Event history:Odyssey Event/October 2023
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Monkey Knowledge disabled
Selling disabled
Monkey Knowledge disabled
Selling disabled
Bloon speed 120%
MOAB speed 120%
Bloon speed 65%
MOAB speed 65%
Removable cost rate 1%
Bloon speed 85%
MOAB speed 85%
Removable cost rate 20%
Bloon speed 115%
MOAB speed 115%
Monkey Knowledge disabled
Bloon speed 70%
MOAB speed 70%
No round 100 reward
Bloon speed 90%
MOAB speed 90%
Removable cost rate 1%
Bloon speed 120%
MOAB speed 120%
Monkey Knowledge disabled
Bloon speed 150%
MOAB speed 150%
Monkey Knowledge disabled
Selling disabled
This is a list of Odyssey Events in Bloons TD 6 that started in October 2023.
Benjamins Big 4
[edit | edit source]| Name | Benjamins Big 4 |
|---|---|
| Description | A druid, sniper, engineer, and glue gunner walked into the building. Ready to pop some bloons |
| Availability | 5 October 2023 – 11 October 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Resort (Easy — Deflation)
Starting cash: $18,000
Start round: 25
End round: 55
Modifiers
—
Island rules
Water Park (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
Island rules
Resort (Medium — Deflation)
Starting cash: $18,000
Start round: 25
End round: 60
Modifiers
—
Island rules
Water Park (Medium — Standard)
Starting cash: $650
Start round: 6
End round: 75
Modifiers
—
Island rules
Haunted (Medium — Standard)
Starting cash: $800
Start round: 8
End round: 80
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Easy — Standard)
Starting cash: $650
Start round: 6
End round: 65
Modifiers
Island rules
Resort (Medium — Deflation)
Starting cash: $18,000
Start round: 25
End round: 70
Modifiers
—
Island rules
Water Park (Medium — Standard)
Starting cash: $650
Start round: 8
End round: 75
Modifiers
—
Island rules
Haunted (Medium — Standard)
Starting cash: $800
Start round: 10
End round: 80
Modifiers
Island rules
High Finance (Hard — Standard)
Starting cash: $2,200
Start round: 15
End round: 85
Modifiers
—
Island Hopping
[edit | edit source]| Name | Island Hopping |
|---|---|
| Description | With a treasure map in stow, the monkeys aren't leaving until they find that big score! |
| Availability | 12 October 2023 – 18 October 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Ezili
Admiral Brickell
Etienne
Boomerang Monkeymax 6
Ice Monkeymax 2
Monkey Submax 8
Monkey Buccaneermax 8
Monkey Acemax 4
Ninja Monkeymax 5
Spike Factorymax 2
Monkey Villagemax 3
Beast Handlermax 6
Obyn Greenfoot
Ezili
Admiral Brickell
Etienne
Boomerang Monkeymax 6
Ice Monkeymax 2
Monkey Submax 8
Monkey Buccaneermax 8
Monkey Acemax 4
Ninja Monkeymax 5
Spike Factorymax 2
Monkey Villagemax 3
Beast Handlermax 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Polyphemus (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Spice Islands (Easy — Alternate Bloons Rounds)
Starting cash: $800
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Ezili
Admiral Brickell
Etienne
Boomerang Monkeymax 6
Ice Monkeymax 2
Monkey Submax 8
Monkey Buccaneermax 8
Monkey Acemax 4
Ninja Monkeymax 5
Spike Factorymax 2
Monkey Villagemax 3
Beast Handlermax 6
Obyn Greenfoot
Ezili
Admiral Brickell
Etienne
Boomerang Monkeymax 6
Ice Monkeymax 2
Monkey Submax 8
Monkey Buccaneermax 8
Monkey Acemax 4
Ninja Monkeymax 5
Spike Factorymax 2
Monkey Villagemax 3
Beast Handlermax 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Medium — Half Cash)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Island rules
Polyphemus (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 55
Modifiers
—
Island rules
Spice Islands (Medium — Alternate Bloons Rounds)
Starting cash: $800
Start round: 3
End round: 60
Modifiers
—
Island rules
Off The Coast (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Ezili
Admiral Brickell
Etienne
Boomerang Monkeymax 6
Ice Monkeymax 2
Monkey Submax 8
Monkey Buccaneermax 8
Monkey Acemax 4
Ninja Monkeymax 5
Spike Factorymax 2
Monkey Villagemax 3
Beast Handlermax 6
Obyn Greenfoot
Ezili
Admiral Brickell
Etienne
Boomerang Monkeymax 6
Ice Monkeymax 2
Monkey Submax 8
Monkey Buccaneermax 8
Monkey Acemax 4
Ninja Monkeymax 5
Spike Factorymax 2
Monkey Villagemax 3
Beast Handlermax 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Hard — Half Cash)
Starting cash: $650
Start round: 6
End round: 50
Modifiers
—
Island rules
Polyphemus (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 60
Modifiers
—
Island rules
Spice Islands (Hard — Alternate Bloons Rounds)
Starting cash: $800
Start round: 6
End round: 65
Modifiers
—
Island rules
Off The Coast (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 75
Modifiers
—
Island rules
Peninsula (Hard — Reverse)
Starting cash: $650
Start round: 6
End round: 80
Modifiers
—
reseveR yessydO
[edit | edit source]| Name | reseveR yessydO |
|---|---|
| Description | ?sekat ti tahw tog uoy evaH .desrever si yessydo eritne ehT ~By QwQ |
| Availability | 19 October 2023 – 25 October 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Etienne
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Beast Handlermax 3
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Etienne
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Beast Handlermax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Spice Islands (Easy — Reverse)
Starting cash: $5,000
Start round: 21
End round: 70
Modifiers
—
Island rules
Lotus Island (Easy — Reverse)
Starting cash: $2,500
Start round: 11
End round: 60
Modifiers
—
Island rules
Candy Falls (Medium — Reverse)
Starting cash: $1,000
Start round: 1
End round: 50
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Etienne
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Beast Handlermax 3
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Etienne
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Beast Handlermax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Peninsula (Medium — Reverse)
Starting cash: $30,000
Start round: 46
End round: 85
Modifiers
Island rules
Bloonarius Prime (Medium — Reverse)
Starting cash: $10,000
Start round: 31
End round: 75
Modifiers
Island rules
Dark Path (Medium — Reverse)
Starting cash: $3,000
Start round: 16
End round: 65
Modifiers
Island rules
Moon Landing (Medium — Reverse)
Starting cash: $1,000
Start round: 1
End round: 55
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Etienne
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Beast Handlermax 3
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Etienne
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Beast Handlermax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Flooded Valley (Hard — Reverse)
Starting cash: $50,000
Start round: 61
End round: 100
Modifiers
Island rules
Pat's Pond (Hard — Reverse)
Starting cash: $30,000
Start round: 46
End round: 90
Modifiers
Island rules
Bloonarius Prime (Hard — Reverse)
Starting cash: $10,000
Start round: 31
End round: 80
Modifiers
—
Island rules
Dark Path (Hard — Reverse)
Starting cash: $3,000
Start round: 16
End round: 70
Modifiers
Island rules
Moon Landing (Hard — Reverse)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
Trick or Trick?
[edit | edit source]| Name | Trick or Trick? |
|---|---|
| Description | When black cats prowl and pumpkins gleam, may luck be yours this Halloween! |
| Availability | 26 October 2023 – 1 November 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Carved (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Encrypted (Easy — Half Cash)
Starting cash: $12,000
Start round: 1
End round: 50
Modifiers
Island rules
The Cabin (Easy — Half Cash)
Starting cash: $14,000
Start round: 1
End round: 50
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Carved (Medium — Half Cash)
Starting cash: $8,000
Start round: 1
End round: 50
Modifiers
Island rules
Bloonarius Prime (Medium — Half Cash)
Starting cash: $12,000
Start round: 1
End round: 60
Modifiers
Island rules
Encrypted (Medium — Half Cash)
Starting cash: $10,000
Start round: 3
End round: 80
Least tiers: 20
Modifiers
Island rules
Haunted (Medium — Half Cash)
Starting cash: $12,000
Start round: 10
End round: 80
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Carved (Hard — Half Cash)
Starting cash: $10,000
Start round: 10
End round: 60
Modifiers
Island rules
Bloonarius Prime (Medium — Standard)
Starting cash: $5,500
Start round: 15
End round: 70
Modifiers
Island rules
Encrypted (Hard — Standard)
Starting cash: $6,000
Start round: 20
End round: 80
Least tiers: 16
Modifiers
Island rules
Haunted (Hard — Half Cash)
Starting cash: $20,000
Start round: 25
End round: 80
Modifiers
Island rules
The Cabin (Hard — Half Cash)
Starting cash: $20,000
Start round: 25
End round: 90
Modifiers
References
[edit | edit source]- Data provided by HalfHydra