Event history:Odyssey Event/October 2021
This is a list of Odyssey Events in Bloons TD 6 that started in October 2021.
One-derful
edit| Name | One-derful |
|---|---|
| Description | One at a time |
| Availability | 7 October 2021 – 13 October 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
KartsNDarts (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Off The Coast (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Lotus Island (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Tack Shootermax 1
Ice Monkeymax 1
Glue Gunnermax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Monkey Acemax 1
Heli Pilotmax 1
Mortar Monkeymax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Super Monkeymax 1
Ninja Monkeymax 1
Alchemistmax 1
Druidmax 1
Banana Farmmax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Tack Shootermax 1
Ice Monkeymax 1
Glue Gunnermax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Monkey Acemax 1
Heli Pilotmax 1
Mortar Monkeymax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Super Monkeymax 1
Ninja Monkeymax 1
Alchemistmax 1
Druidmax 1
Banana Farmmax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
KartsNDarts (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Off The Coast (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Island rules
Lotus Island (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Island rules
Spillway (Easy — Standard)
Starting cash: $850
Start round: 3
End round: 75
Start round: 3
End round: 75
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Ezili
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Tack Shootermax 1
Ice Monkeymax 1
Glue Gunnermax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Monkey Acemax 1
Heli Pilotmax 1
Mortar Monkeymax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Super Monkeymax 1
Ninja Monkeymax 1
Alchemistmax 1
Druidmax 1
Banana Farmmax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Ezili
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Tack Shootermax 1
Ice Monkeymax 1
Glue Gunnermax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Monkey Acemax 1
Heli Pilotmax 1
Mortar Monkeymax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Super Monkeymax 1
Ninja Monkeymax 1
Alchemistmax 1
Druidmax 1
Banana Farmmax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
KartsNDarts (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Off The Coast (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Lotus Island (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Spillway (Medium — Standard)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Adora's Temple (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Specialization
edit| Name | Specialization |
|---|---|
| Description | Choose your towers wisely |
| Availability | 14 October 2021 – 20 October 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Downstream (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Candy Falls (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
End Of The Road (Easy — Primary Only)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Candy Falls (Medium — Primary Only)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Downstream (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Island rules
Town Center (Medium — Military Only)
Starting cash: $850
Start round: 5
End round: 70
Start round: 5
End round: 70
Modifiers
—
Island rules
End Of The Road (Medium — Magic Monkeys Only)
Starting cash: $850
Start round: 3
End round: 75
Start round: 3
End round: 75
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Candy Falls (Hard — Primary Only)
Starting cash: $650
Start round: 4
End round: 70
Start round: 4
End round: 70
Modifiers
—
Island rules
Downstream (Hard — Military Only)
Starting cash: $650
Start round: 6
End round: 75
Start round: 6
End round: 75
Modifiers
—
Island rules
Town Center (Hard — Magic Monkeys Only)
Starting cash: $650
Start round: 4
End round: 80
Start round: 4
End round: 80
Modifiers
—
Island rules
End Of The Road (Hard — Military Only)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Streambed (Hard — Primary Only)
Starting cash: $650
Start round: 4
End round: 70
Start round: 4
End round: 70
Modifiers
—
Head start
edit| Name | Head start |
|---|---|
| Description | Hey you! Yes I'm talking to you. You're awesome. |
| Availability | 21 October 2021 – 27 October 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Alpine Run (Easy — Standard)
Starting cash: $3,000
Start round: 10
End round: 55
Start round: 10
End round: 55
Modifiers
—
Island rules
Adora's Temple (Easy — Standard)
Starting cash: $3,000
Start round: 10
End round: 65
Start round: 10
End round: 65
Modifiers
—
Island rules
Winter Park (Easy — Standard)
Starting cash: $3,000
Start round: 10
End round: 70
Start round: 10
End round: 70
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Alpine Run (Medium — Standard)
Starting cash: $5,500
Start round: 22
End round: 70
Start round: 22
End round: 70
Modifiers
—
Island rules
Peninsula (Medium — Standard)
Starting cash: $12,000
Start round: 33
End round: 75
Start round: 33
End round: 75
Modifiers
—
Island rules
Adora's Temple (Medium — Standard)
Starting cash: $18,000
Start round: 40
End round: 80
Start round: 40
End round: 80
Modifiers
—
Island rules
High Finance (Medium — Standard)
Starting cash: $5,500
Start round: 22
End round: 85
Start round: 22
End round: 85
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Alpine Run (Hard — Standard)
Starting cash: $9,000
Start round: 33
End round: 90
Start round: 33
End round: 90
Modifiers
—
Island rules
Peninsula (Hard — Standard)
Starting cash: $9,000
Start round: 33
End round: 85
Start round: 33
End round: 85
Modifiers
—
Island rules
Adora's Temple (Hard — Standard)
Starting cash: $15,000
Start round: 40
End round: 95
Start round: 40
End round: 95
Modifiers
—
Island rules
High Finance (Hard — Standard)
Starting cash: $12,500
Start round: 41
End round: 93
Start round: 41
End round: 93
Modifiers
—
Island rules
Flooded Valley (Hard — Standard)
Starting cash: $10,000
Start round: 42
End round: 90
Start round: 42
End round: 90
Modifiers
—
Happy Halloween
edit| Name | Happy Halloween |
|---|---|
| Description | Double, double toil and trouble; Fire burn and caldron bubble |
| Availability | 28 October 2021 – 3 November 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Carved (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
All Regrow
Island rules
Encrypted (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
The Cabin (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
All Regrow
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Carved (Medium — Standard)
Starting cash: $850
Start round: 2
End round: 60
Start round: 2
End round: 60
Modifiers
Regrow rate 250%
All Regrow
All Regrow
Island rules
Encrypted (Medium — Standard)
Starting cash: $850
Start round: 2
End round: 80
Start round: 2
End round: 80
Modifiers
—
Island rules
Haunted (Medium — Standard)
Starting cash: $850
Start round: 2
End round: 60
Start round: 2
End round: 60
Modifiers
Regrow rate 250%
All Regrow
All Regrow
Island rules
The Cabin (Medium — Standard)
Starting cash: $850
Start round: 2
End round: 80
Start round: 2
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Ezili
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Spike Factorymax 2
Monkey Village0-1-0
Engineer Monkeymax 2
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Spike Factorymax 2
Monkey Village0-1-0
Engineer Monkeymax 2
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Carved (Hard — Standard)
Starting cash: $650
Start round: 2
End round: 60
Start round: 2
End round: 60
Modifiers
Regrow rate 400%
All Regrow
All Regrow
Island rules
Encrypted (Hard — Standard)
Starting cash: $650
Start round: 4
End round: 70
Start round: 4
End round: 70
Modifiers
Regrow rate 400%
All Regrow
All Regrow
Island rules
Underground (Hard — Standard)
Starting cash: $650
Start round: 2
End round: 80
Start round: 2
End round: 80
Modifiers
Regrow rate 400%
All Regrow
All Regrow
Island rules
Haunted (Hard — Standard)
Starting cash: $650
Start round: 4
End round: 60
Start round: 4
End round: 60
Modifiers
Regrow rate 400%
All Regrow
All Regrow
Island rules
The Cabin (Hard — Standard)
Starting cash: $650
Start round: 2
End round: 80
Start round: 2
End round: 80
Modifiers
Regrow rate 400%
All Regrow
All Regrow
References
edit- Data provided by HalfHydra