Event history:Odyssey Event/July 2025
Jump to navigation
Jump to search
Bloon speed 110%
MOAB speed 110%
Bloon speed 120%
MOAB speed 120%
Bloon speed 130%
MOAB speed 130%
Bloon speed 110%
MOAB speed 110%
Bloon speed 120%
MOAB speed 120%
Bloon speed 130%
MOAB speed 130%
Bloon speed 140%
MOAB speed 140%
Bloon speed 120%
MOAB speed 120%
Bloon speed 140%
MOAB speed 140%
Bloon speed 160%
MOAB speed 160%
Bloon speed 180%
MOAB speed 180%
Bloon speed 200%
MOAB speed 200%
Bloon speed 125%
Regrow rate 150%
All Regrow
Bloon speed 125%
MOAB speed 125%
All Camo
Bloon speed 80%
MOAB speed 90%
Bloon speed 90%
MOAB speed 90%
MOAB health 95%
Bloon speed 105%
Ceramic health 110%
All Camo
Regrow rate 150%
All Regrow
Bloon speed 115%
MOAB speed 125%
Bloon speed 90%
MOAB speed 90%
MOAB speed 105%
MOAB health 110%
Regrow rate 200%
All Regrow
All Camo
Ceramic health 150%
Bloon speed 115%
MOAB speed 95%
MOAB health 115%
Bloon speed 110%
MOAB speed 105%
MOAB health 105%
This is a list of Odyssey Events in Bloons TD 6 that started in July 2025.
A glorious day for some Fireworks
[edit | edit source]| Name | A glorious day for some Fireworks |
|---|---|
| Description | Churchill and friends are enjoying the fireworks show! Hopefully no pesky bloons come around to ruin that fun..... |
| Availability | 3 July 2025 – 9 July 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Dart Monkeymax 7
Bomb Shootermax 7
Tack Shootermax 7
Desperadomax 7
Sniper Monkeymax 7
Heli Pilotmax 7
Mortar Monkeymax 5
Super Monkeymax 7
Alchemistmax 7
Mermonkeymax 7
Banana Farmmax 7
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Dart Monkeymax 7
Bomb Shootermax 7
Tack Shootermax 7
Desperadomax 7
Sniper Monkeymax 7
Heli Pilotmax 7
Mortar Monkeymax 5
Super Monkeymax 7
Alchemistmax 7
Mermonkeymax 7
Banana Farmmax 7
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Resort (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Cubism (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Dart Monkeymax 5
Bomb Shootermax 5
Tack Shootermax 5
Desperadomax 5
Sniper Monkeymax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Super Monkeymax 5
Alchemistmax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Dart Monkeymax 5
Bomb Shootermax 5
Tack Shootermax 5
Desperadomax 5
Sniper Monkeymax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Super Monkeymax 5
Alchemistmax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Medium — Standard)
Starting cash: $650
Start round: 5
End round: 50
Modifiers
—
Island rules
Resort (Medium — Standard)
Starting cash: $1,500
Start round: 10
End round: 55
Modifiers
—
Island rules
Cubism (Medium — Standard)
Starting cash: $3,000
Start round: 15
End round: 60
Modifiers
—
Island rules
Polyphemus (Medium — Standard)
Starting cash: $4,000
Start round: 20
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Dart Monkeymax 5
Bomb Shootermax 5
Tack Shootermax 5
Desperadomax 5
Sniper Monkeymax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Super Monkeymax 5
Alchemistmax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Dart Monkeymax 5
Bomb Shootermax 5
Tack Shootermax 5
Desperadomax 5
Sniper Monkeymax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Super Monkeymax 5
Alchemistmax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Hard — Standard)
Starting cash: $1,000
Start round: 10
End round: 50
Modifiers
—
Island rules
Resort (Hard — Impoppable)
Starting cash: $4,000
Start round: 20
End round: 55
Modifiers
—
Island rules
Cubism (Hard — Standard)
Starting cash: $5,000
Start round: 25
End round: 60
Modifiers
—
Island rules
Polyphemus (Hard — Standard)
Starting cash: $7,000
Start round: 30
End round: 70
Modifiers
—
Island rules
X Factor (Hard — Standard)
Starting cash: $25,000
Start round: 40
End round: 80
Modifiers
—
Stun Central
[edit | edit source]| Name | Stun Central |
|---|---|
| Description | The Bloon speed is getting out of hand, we need to slow them down! |
| Availability | 10 July 2025 – 16 July 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Pat Fusty
Psi
Bomb Shooter0-2-2 max 10
Ice Monkeymax 10
Glue Gunner2-2-0 max 10
Sniper Monkey0-2-2 max 7
Mortar Monkey0-2-2 max 7
Ninja Monkey2-2-0 max 7
Mermonkey2-2-0 max 7
Banana Farmmax 10
Monkey Villagemax 10
Engineer Monkey2-2-0 max 7
Pat Fusty
Psi
Bomb Shooter0-2-2 max 10
Ice Monkeymax 10
Glue Gunner2-2-0 max 10
Sniper Monkey0-2-2 max 7
Mortar Monkey0-2-2 max 7
Ninja Monkey2-2-0 max 7
Mermonkey2-2-0 max 7
Banana Farmmax 10
Monkey Villagemax 10
Engineer Monkey2-2-0 max 7
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Winter Park (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
Island rules
Logs (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
Island rules
Luminous Cove (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Pat Fusty
Psi
Bomb Shooter0-2-2 max 7
Ice Monkeymax 7
Glue Gunner2-2-0 max 7
Sniper Monkey0-2-2 max 5
Mortar Monkey0-2-2 max 5
Ninja Monkey2-2-0 max 5
Mermonkey2-2-0 max 5
Banana Farmmax 7
Monkey Villagemax 7
Engineer Monkey2-2-0 max 5
Pat Fusty
Psi
Bomb Shooter0-2-2 max 7
Ice Monkeymax 7
Glue Gunner2-2-0 max 7
Sniper Monkey0-2-2 max 5
Mortar Monkey0-2-2 max 5
Ninja Monkey2-2-0 max 5
Mermonkey2-2-0 max 5
Banana Farmmax 7
Monkey Villagemax 7
Engineer Monkey2-2-0 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Winter Park (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
Island rules
Logs (Medium — Standard)
Starting cash: $700
Start round: 3
End round: 60
Modifiers
Island rules
Luminous Cove (Medium — Standard)
Starting cash: $800
Start round: 3
End round: 65
Modifiers
Island rules
Balance (Medium — Standard)
Starting cash: $1,200
Start round: 3
End round: 70
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Pat Fusty
Psi
Bomb Shooter0-2-2 max 5
Ice Monkeymax 5
Glue Gunner2-2-0 max 5
Sniper Monkey0-2-2 max 5
Mortar Monkey0-2-2 max 5
Ninja Monkey2-2-0 max 5
Mermonkey2-2-0 max 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkey2-2-0 max 5
Pat Fusty
Psi
Bomb Shooter0-2-2 max 5
Ice Monkeymax 5
Glue Gunner2-2-0 max 5
Sniper Monkey0-2-2 max 5
Mortar Monkey0-2-2 max 5
Ninja Monkey2-2-0 max 5
Mermonkey2-2-0 max 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkey2-2-0 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Winter Park (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 50
Modifiers
Island rules
Logs (Hard — Standard)
Starting cash: $700
Start round: 6
End round: 60
Modifiers
Island rules
Luminous Cove (Hard — Standard)
Starting cash: $800
Start round: 6
End round: 65
Modifiers
Island rules
Balance (Hard — Standard)
Starting cash: $1,200
Start round: 6
End round: 70
Modifiers
Island rules
Ancient Portal (Hard — Alternate Bloons Rounds)
Starting cash: $3,200
Start round: 6
End round: 100
Modifiers
Ninjas vs Pirates
[edit | edit source]| Name | Ninjas vs Pirates |
|---|---|
| Description | They're still friends! They just want to know who gets the most pops. |
| Availability | 17 July 2025 – 23 July 2025 |
Easy mode
Rules
Default towers
—
Default powers
Available towers
Obyn Greenfoot
Admiral Brickell
Sauda
Bomb Shootermax 10
Monkey Buccaneermax 3
Ninja Monkeymax 10
Alchemistmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 5
Monkey Villagemax 5
Admiral Brickell
Sauda
Bomb Shootermax 10
Monkey Buccaneermax 3
Ninja Monkeymax 10
Alchemistmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 5
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Island rules
Lotus Island (Easy — Standard)
Starting cash: $1,250
Start round: 3
End round: 45
Modifiers
—
Island rules
Polyphemus (Easy — Standard)
Starting cash: $1,500
Start round: 5
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
—
Default powers
Available towers
Obyn Greenfoot
Admiral Brickell
Sauda
Bomb Shootermax 7
Monkey Buccaneermax 2
Ninja Monkeymax 7
Alchemistmax 7
Mermonkeymax 7
Banana Farmmax 7
Spike Factorymax 4
Monkey Villagemax 4
Admiral Brickell
Sauda
Bomb Shootermax 7
Monkey Buccaneermax 2
Ninja Monkeymax 7
Alchemistmax 7
Mermonkeymax 7
Banana Farmmax 7
Spike Factorymax 4
Monkey Villagemax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 45
Modifiers
—
Island rules
Lotus Island (Medium — Standard)
Starting cash: $1,000
Start round: 5
End round: 55
Modifiers
—
Island rules
Polyphemus (Medium — Standard)
Starting cash: $1,250
Start round: 7
End round: 60
Modifiers
—
Island rules
Enchanted Glade (Medium — Standard)
Starting cash: $1,500
Start round: 10
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
—
Default powers
Available towers
Obyn Greenfoot
Admiral Brickell
Sauda
Bomb Shootermax 5
Monkey Buccaneermax 1
Ninja Monkeymax 5
Alchemistmax 5
Mermonkeymax 5
Banana Farmmax 5
Spike Factorymax 3
Monkey Villagemax 3
Admiral Brickell
Sauda
Bomb Shootermax 5
Monkey Buccaneermax 1
Ninja Monkeymax 5
Alchemistmax 5
Mermonkeymax 5
Banana Farmmax 5
Spike Factorymax 3
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Hard — Standard)
Starting cash: $650
Start round: 5
End round: 50
Modifiers
Island rules
Lotus Island (Hard — Reverse)
Starting cash: $850
Start round: 8
End round: 60
Modifiers
—
Island rules
Polyphemus (Hard — Standard)
Starting cash: $1,050
Start round: 10
End round: 70
Modifiers
Island rules
Enchanted Glade (Hard — Alternate Bloons Rounds)
Starting cash: $1,250
Start round: 12
End round: 80
Modifiers
Island rules
Off The Coast (Hard — Impoppable)
Starting cash: $850
Start round: 5
End round: 100
Modifiers
Sharp Shooters
[edit | edit source]| Name | Sharp Shooters |
|---|---|
| Description | Ready... Aim... Fire! |
| Availability | 24 July 2025 – 30 July 2025 |
Easy mode
Rules
Default towers
—
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Dart Monkeymax 10
Boomerang Monkeymax 5
Desperadomax 10
Sniper Monkeymax 10
Monkey Submax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 10
Dartling Gunnermax 10
Striker Jones
Captain Churchill
Dart Monkeymax 10
Boomerang Monkeymax 5
Desperadomax 10
Sniper Monkeymax 10
Monkey Submax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 10
Dartling Gunnermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Easy — Standard)
Starting cash: $1,000
Start round: 2
End round: 40
Modifiers
—
Island rules
Scrapyard (Easy — Standard)
Starting cash: $1,250
Start round: 4
End round: 45
Modifiers
—
Island rules
Hedge (Easy — Standard)
Starting cash: $1,500
Start round: 6
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
—
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Dart Monkeymax 7
Boomerang Monkeymax 4
Desperadomax 7
Sniper Monkeymax 7
Monkey Submax 4
Monkey Acemax 4
Heli Pilotmax 4
Mortar Monkeymax 7
Dartling Gunnermax 7
Striker Jones
Captain Churchill
Dart Monkeymax 7
Boomerang Monkeymax 4
Desperadomax 7
Sniper Monkeymax 7
Monkey Submax 4
Monkey Acemax 4
Heli Pilotmax 4
Mortar Monkeymax 7
Dartling Gunnermax 7
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Medium — Standard)
Starting cash: $850
Start round: 4
End round: 45
Modifiers
—
Island rules
Scrapyard (Medium — Standard)
Starting cash: $1,000
Start round: 6
End round: 50
Modifiers
—
Island rules
Hedge (Medium — Standard)
Starting cash: $1,250
Start round: 8
End round: 60
Modifiers
—
Island rules
Firing Range (Medium — Reverse)
Starting cash: $1,500
Start round: 10
End round: 70
Modifiers
Hard mode
Rules
Default towers
—
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Dart Monkeymax 5
Boomerang Monkeymax 3
Desperadomax 5
Sniper Monkeymax 5
Monkey Submax 3
Monkey Acemax 3
Mortar Monkeymax 5
Dartling Gunnermax 5
Striker Jones
Captain Churchill
Dart Monkeymax 5
Boomerang Monkeymax 3
Desperadomax 5
Sniper Monkeymax 5
Monkey Submax 3
Monkey Acemax 3
Mortar Monkeymax 5
Dartling Gunnermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Hard — Standard)
Starting cash: $650
Start round: 5
End round: 50
Modifiers
Island rules
Scrapyard (Hard — Alternate Bloons Rounds)
Starting cash: $850
Start round: 8
End round: 60
Modifiers
—
Island rules
Hedge (Hard — Standard)
Starting cash: $1,050
Start round: 10
End round: 70
Modifiers
Island rules
Firing Range (Hard — Reverse)
Starting cash: $1,250
Start round: 12
End round: 80
Modifiers
Island rules
Mesa (Hard — Impoppable)
Starting cash: $1,250
Start round: 8
End round: 90
Modifiers
Best of Three
[edit | edit source]| Name | Best of Three |
|---|---|
| Description | They say three is a magic number... |
| Availability | 31 July 2025 – 6 August 2025 |
Easy mode
Rules
Default towers
—
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Dart Monkey3-3-3 max 10
Boomerang Monkey3-3-3 max 10
Bomb Shooter3-3-3 max 10
Tack Shooter3-3-3 max 5
Ice Monkey3-3-3 max 10
Glue Gunner3-3-3 max 10
Desperado3-3-3 max 5
Sniper Monkey3-3-3 max 5
Monkey Sub3-3-3 max 10
Monkey Buccaneer3-3-3 max 10
Monkey Ace3-3-3 max 10
Heli Pilot3-3-3 max 10
Mortar Monkey3-3-3 max 10
Dartling Gunner3-3-3 max 10
Wizard Monkey3-3-3 max 10
Super Monkey3-3-3 max 5
Ninja Monkey3-3-3 max 10
Alchemist3-3-3 max 10
Druid3-3-3 max 10
Monkey Village3-3-3 max 5
Engineer Monkey3-3-3
Gwendolin
Striker Jones
Dart Monkey3-3-3 max 10
Boomerang Monkey3-3-3 max 10
Bomb Shooter3-3-3 max 10
Tack Shooter3-3-3 max 5
Ice Monkey3-3-3 max 10
Glue Gunner3-3-3 max 10
Desperado3-3-3 max 5
Sniper Monkey3-3-3 max 5
Monkey Sub3-3-3 max 10
Monkey Buccaneer3-3-3 max 10
Monkey Ace3-3-3 max 10
Heli Pilot3-3-3 max 10
Mortar Monkey3-3-3 max 10
Dartling Gunner3-3-3 max 10
Wizard Monkey3-3-3 max 10
Super Monkey3-3-3 max 5
Ninja Monkey3-3-3 max 10
Alchemist3-3-3 max 10
Druid3-3-3 max 10
Monkey Village3-3-3 max 5
Engineer Monkey3-3-3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Easy — Standard)
Starting cash: $1,000
Start round: 2
End round: 40
Modifiers
—
Island rules
Winter Park (Easy — Standard)
Starting cash: $1,250
Start round: 4
End round: 45
Modifiers
—
Island rules
Four Circles (Easy — Standard)
Starting cash: $1,500
Start round: 6
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
—
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Dart Monkey3-3-3 max 7
Boomerang Monkey3-3-3 max 7
Bomb Shooter3-3-3 max 7
Tack Shooter3-3-3 max 4
Ice Monkey3-3-3 max 7
Glue Gunner3-3-3 max 7
Desperado3-3-3 max 4
Sniper Monkey3-3-3 max 4
Monkey Sub3-3-3 max 7
Monkey Buccaneer3-3-3 max 7
Monkey Ace3-3-3 max 7
Heli Pilot3-3-3 max 7
Mortar Monkey3-3-3 max 7
Dartling Gunner3-3-3 max 7
Wizard Monkey3-3-3 max 7
Super Monkey3-3-3 max 4
Ninja Monkey3-3-3 max 7
Alchemist3-3-3 max 7
Druid3-3-3 max 7
Monkey Village3-3-3 max 4
Engineer Monkey3-3-3
Gwendolin
Striker Jones
Dart Monkey3-3-3 max 7
Boomerang Monkey3-3-3 max 7
Bomb Shooter3-3-3 max 7
Tack Shooter3-3-3 max 4
Ice Monkey3-3-3 max 7
Glue Gunner3-3-3 max 7
Desperado3-3-3 max 4
Sniper Monkey3-3-3 max 4
Monkey Sub3-3-3 max 7
Monkey Buccaneer3-3-3 max 7
Monkey Ace3-3-3 max 7
Heli Pilot3-3-3 max 7
Mortar Monkey3-3-3 max 7
Dartling Gunner3-3-3 max 7
Wizard Monkey3-3-3 max 7
Super Monkey3-3-3 max 4
Ninja Monkey3-3-3 max 7
Alchemist3-3-3 max 7
Druid3-3-3 max 7
Monkey Village3-3-3 max 4
Engineer Monkey3-3-3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Medium — Standard)
Starting cash: $850
Start round: 4
End round: 45
Modifiers
—
Island rules
Winter Park (Medium — Standard)
Starting cash: $1,000
Start round: 6
End round: 50
Modifiers
—
Island rules
Four Circles (Medium — Standard)
Starting cash: $1,250
Start round: 8
End round: 60
Modifiers
—
Island rules
Balance (Medium — Reverse)
Starting cash: $1,500
Start round: 10
End round: 70
Modifiers
Hard mode
Rules
Default towers
—
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Dart Monkey3-3-3 max 5
Boomerang Monkey3-3-3 max 5
Bomb Shooter3-3-3 max 5
Tack Shooter3-3-3 max 5
Ice Monkey3-3-3 max 5
Glue Gunner3-3-3 max 3
Desperado3-3-3 max 3
Sniper Monkey3-3-3 max 3
Monkey Sub3-3-3 max 5
Monkey Buccaneer3-3-3 max 5
Monkey Ace3-3-3 max 5
Heli Pilot3-3-3 max 5
Mortar Monkey3-3-3 max 5
Dartling Gunner3-3-3 max 5
Wizard Monkey3-3-3 max 5
Super Monkey3-3-3 max 3
Ninja Monkey3-3-3 max 5
Alchemist3-3-3 max 5
Druid3-3-3 max 5
Monkey Village3-3-3 max 3
Engineer Monkey3-3-3
Gwendolin
Striker Jones
Dart Monkey3-3-3 max 5
Boomerang Monkey3-3-3 max 5
Bomb Shooter3-3-3 max 5
Tack Shooter3-3-3 max 5
Ice Monkey3-3-3 max 5
Glue Gunner3-3-3 max 3
Desperado3-3-3 max 3
Sniper Monkey3-3-3 max 3
Monkey Sub3-3-3 max 5
Monkey Buccaneer3-3-3 max 5
Monkey Ace3-3-3 max 5
Heli Pilot3-3-3 max 5
Mortar Monkey3-3-3 max 5
Dartling Gunner3-3-3 max 5
Wizard Monkey3-3-3 max 5
Super Monkey3-3-3 max 3
Ninja Monkey3-3-3 max 5
Alchemist3-3-3 max 5
Druid3-3-3 max 5
Monkey Village3-3-3 max 3
Engineer Monkey3-3-3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Hard — Standard)
Starting cash: $650
Start round: 5
End round: 50
Modifiers
Island rules
Winter Park (Hard — Alternate Bloons Rounds)
Starting cash: $850
Start round: 8
End round: 60
Modifiers
Island rules
Four Circles (Hard — Standard)
Starting cash: $1,050
Start round: 10
End round: 70
Modifiers
Island rules
Balance (Hard — Standard)
Starting cash: $1,250
Start round: 12
End round: 80
Modifiers
Island rules
Streambed (Hard — CHIMPS)
Starting cash: $1,500
Start round: 15
End round: 90
Modifiers