppable)
Starting cash: $100,000
Start round: 50
End round: 100
Modifiers
—
Island rules
Workshop (Hard — Standard)
Starting cash: $1,650
Start round: 6
End round: 80
Modifiers
References
[edit | edit source]- Data provided by HalfHydra