MOAB Shove (BTD6): Difference between revisions

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'''MOAB Shove''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Heli Pilot a new shove attack, which can slow or reverse the movement of [[MOAB-Class Bloon|MOAB-Class Bloons]]. This attack deals no [[damage]], and has 1 [[pierce]] which cannot be buffed. [[Bigger Jets (BTD6)|Bigger Jets]] enhances the shove's strength.
'''MOAB Shove''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Heli Pilot a new shove attack, which can slow or reverse the movement of [[MOAB-Class Bloon|MOAB-Class Bloons]]. This attack deals no [[damage]], and has 1 [[pierce]] that cannot be buffed. [[Bigger Jets (BTD6)|Bigger Jets]] enhances the shove's strength.


This upgrade also grants Heli Pilot a new homing missile attack. This attack deals 2 damage with +2 [[Ceramic damage]], +2 [[MOAB-Class damage]], 10 pierce, and a 3 second attack cooldown. Missiles have infinite range, unlike Heli Pilot's other attacks. These missiles cannot damage [[Black Bloon (BTD6)|Black Bloons]].
This upgrade also grants Heli Pilot a new homing missile attack. This attack deals 2 damage with +2 [[Ceramic damage]], +5 [[MOAB-Class damage]], 10 pierce, and a 3 second attack cooldown. Missiles have infinite range, unlike Heli Pilot's other attacks. These missiles cannot damage [[Black Bloon (BTD6)|Black Bloons]].


This upgrade's description is misleading: the shove is ''not'' amplified by the [[IFR (BTD6)|IFR]] upgrade except that it gains [[Camo detection]].
This upgrade's description is misleading: the shove is ''not'' amplified by the [[IFR (BTD6)|IFR]] upgrade except that it gains [[Camo detection]].
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|-
|-
|[[BFB (BTD6)|BFB]]
|[[BFB (BTD6)|BFB]]
|10%
|11%
| -1%
| 0%
|-
|-
|[[DDT (BTD6)|DDT]] and [[ZOMG (BTD6)|ZOMG]]
|[[DDT (BTD6)|DDT]] and [[ZOMG (BTD6)|ZOMG]]
|61%
|75%
|50%
|64%
|}
|}
A negative speed means the Bloon moves backwards at that speed.
A negative speed means the Bloon moves backwards at that speed.
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==Strategy==
==Strategy==
{{Strategy needed|Elaborate how to optimize Shove with the end-of-round stall and lategame CHIMPS}}
{{Strategy needed|Elaborate how to optimize Shove with the end-of-round stall and lategame CHIMPS}}
{{BTD6 last updated|51.1|section=y}}
{{BTD6 last updated|52.0|section=y}}
MOAB Shove is a cheap and easy-to-use MOAB stall against a single blimp. It can be moved anywhere, allowing it to single out a MOAB or BFB for a very long stall. In the mid-game it assists towers that have a MOAB weakness, while towards the late-game it shifts into an end-of-round staller, alongside a significant ZOMG slow. Unlike most towers, Shove doesn't fall off much on multilane maps, which often separate MOAB-class Bloons on different lanes, allowing Shove to focus on one at a time, making it easier to focus on an isolated blimp.
MOAB Shove is a cheap and easy-to-use MOAB stall against a single blimp. It can move anywhere, allowing it to single out a MOAB or BFB for a very long stall. In the mid-game it assists defenses that have a MOAB weakness, while towards the late-game it shifts into an end-of-round staller, alongside a singular ZOMG slow on rounds like 85 and 97. Unlike most towers, Shove doesn't fall off much on multilane maps, which often separate MOAB-class Bloons on different lanes, allowing Shove to focus on one at a time, making it easier to focus on an isolated blimp.


In [[CHIMPS]], its capability to end-of-round stall is important, long enough to cool off all activated abilities or maximize [[Perma-Spike (BTD6)|Perma-Spike]] stockpiles. For [[Boss Bloon Event (BTD6)|Boss Bloon Event]]s, Shove can be used to stall out Resurrected Blimps from T1 [[Lych]].<!--not sure what else shove in boss events, round stall dunno if viable-->
In [[CHIMPS]], Shove's capability to stall the end of a round is important, long enough to cool off all activated abilities or maximize stockpiles, especially from [[Perma-Spike (BTD6)|Perma-Spike]]. For [[Boss Bloon Event (BTD6)|Boss Bloon Event]]s, Shove can be used to stall out Resurrected Blimps from T1 [[Lych]].<!--not sure what else shove in boss events, round stall dunno if viable-->


0-1-3 is preferred for its strong shove, and can also slowly push back a single BFB. 0-2-3 can target DDTs innately, though this is outclassed by more reliable DDT slowdowns such as [[Bloon Sabotage (BTD6)|Bloon Sabotage]], while top crosspaths are only beneficial if planning to further upgrade to [[Comanche Defense (BTD6)|Comanche Defense]].
0-1-3 is preferred for its strong shove, and can also stop a single BFB. 0-2-3 can target DDTs innately, though this is outclassed by more reliable DDT slowdowns such as [[Bloon Sabotage (BTD6)|Bloon Sabotage]], while top crosspaths are only beneficial if planning to further upgrade to [[Comanche Defense (BTD6)|Comanche Defense]].


The extra missile attack actively goes against stalling and is too weak to serve as main damage. [[Razor Rotors (BTD6)|Razor Rotors]] has more reliable lead-popping and general damage for less cost.<!--stuff like least tiers ct or something-->
The extra missile attack actively goes against stalling and is too weak and slow to serve as main damage. [[Razor Rotors (BTD6)|Razor Rotors]] has more reliable lead-popping and general damage for less cost.<!--stuff like least tiers ct or something-->


==Update history==
==Update history==