Event history:Odyssey Event/February 2025
This is a list of Odyssey Events in Bloons TD 6 that started in February 2025.
Flare Em Up
edit| Name | Flare Em Up |
|---|---|
| Description | You like fire? We got tons of it! |
| Availability | 6 February 2025 – 12 February 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Ezili
Adora
Admiral Brickell
Dart Monkeymax 10
Bomb Shootermax 5
Tack Shootermax 10
Sniper Monkeymax 8
Heli Pilotmax 6
Dartling Gunnermax 5
Ninja Monkeymax 7
Alchemistmax 7
Druidmax 10
Spike Factorymax 7
Monkey Villagemax 5
Beast Handlermax 8
Gwendolin
Ezili
Adora
Admiral Brickell
Dart Monkeymax 10
Bomb Shootermax 5
Tack Shootermax 10
Sniper Monkeymax 8
Heli Pilotmax 6
Dartling Gunnermax 5
Ninja Monkeymax 7
Alchemistmax 7
Druidmax 10
Spike Factorymax 7
Monkey Villagemax 5
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
End Of The Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Streambed (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Ezili
Adora
Admiral Brickell
Dart Monkeymax 8
Bomb Shootermax 4
Tack Shootermax 8
Sniper Monkeymax 6
Heli Pilotmax 5
Dartling Gunnermax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 8
Spike Factorymax 5
Monkey Villagemax 4
Beast Handlermax 7
Gwendolin
Ezili
Adora
Admiral Brickell
Dart Monkeymax 8
Bomb Shootermax 4
Tack Shootermax 8
Sniper Monkeymax 6
Heli Pilotmax 5
Dartling Gunnermax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 8
Spike Factorymax 5
Monkey Villagemax 4
Beast Handlermax 7
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 40
Start round: 3
End round: 40
Modifiers
—
Island rules
End Of The Road (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 45
Start round: 3
End round: 45
Modifiers
—
Island rules
Streambed (Medium — Double HP MOABs)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Spice Islands (Medium — Alternate Bloons Rounds)
Starting cash: $1,500
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Ezili
Adora
Admiral Brickell
Dart Monkeymax 6
Bomb Shootermax 4
Tack Shootermax 6
Sniper Monkeymax 5
Heli Pilotmax 5
Dartling Gunnermax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Spike Factorymax 5
Monkey Villagemax 5
Beast Handlermax 5
Gwendolin
Ezili
Adora
Admiral Brickell
Dart Monkeymax 6
Bomb Shootermax 4
Tack Shootermax 6
Sniper Monkeymax 5
Heli Pilotmax 5
Dartling Gunnermax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Spike Factorymax 5
Monkey Villagemax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 50
Start round: 6
End round: 50
Modifiers
—
Island rules
End Of The Road (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
—
Island rules
Streambed (Hard — Double HP MOABs)
Starting cash: $650
Start round: 6
End round: 65
Start round: 6
End round: 65
Modifiers
—
Island rules
Spice Islands (Hard — Alternate Bloons Rounds)
Starting cash: $1,500
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
—
Island rules
Sulfur Springs (Hard — Impoppable)
Starting cash: $15,000
Start round: 40
End round: 100
Start round: 40
End round: 100
Modifiers
—
A Mystical Journey
edit| Name | A Mystical Journey |
|---|---|
| Description | Forests, Glades, Faries? You name it, you'll find it! |
| Availability | 13 February 2025 – 19 February 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Ezili
Adora
Psi
Rosalia
Ice Monkeymax 8
Monkey Buccaneermax 7
Heli Pilotmax 7
Wizard Monkeymax 7
Alchemistmax 7
Druidmax 7
Mermonkeymax 7
Spike Factorymax 4
Monkey Villagemax 5
Ezili
Adora
Psi
Rosalia
Ice Monkeymax 8
Monkey Buccaneermax 7
Heli Pilotmax 7
Wizard Monkeymax 7
Alchemistmax 7
Druidmax 7
Mermonkeymax 7
Spike Factorymax 4
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
One Two Tree (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Enchanted Glade (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Ezili
Adora
Psi
Rosalia
Ice Monkeymax 6
Monkey Buccaneermax 5
Heli Pilotmax 6
Wizard Monkeymax 5
Alchemistmax 6
Druidmax 6
Mermonkeymax 6
Spike Factorymax 2
Monkey Villagemax 3
Ezili
Adora
Psi
Rosalia
Ice Monkeymax 6
Monkey Buccaneermax 5
Heli Pilotmax 6
Wizard Monkeymax 5
Alchemistmax 6
Druidmax 6
Mermonkeymax 6
Spike Factorymax 2
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Medium — Standard)
Starting cash: $1,500
Start round: 20
End round: 40
Start round: 20
End round: 40
Modifiers
—
Island rules
One Two Tree (Medium — Reverse)
Starting cash: $650
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
Ceramic health 500%
Island rules
Balance (Medium — Apopalypse)
Starting cash: $2,500
Start round: 15
End round: 60
Start round: 15
End round: 60
Modifiers
—
Island rules
Enchanted Glade (Hard — Standard)
Starting cash: $800
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Ezili
Adora
Psi
Rosalia
Ice Monkeymax 5
Monkey Buccaneermax 4
Heli Pilotmax 5
Wizard Monkeymax 5
Alchemistmax 6
Druidmax 5
Mermonkeymax 5
Spike Factorymax 2
Monkey Villagemax 3
Ezili
Adora
Psi
Rosalia
Ice Monkeymax 5
Monkey Buccaneermax 4
Heli Pilotmax 5
Wizard Monkeymax 5
Alchemistmax 6
Druidmax 5
Mermonkeymax 5
Spike Factorymax 2
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Hard — Standard)
Starting cash: $1,500
Start round: 30
End round: 40
Start round: 30
End round: 40
Modifiers
—
Island rules
One Two Tree (Hard — Reverse)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
Ceramic health 1000%
Island rules
Balance (Hard — Apopalypse)
Starting cash: $3,500
Start round: 15
End round: 65
Start round: 15
End round: 65
Modifiers
—
Island rules
Spring Spring (Hard — Standard)
Starting cash: $1,500
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
All Camo
All Regrow
All Regrow
Island rules
Enchanted Glade (Hard — CHIMPS)
Starting cash: $1,000
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
We heard you like easy maps
edit| Name | We heard you like easy maps |
|---|---|
| Description | So let's spice them up |
| Availability | 20 February 2025 – 26 February 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Obyn Greenfoot
Captain Churchill
Ezili
Adora
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Bomb Shootermax 10
Ice Monkeymax 10
Sniper Monkeymax 10
Monkey Acemax 10
Mortar Monkeymax 10
Dartling Gunnermax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Beast Handlermax 10
Gwendolin
Obyn Greenfoot
Captain Churchill
Ezili
Adora
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Bomb Shootermax 10
Ice Monkeymax 10
Sniper Monkeymax 10
Monkey Acemax 10
Mortar Monkeymax 10
Dartling Gunnermax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Cubism (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Resort (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Obyn Greenfoot
Captain Churchill
Ezili
Adora
Rosalia
Dart Monkeymax 8
Boomerang Monkeymax 8
Bomb Shootermax 8
Ice Monkeymax 8
Sniper Monkeymax 8
Monkey Acemax 8
Mortar Monkeymax 8
Dartling Gunnermax 8
Ninja Monkeymax 8
Alchemistmax 8
Druidmax 8
Mermonkeymax 8
Banana Farmmax 8
Spike Factorymax 8
Monkey Villagemax 8
Beast Handlermax 8
Gwendolin
Obyn Greenfoot
Captain Churchill
Ezili
Adora
Rosalia
Dart Monkeymax 8
Boomerang Monkeymax 8
Bomb Shootermax 8
Ice Monkeymax 8
Sniper Monkeymax 8
Monkey Acemax 8
Mortar Monkeymax 8
Dartling Gunnermax 8
Ninja Monkeymax 8
Alchemistmax 8
Druidmax 8
Mermonkeymax 8
Banana Farmmax 8
Spike Factorymax 8
Monkey Villagemax 8
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Hard — Alternate Bloons Rounds)
Starting cash: $800
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Cubism (Hard — Deflation)
Starting cash: $22,000
Start round: 70
End round: 80
Start round: 70
End round: 80
Modifiers
—
Island rules
Resort (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Regrow rate 600%
All Regrow
All Regrow
Island rules
Winter Park (Hard — Standard)
Starting cash: $800
Start round: 1
End round: 70
Least tiers: 30
Start round: 1
End round: 70
Least tiers: 30
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Obyn Greenfoot
Captain Churchill
Ezili
Adora
Rosalia
Dart Monkeymax 5
Boomerang Monkeymax 5
Bomb Shootermax 5
Ice Monkeymax 5
Sniper Monkeymax 5
Monkey Acemax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Beast Handlermax 5
Gwendolin
Obyn Greenfoot
Captain Churchill
Ezili
Adora
Rosalia
Dart Monkeymax 5
Boomerang Monkeymax 5
Bomb Shootermax 5
Ice Monkeymax 5
Sniper Monkeymax 5
Monkey Acemax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Hard — Alternate Bloons Rounds)
Starting cash: $1,000
Start round: 6
End round: 50
Start round: 6
End round: 50
Modifiers
Monkey Knowledge disabled
Island rules
Cubism (Hard — Deflation)
Starting cash: $35,000
Start round: 80
End round: 90
Start round: 80
End round: 90
Modifiers
—
Island rules
Resort (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Regrow rate 1200%
All Regrow
All Regrow
Island rules
Winter Park (Hard — Impoppable)
Starting cash: $2,500
Start round: 15
End round: 80
Least tiers: 25
Start round: 15
End round: 80
Least tiers: 25
Modifiers
—
Island rules
Frozen Over (Hard — CHIMPS)
Starting cash: $10,000
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
Bloon speed 300%
MOAB speed 300%
Regrow rate 300%
Ceramic health 300%
MOAB health 300%
Monkey Knowledge disabled
Selling disabled
Powers disabled
All Camo
All Regrow
Fast Track disabled
MOAB speed 300%
Regrow rate 300%
Ceramic health 300%
MOAB health 300%
Monkey Knowledge disabled
Selling disabled
Powers disabled
All Camo
All Regrow
Fast Track disabled
Loop-Da-Loop
edit| Name | Loop-Da-Loop |
|---|---|
| Description | The Bloons on the bus go round and round |
| Availability | 27 February 2025 – 5 March 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Etienne
Rosalia
Boomerang Monkeymax 10
Bomb Shootermax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Mortar Monkeymax 10
Dartling Gunnermax 10
Wizard Monkeymax 6
Alchemistmax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Beast Handlermax 10
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Etienne
Rosalia
Boomerang Monkeymax 10
Bomb Shootermax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Mortar Monkeymax 10
Dartling Gunnermax 10
Wizard Monkeymax 6
Alchemistmax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Skates (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Candy Falls (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Etienne
Rosalia
Boomerang Monkeymax 8
Bomb Shootermax 8
Monkey Submax 8
Monkey Buccaneermax 8
Monkey Acemax 8
Mortar Monkeymax 8
Dartling Gunnermax 8
Wizard Monkeymax 5
Alchemistmax 8
Banana Farmmax 8
Spike Factorymax 8
Monkey Villagemax 8
Beast Handlermax 8
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Etienne
Rosalia
Boomerang Monkeymax 8
Bomb Shootermax 8
Monkey Submax 8
Monkey Buccaneermax 8
Monkey Acemax 8
Mortar Monkeymax 8
Dartling Gunnermax 8
Wizard Monkeymax 5
Alchemistmax 8
Banana Farmmax 8
Spike Factorymax 8
Monkey Villagemax 8
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Medium — Standard)
Starting cash: $800
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Skates (Medium — Standard)
Starting cash: $1,500
Start round: 5
End round: 50
Start round: 5
End round: 50
Modifiers
—
Island rules
Candy Falls (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 8
End round: 60
Start round: 8
End round: 60
Modifiers
—
Island rules
Moon Landing (Hard — Alternate Bloons Rounds)
Starting cash: $800
Start round: 10
End round: 70
Start round: 10
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Etienne
Rosalia
Boomerang Monkeymax 5
Bomb Shootermax 5
Monkey Submax 6
Monkey Buccaneermax 5
Monkey Acemax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 4
Alchemistmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Beast Handlermax 5
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Etienne
Rosalia
Boomerang Monkeymax 5
Bomb Shootermax 5
Monkey Submax 6
Monkey Buccaneermax 5
Monkey Acemax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 4
Alchemistmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Medium — Standard)
Starting cash: $1,000
Start round: 6
End round: 50
Start round: 6
End round: 50
Modifiers
—
Island rules
Skates (Medium — Standard)
Starting cash: $1,250
Start round: 5
End round: 60
Start round: 5
End round: 60
Modifiers
—
Island rules
Candy Falls (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 8
End round: 70
Start round: 8
End round: 70
Modifiers
—
Island rules
Moon Landing (Hard — Reverse)
Starting cash: $2,500
Start round: 10
End round: 75
Start round: 10
End round: 75
Modifiers
—
Island rules
Dark Path (Hard — CHIMPS)
Starting cash: $3,000
Start round: 15
End round: 100
Start round: 15
End round: 100
Modifiers
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