Jungle's Bounty (BTD6): Difference between revisions
→Strategy: some changes for the 53.0 rework. if the table can be formatted in a more eloquent way, the title in particular, because I am short on ideas there, please do so. IMF is not there because I do not use banks. Additionally, Vine Crush is still no part, as I struggle to think of a major use. |
Overclockbtd (talk | contribs) |
||
| (One intermediate revision by one other user not shown) | |||
| Line 30: | Line 30: | ||
=== Vine Crush Ability === | === Vine Crush Ability === | ||
Vine Crush<ref name="v53.0-nk">{{cite|url=https://www.reddit.com/r/btd6/comments/1r2iecf/bloons_td_6_version_fifty_three_point_oh_update/|title=Bloons TD 6 version fifty three point oh - Update Notes!|publisher=Reddit, r/btd6}}</ref> immediately crushes 10 Bloons based on targeting priority of the Druid. It has a cooldown of 30 seconds and an initial cooldown of 10 seconds. | |||
Vine Crush<ref name="v53.0-nk">{{cite|url=https://www.reddit.com/r/btd6/comments/1r2iecf/bloons_td_6_version_fifty_three_point_oh_update/|title=Bloons TD 6 version fifty three point oh - Update Notes!|publisher=Reddit, r/btd6}}</ref> immediately crushes 10 Bloons based on targeting priority of the Druid. | |||
==Stats== | ==Stats== | ||
| Line 129: | Line 128: | ||
As a damage dealer, Jungle's Bounty does plenty on maps with only one active lane, but falls off quickly elsewhere. Regardless, it mostly struggles at catching whole {{BTD6|Ceramic Bloon}}s, making it a subpar solo saveup for {{BTD6|Spirit of the Forest}} in [[CHIMPS]]. | As a damage dealer, Jungle's Bounty does plenty on maps with only one active lane, but falls off quickly elsewhere. Regardless, it mostly struggles at catching whole {{BTD6|Ceramic Bloon}}s, making it a subpar solo saveup for {{BTD6|Spirit of the Forest}} in [[CHIMPS]]. | ||
0-4-1 is preferred when farming | 0-4-1 is preferred when farming. 1-4-0 is preferred when using it for damage. | ||
==Update history== | ==Update history== | ||