Event history:Odyssey Event/May 2024
This is a list of Odyssey Events in Bloons TD 6 that started in May 2024.
Topsy Turvy
edit| Name | Topsy Turvy |
|---|---|
| Description | Hard maps are easy, and easy maps are hard? |
| Availability | 2 May 2024 – 8 May 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Benjamin
Ezili
Pat Fusty
Sauda
Psi
Corvus
Dart Monkeymax 6
Boomerang Monkeymax 5
Tack Shootermax 5
Ice Monkeymax 6
Sniper Monkeymax 5
Monkey Submax 6
Monkey Buccaneermax 4
Monkey Acemax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 6
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Banana Farmmax 1
Spike Factorymax 5
Engineer Monkeymax 5
Beast Handlermax 12
Benjamin
Ezili
Pat Fusty
Sauda
Psi
Corvus
Dart Monkeymax 6
Boomerang Monkeymax 5
Tack Shootermax 5
Ice Monkeymax 6
Sniper Monkeymax 5
Monkey Submax 6
Monkey Buccaneermax 4
Monkey Acemax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 6
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Banana Farmmax 1
Spike Factorymax 5
Engineer Monkeymax 5
Beast Handlermax 12
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Bloody Puddles (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 30
Start round: 1
End round: 30
Modifiers
Bloon speed 80%
Island rules
Ravine (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 35
Start round: 1
End round: 35
Modifiers
Bloon speed 75%
Island rules
Cubism (Medium — Half Cash)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Bloon speed 120%
MOAB speed 120%
MOAB speed 120%
Medium mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Benjamin
Ezili
Pat Fusty
Sauda
Psi
Corvus
Dart Monkeymax 6
Boomerang Monkeymax 5
Tack Shootermax 5
Ice Monkeymax 6
Sniper Monkeymax 5
Monkey Submax 6
Monkey Buccaneermax 4
Monkey Acemax 4
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 6
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Banana Farmmax 1
Spike Factorymax 5
Engineer Monkeymax 5
Beast Handlermax 10
Benjamin
Ezili
Pat Fusty
Sauda
Psi
Corvus
Dart Monkeymax 6
Boomerang Monkeymax 5
Tack Shootermax 5
Ice Monkeymax 6
Sniper Monkeymax 5
Monkey Submax 6
Monkey Buccaneermax 4
Monkey Acemax 4
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 6
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Banana Farmmax 1
Spike Factorymax 5
Engineer Monkeymax 5
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Bloody Puddles (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Bloon speed 75%
MOAB speed 70%
Ceramic health 70%
MOAB health 85%
MOAB speed 70%
Ceramic health 70%
MOAB health 85%
Island rules
Ravine (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Bloon speed 65%
MOAB speed 70%
Ceramic health 70%
MOAB health 70%
MOAB speed 70%
Ceramic health 70%
MOAB health 70%
Island rules
Cubism (Medium — Half Cash)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Bloon speed 130%
MOAB speed 130%
MOAB speed 130%
Island rules
Logs (Medium — CHIMPS)
Starting cash: $650
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
Bloon speed 150%
MOAB speed 150%
All Regrow
MOAB speed 150%
All Regrow
Hard mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Benjamin
Ezili
Pat Fusty
Sauda
Psi
Corvus
Dart Monkeymax 6
Boomerang Monkeymax 5
Tack Shootermax 5
Ice Monkeymax 6
Sniper Monkeymax 4
Monkey Submax 6
Monkey Buccaneermax 4
Monkey Acemax 4
Mortar Monkeymax 5
Dartling Gunnermax 4
Wizard Monkeymax 6
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Banana Farmmax 1
Spike Factorymax 5
Engineer Monkeymax 5
Beast Handlermax 8
Benjamin
Ezili
Pat Fusty
Sauda
Psi
Corvus
Dart Monkeymax 6
Boomerang Monkeymax 5
Tack Shootermax 5
Ice Monkeymax 6
Sniper Monkeymax 4
Monkey Submax 6
Monkey Buccaneermax 4
Monkey Acemax 4
Mortar Monkeymax 5
Dartling Gunnermax 4
Wizard Monkeymax 6
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Banana Farmmax 1
Spike Factorymax 5
Engineer Monkeymax 5
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Bloody Puddles (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
Bloon speed 80%
MOAB speed 80%
Ceramic health 80%
MOAB health 80%
MOAB speed 80%
Ceramic health 80%
MOAB health 80%
Island rules
Ravine (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
Bloon speed 70%
MOAB speed 75%
Ceramic health 70%
MOAB health 70%
MOAB speed 75%
Ceramic health 70%
MOAB health 70%
Island rules
Cubism (Hard — Half Cash)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
Bloon speed 150%
MOAB speed 150%
MOAB speed 150%
Island rules
Logs (Hard — CHIMPS)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
Bloon speed 170%
MOAB speed 170%
Regrow rate 200%
All Regrow
MOAB speed 170%
Regrow rate 200%
All Regrow
Island rules
Resort (Hard — Alternate Bloons Rounds)
Starting cash: $62,000
Start round: 50
End round: 100
Start round: 50
End round: 100
Modifiers
Bloon speed 180%
Ceramic health 250%
MOAB health 280%
Monkey Knowledge disabled
All Camo
All Regrow
Ceramic health 250%
MOAB health 280%
Monkey Knowledge disabled
All Camo
All Regrow
Island Hopping
edit| Name | Island Hopping |
|---|---|
| Description | Setting sail on an adventure for treasure, and popping bloons along the way. |
| Availability | 9 May 2024 – 15 May 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Pat Fusty
Admiral Brickell
Psi
Boomerang Monkeymax 6
Tack Shootermax 4
Ice Monkeymax 4
Monkey Submax 4
Monkey Buccaneermax 5
Wizard Monkeymax 6
Super Monkeymax 5
Ninja Monkeymax 4
Alchemistmax 4
Spike Factorymax 6
Monkey Villagemax 5
Engineer Monkeymax 4
Beast Handlermax 5
Pat Fusty
Admiral Brickell
Psi
Boomerang Monkeymax 6
Tack Shootermax 4
Ice Monkeymax 4
Monkey Submax 4
Monkey Buccaneermax 5
Wizard Monkeymax 6
Super Monkeymax 5
Ninja Monkeymax 4
Alchemistmax 4
Spike Factorymax 6
Monkey Villagemax 5
Engineer Monkeymax 4
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Polyphemus (Easy — Reverse)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Bloon speed 90%
MOAB speed 110%
Ceramic health 80%
MOAB health 110%
MOAB speed 110%
Ceramic health 80%
MOAB health 110%
Island rules
Spice Islands (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Monkey Knowledge disabled
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Pat Fusty
Admiral Brickell
Psi
Boomerang Monkeymax 6
Tack Shootermax 3
Ice Monkeymax 4
Monkey Submax 4
Monkey Buccaneermax 5
Wizard Monkeymax 6
Super Monkeymax 5
Ninja Monkeymax 4
Alchemistmax 4
Spike Factorymax 6
Monkey Villagemax 5
Engineer Monkeymax 4
Beast Handlermax 5
Pat Fusty
Admiral Brickell
Psi
Boomerang Monkeymax 6
Tack Shootermax 3
Ice Monkeymax 4
Monkey Submax 4
Monkey Buccaneermax 5
Wizard Monkeymax 6
Super Monkeymax 5
Ninja Monkeymax 4
Alchemistmax 4
Spike Factorymax 6
Monkey Villagemax 5
Engineer Monkeymax 4
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Medium — CHIMPS)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Polyphemus (Medium — Reverse)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Bloon speed 75%
MOAB speed 150%
Ceramic health 50%
MOAB health 200%
MOAB speed 150%
Ceramic health 50%
MOAB health 200%
Island rules
Spice Islands (Medium — Standard)
Starting cash: $5,500
Start round: 20
End round: 60
Start round: 20
End round: 60
Modifiers
Monkey Knowledge disabled
Island rules
Off The Coast (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 70
Least cash: 40000
Start round: 3
End round: 70
Least cash: 40000
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Pat Fusty
Admiral Brickell
Psi
Boomerang Monkeymax 6
Tack Shootermax 3
Ice Monkeymax 3
Monkey Submax 4
Monkey Buccaneermax 5
Wizard Monkeymax 6
Super Monkeymax 5
Ninja Monkeymax 4
Alchemistmax 4
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkeymax 4
Beast Handlermax 5
Pat Fusty
Admiral Brickell
Psi
Boomerang Monkeymax 6
Tack Shootermax 3
Ice Monkeymax 3
Monkey Submax 4
Monkey Buccaneermax 5
Wizard Monkeymax 6
Super Monkeymax 5
Ninja Monkeymax 4
Alchemistmax 4
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkeymax 4
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Hard — CHIMPS)
Starting cash: $3,000
Start round: 20
End round: 60
Start round: 20
End round: 60
Modifiers
—
Island rules
Polyphemus (Hard — Reverse)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
Bloon speed 80%
MOAB speed 160%
Ceramic health 60%
MOAB health 220%
MOAB speed 160%
Ceramic health 60%
MOAB health 220%
Island rules
Spice Islands (Hard — Standard)
Starting cash: $7,500
Start round: 25
End round: 65
Start round: 25
End round: 65
Modifiers
Monkey Knowledge disabled
Island rules
Off The Coast (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Least cash: 40000
Start round: 3
End round: 80
Least cash: 40000
Modifiers
—
Island rules
Peninsula (Hard — Standard)
Starting cash: $2,200
Start round: 10
End round: 80
Start round: 10
End round: 80
Modifiers
Ability cooldown rate 60%
Removable cost rate 50%
Selling disabled
Removable cost rate 50%
Selling disabled
Sinking feeling
edit| Name | Sinking feeling |
|---|---|
| Description | Use the power of boats, bombs and spikes to turn the tide of battle |
| Availability | 16 May 2024 – 22 May 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Off The Coast (Easy — Standard)
Starting cash: $3,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Island rules
Peninsula (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Spice Islands (Medium — Standard)
Starting cash: $3,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Off The Coast (Easy — Standard)
Starting cash: $2,500
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Island rules
Peninsula (Easy — Standard)
Starting cash: $850
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Island rules
Spice Islands (Easy — Standard)
Starting cash: $2,500
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Island rules
Streambed (Medium — Standard)
Starting cash: $3,000
Start round: 10
End round: 60
Start round: 10
End round: 60
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Off The Coast (Easy — Standard)
Starting cash: $2,000
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
Island rules
Peninsula (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
Ability cooldown rate 50%
Island rules
Spice Islands (Hard — Standard)
Starting cash: $3,000
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
Island rules
Streambed (Medium — Standard)
Starting cash: $5,000
Start round: 20
End round: 80
Start round: 20
End round: 80
Modifiers
Island rules
Erosion (Medium — Standard)
Starting cash: $3,000
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
Devices, Gizmos, and more!
edit| Name | Devices, Gizmos, and more! |
|---|---|
| Description | Sometimes the monkeys like to get a little extra help, these maps can provide just that! |
| Availability | 23 May 2024 – 29 May 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Pat Fusty
Etienne
Geraldo
Dart Monkeymax 6
Bomb Shootermax 5
Tack Shootermax 4
Monkey Submax 4
Heli Pilotmax 4
Mortar Monkeymax 4
Dartling Gunnermax 5
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 3
Druidmax 7
Banana Farmmax 6
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 10
Gwendolin
Striker Jones
Pat Fusty
Etienne
Geraldo
Dart Monkeymax 6
Bomb Shootermax 5
Tack Shootermax 4
Monkey Submax 4
Heli Pilotmax 4
Mortar Monkeymax 4
Dartling Gunnermax 5
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 3
Druidmax 7
Banana Farmmax 6
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Frozen Over (Easy — Deflation)
Starting cash: $25,000
Start round: 30
End round: 60
Start round: 30
End round: 60
Modifiers
—
Island rules
Castle Revenge (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Removable cost rate 50%
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Pat Fusty
Etienne
Psi
Geraldo
Dart Monkeymax 6
Bomb Shootermax 5
Tack Shootermax 4
Monkey Submax 4
Heli Pilotmax 4
Mortar Monkeymax 4
Dartling Gunnermax 4
Super Monkeymax 2
Ninja Monkeymax 5
Alchemistmax 3
Druidmax 6
Banana Farmmax 5
Spike Factorymax 3
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 8
Gwendolin
Pat Fusty
Etienne
Psi
Geraldo
Dart Monkeymax 6
Bomb Shootermax 5
Tack Shootermax 4
Monkey Submax 4
Heli Pilotmax 4
Mortar Monkeymax 4
Dartling Gunnermax 4
Super Monkeymax 2
Ninja Monkeymax 5
Alchemistmax 3
Druidmax 6
Banana Farmmax 5
Spike Factorymax 3
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Medium — Standard)
Starting cash: $650
Start round: 5
End round: 50
Start round: 5
End round: 50
Modifiers
—
Island rules
Frozen Over (Medium — Deflation)
Starting cash: $30,000
Start round: 30
End round: 65
Start round: 30
End round: 65
Modifiers
—
Island rules
Castle Revenge (Medium — Standard)
Starting cash: $800
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Removable cost rate 60%
Island rules
Workshop (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
Removable cost rate 50%
Hard mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Pat Fusty
Etienne
Psi
Geraldo
Dart Monkeymax 6
Bomb Shootermax 5
Tack Shootermax 3
Monkey Submax 4
Heli Pilotmax 4
Mortar Monkeymax 4
Dartling Gunnermax 4
Super Monkeymax 2
Ninja Monkeymax 4
Alchemistmax 3
Druidmax 6
Banana Farmmax 5
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 4
Beast Handlermax 8
Striker Jones
Pat Fusty
Etienne
Psi
Geraldo
Dart Monkeymax 6
Bomb Shootermax 5
Tack Shootermax 3
Monkey Submax 4
Heli Pilotmax 4
Mortar Monkeymax 4
Dartling Gunnermax 4
Super Monkeymax 2
Ninja Monkeymax 4
Alchemistmax 3
Druidmax 6
Banana Farmmax 5
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 4
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Hard — Impoppable)
Starting cash: $650
Start round: 10
End round: 50
Start round: 10
End round: 50
Modifiers
—
Island rules
Frozen Over (Hard — Deflation)
Starting cash: $40,000
Start round: 30
End round: 80
Start round: 30
End round: 80
Modifiers
—
Island rules
Castle Revenge (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
Removable cost rate 70%
Island rules
Workshop (Hard — Standard)
Starting cash: $1,500
Start round: 8
End round: 80
Start round: 8
End round: 80
Modifiers
Removable cost rate 60%
Island rules
Dark Dungeons (Hard — Standard)
Starting cash: $9,000
Start round: 20
End round: 90
Start round: 20
End round: 90
Modifiers
Removable cost rate 20%
Chill Out
edit| Name | Chill Out |
|---|---|
| Description | What do you mean it's getting cold? -Ice Monkey and White Bloons |
| Availability | 30 May 2024 – 5 June 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Captain Churchill
Pat Fusty
Etienne
Ice Monkeymax 10
Dartling Gunnermax 5
Super Monkeymax 2
Druid0-2-2 max 5
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkey0-2-2 max 5
Beast Handlermax 8
Obyn Greenfoot
Captain Churchill
Pat Fusty
Etienne
Ice Monkeymax 10
Dartling Gunnermax 5
Super Monkeymax 2
Druid0-2-2 max 5
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkey0-2-2 max 5
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Winter Park (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Alpine Run (Easy — Half Cash)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Captain Churchill
Pat Fusty
Etienne
Ice Monkeymax 10
Dartling Gunnermax 5
Super Monkeymax 2
Druid0-2-2 max 5
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkey0-2-2 max 5
Beast Handlermax 8
Obyn Greenfoot
Captain Churchill
Pat Fusty
Etienne
Ice Monkeymax 10
Dartling Gunnermax 5
Super Monkeymax 2
Druid0-2-2 max 5
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkey0-2-2 max 5
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 45
Start round: 3
End round: 45
Modifiers
—
Island rules
Winter Park (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
—
Island rules
Alpine Run (Medium — Half Cash)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Quiet Street (Hard — Standard)
Starting cash: $4,000
Start round: 15
End round: 70
Start round: 15
End round: 70
Modifiers
Monkey Knowledge disabled
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Captain Churchill
Pat Fusty
Etienne
Ice Monkeymax 10
Dartling Gunnermax 5
Super Monkeymax 2
Druid0-2-2 max 5
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkey0-2-2 max 5
Beast Handlermax 8
Obyn Greenfoot
Captain Churchill
Pat Fusty
Etienne
Ice Monkeymax 10
Dartling Gunnermax 5
Super Monkeymax 2
Druid0-2-2 max 5
Spike Factorymax 4
Monkey Villagemax 3
Engineer Monkey0-2-2 max 5
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 50
Start round: 6
End round: 50
Modifiers
—
Island rules
Winter Park (Hard — Impoppable)
Starting cash: $15,000
Start round: 40
End round: 80
Start round: 40
End round: 80
Modifiers
—
Island rules
Alpine Run (Hard — Half Cash)
Starting cash: $650
Start round: 6
End round: 65
Start round: 6
End round: 65
Modifiers
—
Island rules
Quiet Street (Hard — Standard)
Starting cash: $6,000
Start round: 20
End round: 80
Start round: 20
End round: 80
Modifiers
Monkey Knowledge disabled
Island rules
Glacial Trail (Hard — Alternate Bloons Rounds)
Starting cash: $1,100
Start round: 3
End round: 50
Least tiers: 35
Start round: 3
End round: 50
Least tiers: 35
Modifiers
—