Event history:Odyssey Event/September 2022
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MOAB speed 30%
MOAB health 300%
MOAB speed 150%
MOAB health 50%
MOAB speed 30%
MOAB health 500%
MOAB speed 200%
MOAB health 50%
No round 100 reward
Monkey Knowledge disabled
Bloon speed 105%
Bloon speed 120%
All Camo
Bloon speed 125%
Ceramic health 200%
MOAB health 200%
MOAB speed 125%
All Camo
Bloon speed 90%
MOAB speed 90%
All Camo
MOAB speed 150%
MOAB health 50%
MOAB speed 125%
MOAB health 50%
MOAB speed 125%
MOAB health 50%
MOAB speed 200%
MOAB health 50%
MOAB speed 175%
MOAB health 50%
MOAB speed 175%
MOAB health 50%
Bloon speed 80%
MOAB speed 175%
Removable cost rate Free
MOAB health 50%
MOAB speed 300%
MOAB health 50%
MOAB speed 200%
MOAB health 50%
MOAB speed 200%
MOAB health 50%
MOAB speed 200%
MOAB health 50%
MOAB speed 200%
MOAB health 50%
Monkey Knowledge disabled
Selling disabled
This is a list of Odyssey Events in Bloons TD 6 that started in September 2022.
Apes Through Time ~By DEVilness
[edit | edit source]| Name | Apes Through Time ~By DEVilness |
|---|---|
| Description | Do you wanna live an adventure? Past, present and future? Then grab a seat and get ready, this is a time travel, baby! |
| Availability | 1 September 2022 – 7 September 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Benjamin
Ezili
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farm
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Obyn Greenfoot
Benjamin
Ezili
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farm
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Available powers
Banana Farmermax 20
Camo Trapmax 5
Cash Dropmax 5
Energizing Totemmax 5
Glue Trapmax 20
MOAB Minemax 5
Monkey Boostmax 20
Pontoonmax 20
Portable Lakemax 5
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 5
Cash Dropmax 5
Energizing Totemmax 5
Glue Trapmax 20
MOAB Minemax 5
Monkey Boostmax 20
Pontoonmax 20
Portable Lakemax 5
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Streambed (Easy — Alternate Bloons Rounds)
Starting cash: $850
Start round: 1
End round: 40
Modifiers
—
Island rules
Frozen Over (Easy — Apopalypse)
Starting cash: $1,500
Start round: 1
End round: 50
Modifiers
—
Island rules
Town Center (Medium — Reverse)
Starting cash: $650
Start round: 1
End round: 55
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Benjamin
Ezili
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farm
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Obyn Greenfoot
Benjamin
Ezili
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farm
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Available powers
Banana Farmermax 20
Camo Trapmax 5
Cash Dropmax 5
Energizing Totemmax 5
Glue Trapmax 20
MOAB Minemax 5
Monkey Boostmax 20
Pontoonmax 20
Portable Lakemax 5
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 5
Cash Dropmax 5
Energizing Totemmax 5
Glue Trapmax 20
MOAB Minemax 5
Monkey Boostmax 20
Pontoonmax 20
Portable Lakemax 5
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Streambed (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 50
Least tiers: 35
Modifiers
—
Island rules
Frozen Over (Easy — Apopalypse)
Starting cash: $2,500
Start round: 10
End round: 65
Modifiers
Island rules
Town Center (Hard — Reverse)
Starting cash: $650
Start round: 1
End round: 60
Least cash: 35000
Modifiers
—
Island rules
High Finance (Medium — Alternate Bloons Rounds)
Starting cash: $35,000
Start round: 40
End round: 85
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Benjamin
Ezili
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farm
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Obyn Greenfoot
Benjamin
Ezili
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farm
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Available powers
Banana Farmermax 20
Camo Trapmax 5
Cash Dropmax 5
Energizing Totemmax 5
Glue Trapmax 20
MOAB Minemax 5
Monkey Boostmax 20
Pontoonmax 20
Portable Lakemax 5
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 5
Cash Dropmax 5
Energizing Totemmax 5
Glue Trapmax 20
MOAB Minemax 5
Monkey Boostmax 20
Pontoonmax 20
Portable Lakemax 5
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Streambed (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 54
Least tiers: 30
Modifiers
—
Island rules
Frozen Over (Medium — Apopalypse)
Starting cash: $3,000
Start round: 20
End round: 75
Modifiers
Island rules
Town Center (Hard — Reverse)
Starting cash: $650
Start round: 3
End round: 65
Least cash: 30000
Modifiers
—
Island rules
High Finance (Hard — Alternate Bloons Rounds)
Starting cash: $40,000
Start round: 50
End round: 100
Modifiers
Island rules
Moon Landing (Medium — Apopalypse)
Starting cash: $1,300
Start round: 1
End round: 100
Modifiers
The Legend Of Sauda ~By CreatorForce
[edit | edit source]| Name | The Legend Of Sauda ~By CreatorForce |
|---|---|
| Description | Help Sauda journey into the temple and save the world from evil bloons. But watch out, bloons might have some ability ~By CreatorForce |
| Availability | 8 September 2022 – 14 September 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Sauda
Dart Monkeymax 5
Boomerang Monkeymax 5
Bomb Shootermax 5
Glue Gunnermax 5
Wizard Monkeymax 5
Alchemistmax 5
Druidmax 5
Monkey Villagemax 5
Dart Monkeymax 5
Boomerang Monkeymax 5
Bomb Shootermax 5
Glue Gunnermax 5
Wizard Monkeymax 5
Alchemistmax 5
Druidmax 5
Monkey Villagemax 5
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 20
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 20
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 20
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 20
Thrivemax 20
Island rules
Tree Stump (Medium — Primary Only)
Starting cash: $1,000
Start round: 4
End round: 44
Modifiers
—
Island rules
Balance (Easy — Deflation)
Starting cash: $25,000
Start round: 31
End round: 60
Modifiers
—
Island rules
Adora's Temple (Easy — Reverse)
Starting cash: $1,000
Start round: 1
End round: 50
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Sauda
Dart Monkeymax 5
Boomerang Monkeymax 5
Bomb Shootermax 5
Glue Gunnermax 5
Wizard Monkeymax 5
Alchemistmax 5
Druidmax 5
Monkey Villagemax 5
Dart Monkeymax 5
Boomerang Monkeymax 5
Bomb Shootermax 5
Glue Gunnermax 5
Wizard Monkeymax 5
Alchemistmax 5
Druidmax 5
Monkey Villagemax 5
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 20
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 20
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 20
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 20
Thrivemax 20
Island rules
Tree Stump (Hard — Primary Only)
Starting cash: $850
Start round: 4
End round: 44
Modifiers
Island rules
Balance (Medium — Standard)
Starting cash: $20,000
Start round: 47
End round: 74
Modifiers
—
Island rules
Town Center (Medium — Apopalypse)
Starting cash: $1,500
Start round: 5
End round: 60
Modifiers
—
Island rules
Adora's Temple (Medium — Standard)
Starting cash: $7,500
Start round: 31
End round: 65
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Sauda
Dart Monkey0-4-0 max 2
Boomerang Monkey4-0-4 max 2
Bomb Shooter4-4-4 max 2
Glue Gunner4-0-4 max 2
Wizard Monkeymax 2
Alchemist4-4-2 max 2
Druid2-0-0 max 2
Monkey Village3-2-2 max 2
Dart Monkey0-4-0 max 2
Boomerang Monkey4-0-4 max 2
Bomb Shooter4-4-4 max 2
Glue Gunner4-0-4 max 2
Wizard Monkeymax 2
Alchemist4-4-2 max 2
Druid2-0-0 max 2
Monkey Village3-2-2 max 2
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 20
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 20
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 20
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 20
Thrivemax 20
Island rules
Tree Stump (Hard — Primary Only)
Starting cash: $650
Start round: 4
End round: 44
Least tiers: 13
Modifiers
Island rules
Balance (Hard — Impoppable)
Starting cash: $20,000
Start round: 47
End round: 74
Modifiers
Island rules
Town Center (Hard — Double HP MOABs)
Starting cash: $650
Start round: 1
End round: 60
Least cash: 30000
Modifiers
Island rules
Adora's Temple (Hard — Standard)
Starting cash: $7,500
Start round: 15
End round: 65
Modifiers
Island rules
Chutes (Hard — Impoppable)
Starting cash: $50,000
Start round: 65
End round: 90
Modifiers
Land Of Forgotten Carmobiles ~By BF10
[edit | edit source]| Name | Land Of Forgotten Carmobiles ~By BF10 |
|---|---|
| Description | Strange horizon. Ready to go! Feast your eyes on brand new vehicles. Just don't get hit and run over! |
| Availability | 15 September 2022 – 21 September 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Adora
Admiral Brickell
Etienne
Sauda
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Alchemist
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Adora
Admiral Brickell
Etienne
Sauda
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Alchemist
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Easy — Half Cash)
Starting cash: $20,000
Start round: 30
End round: 55
Modifiers
Island rules
The Cabin (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 40
Least tiers: 10
Modifiers
Island rules
Quarry (Medium — Double HP MOABs)
Starting cash: $1,500
Start round: 1
End round: 40
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Captain Churchill
Benjamin
Admiral Brickell
Etienne
Sauda
Geraldo
Dart Monkey0-2-0 max 4
Bomb Shootermax 4
Tack Shootermax 4
Monkey Submax 4
Monkey Buccaneermax 4
Monkey Acemax 4
Heli Pilotmax 4
Mortar Monkeymax 4
Dartling Gunner2-0-0 max 4
Wizard Monkey2-0-3 max 4
Super Monkeymax 4
Banana Farm
Spike Factory2-0-0 max 4
Monkey Village
Engineer Monkeymax 4
Striker Jones
Captain Churchill
Benjamin
Admiral Brickell
Etienne
Sauda
Geraldo
Dart Monkey0-2-0 max 4
Bomb Shootermax 4
Tack Shootermax 4
Monkey Submax 4
Monkey Buccaneermax 4
Monkey Acemax 4
Heli Pilotmax 4
Mortar Monkeymax 4
Dartling Gunner2-0-0 max 4
Wizard Monkey2-0-3 max 4
Super Monkeymax 4
Banana Farm
Spike Factory2-0-0 max 4
Monkey Village
Engineer Monkeymax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Medium — Reverse)
Starting cash: $6,500
Start round: 20
End round: 65
Modifiers
Island rules
The Cabin (Easy — Apopalypse)
Starting cash: $20,000
Start round: 35
End round: 70
Modifiers
Island rules
Quarry (Medium — Impoppable)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
Island rules
Quiet Street (Easy — CHIMPS)
Starting cash: $2,000
Start round: 1
End round: 40
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Admiral Brickell
Etienne
Sauda
Geraldo
Dart Monkey0-2-2 max 2
Bomb Shootermax 2
Tack Shootermax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunner2-2-0 max 2
Wizard Monkey2-0-2 max 2
Super Monkeymax 2
Banana Farm
Spike Factory2-0-2 max 2
Monkey Village
Engineer Monkeymax 2
Admiral Brickell
Etienne
Sauda
Geraldo
Dart Monkey0-2-2 max 2
Bomb Shootermax 2
Tack Shootermax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunner2-2-0 max 2
Wizard Monkey2-0-2 max 2
Super Monkeymax 2
Banana Farm
Spike Factory2-0-2 max 2
Monkey Village
Engineer Monkeymax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Hard — Standard)
Starting cash: $10,000
Start round: 40
End round: 80
Modifiers
Island rules
Bazaar (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 64
Modifiers
Island rules
Quarry (Hard — CHIMPS)
Starting cash: $5,000
Start round: 21
End round: 85
Modifiers
Island rules
Cargo (Hard — Military Only)
Starting cash: $100,000
Start round: 81
End round: 95
Modifiers
Island rules
Bloody Puddles (Easy — Reverse)
Starting cash: $1,250
Start round: 1
End round: 65
Modifiers
Survival
[edit | edit source]| Name | Survival |
|---|---|
| Description | You have one mission... To survive! Can you do it? |
| Availability | 22 September 2022 – 28 September 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
End Of The Road (Easy — Reverse)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
—
Island rules
Encrypted (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Island rules
Resort (Easy — Reverse)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey4-4-4
Boomerang Monkey4-4-4
Bomb Shooter4-4-4
Tack Shooter4-4-4
Ice Monkey4-4-4
Glue Gunner4-4-4
Sniper Monkey4-4-4
Monkey Sub4-4-4
Monkey Buccaneer4-4-4
Monkey Ace4-4-4
Heli Pilot4-4-4
Mortar Monkey4-4-4
Dartling Gunner4-4-4
Wizard Monkey4-4-4
Super Monkey4-4-4
Ninja Monkey4-4-4
Alchemist4-4-4
Druid4-4-4
Banana Farm4-4-4
Spike Factory4-4-4
Monkey Village4-4-4
Engineer Monkey4-4-4
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey4-4-4
Boomerang Monkey4-4-4
Bomb Shooter4-4-4
Tack Shooter4-4-4
Ice Monkey4-4-4
Glue Gunner4-4-4
Sniper Monkey4-4-4
Monkey Sub4-4-4
Monkey Buccaneer4-4-4
Monkey Ace4-4-4
Heli Pilot4-4-4
Mortar Monkey4-4-4
Dartling Gunner4-4-4
Wizard Monkey4-4-4
Super Monkey4-4-4
Ninja Monkey4-4-4
Alchemist4-4-4
Druid4-4-4
Banana Farm4-4-4
Spike Factory4-4-4
Monkey Village4-4-4
Engineer Monkey4-4-4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
End Of The Road (Hard — Half Cash)
Starting cash: $1,500
Start round: 1
End round: 40
Modifiers
Island rules
Encrypted (Medium — Half Cash)
Starting cash: $2,500
Start round: 1
End round: 45
Modifiers
Island rules
Resort (Hard — Half Cash)
Starting cash: $2,000
Start round: 1
End round: 60
Modifiers
Island rules
Quiet Street (Medium — Half Cash)
Starting cash: $2,500
Start round: 1
End round: 50
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey3-3-3
Boomerang Monkey3-3-3
Bomb Shooter3-3-3
Tack Shooter3-3-3
Ice Monkey3-3-3
Glue Gunner3-3-3
Sniper Monkey3-3-3
Monkey Sub3-3-3
Monkey Buccaneer3-3-3
Monkey Ace3-3-3
Heli Pilot3-3-3
Mortar Monkey3-3-3
Dartling Gunner3-3-3
Wizard Monkey3-3-3
Super Monkey3-3-3
Ninja Monkey3-3-3
Alchemist3-3-3
Druid3-3-3
Banana Farm3-3-3
Spike Factory3-3-3
Monkey Village3-3-3
Engineer Monkey3-3-3
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey3-3-3
Boomerang Monkey3-3-3
Bomb Shooter3-3-3
Tack Shooter3-3-3
Ice Monkey3-3-3
Glue Gunner3-3-3
Sniper Monkey3-3-3
Monkey Sub3-3-3
Monkey Buccaneer3-3-3
Monkey Ace3-3-3
Heli Pilot3-3-3
Mortar Monkey3-3-3
Dartling Gunner3-3-3
Wizard Monkey3-3-3
Super Monkey3-3-3
Ninja Monkey3-3-3
Alchemist3-3-3
Druid3-3-3
Banana Farm3-3-3
Spike Factory3-3-3
Monkey Village3-3-3
Engineer Monkey3-3-3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
End Of The Road (Hard — Half Cash)
Starting cash: $1,000
Start round: 1
End round: 80
Modifiers
Island rules
Underground (Easy — Half Cash)
Starting cash: $1,800
Start round: 1
End round: 60
Modifiers
Island rules
Resort (Hard — Half Cash)
Starting cash: $1,000
Start round: 1
End round: 65
Modifiers
Island rules
Encrypted (Easy — Half Cash)
Starting cash: $1,200
Start round: 1
End round: 60
Modifiers
Island rules
Quiet Street (Easy — Half Cash)
Starting cash: $1,800
Start round: 1
End round: 50
Modifiers
Strapped for resources
[edit | edit source]| Name | Strapped for resources |
|---|---|
| Description | Our military monkeys are in danger, make use of the resources you have to win this fight! |
| Availability | 29 September 2022 – 5 October 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Admiral Brickell
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Captain Churchill
Admiral Brickell
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
End Of The Road (Easy — Standard)
Starting cash: $1,000
Start round: 10
End round: 50
Modifiers
—
Island rules
Firing Range (Easy — Standard)
Starting cash: $2,000
Start round: 20
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Admiral Brickell
Sniper Monkeymax 4
Monkey Submax 4
Monkey Buccaneermax 4
Monkey Acemax 4
Heli Pilotmax 4
Mortar Monkeymax 4
Dartling Gunnermax 4
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Captain Churchill
Admiral Brickell
Sniper Monkeymax 4
Monkey Submax 4
Monkey Buccaneermax 4
Monkey Acemax 4
Heli Pilotmax 4
Mortar Monkeymax 4
Dartling Gunnermax 4
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Medium — Reverse)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
End Of The Road (Medium — Deflation)
Starting cash: $15,000
Start round: 15
End round: 50
Modifiers
—
Island rules
Firing Range (Medium — Military Only)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Downstream (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Admiral Brickell
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Banana Farm4-4-4 max 1
Spike Factory4-4-4 max 1
Monkey Village4-4-4 max 1
Engineer Monkey4-4-4 max 1
Captain Churchill
Admiral Brickell
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Banana Farm4-4-4 max 1
Spike Factory4-4-4 max 1
Monkey Village4-4-4 max 1
Engineer Monkey4-4-4 max 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Hard — Alternate Bloons Rounds)
Starting cash: $550
Start round: 1
End round: 60
Modifiers
—
Island rules
End Of The Road (Medium — Half Cash)
Starting cash: $800
Start round: 1
End round: 60
Modifiers
—
Island rules
Firing Range (Hard — Military Only)
Starting cash: $1,000
Start round: 1
End round: 75
Modifiers
—
Island rules
Downstream (Hard — Impoppable)
Starting cash: $650
Start round: 1
End round: 70
Modifiers
—
Island rules
X Factor (Hard — Standard)
Starting cash: $1,200
Start round: 1
End round: 80
Modifiers
References
[edit | edit source]- Data provided by HalfHydra