Event history:Odyssey Event/May 2022
This is a list of Odyssey Events in Bloons TD 6 that started in May 2022.
Sauda 63; The Crucible Swords ~By BF10
edit| Name | Sauda 63; The Crucible Swords ~By BF10 |
|---|---|
| Description | Sauda's swords broke, impacting her leaping sword charges. Help her gather ceramic and blue shards to fix them! |
| Availability | 5 May 2022 – 11 May 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Cornfield (Easy — Magic Monkeys Only)
Starting cash: $850
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Island rules
Hedge (Medium — Reverse)
Starting cash: $850
Start round: 1
End round: 42
Start round: 1
End round: 42
Modifiers
Island rules
Encrypted (Hard — Standard)
Starting cash: $850
Start round: 1
End round: 49
Start round: 1
End round: 49
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Cornfield (Medium — Impoppable)
Starting cash: $750
Start round: 1
End round: 56
Start round: 1
End round: 56
Modifiers
Island rules
Hedge (Hard — Primary Only)
Starting cash: $750
Start round: 1
End round: 63
Start round: 1
End round: 63
Modifiers
Island rules
Chutes (Medium — Standard)
Starting cash: $750
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
Island rules
Encrypted (Easy — Standard)
Starting cash: $750
Start round: 1
End round: 77
Start round: 1
End round: 77
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Cornfield (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 77
Start round: 1
End round: 77
Modifiers
Island rules
Encrypted (Medium — Double HP MOABs)
Starting cash: $650
Start round: 1
End round: 77
Start round: 1
End round: 77
Modifiers
Island rules
Chutes (Hard — Military Only)
Starting cash: $850
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
Island rules
Hedge (Easy — Half Cash)
Starting cash: $1,900
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
Island rules
Sanctuary (Easy — Reverse)
Starting cash: $950
Start round: 1
End round: 77
Start round: 1
End round: 77
Modifiers
To the moon
edit| Name | To the moon |
|---|---|
| Description | Help bring wealth and good fortune to the monkeys and watch your success rise to the moon! Who knows, maybe you'll run into Jeff Bloonzos and Elon Monke along the way. |
| Availability | 12 May 2022 – 18 May 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Super Monkey3-2-2
Alchemist2-2-0
Druid2-0-2
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Super Monkey3-2-2
Alchemist2-2-0
Druid2-0-2
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Town Center (Medium — Reverse)
Starting cash: $850
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Quiet Street (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Bazaar (Easy — Standard)
Starting cash: $850
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey2-0-0
Boomerang Monkey4-0-0
Bomb Shooter0-0-4
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot4-0-0
Mortar Monkey
Dartling Gunner
Super Monkey3-2-2
Alchemist2-2-0
Druid2-0-2
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey2-0-0
Boomerang Monkey4-0-0
Bomb Shooter0-0-4
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot4-0-0
Mortar Monkey
Dartling Gunner
Super Monkey3-2-2
Alchemist2-2-0
Druid2-0-2
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Town Center (Hard — Primary Only)
Starting cash: $750
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Island rules
Quiet Street (Medium — Standard)
Starting cash: $750
Start round: 3
End round: 75
Start round: 3
End round: 75
Modifiers
—
Island rules
Bazaar (Hard — Standard)
Starting cash: $750
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Island rules
High Finance (Medium — Reverse)
Starting cash: $750
Start round: 3
End round: 75
Start round: 3
End round: 75
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Town Center (Hard — Half Cash)
Starting cash: $2,000
Start round: 4
End round: 80
Start round: 4
End round: 80
Modifiers
—
Island rules
Quiet Street (Hard — Military Only)
Starting cash: $650
Start round: 4
End round: 75
Start round: 4
End round: 75
Modifiers
—
Island rules
Bazaar (Medium — Standard)
Starting cash: $650
Start round: 4
End round: 75
Start round: 4
End round: 75
Modifiers
—
Island rules
High Finance (Medium — Reverse)
Starting cash: $650
Start round: 4
End round: 80
Start round: 4
End round: 80
Modifiers
—
Island rules
Moon Landing (Hard — Impoppable)
Starting cash: $650
Start round: 4
End round: 80
Start round: 4
End round: 80
Modifiers
—
Knock Knock
edit| Name | Knock Knock |
|---|---|
| Description | Who's there? |
| Availability | 19 May 2022 – 25 May 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Scrapyard (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Encrypted (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Workshop (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Scrapyard (Hard — Standard)
Starting cash: $850
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Encrypted (Hard — Standard)
Starting cash: $850
Start round: 4
End round: 60
Start round: 4
End round: 60
Modifiers
—
Island rules
Workshop (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Sunken Columns (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Scrapyard (Hard — CHIMPS)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Monkey Knowledge disabled
Selling disabled
Selling disabled
Island rules
Encrypted (Hard — Standard)
Starting cash: $850
Start round: 2
End round: 70
Start round: 2
End round: 70
Modifiers
All Camo
Island rules
Workshop (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
Ability cooldown rate 50%
Island rules
Geared (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
MOAB speed 90%
Island rules
Sunken Columns (Easy — Impoppable)
Starting cash: $650
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
—
Magic Water
edit| Name | Magic Water |
|---|---|
| Description | Magicians beware, these Bloons are even more slippery when wet. |
| Availability | 26 May 2022 – 1 June 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Park Path (Medium — Magic Monkeys Only)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Bloon speed 101%
Island rules
Lotus Island (Easy — Magic Monkeys Only)
Starting cash: $850
Start round: 1
End round: 54
Start round: 1
End round: 54
Modifiers
Bloon speed 101%
Island rules
The Cabin (Easy — Magic Monkeys Only)
Starting cash: $850
Start round: 1
End round: 54
Start round: 1
End round: 54
Modifiers
Bloon speed 101%
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Park Path (Hard — Magic Monkeys Only)
Starting cash: Default
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
Bloon speed 105%
Island rules
Lotus Island (Medium — Magic Monkeys Only)
Starting cash: Default
Start round: 3
End round: 62
Start round: 3
End round: 62
Modifiers
Bloon speed 105%
Island rules
The Cabin (Medium — Magic Monkeys Only)
Starting cash: Default
Start round: 3
End round: 62
Start round: 3
End round: 62
Modifiers
Bloon speed 105%
Island rules
Spice Islands (Medium — Magic Monkeys Only)
Starting cash: Default
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
Bloon speed 105%
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Park Path (Hard — Magic Monkeys Only)
Starting cash: Default
Start round: 4
End round: 80
Start round: 4
End round: 80
Modifiers
Bloon speed 110%
MOAB speed 110%
MOAB speed 110%
Island rules
Lotus Island (Hard — Magic Monkeys Only)
Starting cash: Default
Start round: 4
End round: 63
Start round: 4
End round: 63
Modifiers
Bloon speed 110%
MOAB speed 110%
MOAB speed 110%
Island rules
The Cabin (Hard — Magic Monkeys Only)
Starting cash: Default
Start round: 4
End round: 63
Start round: 4
End round: 63
Modifiers
Bloon speed 110%
MOAB speed 110%
MOAB speed 110%
Island rules
Spice Islands (Hard — Magic Monkeys Only)
Starting cash: Default
Start round: 4
End round: 80
Start round: 4
End round: 80
Modifiers
Bloon speed 110%
MOAB speed 110%
MOAB speed 110%
Island rules
Off The Coast (Hard — Magic Monkeys Only)
Starting cash: Default
Start round: 4
End round: 80
Start round: 4
End round: 80
Modifiers
Bloon speed 110%
MOAB speed 110%
MOAB speed 110%