Event history:Odyssey Event/January 2021
This is a list of Odyssey Events in Bloons TD 6 that started in January 2021.
Journey of the Misplaced
edit| Name | Journey of the Misplaced |
|---|---|
| Description | Are you Geared enough for this perilous journey? |
| Availability | 7 January 2021 – 13 January 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Cracked (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Hedge (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Rake (Hard — Standard)
Starting cash: $1,000
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Cracked (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Bloon speed 110%
Island rules
Hedge (Medium — Standard)
Starting cash: $750
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
Bloon speed 110%
Island rules
Rake (Hard — Standard)
Starting cash: $1,000
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Bloon speed 110%
MOAB speed 110%
MOAB speed 110%
Island rules
Dark Castle (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Streambed (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Bloon speed 125%
MOAB speed 110%
MOAB speed 110%
Island rules
Hedge (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
Bloon speed 125%
MOAB speed 110%
MOAB speed 110%
Island rules
Chutes (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Bloon speed 110%
MOAB speed 110%
MOAB speed 110%
Island rules
Dark Castle (Hard — Standard)
Starting cash: $750
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Island rules
Geared (Hard — Standard)
Starting cash: $750
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Commander in action
edit| Name | Commander in action |
|---|---|
| Description | Bombs away! |
| Availability | 14 January 2021 – 20 January 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Carved (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Park Path (Easy — Reverse)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Hedge (Easy — Deflation)
Starting cash: $30,000
Start round: 33
End round: 60
Start round: 33
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Bomb Shooter
Monkey Buccaneermax 2
Monkey Ace4-0-0 max 2
Mortar Monkey
Wizard Monkey2-2-0 max 2
Alchemist
Banana Farm
Monkey Village0-1-4
Bomb Shooter
Monkey Buccaneermax 2
Monkey Ace4-0-0 max 2
Mortar Monkey
Wizard Monkey2-2-0 max 2
Alchemist
Banana Farm
Monkey Village0-1-4
Available powers
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Carved (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Park Path (Medium — Reverse)
Starting cash: $1,000
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Island rules
Hedge (Medium — Deflation)
Starting cash: $25,000
Start round: 33
End round: 60
Start round: 33
End round: 60
Modifiers
—
Island rules
Moon Landing (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
MOAB speed 75%
MOAB health 150%
MOAB health 150%
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Bomb Shooter
Monkey Ace0-0-3 max 1
Mortar Monkey2-0-0
Wizard Monkey0-0-3
Alchemist
Monkey Village0-1-2
Bomb Shooter
Monkey Ace0-0-3 max 1
Mortar Monkey2-0-0
Wizard Monkey0-0-3
Alchemist
Monkey Village0-1-2
Available powers
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Carved (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Park Path (Hard — Reverse)
Starting cash: $850
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
MOAB speed 75%
MOAB health 200%
MOAB health 200%
Island rules
Hedge (Hard — Deflation)
Starting cash: $20,000
Start round: 33
End round: 60
Start round: 33
End round: 60
Modifiers
Selling disabled
Island rules
Moon Landing (Hard — Standard)
Starting cash: $850
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
MOAB speed 75%
MOAB health 200%
MOAB health 200%
Island rules
Spillway (Hard — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Need Healing
edit| Name | Need Healing |
|---|---|
| Description | You will lose lives - the question is: How can you get them back? |
| Availability | 21 January 2021 – 27 January 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Town Center (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Logs (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Cubism (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Town Center (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Logs (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
Island rules
Cubism (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Cracked (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Benjamin
Dart Monkeymax 2
Tack Shootermax 5
Ice Monkeymax 5
Sniper Monkeymax 3
Monkey Buccaneermax 3
Heli Pilotmax 2
Druidmax 1
Banana Farmmax 1
Monkey Villagemax 5
Dart Monkeymax 2
Tack Shootermax 5
Ice Monkeymax 5
Sniper Monkeymax 3
Monkey Buccaneermax 3
Heli Pilotmax 2
Druidmax 1
Banana Farmmax 1
Monkey Villagemax 5
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Thrivemax 5
Island rules
Town Center (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
Island rules
Logs (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
Island rules
Cubism (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
Island rules
Cracked (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
Island rules
In The Loop (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
Stick and Rock Warfare ~By BF10
edit| Name | Stick and Rock Warfare ~By BF10 |
|---|---|
| Description | No MOABs this time, but the bloons sabotaged your monkeys in return! Help Benjamin and Ezili get back in the fight. |
| Availability | 28 January 2021 – 3 February 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Tree Stump (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Island rules
In The Loop (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Island rules
Cracked (Hard — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Benjamin
Ezili
Dart Monkey0-4-4
Boomerang Monkey4-0-0
Bomb Shooter0-0-2
Tack Shooter3-0-4
Ice Monkey4-4-0
Glue Gunner2-0-0
Sniper Monkey2-0-4
Monkey Sub0-2-2
Monkey Buccaneer2-0-0
Monkey Ace4-0-4
Heli Pilot3-4-0
Mortar Monkey4-4-4
Dartling Gunner0-2-4
Wizard Monkey4-2-4
Super Monkey2-3-3
Ninja Monkey4-0-0
Alchemist4-0-2
Druid4-0-2
Banana Farm
Spike Factory4-4-0
Monkey Village0-2-0
Engineer Monkey
Ezili
Dart Monkey0-4-4
Boomerang Monkey4-0-0
Bomb Shooter0-0-2
Tack Shooter3-0-4
Ice Monkey4-4-0
Glue Gunner2-0-0
Sniper Monkey2-0-4
Monkey Sub0-2-2
Monkey Buccaneer2-0-0
Monkey Ace4-0-4
Heli Pilot3-4-0
Mortar Monkey4-4-4
Dartling Gunner0-2-4
Wizard Monkey4-2-4
Super Monkey2-3-3
Ninja Monkey4-0-0
Alchemist4-0-2
Druid4-0-2
Banana Farm
Spike Factory4-4-0
Monkey Village0-2-0
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Tree Stump (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Island rules
In The Loop (Hard — Standard)
Starting cash: $850
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
Island rules
Cracked (Hard — Standard)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Island rules
Streambed (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Benjamin
Ezili
Dart Monkey4-3-2
Boomerang Monkey3-3-0
Bomb Shooter3-0-2
Tack Shooter3-4-3
Ice Monkey3-4-2
Glue Gunner1-0-4
Sniper Monkey2-2-2
Monkey Sub3-2-2
Monkey Buccaneer2-0-0
Monkey Ace3-3-3
Heli Pilot3-4-4
Mortar Monkey2-4-4
Dartling Gunner2-2-3
Wizard Monkey3-1-4
Super Monkey2-3-2 max 1
Ninja Monkey4-0-0
Alchemist2-2-0
Druid3-4-2
Banana Farm
Spike Factory2-3-4
Monkey Village4-1-0
Engineer Monkey4-0-3
Ezili
Dart Monkey4-3-2
Boomerang Monkey3-3-0
Bomb Shooter3-0-2
Tack Shooter3-4-3
Ice Monkey3-4-2
Glue Gunner1-0-4
Sniper Monkey2-2-2
Monkey Sub3-2-2
Monkey Buccaneer2-0-0
Monkey Ace3-3-3
Heli Pilot3-4-4
Mortar Monkey2-4-4
Dartling Gunner2-2-3
Wizard Monkey3-1-4
Super Monkey2-3-2 max 1
Ninja Monkey4-0-0
Alchemist2-2-0
Druid3-4-2
Banana Farm
Spike Factory2-3-4
Monkey Village4-1-0
Engineer Monkey4-0-3
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Thrivemax 5
Island rules
Tree Stump (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
Island rules
Downstream (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
Island rules
Cracked (Hard — Half Cash)
Starting cash: $1,500
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
Island rules
Mesa (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Island rules
Underground (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
References
edit- Data provided by HalfHydra