Event history:Odyssey Event/November 2025
This is a list of Odyssey Events in Bloons TD 6 that started in November 2025.
Regenapocalypse
edit| Name | Regenapocalypse |
|---|---|
| Description | Stop the bloons regenerating before its too late! |
| Availability | 6 November 2025 – 12 November 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Sauda
Silas
Dart Monkeymax 20
Boomerang Monkeymax 15
Ice Monkeymax 15
Sniper Monkeymax 20
Monkey Submax 20
Heli Pilotmax 15
Mortar Monkeymax 15
Wizard Monkeymax 5
Ninja Monkeymax 20
Alchemistmax 15
Druidmax 5
Mermonkeymax 5
Banana Farmmax 25
Spike Factorymax 5
Monkey Villagemax 3
Engineer Monkeymax 25
Obyn Greenfoot
Sauda
Silas
Dart Monkeymax 20
Boomerang Monkeymax 15
Ice Monkeymax 15
Sniper Monkeymax 20
Monkey Submax 20
Heli Pilotmax 15
Mortar Monkeymax 15
Wizard Monkeymax 5
Ninja Monkeymax 20
Alchemistmax 15
Druidmax 5
Mermonkeymax 5
Banana Farmmax 25
Spike Factorymax 5
Monkey Villagemax 3
Engineer Monkeymax 25
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
In The Loop (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
All Regrow
Island rules
Tinkerton (Easy — Standard)
Starting cash: $1,050
Start round: 3
End round: 45
Start round: 3
End round: 45
Modifiers
All Regrow
Island rules
End Of The Road (Easy — Standard)
Starting cash: $1,250
Start round: 5
End round: 50
Start round: 5
End round: 50
Modifiers
Regrow rate 110%
All Regrow
All Regrow
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Sauda
Silas
Dart Monkeymax 20
Boomerang Monkeymax 15
Ice Monkeymax 15
Sniper Monkeymax 20
Monkey Submax 20
Heli Pilotmax 15
Mortar Monkeymax 15
Wizard Monkeymax 5
Ninja Monkeymax 20
Alchemistmax 15
Druidmax 5
Mermonkeymax 5
Banana Farmmax 25
Spike Factorymax 5
Monkey Villagemax 3
Engineer Monkeymax 25
Obyn Greenfoot
Sauda
Silas
Dart Monkeymax 20
Boomerang Monkeymax 15
Ice Monkeymax 15
Sniper Monkeymax 20
Monkey Submax 20
Heli Pilotmax 15
Mortar Monkeymax 15
Wizard Monkeymax 5
Ninja Monkeymax 20
Alchemistmax 15
Druidmax 5
Mermonkeymax 5
Banana Farmmax 25
Spike Factorymax 5
Monkey Villagemax 3
Engineer Monkeymax 25
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
In The Loop (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 45
Start round: 3
End round: 45
Modifiers
All Regrow
Island rules
Tinkerton (Medium — Standard)
Starting cash: $850
Start round: 5
End round: 50
Start round: 5
End round: 50
Modifiers
All Regrow
Island rules
End Of The Road (Medium — Standard)
Starting cash: $1,000
Start round: 7
End round: 55
Start round: 7
End round: 55
Modifiers
MOAB speed 90%
Regrow rate 120%
MOAB health 90%
All Regrow
Regrow rate 120%
MOAB health 90%
All Regrow
Island rules
Water Park (Medium — Standard)
Starting cash: $1,250
Start round: 10
End round: 60
Start round: 10
End round: 60
Modifiers
MOAB speed 125%
Regrow rate 130%
MOAB health 125%
All Regrow
Regrow rate 130%
MOAB health 125%
All Regrow
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Sauda
Silas
Dart Monkeymax 20
Boomerang Monkeymax 15
Ice Monkeymax 15
Sniper Monkeymax 20
Monkey Submax 20
Heli Pilotmax 15
Mortar Monkeymax 15
Wizard Monkeymax 5
Ninja Monkeymax 20
Alchemistmax 15
Druidmax 5
Mermonkeymax 5
Banana Farmmax 25
Spike Factorymax 5
Monkey Villagemax 3
Engineer Monkeymax 25
Obyn Greenfoot
Sauda
Silas
Dart Monkeymax 20
Boomerang Monkeymax 15
Ice Monkeymax 15
Sniper Monkeymax 20
Monkey Submax 20
Heli Pilotmax 15
Mortar Monkeymax 15
Wizard Monkeymax 5
Ninja Monkeymax 20
Alchemistmax 15
Druidmax 5
Mermonkeymax 5
Banana Farmmax 25
Spike Factorymax 5
Monkey Villagemax 3
Engineer Monkeymax 25
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
In The Loop (Hard — Standard)
Starting cash: $850
Start round: 5
End round: 50
Start round: 5
End round: 50
Modifiers
Bloon speed 125%
All Regrow
All Regrow
Island rules
Tinkerton (Hard — Standard)
Starting cash: $1,000
Start round: 7
End round: 60
Start round: 7
End round: 60
Modifiers
Bloon speed 150%
All Regrow
All Regrow
Island rules
End Of The Road (Hard — Standard)
Starting cash: $1,250
Start round: 9
End round: 70
Start round: 9
End round: 70
Modifiers
Regrow rate 150%
All Regrow
All Regrow
Island rules
Water Park (Hard — Standard)
Starting cash: $1,500
Start round: 11
End round: 85
Start round: 11
End round: 85
Modifiers
MOAB speed 150%
Regrow rate 200%
MOAB health 150%
All Regrow
Regrow rate 200%
MOAB health 150%
All Regrow
Island rules
Ancient Portal (Hard — Standard)
Starting cash: $2,000
Start round: 13
End round: 100
Start round: 13
End round: 100
Modifiers
MOAB speed 90%
Regrow rate 250%
MOAB health 150%
All Regrow
Regrow rate 250%
MOAB health 150%
All Regrow
Running Laps
edit| Name | Running Laps |
|---|---|
| Description | Get another chance at those cheeky bloons! |
| Availability | 13 November 2025 – 19 November 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Sauda
Silas
Dart Monkeymax 5
Glue Gunnermax 5
Desperadomax 5
Monkey Submax 5
Monkey Buccaneermax 5
Mortar Monkeymax 5
Wizard Monkeymax 5
Alchemistmax 5
Druidmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 3
Beast Handlermax 5
Obyn Greenfoot
Sauda
Silas
Dart Monkeymax 5
Glue Gunnermax 5
Desperadomax 5
Monkey Submax 5
Monkey Buccaneermax 5
Mortar Monkeymax 5
Wizard Monkeymax 5
Alchemistmax 5
Druidmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 3
Beast Handlermax 5
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Spa Pits (Easy — Standard)
Starting cash: $850
Start round: 3
End round: 45
Start round: 3
End round: 45
Modifiers
—
Island rules
Scrapyard (Easy — Standard)
Starting cash: $1,050
Start round: 5
End round: 50
Start round: 5
End round: 50
Modifiers
—
Island rules
Four Circles (Easy — Standard)
Starting cash: $1,250
Start round: 7
End round: 55
Start round: 7
End round: 55
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Sauda
Silas
Dart Monkeymax 5
Glue Gunnermax 5
Desperadomax 5
Monkey Submax 5
Monkey Buccaneermax 5
Mortar Monkeymax 5
Wizard Monkeymax 5
Alchemistmax 5
Druidmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 3
Beast Handlermax 5
Obyn Greenfoot
Sauda
Silas
Dart Monkeymax 5
Glue Gunnermax 5
Desperadomax 5
Monkey Submax 5
Monkey Buccaneermax 5
Mortar Monkeymax 5
Wizard Monkeymax 5
Alchemistmax 5
Druidmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 3
Beast Handlermax 5
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Spa Pits (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
Bloon speed 110%
Island rules
Scrapyard (Medium — Standard)
Starting cash: $850
Start round: 5
End round: 55
Start round: 5
End round: 55
Modifiers
Bloon speed 120%
Island rules
Four Circles (Medium — Standard)
Starting cash: $1,000
Start round: 7
End round: 60
Start round: 7
End round: 60
Modifiers
Bloon speed 130%
MOAB health 110%
MOAB health 110%
Island rules
Adora's Temple (Medium — Standard)
Starting cash: $1,250
Start round: 10
End round: 65
Start round: 10
End round: 65
Modifiers
Bloon speed 140%
MOAB health 120%
MOAB health 120%
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Sauda
Silas
Dart Monkeymax 5
Glue Gunnermax 5
Desperadomax 5
Monkey Submax 5
Monkey Buccaneermax 5
Mortar Monkeymax 5
Wizard Monkeymax 5
Alchemistmax 5
Druidmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 3
Beast Handlermax 5
Obyn Greenfoot
Sauda
Silas
Dart Monkeymax 5
Glue Gunnermax 5
Desperadomax 5
Monkey Submax 5
Monkey Buccaneermax 5
Mortar Monkeymax 5
Wizard Monkeymax 5
Alchemistmax 5
Druidmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 3
Beast Handlermax 5
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Spa Pits (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Bloon speed 120%
Island rules
Scrapyard (Hard — Standard)
Starting cash: $1,000
Start round: 5
End round: 70
Start round: 5
End round: 70
Modifiers
Bloon speed 140%
Island rules
Four Circles (Hard — Standard)
Starting cash: $1,250
Start round: 7
End round: 80
Start round: 7
End round: 80
Modifiers
Bloon speed 160%
MOAB health 120%
All Regrow
MOAB health 120%
All Regrow
Island rules
Adora's Temple (Hard — Standard)
Starting cash: $1,500
Start round: 9
End round: 90
Start round: 9
End round: 90
Modifiers
Bloon speed 180%
MOAB health 160%
All Camo
MOAB health 160%
All Camo
Island rules
Spillway (Hard — Standard)
Starting cash: $2,500
Start round: 11
End round: 100
Start round: 11
End round: 100
Modifiers
Bloon speed 150%
MOAB health 125%
MOAB health 125%
Room for Four
edit| Name | Room for Four |
|---|---|
| Description | There's only space for four monkeys, which ones are you choosing? |
| Availability | 20 November 2025 – 26 November 2025 |
Easy mode
Rules
Default towers
—
Default powers
Available towers
Pat Fusty
Etienne
Psi
Geraldo
Silas
Dart Monkeymax 10
Boomerang Monkeymax 10
Bomb Shootermax 10
Tack Shootermax 5
Ice Monkeymax 10
Glue Gunnermax 10
Desperadomax 5
Sniper Monkeymax 5
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Mortar Monkeymax 10
Dartling Gunnermax 10
Wizard Monkeymax 10
Super Monkeymax 5
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Monkey Villagemax 5
Engineer Monkeymax 5
Etienne
Psi
Geraldo
Silas
Dart Monkeymax 10
Boomerang Monkeymax 10
Bomb Shootermax 10
Tack Shootermax 5
Ice Monkeymax 10
Glue Gunnermax 10
Desperadomax 5
Sniper Monkeymax 5
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Mortar Monkeymax 10
Dartling Gunnermax 10
Wizard Monkeymax 10
Super Monkeymax 5
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
In The Loop (Easy — Standard)
Starting cash: $850
Start round: 3
End round: 45
Start round: 3
End round: 45
Modifiers
—
Island rules
Alpine Run (Easy — Standard)
Starting cash: $1,050
Start round: 5
End round: 50
Start round: 5
End round: 50
Modifiers
—
Island rules
Hedge (Easy — Standard)
Starting cash: $1,250
Start round: 7
End round: 55
Start round: 7
End round: 55
Modifiers
—
Medium mode
Rules
Default towers
—
Default powers
Available towers
Pat Fusty
Etienne
Psi
Geraldo
Silas
Dart Monkeymax 7
Boomerang Monkeymax 7
Bomb Shootermax 7
Tack Shootermax 4
Ice Monkeymax 7
Glue Gunnermax 7
Desperadomax 4
Sniper Monkeymax 4
Monkey Submax 7
Monkey Buccaneermax 7
Monkey Acemax 7
Heli Pilotmax 7
Mortar Monkeymax 7
Dartling Gunnermax 7
Wizard Monkeymax 7
Super Monkeymax 4
Ninja Monkeymax 7
Alchemistmax 7
Druidmax 7
Monkey Villagemax 4
Engineer Monkeymax 4
Etienne
Psi
Geraldo
Silas
Dart Monkeymax 7
Boomerang Monkeymax 7
Bomb Shootermax 7
Tack Shootermax 4
Ice Monkeymax 7
Glue Gunnermax 7
Desperadomax 4
Sniper Monkeymax 4
Monkey Submax 7
Monkey Buccaneermax 7
Monkey Acemax 7
Heli Pilotmax 7
Mortar Monkeymax 7
Dartling Gunnermax 7
Wizard Monkeymax 7
Super Monkeymax 4
Ninja Monkeymax 7
Alchemistmax 7
Druidmax 7
Monkey Villagemax 4
Engineer Monkeymax 4
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
In The Loop (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
Bloon speed 110%
Island rules
Alpine Run (Medium — Standard)
Starting cash: $850
Start round: 5
End round: 55
Start round: 5
End round: 55
Modifiers
Bloon speed 120%
Island rules
Hedge (Medium — Standard)
Starting cash: $1,000
Start round: 8
End round: 60
Start round: 8
End round: 60
Modifiers
Bloon speed 130%
Island rules
Encrypted (Medium — Standard)
Starting cash: $1,250
Start round: 12
End round: 65
Start round: 12
End round: 65
Modifiers
Bloon speed 140%
Hard mode
Rules
Default towers
—
Default powers
Available towers
Pat Fusty
Etienne
Psi
Geraldo
Silas
Dart Monkeymax 5
Boomerang Monkeymax 5
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 5
Glue Gunnermax 3
Desperadomax 3
Sniper Monkeymax 3
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Monkey Villagemax 3
Engineer Monkeymax 3
Etienne
Psi
Geraldo
Silas
Dart Monkeymax 5
Boomerang Monkeymax 5
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 5
Glue Gunnermax 3
Desperadomax 3
Sniper Monkeymax 3
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Monkey Villagemax 3
Engineer Monkeymax 3
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
In The Loop (Hard — Standard)
Starting cash: $850
Start round: 5
End round: 60
Start round: 5
End round: 60
Modifiers
Bloon speed 110%
Island rules
Alpine Run (Hard — Standard)
Starting cash: $1,000
Start round: 7
End round: 70
Start round: 7
End round: 70
Modifiers
Bloon speed 120%
Ceramic health 110%
Ceramic health 110%
Island rules
Hedge (Hard — Standard)
Starting cash: $1,250
Start round: 10
End round: 80
Start round: 10
End round: 80
Modifiers
Bloon speed 125%
MOAB speed 110%
Ceramic health 120%
MOAB speed 110%
Ceramic health 120%
Island rules
Encrypted (Hard — Standard)
Starting cash: $1,500
Start round: 12
End round: 90
Start round: 12
End round: 90
Modifiers
Bloon speed 130%
MOAB speed 120%
Ceramic health 125%
MOAB speed 120%
Ceramic health 125%
Island rules
Dark Path (Hard — Standard)
Starting cash: $2,000
Start round: 14
End round: 100
Start round: 14
End round: 100
Modifiers
Bloon speed 135%
MOAB speed 120%
Ceramic health 125%
MOAB speed 120%
Ceramic health 125%
Thanksgiving Journey
edit| Name | Thanksgiving Journey |
|---|---|
| Description | Join Quincy and friends as he enjoys the holidays! |
| Availability | 27 November 2025 – 3 December 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Ezili
Etienne
Dart Monkeymax 8
Boomerang Monkeymax 5
Sniper Monkeymax 5
Monkey Acemax 5
Ninja Monkeymax 5
Druidmax 5
Spike Factorymax 5
Monkey Villagemax 5
Gwendolin
Ezili
Etienne
Dart Monkeymax 8
Boomerang Monkeymax 5
Sniper Monkeymax 5
Monkey Acemax 5
Ninja Monkeymax 5
Druidmax 5
Spike Factorymax 5
Monkey Villagemax 5
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Three Mines 'Round (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Tree Stump (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Town Center (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Ezili
Etienne
Dart Monkeymax 8
Boomerang Monkeymax 5
Sniper Monkeymax 5
Monkey Acemax 5
Ninja Monkeymax 5
Druidmax 5
Spike Factorymax 5
Monkey Villagemax 5
Gwendolin
Ezili
Etienne
Dart Monkeymax 8
Boomerang Monkeymax 5
Sniper Monkeymax 5
Monkey Acemax 5
Ninja Monkeymax 5
Druidmax 5
Spike Factorymax 5
Monkey Villagemax 5
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Three Mines 'Round (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 40
Start round: 3
End round: 40
Modifiers
—
Island rules
Tree Stump (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Town Center (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Adora's Temple (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Ezili
Etienne
Dart Monkeymax 8
Boomerang Monkeymax 5
Sniper Monkeymax 5
Monkey Acemax 5
Ninja Monkeymax 5
Druidmax 5
Spike Factorymax 5
Monkey Villagemax 5
Gwendolin
Ezili
Etienne
Dart Monkeymax 8
Boomerang Monkeymax 5
Sniper Monkeymax 5
Monkey Acemax 5
Ninja Monkeymax 5
Druidmax 5
Spike Factorymax 5
Monkey Villagemax 5
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Three Mines 'Round (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 6
End round: 40
Start round: 6
End round: 40
Modifiers
—
Island rules
Tree Stump (Hard — Reverse)
Starting cash: $650
Start round: 6
End round: 50
Start round: 6
End round: 50
Modifiers
—
Island rules
Town Center (Hard — Deflation)
Starting cash: $15,000
Start round: 30
End round: 60
Start round: 30
End round: 60
Modifiers
—
Island rules
Adora's Temple (Hard — Half Cash)
Starting cash: $650
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
—
Island rules
Enchanted Glade (Hard — Impoppable)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—