Event history:Odyssey Event/March 2023
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Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Selling disabled
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Selling disabled
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Removable cost rate Disabled
Bloon speed 88%
MOAB speed 88%
Ability cooldown rate 77%
Removable cost rate 55%
Ability cooldown rate 50%
Bloon speed 75%
MOAB speed 150%
Regrow rate 150%
Ability cooldown rate 70%
Removable cost rate 75%
Bloon speed 88%
MOAB speed 88%
Ability cooldown rate 77%
Removable cost rate 55%
MOAB health 333%
Ability cooldown rate 50%
Bloon speed 75%
MOAB speed 150%
Regrow rate 150%
Ability cooldown rate 70%
Removable cost rate 75%
Bloon speed 35%
MOAB speed 35%
Ability cooldown rate 40%
Removable cost rate Disabled
MOAB health 350%
Bloon speed 88%
Ability cooldown rate 77%
Removable cost rate 55%
MOAB health 444%
Monkey Knowledge disabled
Ability cooldown rate 50%
Bloon speed 75%
MOAB speed 75%
Regrow rate 150%
Ability cooldown rate 70%
Removable cost rate 75%
MOAB health 150%
Bloon speed 35%
MOAB speed 35%
Ability cooldown rate 50%
Removable cost rate Free
MOAB health 500%
Monkey Knowledge disabled
Ceramic health 75%
Regrow rate 125%
Ceramic health 125%
All Regrow
MOAB speed 50%
Ceramic health 75%
MOAB health 125%
Regrow rate 150%
Ceramic health 150%
All Regrow
MOAB speed 50%
Ability cooldown rate 50%
Removable cost rate Free
MOAB health 125%
Monkey Knowledge disabled
Selling disabled
Powers disabled
Ceramic health 75%
MOAB health 150%
Regrow rate 200%
Ceramic health 200%
All Regrow
Bloon speed 110%
MOAB speed 50%
All Regrow
Ability cooldown rate 50%
Removable cost rate Free
MOAB health 130%
Monkey Knowledge disabled
Selling disabled
Powers disabled
Bloon speed 40%
Ability cooldown rate 150%
Ceramic health 130%
MOAB health 75%
Monkey Knowledge disabled
Selling disabled
Powers disabled
Removable cost rate Free
Monkey Knowledge disabled
Removable cost rate Free
Bloon speed 120%
MOAB speed 120%
Monkey Knowledge disabled
Removable cost rate Free
Bloon speed 120%
MOAB speed 120%
Selling disabled
Removable cost rate 25%
This is a list of Odyssey Events in Bloons TD 6 that started in March 2023.
Hard hitting but slow to start
[edit | edit source]| Name | Hard hitting but slow to start |
|---|---|
| Description | They hit hard, but need a little time to get going. |
| Availability | 2 March 2023 – 8 March 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Pat Fusty
Adora
Dart Monkey0-2-2 max 5
Boomerang Monkey2-2-0 max 5
Bomb Shootermax 5
Tack Shooter2-0-2 max 5
Ice Monkeymax 5
Monkey Buccaneer2-0-2 max 5
Mortar Monkey0-2-2 max 3
Dartling Gunner2-2-0 max 3
Super Monkeymax 2
Alchemistmax 5
Druid2-2-0 max 5
Banana Farmmax 5
Spike Factory0-2-2 max 3
Monkey Villagemax 5
Engineer Monkeymax 5
Captain Churchill
Pat Fusty
Adora
Dart Monkey0-2-2 max 5
Boomerang Monkey2-2-0 max 5
Bomb Shootermax 5
Tack Shooter2-0-2 max 5
Ice Monkeymax 5
Monkey Buccaneer2-0-2 max 5
Mortar Monkey0-2-2 max 3
Dartling Gunner2-2-0 max 3
Super Monkeymax 2
Alchemistmax 5
Druid2-2-0 max 5
Banana Farmmax 5
Spike Factory0-2-2 max 3
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
Island rules
Skates (Easy — Standard)
Starting cash: $650
Start round: 2
End round: 55
Modifiers
Island rules
Four Circles (Easy — Deflation)
Starting cash: $30,000
Start round: 30
End round: 60
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Pat Fusty
Adora
Dart Monkey0-2-2 max 4
Boomerang Monkey2-2-0 max 3
Bomb Shootermax 5
Tack Shooter2-0-2 max 5
Ice Monkeymax 5
Monkey Buccaneer2-0-2 max 5
Mortar Monkey0-2-2 max 3
Dartling Gunner2-2-0 max 3
Super Monkeymax 2
Alchemistmax 4
Druid2-2-0 max 5
Banana Farmmax 5
Spike Factory0-2-2 max 3
Monkey Villagemax 5
Engineer Monkeymax 5
Captain Churchill
Pat Fusty
Adora
Dart Monkey0-2-2 max 4
Boomerang Monkey2-2-0 max 3
Bomb Shootermax 5
Tack Shooter2-0-2 max 5
Ice Monkeymax 5
Monkey Buccaneer2-0-2 max 5
Mortar Monkey0-2-2 max 3
Dartling Gunner2-2-0 max 3
Super Monkeymax 2
Alchemistmax 4
Druid2-2-0 max 5
Banana Farmmax 5
Spike Factory0-2-2 max 3
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
Island rules
Skates (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 55
Modifiers
Island rules
Four Circles (Medium — Deflation)
Starting cash: $25,000
Start round: 30
End round: 60
Modifiers
Island rules
Streambed (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 70
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Pat Fusty
Adora
Dart Monkey0-2-2 max 2
Boomerang Monkey2-2-0 max 1
Bomb Shootermax 5
Tack Shooter2-0-2 max 5
Ice Monkeymax 5
Monkey Buccaneer2-0-2 max 5
Mortar Monkey0-2-2 max 3
Dartling Gunner2-2-0 max 3
Super Monkeymax 1
Alchemistmax 3
Druid2-2-0 max 5
Banana Farmmax 5
Spike Factory0-2-2 max 3
Monkey Villagemax 5
Engineer Monkeymax 5
Captain Churchill
Pat Fusty
Adora
Dart Monkey0-2-2 max 2
Boomerang Monkey2-2-0 max 1
Bomb Shootermax 5
Tack Shooter2-0-2 max 5
Ice Monkeymax 5
Monkey Buccaneer2-0-2 max 5
Mortar Monkey0-2-2 max 3
Dartling Gunner2-2-0 max 3
Super Monkeymax 1
Alchemistmax 3
Druid2-2-0 max 5
Banana Farmmax 5
Spike Factory0-2-2 max 3
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
Island rules
Skates (Hard — Half Cash)
Starting cash: $1,250
Start round: 4
End round: 60
Modifiers
Island rules
Four Circles (Hard — Deflation)
Starting cash: $23,000
Start round: 30
End round: 65
Modifiers
Island rules
Streambed (Hard — Standard)
Starting cash: $550
Start round: 3
End round: 75
Modifiers
Island rules
Underground (Hard — Double HP MOABs)
Starting cash: $2,000
Start round: 10
End round: 80
Modifiers
Obyns Gardening Tour
[edit | edit source]| Name | Obyns Gardening Tour |
|---|---|
| Description | Those gardens don't tend to themselves! Help Obyn keep those plants up and going while taking down all those bloons. |
| Availability | 9 March 2023 – 15 March 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Tack Shootermax 2
Heli Pilotmax 2
Super Monkeymax 5
Ninja Monkeymax 8
Alchemistmax 5
Druidmax 8
Monkey Villagemax 2
Tack Shootermax 2
Heli Pilotmax 2
Super Monkeymax 5
Ninja Monkeymax 8
Alchemistmax 5
Druidmax 8
Monkey Villagemax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Tree Stump (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Covered Garden (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Tack Shootermax 2
Heli Pilotmax 2
Super Monkeymax 5
Ninja Monkeymax 7
Alchemistmax 4
Druidmax 7
Monkey Villagemax 2
Tack Shootermax 2
Heli Pilotmax 2
Super Monkeymax 5
Ninja Monkeymax 7
Alchemistmax 4
Druidmax 7
Monkey Villagemax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 55
Modifiers
—
Island rules
Tree Stump (Medium — Standard)
Starting cash: $650
Start round: 4
End round: 60
Modifiers
—
Island rules
Covered Garden (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Balance (Hard — Half Cash)
Starting cash: $1,100
Start round: 1
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Tack Shootermax 2
Heli Pilotmax 2
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 3
Druidmax 5
Monkey Villagemax 2
Tack Shootermax 2
Heli Pilotmax 2
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 3
Druidmax 5
Monkey Villagemax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Hard — Reverse)
Starting cash: $650
Start round: 1
End round: 65
Modifiers
—
Island rules
Tree Stump (Hard — Double HP MOABs)
Starting cash: $650
Start round: 4
End round: 70
Modifiers
—
Island rules
Covered Garden (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 65
Modifiers
—
Island rules
Balance (Hard — Half Cash)
Starting cash: $900
Start round: 1
End round: 75
Modifiers
—
Island rules
Cornfield (Hard — Impoppable)
Starting cash: $1,000
Start round: 1
End round: 80
Modifiers
Apocrypha I: Army of the ancients
[edit | edit source]| Name | Apocrypha I: Army of the ancients |
|---|---|
| Description | An ancient war, long ago. An ancient faction, locked away. Why do you seek them? I implore you, do not doom yourself ~By </OVERCLOCK.exe> |
| Availability | 16 March 2023 – 22 March 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Dart Monkey2-0-4
Boomerang Monkey4-0-2
Tack Shooter2-0-4
Glue Gunner4-0-2
Sniper Monkey4-0-2
Monkey Buccaneer0-2-4
Heli Pilot2-0-4
Dartling Gunner2-0-4
Ninja Monkey2-2-0
Alchemist4-0-2
Banana Farm2-4-2
Spike Factory2-4-0
Monkey Village4-1-2
Engineer Monkey0-4-2
Dart Monkey2-0-4
Boomerang Monkey4-0-2
Tack Shooter2-0-4
Glue Gunner4-0-2
Sniper Monkey4-0-2
Monkey Buccaneer0-2-4
Heli Pilot2-0-4
Dartling Gunner2-0-4
Ninja Monkey2-2-0
Alchemist4-0-2
Banana Farm2-4-2
Spike Factory2-4-0
Monkey Village4-1-2
Engineer Monkey0-4-2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Encrypted (Easy — Double HP MOABs)
Starting cash: $4,200
Start round: 20
End round: 60
Modifiers
Island rules
Haunted (Easy — Deflation)
Starting cash: $50,000
Start round: 50
End round: 80
Modifiers
Island rules
Midnight Mansion (Medium — Standard)
Starting cash: $50,000
Start round: 60
End round: 80
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Dart Monkey2-0-4 max 5
Boomerang Monkey4-0-2 max 5
Tack Shooter2-0-4 max 5
Glue Gunner4-0-2 max 5
Sniper Monkey4-0-2 max 5
Monkey Buccaneer0-2-4 max 5
Heli Pilot2-0-4 max 5
Dartling Gunner2-0-4 max 5
Ninja Monkey2-2-0 max 5
Alchemist4-0-2 max 5
Banana Farm2-4-2 max 5
Spike Factory2-4-0 max 5
Monkey Village4-1-2 max 5
Engineer Monkey0-4-2 max 5
Dart Monkey2-0-4 max 5
Boomerang Monkey4-0-2 max 5
Tack Shooter2-0-4 max 5
Glue Gunner4-0-2 max 5
Sniper Monkey4-0-2 max 5
Monkey Buccaneer0-2-4 max 5
Heli Pilot2-0-4 max 5
Dartling Gunner2-0-4 max 5
Ninja Monkey2-2-0 max 5
Alchemist4-0-2 max 5
Banana Farm2-4-2 max 5
Spike Factory2-4-0 max 5
Monkey Village4-1-2 max 5
Engineer Monkey0-4-2 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Encrypted (Easy — Standard)
Starting cash: $3,000
Start round: 20
End round: 60
Modifiers
Island rules
Haunted (Easy — Deflation)
Starting cash: $35,000
Start round: 50
End round: 80
Modifiers
Island rules
Midnight Mansion (Medium — Standard)
Starting cash: $35,000
Start round: 60
End round: 80
Modifiers
Island rules
Dark Castle (Medium — Alternate Bloons Rounds)
Starting cash: $140,000
Start round: 81
End round: 91
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Dart Monkey2-0-4 max 4
Boomerang Monkey4-0-2 max 4
Tack Shooter2-0-4 max 4
Glue Gunner4-0-2 max 4
Sniper Monkey4-0-2 max 4
Monkey Buccaneer0-2-4 max 4
Heli Pilot2-0-4 max 4
Dartling Gunner2-0-4 max 4
Ninja Monkey2-2-0 max 4
Alchemist4-0-2 max 4
Banana Farm2-4-2 max 4
Spike Factory2-4-0 max 4
Monkey Village4-1-2 max 4
Engineer Monkey0-4-2 max 4
Dart Monkey2-0-4 max 4
Boomerang Monkey4-0-2 max 4
Tack Shooter2-0-4 max 4
Glue Gunner4-0-2 max 4
Sniper Monkey4-0-2 max 4
Monkey Buccaneer0-2-4 max 4
Heli Pilot2-0-4 max 4
Dartling Gunner2-0-4 max 4
Ninja Monkey2-2-0 max 4
Alchemist4-0-2 max 4
Banana Farm2-4-2 max 4
Spike Factory2-4-0 max 4
Monkey Village4-1-2 max 4
Engineer Monkey0-4-2 max 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Encrypted (Easy — Standard)
Starting cash: $3,100
Start round: 28
End round: 68
Modifiers
Island rules
Haunted (Easy — Deflation)
Starting cash: $25,000
Start round: 50
End round: 80
Modifiers
Island rules
Midnight Mansion (Medium — Half Cash)
Starting cash: $54,484
Start round: 60
End round: 80
Modifiers
Island rules
Dark Castle (Medium — Alternate Bloons Rounds)
Starting cash: $125,000
Start round: 81
End round: 99
Modifiers
Island rules
Dark Dungeons (Easy — Standard)
Starting cash: $25,000
Start round: 40
End round: 90
Modifiers
Mayhem in the nature
[edit | edit source]| Name | Mayhem in the nature |
|---|---|
| Description | Nature lovers, where are you? Let's stop this madness right now! ~By MBM |
| Availability | 23 March 2023 – 29 March 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Monkey Villagemax 4
Engineer Monkeymax 3
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Monkey Villagemax 4
Engineer Monkeymax 3
Available powers
Banana Farmermax 2
Camo Trapmax 2
Cash Dropmax 2
Monkey Boostmax 2
Pontoonmax 2
Portable Lakemax 2
Super Monkey Stormmax 2
Camo Trapmax 2
Cash Dropmax 2
Monkey Boostmax 2
Pontoonmax 2
Portable Lakemax 2
Super Monkey Stormmax 2
Island rules
Hedge (Medium — Standard)
Starting cash: $4,500
Start round: 15
End round: 75
Least tiers: 20
Modifiers
Island rules
Balance (Medium — Deflation)
Starting cash: $70,000
Start round: 45
End round: 79
Modifiers
Island rules
Spring Spring (Medium — Apopalypse)
Starting cash: $4,000
Start round: 1
End round: 40
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 2
Boomerang Monkeymax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 3
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 3
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 3
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 3
Engineer Monkeymax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 2
Boomerang Monkeymax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 3
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 3
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 3
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 3
Engineer Monkeymax 2
Available powers
Island rules
Hedge (Hard — Standard)
Starting cash: $4,000
Start round: 15
End round: 75
Least tiers: 14
Modifiers
Island rules
Balance (Hard — Deflation)
Starting cash: $60,000
Start round: 45
End round: 80
Modifiers
Island rules
Spring Spring (Medium — Apopalypse)
Starting cash: $3,700
Start round: 1
End round: 45
Modifiers
Island rules
Pat's Pond (Medium — CHIMPS)
Starting cash: $50,000
Start round: 35
End round: 80
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 3
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 3
Monkey Acemax 2
Heli Pilotmax 3
Mortar Monkeymax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druid
Banana Farmmax 2
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 3
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 3
Monkey Acemax 2
Heli Pilotmax 3
Mortar Monkeymax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druid
Banana Farmmax 2
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 2
Available powers
Island rules
Hedge (Hard — Standard)
Starting cash: $3,000
Start round: 15
End round: 75
Least tiers: 12
Modifiers
Island rules
Balance (Hard — Deflation)
Starting cash: $55,000
Start round: 45
End round: 85
Modifiers
Island rules
Spring Spring (Medium — Apopalypse)
Starting cash: $3,600
Start round: 1
End round: 50
Modifiers
Island rules
Pat's Pond (Hard — CHIMPS)
Starting cash: $47,000
Start round: 35
End round: 90
Modifiers
Island rules
Dark Castle (Hard — CHIMPS)
Starting cash: $70,000
Start round: 60
End round: 100
Modifiers
And around we go
[edit | edit source]| Name | And around we go |
|---|---|
| Description | Lots of circles, loops and towers of similiar ability to boot! |
| Availability | 30 March 2023 – 5 April 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Pat Fusty
Psi
Boomerang Monkey0-2-2 max 5
Bomb Shootermax 4
Tack Shootermax 3
Ice Monkeymax 3
Monkey Sub0-2-2 max 3
Heli Pilot0-2-2 max 3
Mortar Monkeymax 3
Monkey Villagemax 3
Striker Jones
Pat Fusty
Psi
Boomerang Monkey0-2-2 max 5
Bomb Shootermax 4
Tack Shootermax 3
Ice Monkeymax 3
Monkey Sub0-2-2 max 3
Heli Pilot0-2-2 max 3
Mortar Monkeymax 3
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Four Circles (Easy — Half Cash)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Quiet Street (Easy — Alternate Bloons Rounds)
Starting cash: $1,000
Start round: 1
End round: 50
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Pat Fusty
Psi
Boomerang Monkey0-2-2 max 4
Bomb Shootermax 4
Tack Shootermax 3
Ice Monkeymax 3
Monkey Sub0-2-2 max 3
Heli Pilot0-2-2 max 2
Mortar Monkeymax 2
Monkey Villagemax 2
Striker Jones
Pat Fusty
Psi
Boomerang Monkey0-2-2 max 4
Bomb Shootermax 4
Tack Shootermax 3
Ice Monkeymax 3
Monkey Sub0-2-2 max 3
Heli Pilot0-2-2 max 2
Mortar Monkeymax 2
Monkey Villagemax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
Island rules
Four Circles (Medium — Half Cash)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Quiet Street (Medium — Alternate Bloons Rounds)
Starting cash: $1,600
Start round: 2
End round: 50
Modifiers
Island rules
Balance (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 65
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Pat Fusty
Psi
Boomerang Monkey0-2-2 max 3
Bomb Shootermax 4
Tack Shootermax 3
Ice Monkeymax 3
Monkey Sub0-2-2 max 3
Heli Pilot0-2-2 max 2
Mortar Monkey
Monkey Villagemax 1
Striker Jones
Pat Fusty
Psi
Boomerang Monkey0-2-2 max 3
Bomb Shootermax 4
Tack Shootermax 3
Ice Monkeymax 3
Monkey Sub0-2-2 max 3
Heli Pilot0-2-2 max 2
Mortar Monkey
Monkey Villagemax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 70
Modifiers
Island rules
Four Circles (Hard — Half Cash)
Starting cash: $650
Start round: 1
End round: 65
Modifiers
—
Island rules
Quiet Street (Hard — Alternate Bloons Rounds)
Starting cash: $2,000
Start round: 2
End round: 65
Modifiers
Island rules
Balance (Hard — Standard)
Starting cash: $850
Start round: 6
End round: 70
Modifiers
Island rules
Spillway (Hard — Impoppable)
Starting cash: $7,500
Start round: 16
End round: 80
Modifiers
References
[edit | edit source]- Data provided by HalfHydra