Bloontonium Reactor (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|50.2|section=y}}
{{BTD6 last updated|53.2|section=y}}
Bloontonium Reactor is a good multi-purpose tower for the early-mid game, cleaning up Bloons below [[Ceramic Bloon (BTD6)|Ceramics]] well and performing reliable de-camo. Its damage aspect excels the most in [[Race Event]]s, thanks to its high pierce. There, it is recommended to purchase a 0-2-0 into 3-2-0 {{BTD6|Berserker Brew}} to buff {{BTD6|Submerge and Support}}, sell Berserker Brew, upgrade the Submerge and Support into a 4-1-0 Bloontonium Reactor, and pair it with {{BTD6|Ice Shards}}. 4-2-0's innate lead-popping isn't necessary unless lead-popping is very scarce.
Bloontonium Reactor is a good multi-purpose tower for the early-mid game, cleaning up Bloons below [[Ceramic Bloon (BTD6)|Ceramics]] well and performing reliable de-camo. Its damage aspect excels the most in [[Race Event]]s, thanks to its high pierce. There, it is recommended to purchase a 0-2-0 into 3-2-0 {{BTD6|Berserker Brew}} to buff {{BTD6|Submerge and Support}}, sell Berserker Brew, upgrade the Submerge and Support into a 4-1-0 Bloontonium Reactor, and pair it with {{BTD6|Ice Shards}}. 4-2-0's innate lead-popping isn't necessary unless lead-popping is very scarce.


Outside of Race Events, Bloontonium Reactor remains useful into the late-game thanks to its near-instant de-camo of {{BTD6|DDT}}s and cooldown reduction for water towers, most notably for {{BTD6|Admiral Brickell}} and {{BTD6|First Strike Capability}}, the latter on maps that require Bloontonium Reactor for two ability usages against Round 100. In both Race Events and general gameplay, it is best placed so that it has maximum coverage of the track and has the greatest track length available for cleanup. 4-0-1 is the optimal crosspath outside of Race Events for stronger cleanup capabilities. 4-0-2 does have stronger Airbursts, but redundant if not planning to use it for early MOABs.
Outside of Race Events, Bloontonium Reactor remains useful into the late-game thanks to its near-instant de-camo of {{BTD6|DDT}}s and cooldown reduction for water towers, most notably for {{BTD6|Admiral Brickell}} and {{BTD6|First Strike Capability}}, the latter on maps that require Bloontonium Reactor for two ability usages against Round 100. In both Race Events and general gameplay, it is best placed so that it has maximum coverage of the track and has the greatest track length available for cleanup.  
 
4-0-1 is the optimal crosspath outside of Race Events, for stronger cleanup capabilities, with 4-1-0 only needed when the extra pierce is better. 4-0-2 does have stronger Airbursts, but redundant if not planning to use it for early MOABs.


==Update history==
==Update history==

Latest revision as of 20:02, 8 April 2026

Bloontonium Reactor
Portrait of Bloontonium Reactor
Icon of Bloontonium Reactor
Submerge to detect Camo, pop Bloons and reduce ability cooldowns of nearby water-based Monkeys by 15%.
Tower Monkey Sub — Path 1 — Tier 4
XP cost 11,000
Cash cost $2,040 — Easy
$2,400 — Medium
$2,590 — Hard
$2,880 — Impoppable

Bloontonium Reactor is the Monkey Sub's path 1 tier 4 upgrade in Bloons TD 6. It improves the Monkey Sub's decamo pulses while submerged, now dealing 1 damage to Bloons in addition to removing the Camo property. The damage pulse has a pierce of 50 (compared to the decamo pulse's pierce of 100) and cannot damage Lead Bloons. This upgrade also reduces the pulse's attack cooldown by ~79% (0.28 seconds, or 0.196 seconds with 4-0-1), effectively increasing its attack speed by ~4.82x. Bloons hit by the damaging pulse are irradiated for the same duration as its attack cooldown, which prevents Bloontonium Reactors and Energizers from stacking their damage. While submerged, towers placed on water within its range are granted a buff that reduces their Activated Ability cooldowns by 15%.

This upgrade increases the damage of Monkey Sub's darts from 1 to 2 when not submerged. This includes Airburst Darts, if crosspathed as 4-0-2.

Stats

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For a complete list of Monkey Sub stats, see Stats:Monkey Sub (BTD6).
This data was last updated for: version 55.1
Tower
Display range52 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.75s
Offset (X, Y, Z)
0, 20.41, 7.05
TargetingDepends on targeting option
Targeting range52 units
Filters
  • Cannot target Camo
  • Can target in range of other towers with shared range (including Camo)
Projectile
Pierce2
Damage2
Damage typeSharp
Speed170 units/s
Seeking distance∞ units
Seeking angle180°
Seeking rotation speed360 °/s
Lifespan2.9412s
Radius2 units
Filters
  • Cannot hit Camo
Pulse (decamo)
Cooldown0.28s
Offset (X, Y, Z)
0, 0, 0
Targeting range∞ units
  • Can fire without a target
Projectile
Pierce100
Lifespan0.1s
Persists between rounds1
Radius52 units
  • Ignores blockers
  • Removes Camo
Pulse (damage)
Cooldown0.28s
Offset (X, Y, Z)
0, 0, 0
Targeting range∞ units
  • Can fire without a target
Projectile
Pierce50
Damage1
Damage typeShatter
Lifespan0.1s
Persists between rounds1
Radius52 units
Filters
  • Ignores Lead if its damage type cannot damage it
  • Cannot hit Bloons with radiation
  • Ignores blockers
Radiation
Duration0.28s
Layers
Ability cooldown buff
Ability cooldown modifier-15%

4-1-0

Attack
Projectile
Pierce2 → 5
Pulse (decamo)
Projectile
Pierce100 → 150
Pulse (damage)
Projectile
Pierce50 → 100

4-2-0

Attack
Projectile
Damage typeSharpNormal
Pulse (damage)
Projectile
Damage to Lead or DDTs+1
Damage typeShatterNormal

4-0-1

Attack
Cooldown0.75s → 0.375s
Offset (X, Y, Z)
0, 20.41, 7.05
6.7, 16.25, 2.55 (side 1)
-6.7, 16.25, 2.55 (side 2)
Pulse (decamo)
Cooldown0.28s → 0.196s
Pulse (damage)
Cooldown0.28s → 0.196s
Projectile
Radiation
Duration0.28s → 0.196s

4-0-2

Attack
Projectile
Max pierce∞ → 1
Airburst dart
Count3
Pierce2
Damage2
Damage typeSharp
Speed340 units/s
Lifespan0.2794s
Radius3 units
Filters
  • Cannot hit Camo

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
4-0-0 $3,445 $4,055 $4,375 $4,865 $2,412 $2,839 $3,063 $3,406
4-1-0 $3,825 $4,505 $4,860 $5,405 $2,678 $3,154 $3,402 $3,784
4-2-0 $4,080 $4,805 $5,185 $5,765 $2,856 $3,364 $3,630 $4,036
4-0-1 $3,825 $4,505 $4,860 $5,405 $2,678 $3,154 $3,402 $3,784
4-0-2 $4,675 $5,505 $5,940 $6,605 $3,273 $3,854 $4,158 $4,624

Strategy

[edit | edit source]
This section was last updated for: version 53.2

Bloontonium Reactor is a good multi-purpose tower for the early-mid game, cleaning up Bloons below Ceramics well and performing reliable de-camo. Its damage aspect excels the most in Race Events, thanks to its high pierce. There, it is recommended to purchase a 0-2-0 into 3-2-0 Berserker Brew to buff Submerge and Support, sell Berserker Brew, upgrade the Submerge and Support into a 4-1-0 Bloontonium Reactor, and pair it with Ice Shards. 4-2-0's innate lead-popping isn't necessary unless lead-popping is very scarce.

Outside of Race Events, Bloontonium Reactor remains useful into the late-game thanks to its near-instant de-camo of DDTs and cooldown reduction for water towers, most notably for Admiral Brickell and First Strike Capability, the latter on maps that require Bloontonium Reactor for two ability usages against Round 100. In both Race Events and general gameplay, it is best placed so that it has maximum coverage of the track and has the greatest track length available for cleanup.

4-0-1 is the optimal crosspath outside of Race Events, for stronger cleanup capabilities, with 4-1-0 only needed when the extra pierce is better. 4-0-2 does have stronger Airbursts, but redundant if not planning to use it for early MOABs.

Update history

[edit | edit source]
For a complete list of Monkey Sub changes, see Update history:Monkey Sub (BTD6).
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  • Buff Can now damage DDTs while in range of an MIB (bug fix)
  • Buff Dart: pierce increased by 1
    • Note: Does not affect Airburst Darts and above
  • Nerf Ability cooldown buff for towers placed in water no longer applies to towers not placed in water (bug fix)
  • Buff No longer requires the center pixel of MOAB-Class Bloons to be within range to target them (bug fix)
  • "Optimized art for all submerged versions"
  • "Bloontonium Reactor buff icon issues resolved" (bug fix)
  • Buff Range increased ― 50 → 52
4-1-0
  • Buff Damage Pulse: pierce increased by 20% ― 70 → 84
4-2-0
  • Buff Damage Pulse: now gains +1 Lead bonus
4-0-1
  • Buff Pulse: rate reduced ― 0.3s → 0.255s
4-0-2
  • Buff Pulse: rate reduced ― 0.3s → 0.19125s
As Bloontonium Reactor rarely uses up enough pierce that the pierce crosspath would ever matter, a large chunk of this has been moved into the middle crosspath.
— Update notes
  • Nerf Damage pulse: base pierce reduced ― 70 → 50
    • Note: Does not affect Energizer (1000)
4-1-0
  • Nerf Damage pulse: base pierce reduced ― 84 → 70
    • Note: Pierce bonus increased from +14 to +20
4-2-0
  • Buff Damage pulse: base pierce reduced ― 84 → 100
    • Note: Pierce bonus increased from +14 to +50
The logic on a Lead crosspath not being required to give Lead popping to an attack based on something weak against Lead has never sat right, so we’re finally sorting that out and making sub a little angrier.
— Update notes
  • Nerf Damage pulse: Damage type changed ― Normal → Shatter
    • Note: 4-2-0 and 5-2-0 damage type remains Normal
Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning.
— Update notes
  • Nerf Camo Pulse: Pierce reduced ― infinite → 100
4-1-0
  • Nerf Camo Pulse: Pierce reduced ― infinite → 120
4-2-0
  • Nerf Camo Pulse: Pierce reduced ― infinite → 150
We have come back a number of times to add, fix & balance sub crosspathing, over years of learning though it currently feels messy and we’d like simplification. Heat-Tipped Darts doesn’t increase base sub pierce, so it feels silly to require it for maximum pierce on Submerged subs. Likewise Airburst shouldn’t be required to maximize the rate of submerged subs, instead we’d rather give people an easier way to work with the Airburst attack if they desire to upgrade to it so ‘Submerge’ is moving to a new Tower Special rather than target priority.
— Update notes
  • Buff Upgrade cost reduced ― $2,500 → $2,300
    • Neutral Overall cost is unchanged (due to cost changes for previous tiers)
  • Neutral Submerge targeting is now mapped to Monkey Special 1
4-1-0
  • Buff Decamo pulse: Pierce increased ― 120 → 150
  • Buff Damage pulse: Pierce increased ― 70 → 100
4-2-0
  • Nerf Heat-tipped Darts no longer increases decamo pulse pierce by 30
    • Neutral Overall pierce is unchanged (due to changes to the previous tier)
  • Nerf Heat-tipped Darts no longer increases damage pulse pierce by 30
    • Neutral Overall pierce is unchanged (due to changes to the previous tier)
4-0-1
  • Buff Damage pulse and decamo pulse: Attack cooldown bonus increased ― -15% → -30%
    • Buff Overall attack cooldown reduced ― 0.255s → 0.21s
4-0-2
  • Nerf Airburst Darts no longer reduces the attack cooldown of the damage pulse
    • Nerf Overall attack cooldown increased ― 0.19125s → 0.21s (due to changes to the previous tier)
  • Nerf Submerge toggle now has a 1-second cooldown
  • Buff Retry Last Round no longer removes the submerge toggle (bug fix)
Bloontonium Reactor’s unsubmerged damage is increasing to encourage unsubmerged possibilities.
— Update notes
  • Buff Main dart: Damage increased ― 1 → 2
4-0-2
  • Buff Airburst dart: Damage increased ― 1 → 2
We’re improving Reactor’s attack cooldown to improve general consistency.
— Update notes
  • Buff Pulse: cooldown reduced ― 0.3s → 0.28s
  • Change No longer displays a Paragon pip without all tier 5 upgrades unlocked (bug fix)
4-0-1, 4-0-2
  • Buff Pulse: cooldown reduced ― 0.21s → 0.196s
Some feedback was convinced this would be enough to solve many concerns, so ok 👍
— Update notes
  • Buff Submerge toggle: Cooldown reduced ― 1s → 0.5s
  • Buff No longer should have less range when targeting MOAB-Class Bloons (bug fix)
Monkey Sub kept leaving bags of poop on our doorstep and will be gaining improved reliability for its de-camo pulse, with Reactor already doing very good at this and buildup growing more reliable from the change it gets a tiny price raise.
— Update notes
  • Nerf Upgrade cost increased ― $2,300 → $2,400
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For more Monkey Sub images, see Gallery:Monkey Sub.

Screenshots

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Assets

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In other languages

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Language Name / Description Notes
Arabic مفاعل بلونتونيوم
الغمر في المياه لاكتشاف البالونات المموهة والبالونات المفرقعة وتقليل فترات التباطؤ في القرود القريبة الواقفة على الماء بنسبة 15٪.
Danish Bloontonium-reaktor
Dyk for at se camo, springe bloons og reducere nedkøling for vandbaserede abers evner med 15 %.
German Bloontonium-Reaktor
Tauche unter, um Tarnung zu entdecken, lasse Bloons platzen und reduziere Fähigkeits-Abkühlphasen von wasserbasierenden Affen in der Nähe um 15 %.
Spanish Reactor de bloontonio
Se sumerge para detectar camuflaje, explota bloons y reduce el tiempo de recuperación de la habilidad de los monos acuáticos cercanos en un 15 %.
Spanish (LA) Reactor de bloontonio
Se sumerge para detectar camuflaje, explota bloons y reduce el tiempo de recuperación de la habilidad de los monos acuáticos cercanos en un 15 %.
Finnish Bloontonium-reaktori
Sukella niin voit havaita maastokuvioidut bloonit, poksauttaa blooneja ja vähentää vesipohjaisten apinoiden palautumisaikoja 15 %.
French Réacteur au bloontonium
Immerge-le pour détecter les Bloons camouflés, faire éclater les Bloons et réduire les aptitudes de recharge des singes aquatiques à proximité de 15 %.
Italian Reattore al bloontonio
S'immerge per individuare i bloon mimetizzati, li fa scoppiare e riduce del 15% il tempo di ricarica delle scimmie acquatiche vicine.
Japanese ブルーントニウム炉
潜水してカモフラージュを検知し、ブルーンを割って水中ベースモンキーのクールダウン能力を15%.短縮する。
Korean 블룬토니움 원자로
잠수하여 캐모를 감지하고, 풍선을 터트리며, 주변에 있는 수중 원숭이의 능력 쿨다운을 15% 감소합니다.
Dutch Bloontoniumreactor
Ga onder water om camouflage te detecteren, Bloons neer te halen en de afkoeltijd van vaardigheden van Waterapen in de buurt met 15% te verminderen.
Norwegian Bloontonium-reaktor
Går under overflaten for å se kamuflasje, poppe bloons og redusere evnenedkjøling for vannbaserte aper i nærheten med 15%.
Polish Reaktor blontonowy
Zanurz się, by wykrywać kamuflaż, przekłuwać blony i redukować czas odnowienia pobliskich wodnych małpek o 15%.
Portuguese (Brazil) Reator de Bloontônio
Submerge para detectar camuflados, estourar Bloons e reduzir a recarga de habilidades de Macacos aquáticos próximos em 15%.
Russian Шартониевый реактор
Погружение помогает обнаружить камуфляж, взрывать шары и снижать время перезарядки для водных обезьян поблизости на 15%.
Swedish Bloontoniumreaktor
Gå ner i undervattensläge för att detektera Kamo, smälla Bloons och minskar nedkylningen av förmågor för vattenbaserade apor med 15 %.
Thai ปฏิกรณ์ลูกโป่งโทเนียม
ดำน้ำลงไปเพื่อตรวจจับลูกโป่งลายพราง\nทำลายลูกโป่งและลดคูลดาวน์สกิลของทาวเวอร์แบบวางในน้ำ\nที่อยู่ใกล้เคียงลง 15%
Turkish Bloontoniyum Reaktörü
Kamuflajlıyı tespit etmek için suya batar, Bloon’ları patlatır ve suda konuşlanan yakındaki Maymunların gecikme süresi yeteneğini %15 azaltır.
Chinese (simplified) 气球反应堆
潜望探测迷彩气球、击破气球,并将水面猴子的技能冷却时间缩短15%。
Chinese (traditional) 氣球素反應器
下潛探測僞裝氣球、擊破氣球,並將水面猴子的技能冷卻時間降低 15%。
This list was last updated for: version 43.1
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