Event history:Odyssey Event/August 2024
This is a list of Odyssey Events in Bloons TD 6 that started in August 2024.
Looping Around
edit| Name | Looping Around |
|---|---|
| Description | These bloons are in for the loop of a life time |
| Availability | 1 August 2024 – 7 August 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Captain Churchill
Ezili
Etienne
Corvus
Rosalia
Dart Monkeymax 5
Boomerang Monkeymax 4
Tack Shootermax 4
Glue Gunnermax 2
Mortar Monkeymax 4
Dartling Gunnermax 3
Super Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Monkey Villagemax 3
Obyn Greenfoot
Captain Churchill
Ezili
Etienne
Corvus
Rosalia
Dart Monkeymax 5
Boomerang Monkeymax 4
Tack Shootermax 4
Glue Gunnermax 2
Mortar Monkeymax 4
Dartling Gunnermax 3
Super Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Four Circles (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Park Path (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Captain Churchill
Ezili
Etienne
Corvus
Rosalia
Dart Monkeymax 5
Boomerang Monkeymax 4
Tack Shootermax 4
Glue Gunnermax 2
Mortar Monkeymax 4
Dartling Gunnermax 3
Super Monkeymax 4
Ninja Monkeymax 4
Alchemistmax 4
Monkey Villagemax 3
Obyn Greenfoot
Captain Churchill
Ezili
Etienne
Corvus
Rosalia
Dart Monkeymax 5
Boomerang Monkeymax 4
Tack Shootermax 4
Glue Gunnermax 2
Mortar Monkeymax 4
Dartling Gunnermax 3
Super Monkeymax 4
Ninja Monkeymax 4
Alchemistmax 4
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Least cash: 15000
Start round: 1
End round: 50
Least cash: 15000
Modifiers
—
Island rules
Four Circles (Medium — Magic Monkeys Only)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Park Path (Medium — Apopalypse)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Moon Landing (Medium — Half Cash)
Starting cash: $650
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Captain Churchill
Ezili
Etienne
Corvus
Rosalia
Dart Monkeymax 5
Boomerang Monkeymax 4
Tack Shootermax 4
Glue Gunnermax 2
Mortar Monkeymax 4
Dartling Gunnermax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Monkey Villagemax 3
Obyn Greenfoot
Captain Churchill
Ezili
Etienne
Corvus
Rosalia
Dart Monkeymax 5
Boomerang Monkeymax 4
Tack Shootermax 4
Glue Gunnermax 2
Mortar Monkeymax 4
Dartling Gunnermax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 60
Least cash: 10000
Start round: 3
End round: 60
Least cash: 10000
Modifiers
—
Island rules
Four Circles (Hard — Magic Monkeys Only)
Starting cash: $650
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Island rules
Park Path (Hard — Apopalypse)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Island rules
Moon Landing (Hard — Half Cash)
Starting cash: $800
Start round: 3
End round: 75
Start round: 3
End round: 75
Modifiers
—
Island rules
Dark Path (Hard — Impoppable)
Starting cash: $850
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
An Monklympic Time!
edit| Name | An Monklympic Time! |
|---|---|
| Description | Get your running shoes on, the Monkeys are on for a sporting time! |
| Availability | 8 August 2024 – 14 August 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Admiral Brickell
Sauda
Rosalia
Dart Monkey2-0-2 max 10
Boomerang Monkey2-0-2 max 6
Sniper Monkey0-2-2 max 8
Mortar Monkeymax 5
Dartling Gunner2-2-0 max 5
Wizard Monkey2-2-0 max 5
Super Monkey2-0-2 max 5
Ninja Monkeymax 5
Druid0-2-2 max 6
Mermonkeymax 8
Monkey Villagemax 5
Striker Jones
Captain Churchill
Admiral Brickell
Sauda
Rosalia
Dart Monkey2-0-2 max 10
Boomerang Monkey2-0-2 max 6
Sniper Monkey0-2-2 max 8
Mortar Monkeymax 5
Dartling Gunner2-2-0 max 5
Wizard Monkey2-2-0 max 5
Super Monkey2-0-2 max 5
Ninja Monkeymax 5
Druid0-2-2 max 6
Mermonkeymax 8
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
KartsNDarts (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Firing Range (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Admiral Brickell
Sauda
Rosalia
Dart Monkey2-0-2 max 8
Boomerang Monkey2-0-2 max 6
Sniper Monkey0-2-2 max 8
Mortar Monkeymax 5
Dartling Gunner2-2-0 max 5
Wizard Monkey2-2-0 max 5
Super Monkey2-0-2 max 4
Ninja Monkeymax 4
Druid0-2-2 max 6
Mermonkeymax 8
Monkey Villagemax 5
Striker Jones
Captain Churchill
Admiral Brickell
Sauda
Rosalia
Dart Monkey2-0-2 max 8
Boomerang Monkey2-0-2 max 6
Sniper Monkey0-2-2 max 8
Mortar Monkeymax 5
Dartling Gunner2-2-0 max 5
Wizard Monkey2-2-0 max 5
Super Monkey2-0-2 max 4
Ninja Monkeymax 4
Druid0-2-2 max 6
Mermonkeymax 8
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Regrow rate 200%
Ceramic health 150%
Monkey Knowledge disabled
All Regrow
Ceramic health 150%
Monkey Knowledge disabled
All Regrow
Island rules
KartsNDarts (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
Bloon speed 150%
MOAB speed 150%
MOAB speed 150%
Island rules
Firing Range (Medium — Deflation)
Starting cash: $20,000
Start round: 30
End round: 60
Start round: 30
End round: 60
Modifiers
—
Island rules
Off The Coast (Hard — CHIMPS)
Starting cash: $800
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Admiral Brickell
Sauda
Rosalia
Dart Monkey2-0-2 max 8
Boomerang Monkey2-0-2 max 6
Sniper Monkey0-2-2 max 8
Mortar Monkeymax 5
Dartling Gunner2-2-0 max 5
Wizard Monkey2-2-0 max 5
Super Monkey2-0-2 max 4
Ninja Monkeymax 4
Druid0-2-2 max 6
Mermonkeymax 8
Monkey Villagemax 5
Striker Jones
Captain Churchill
Admiral Brickell
Sauda
Rosalia
Dart Monkey2-0-2 max 8
Boomerang Monkey2-0-2 max 6
Sniper Monkey0-2-2 max 8
Mortar Monkeymax 5
Dartling Gunner2-2-0 max 5
Wizard Monkey2-2-0 max 5
Super Monkey2-0-2 max 4
Ninja Monkeymax 4
Druid0-2-2 max 6
Mermonkeymax 8
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
Regrow rate 300%
Ceramic health 200%
Monkey Knowledge disabled
All Regrow
Ceramic health 200%
Monkey Knowledge disabled
All Regrow
Island rules
KartsNDarts (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
Bloon speed 200%
MOAB speed 200%
MOAB speed 200%
Island rules
Firing Range (Hard — Deflation)
Starting cash: $25,000
Start round: 30
End round: 70
Start round: 30
End round: 70
Modifiers
—
Island rules
Off The Coast (Hard — CHIMPS)
Starting cash: $1,000
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Quad (Hard — Alternate Bloons Rounds)
Starting cash: $55,000
Start round: 40
End round: 100
Start round: 40
End round: 100
Modifiers
—
Sugar Rush
edit| Name | Sugar Rush |
|---|---|
| Description | Alright, who gave the bloons candy? Also, why does sugar work on bloons!?! |
| Availability | 15 August 2024 – 21 August 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Ezili
Pat Fusty
Geraldo
Corvus
Rosalia
Boomerang Monkeymax 6
Tack Shootermax 6
Ice Monkeymax 5
Glue Gunnermax 2
Heli Pilotmax 5
Mortar Monkeymax 6
Dartling Gunnermax 5
Alchemistmax 6
Druidmax 5
Mermonkeymax 7
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Striker Jones
Ezili
Pat Fusty
Geraldo
Corvus
Rosalia
Boomerang Monkeymax 6
Tack Shootermax 6
Ice Monkeymax 5
Glue Gunnermax 2
Heli Pilotmax 5
Mortar Monkeymax 6
Dartling Gunnermax 5
Alchemistmax 6
Druidmax 5
Mermonkeymax 7
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Bloon speed 150%
Island rules
One Two Tree (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
Bloon speed 150%
Island rules
End Of The Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Bloon speed 150%
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Ezili
Pat Fusty
Geraldo
Corvus
Rosalia
Boomerang Monkeymax 6
Tack Shootermax 6
Ice Monkeymax 5
Glue Gunnermax 2
Heli Pilotmax 5
Mortar Monkeymax 6
Dartling Gunnermax 4
Alchemistmax 5
Druidmax 4
Mermonkeymax 7
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Striker Jones
Ezili
Pat Fusty
Geraldo
Corvus
Rosalia
Boomerang Monkeymax 6
Tack Shootermax 6
Ice Monkeymax 5
Glue Gunnermax 2
Heli Pilotmax 5
Mortar Monkeymax 6
Dartling Gunnermax 4
Alchemistmax 5
Druidmax 4
Mermonkeymax 7
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Medium — Standard)
Starting cash: $1,500
Start round: 10
End round: 50
Start round: 10
End round: 50
Modifiers
Bloon speed 200%
Island rules
One Two Tree (Medium — Standard)
Starting cash: $1,500
Start round: 10
End round: 60
Start round: 10
End round: 60
Modifiers
Bloon speed 200%
Island rules
End Of The Road (Medium — Standard)
Starting cash: $1,500
Start round: 10
End round: 65
Start round: 10
End round: 65
Modifiers
Bloon speed 200%
Island rules
Bazaar (Medium — Standard)
Starting cash: $1,500
Start round: 10
End round: 70
Start round: 10
End round: 70
Modifiers
Bloon speed 200%
Hard mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Ezili
Pat Fusty
Geraldo
Corvus
Rosalia
Boomerang Monkeymax 6
Tack Shootermax 6
Ice Monkeymax 5
Glue Gunnermax 2
Heli Pilotmax 5
Mortar Monkeymax 6
Dartling Gunnermax 4
Alchemistmax 5
Druidmax 4
Mermonkeymax 7
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Striker Jones
Ezili
Pat Fusty
Geraldo
Corvus
Rosalia
Boomerang Monkeymax 6
Tack Shootermax 6
Ice Monkeymax 5
Glue Gunnermax 2
Heli Pilotmax 5
Mortar Monkeymax 6
Dartling Gunnermax 4
Alchemistmax 5
Druidmax 4
Mermonkeymax 7
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Hard — Standard)
Starting cash: $3,000
Start round: 20
End round: 50
Start round: 20
End round: 50
Modifiers
Bloon speed 300%
Island rules
One Two Tree (Hard — Standard)
Starting cash: $3,000
Start round: 20
End round: 65
Start round: 20
End round: 65
Modifiers
Bloon speed 300%
Island rules
End Of The Road (Hard — Standard)
Starting cash: $3,000
Start round: 20
End round: 70
Start round: 20
End round: 70
Modifiers
Bloon speed 300%
Island rules
Bazaar (Hard — Standard)
Starting cash: $5,500
Start round: 25
End round: 80
Start round: 25
End round: 80
Modifiers
Bloon speed 250%
Island rules
Another Brick (Hard — Impoppable)
Starting cash: $6,500
Start round: 30
End round: 85
Start round: 30
End round: 85
Modifiers
Bloon speed 250%
Mermonkeys Journey
edit| Name | Mermonkeys Journey |
|---|---|
| Description | From the depths of the waters, the Mermonkey has joined in on the fight against the bloons! |
| Availability | 22 August 2024 – 28 August 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Obyn Greenfoot
Captain Churchill
Admiral Brickell
Etienne
Psi
Rosalia
Boomerang Monkeymax 4
Ice Monkeymax 4
Glue Gunnermax 4
Monkey Buccaneermax 5
Heli Pilotmax 4
Mortar Monkeymax 3
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 4
Mermonkeymax 7
Spike Factorymax 4
Monkey Villagemax 4
Beast Handlermax 6
Gwendolin
Obyn Greenfoot
Captain Churchill
Admiral Brickell
Etienne
Psi
Rosalia
Boomerang Monkeymax 4
Ice Monkeymax 4
Glue Gunnermax 4
Monkey Buccaneermax 5
Heli Pilotmax 4
Mortar Monkeymax 3
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 4
Mermonkeymax 7
Spike Factorymax 4
Monkey Villagemax 4
Beast Handlermax 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
The Cabin (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Luminous Cove (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Obyn Greenfoot
Captain Churchill
Admiral Brickell
Etienne
Psi
Rosalia
Boomerang Monkeymax 4
Ice Monkeymax 4
Glue Gunnermax 4
Monkey Buccaneermax 5
Heli Pilotmax 4
Mortar Monkeymax 3
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 4
Mermonkeymax 7
Spike Factorymax 4
Monkey Villagemax 4
Beast Handlermax 6
Gwendolin
Obyn Greenfoot
Captain Churchill
Admiral Brickell
Etienne
Psi
Rosalia
Boomerang Monkeymax 4
Ice Monkeymax 4
Glue Gunnermax 4
Monkey Buccaneermax 5
Heli Pilotmax 4
Mortar Monkeymax 3
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 4
Mermonkeymax 7
Spike Factorymax 4
Monkey Villagemax 4
Beast Handlermax 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
The Cabin (Medium — Magic Monkeys Only)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Luminous Cove (Medium — Reverse)
Starting cash: $650
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Island rules
Spice Islands (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Obyn Greenfoot
Captain Churchill
Admiral Brickell
Etienne
Psi
Rosalia
Boomerang Monkeymax 4
Ice Monkeymax 4
Glue Gunnermax 4
Monkey Buccaneermax 5
Heli Pilotmax 4
Mortar Monkeymax 3
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 4
Mermonkeymax 7
Spike Factorymax 4
Monkey Villagemax 4
Beast Handlermax 6
Gwendolin
Obyn Greenfoot
Captain Churchill
Admiral Brickell
Etienne
Psi
Rosalia
Boomerang Monkeymax 4
Ice Monkeymax 4
Glue Gunnermax 4
Monkey Buccaneermax 5
Heli Pilotmax 4
Mortar Monkeymax 3
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 4
Mermonkeymax 7
Spike Factorymax 4
Monkey Villagemax 4
Beast Handlermax 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Hard — Standard)
Starting cash: $650
Start round: 10
End round: 60
Start round: 10
End round: 60
Modifiers
—
Island rules
The Cabin (Hard — Magic Monkeys Only)
Starting cash: $650
Start round: 6
End round: 65
Start round: 6
End round: 65
Modifiers
—
Island rules
Luminous Cove (Hard — Reverse)
Starting cash: $650
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
—
Island rules
Spice Islands (Hard — Impoppable)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Off The Coast (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Farming Goodness
edit| Name | Farming Goodness |
|---|---|
| Description | Expensive towers require big funding, so start building up those farms asap! |
| Availability | 29 August 2024 – 4 September 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Benjamin
Pat Fusty
Geraldo
Corvus
Rosalia
Dart Monkey2-0-2 max 10
Boomerang Monkey2-2-0 max 5
Glue Gunner2-2-0 max 5
Monkey Buccaneer2-2-0 max 8
Heli Pilot0-2-2 max 6
Mortar Monkey2-2-0 max 6
Dartling Gunner0-2-2 max 4
Wizard Monkey2-0-2 max 5
Ninja Monkey2-2-0 max 5
Alchemist0-2-2 max 5
Mermonkey2-0-2 max 7
Banana Farmmax 8
Spike Factory0-2-2 max 5
Monkey Village2-0-2 max 5
Engineer Monkey2-0-2 max 5
Beast Handler2-0-2 max 10
Obyn Greenfoot
Benjamin
Pat Fusty
Geraldo
Corvus
Rosalia
Dart Monkey2-0-2 max 10
Boomerang Monkey2-2-0 max 5
Glue Gunner2-2-0 max 5
Monkey Buccaneer2-2-0 max 8
Heli Pilot0-2-2 max 6
Mortar Monkey2-2-0 max 6
Dartling Gunner0-2-2 max 4
Wizard Monkey2-0-2 max 5
Ninja Monkey2-2-0 max 5
Alchemist0-2-2 max 5
Mermonkey2-0-2 max 7
Banana Farmmax 8
Spike Factory0-2-2 max 5
Monkey Village2-0-2 max 5
Engineer Monkey2-0-2 max 5
Beast Handler2-0-2 max 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Alpine Run (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Adora's Temple (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Benjamin
Pat Fusty
Geraldo
Corvus
Rosalia
Dart Monkey2-0-2 max 10
Boomerang Monkey2-2-0 max 5
Glue Gunner2-2-0 max 5
Monkey Buccaneer2-2-0 max 8
Heli Pilot0-2-2 max 4
Mortar Monkey2-2-0 max 4
Dartling Gunner0-2-2 max 4
Wizard Monkey2-0-2 max 5
Ninja Monkey2-2-0 max 5
Alchemist0-2-2 max 5
Mermonkey2-0-2 max 7
Banana Farmmax 8
Spike Factory0-2-2 max 5
Monkey Village2-0-2 max 5
Engineer Monkey2-0-2 max 5
Beast Handler2-0-2 max 10
Obyn Greenfoot
Benjamin
Pat Fusty
Geraldo
Corvus
Rosalia
Dart Monkey2-0-2 max 10
Boomerang Monkey2-2-0 max 5
Glue Gunner2-2-0 max 5
Monkey Buccaneer2-2-0 max 8
Heli Pilot0-2-2 max 4
Mortar Monkey2-2-0 max 4
Dartling Gunner0-2-2 max 4
Wizard Monkey2-0-2 max 5
Ninja Monkey2-2-0 max 5
Alchemist0-2-2 max 5
Mermonkey2-0-2 max 7
Banana Farmmax 8
Spike Factory0-2-2 max 5
Monkey Village2-0-2 max 5
Engineer Monkey2-0-2 max 5
Beast Handler2-0-2 max 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Hard — Standard)
Starting cash: $1,750
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Ceramic health 200%
MOAB health 250%
MOAB health 250%
Island rules
Alpine Run (Medium — Reverse)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Adora's Temple (Medium — Standard)
Starting cash: $1,500
Start round: 10
End round: 70
Start round: 10
End round: 70
Modifiers
—
Island rules
Dark Path (Medium — Standard)
Starting cash: $4,000
Start round: 20
End round: 80
Start round: 20
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Benjamin
Pat Fusty
Geraldo
Corvus
Rosalia
Dart Monkey2-0-2 max 10
Boomerang Monkey2-2-0 max 5
Glue Gunner2-2-0 max 3
Monkey Buccaneer2-2-0 max 8
Heli Pilot0-2-2 max 4
Mortar Monkey2-2-0 max 4
Dartling Gunner0-2-2 max 4
Wizard Monkey2-0-2 max 5
Ninja Monkey2-2-0 max 5
Alchemist0-2-2 max 4
Mermonkey2-0-2 max 7
Banana Farmmax 8
Spike Factory0-2-2 max 5
Monkey Village2-0-2 max 5
Engineer Monkey2-0-2 max 5
Beast Handler2-0-2 max 10
Obyn Greenfoot
Benjamin
Pat Fusty
Geraldo
Corvus
Rosalia
Dart Monkey2-0-2 max 10
Boomerang Monkey2-2-0 max 5
Glue Gunner2-2-0 max 3
Monkey Buccaneer2-2-0 max 8
Heli Pilot0-2-2 max 4
Mortar Monkey2-2-0 max 4
Dartling Gunner0-2-2 max 4
Wizard Monkey2-0-2 max 5
Ninja Monkey2-2-0 max 5
Alchemist0-2-2 max 4
Mermonkey2-0-2 max 7
Banana Farmmax 8
Spike Factory0-2-2 max 5
Monkey Village2-0-2 max 5
Engineer Monkey2-0-2 max 5
Beast Handler2-0-2 max 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Hard — Impoppable)
Starting cash: $2,600
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Ceramic health 300%
MOAB health 500%
MOAB health 500%
Island rules
Alpine Run (Hard — Reverse)
Starting cash: $1,000
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Adora's Temple (Hard — Standard)
Starting cash: $1,500
Start round: 10
End round: 80
Start round: 10
End round: 80
Modifiers
—
Island rules
Dark Path (Hard — Alternate Bloons Rounds)
Starting cash: $7,000
Start round: 20
End round: 100
Start round: 20
End round: 100
Modifiers
—
Island rules
Quad (Hard — Standard)
Starting cash: $43,000
Start round: 40
End round: 120
Start round: 40
End round: 120
Modifiers
All Camo
All Regrow
All Regrow