Event history:Odyssey Event/July 2024
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Bloon speed 150%
Removable cost rate Disabled
Selling disabled
Bloon speed 200%
MOAB speed 200%
Selling disabled
Ability cooldown rate 150%
Bloon speed 300%
MOAB speed 300%
Selling disabled
Ability cooldown rate 200%
Bloon speed 110%
Bloon speed 115%
Bloon speed 120%
MOAB speed 120%
Bloon speed 120%
Bloon speed 130%
Bloon speed 140%
MOAB speed 140%
Bloon speed 150%
MOAB speed 150%
Bloon speed 130%
MOAB speed 110%
Bloon speed 135%
MOAB speed 120%
Bloon speed 150%
MOAB speed 150%
Bloon speed 150%
MOAB speed 150%
Ceramic health 150%
MOAB health 150%
Bloon speed 200%
MOAB speed 200%
Ceramic health 200%
MOAB health 200%
This is a list of Odyssey Events in Bloons TD 6 that started in July 2024.
Happy 4th of July!
[edit | edit source]| Name | Happy 4th of July! |
|---|---|
| Description | A time celebrate, fireworks to watch, and of course, bloons to pop! |
| Availability | 4 July 2024 – 10 July 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 8
Tack Shootermax 8
Glue Gunnermax 6
Sniper Monkeymax 7
Heli Pilotmax 6
Mortar Monkeymax 7
Wizard Monkeymax 6
Ninja Monkeymax 6
Druidmax 6
Spike Factorymax 5
Monkey Villagemax 6
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 8
Tack Shootermax 8
Glue Gunnermax 6
Sniper Monkeymax 7
Heli Pilotmax 6
Mortar Monkeymax 7
Wizard Monkeymax 6
Ninja Monkeymax 6
Druidmax 6
Spike Factorymax 5
Monkey Villagemax 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Town Center (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Firing Range (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 8
Tack Shootermax 8
Glue Gunnermax 6
Sniper Monkeymax 6
Heli Pilotmax 6
Mortar Monkeymax 6
Wizard Monkeymax 4
Ninja Monkeymax 3
Druidmax 4
Spike Factorymax 5
Monkey Villagemax 5
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 8
Tack Shootermax 8
Glue Gunnermax 6
Sniper Monkeymax 6
Heli Pilotmax 6
Mortar Monkeymax 6
Wizard Monkeymax 4
Ninja Monkeymax 3
Druidmax 4
Spike Factorymax 5
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Medium — Standard)
Starting cash: $10,000
Start round: 40
End round: 60
Modifiers
—
Island rules
Town Center (Medium — Double HP MOABs)
Starting cash: $650
Start round: 3
End round: 45
Least tiers: 30
Modifiers
—
Island rules
Firing Range (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 45
Modifiers
—
Island rules
Cornfield (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 8
Tack Shootermax 8
Glue Gunnermax 5
Sniper Monkeymax 5
Heli Pilotmax 6
Mortar Monkeymax 5
Wizard Monkeymax 4
Ninja Monkeymax 3
Druidmax 4
Spike Factorymax 5
Monkey Villagemax 5
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 8
Tack Shootermax 8
Glue Gunnermax 5
Sniper Monkeymax 5
Heli Pilotmax 6
Mortar Monkeymax 5
Wizard Monkeymax 4
Ninja Monkeymax 3
Druidmax 4
Spike Factorymax 5
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Hard — Standard)
Starting cash: $10,000
Start round: 50
End round: 70
Modifiers
—
Island rules
Town Center (Hard — Double HP MOABs)
Starting cash: $650
Start round: 3
End round: 65
Least tiers: 25
Modifiers
—
Island rules
Firing Range (Hard — Reverse)
Starting cash: $650
Start round: 6
End round: 70
Modifiers
Island rules
Cornfield (Hard — CHIMPS)
Starting cash: $650
Start round: 6
End round: 50
Modifiers
Island rules
Quad (Hard — Impoppable)
Starting cash: $7,500
Start round: 25
End round: 80
Modifiers
—
Dart Monkey and Sniper Monkey
[edit | edit source]| Name | Dart Monkey and Sniper Monkey |
|---|---|
| Description | These two towers are pretty good in Odysseys. Let's see how far we can push that! |
| Availability | 11 July 2024 – 17 July 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Adora's Temple (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Firing Range (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 55
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Island rules
Adora's Temple (Medium — Primary Only)
Starting cash: $650
Start round: 3
End round: 55
Modifiers
—
Island rules
Firing Range (Medium — Military Only)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Island rules
Peninsula (Medium — Standard)
Starting cash: $750
Start round: 3
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 50
Modifiers
—
Island rules
Adora's Temple (Hard — Primary Only)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Island rules
Firing Range (Hard — Military Only)
Starting cash: $650
Start round: 6
End round: 65
Modifiers
—
Island rules
Peninsula (Hard — Standard)
Starting cash: $750
Start round: 6
End round: 70
Modifiers
—
Island rules
Muddy Puddles (Hard — Standard)
Starting cash: $1,100
Start round: 10
End round: 80
Modifiers
—
Perma Squad
[edit | edit source]| Name | Perma Squad |
|---|---|
| Description | They claim to stick around for the long haul, so the bloons better watch it |
| Availability | 18 July 2024 – 24 July 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Etienne
Geraldo
Boomerang Monkey0-0-2 max 8
Ice Monkey0-2-2 max 8
Heli Pilot2-2-0 max 6
Mortar Monkey2-0-2 max 7
Spike Factory2-2-0 max 7
Monkey Villagemax 5
Etienne
Geraldo
Boomerang Monkey0-0-2 max 8
Ice Monkey0-2-2 max 8
Heli Pilot2-2-0 max 6
Mortar Monkey2-0-2 max 7
Spike Factory2-2-0 max 7
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Hedge (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
Island rules
Moon Landing (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Etienne
Geraldo
Boomerang Monkey0-0-2 max 8
Ice Monkey0-2-2 max 8
Heli Pilot2-2-0 max 6
Mortar Monkey2-0-2 max 6
Spike Factory2-2-0 max 6
Monkey Villagemax 5
Etienne
Geraldo
Boomerang Monkey0-0-2 max 8
Ice Monkey0-2-2 max 8
Heli Pilot2-2-0 max 6
Mortar Monkey2-0-2 max 6
Spike Factory2-2-0 max 6
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 40
Modifiers
Island rules
Hedge (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
Island rules
Moon Landing (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
Island rules
Underground (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Etienne
Geraldo
Boomerang Monkey0-0-2 max 8
Ice Monkey0-2-2 max 8
Heli Pilot2-2-0 max 5
Mortar Monkey2-0-2 max 5
Spike Factory2-2-0 max 5
Monkey Villagemax 3
Etienne
Geraldo
Boomerang Monkey0-0-2 max 8
Ice Monkey0-2-2 max 8
Heli Pilot2-2-0 max 5
Mortar Monkey2-0-2 max 5
Spike Factory2-2-0 max 5
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 40
Modifiers
Island rules
Hedge (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
Island rules
Moon Landing (Hard — Impoppable)
Starting cash: $650
Start round: 6
End round: 70
Modifiers
Island rules
Underground (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 70
Modifiers
—
Island rules
Dark Castle (Hard — Standard)
Starting cash: $3,000
Start round: 20
End round: 80
Modifiers
—
Primary Training
[edit | edit source]| Name | Primary Training |
|---|---|
| Description | The Bloons might be stronger than ever, but the fundamentals stay tried and true! |
| Availability | 25 July 2024 – 31 July 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkeymax 10
Boomerang Monkeymax 7
Bomb Shootermax 8
Tack Shootermax 5
Ice Monkeymax 6
Glue Gunnermax 4
Banana Farmmax 6
Monkey Villagemax 6
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkeymax 10
Boomerang Monkeymax 7
Bomb Shootermax 8
Tack Shootermax 5
Ice Monkeymax 6
Glue Gunnermax 4
Banana Farmmax 6
Monkey Villagemax 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
One Two Tree (Easy — Standard)
Starting cash: $800
Start round: 1
End round: 40
Modifiers
Island rules
Park Path (Easy — Standard)
Starting cash: $800
Start round: 1
End round: 45
Modifiers
Island rules
Bloonarius Prime (Easy — Standard)
Starting cash: $800
Start round: 1
End round: 50
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkeymax 9
Boomerang Monkeymax 6
Bomb Shootermax 8
Tack Shootermax 5
Ice Monkeymax 6
Glue Gunnermax 4
Banana Farmmax 3
Monkey Villagemax 3
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkeymax 9
Boomerang Monkeymax 6
Bomb Shootermax 8
Tack Shootermax 5
Ice Monkeymax 6
Glue Gunnermax 4
Banana Farmmax 3
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
One Two Tree (Medium — Standard)
Starting cash: $1,000
Start round: 3
End round: 45
Modifiers
Island rules
Park Path (Medium — Standard)
Starting cash: $1,000
Start round: 3
End round: 50
Modifiers
Island rules
Bloonarius Prime (Medium — Standard)
Starting cash: $1,000
Start round: 3
End round: 55
Modifiers
Island rules
Underground (Medium — Standard)
Starting cash: $1,500
Start round: 3
End round: 60
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkeymax 9
Boomerang Monkeymax 5
Bomb Shootermax 8
Tack Shootermax 5
Ice Monkeymax 6
Glue Gunnermax 4
Banana Farmmax 2
Monkey Villagemax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkeymax 9
Boomerang Monkeymax 5
Bomb Shootermax 8
Tack Shootermax 5
Ice Monkeymax 6
Glue Gunnermax 4
Banana Farmmax 2
Monkey Villagemax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
One Two Tree (Hard — Standard)
Starting cash: $1,500
Start round: 6
End round: 50
Modifiers
Island rules
Park Path (Hard — Standard)
Starting cash: $1,500
Start round: 6
End round: 60
Modifiers
Island rules
Bloonarius Prime (Hard — Standard)
Starting cash: $1,500
Start round: 6
End round: 70
Modifiers
Island rules
Underground (Hard — Standard)
Starting cash: $2,000
Start round: 6
End round: 75
Modifiers
Island rules
Cracked (Hard — Standard)
Starting cash: $2,000
Start round: 6
End round: 80
Modifiers