Bloon Trap (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
not all modes that disable income are chimps and deflation, maybe some quests are like this too
Qwertyxp2000 (talk | contribs)
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{for|other uses|Bloon Trap (disambiguation)}}
{{for|other uses|Bloon Trap (disambiguation)}}
{{cleanup|Mechanics section and lede seem to clash with each other in formatting purposes}}
{{research|Does selling the Bloon Trap Engineer refund the trap money (similar to Monkey Bank's bank balance)?}}
{{research|Does selling the Bloon Trap Engineer refund the trap money (similar to Monkey Bank's bank balance)?}}
{{BTD6 upgrade info
{{BTD6 upgrade info
Line 26: Line 27:
Bloon Traps are track items that are, by default, deployed at the closest region of track to the Engineer Monkey, insta-killing Bloons that touch it. If no part of the track is within its range, the Engineer Monkey will not deploy a trap unless given the [[Larger Service Area (BTD6)|Larger Service Area]] upgrade and the trap is retargeted. Each trap has 10 radius, and cannot target [[MOAB-Class Bloon]]s, nor [[Camo Bloon (BTD6)|Camo Bloon]]s if the Engineer did not have [[Camo detection]] at the time of deploying it. Each Engineer is only allowed to have one trap on the map at a time, and can only deploy a new trap after the old one is collected.
Bloon Traps are track items that are, by default, deployed at the closest region of track to the Engineer Monkey, insta-killing Bloons that touch it. If no part of the track is within its range, the Engineer Monkey will not deploy a trap unless given the [[Larger Service Area (BTD6)|Larger Service Area]] upgrade and the trap is retargeted. Each trap has 10 radius, and cannot target [[MOAB-Class Bloon]]s, nor [[Camo Bloon (BTD6)|Camo Bloon]]s if the Engineer did not have [[Camo detection]] at the time of deploying it. Each Engineer is only allowed to have one trap on the map at a time, and can only deploy a new trap after the old one is collected.


Traps do not give [[cash]] from Bloons immediately. Each trap can hold 500 [[RBE]] (530 with {{BTD6 mk|Big Traps}}), and is able to overflow capacity. Once full, the trap no longer pops Bloons, and is ready for collection. Collectible traps will shake and emit brief yellow auras, and can be collected by moving the cursor over them, which pull towards it within 100 units,<!--value unsure--> or collected automatically after about 15 seconds.<!--value unsure--> Once collected, the trap provides the player with as much cash as all the trapped Bloons are worth, plus an additional 100% cash value if not playing in [[CHIMPS]], and will inherit additional income buffs such as [[Monkey Town (BTD6)|Monkey Town]], [[Monkey City (BTD6)|Monkey City]], and [[Rubber to Gold (BTD6)|Rubber to Gold]]. Traps can also be collected by [[Banana Farmer (BTD6)|Banana Farmers]] and [[Monkey Wall Street (BTD6)|Monkey Wall Street]].
Traps do not give [[cash]] from Bloons immediately. Each trap can hold 500 [[RBE]] (530 with {{BTD6 mk|Big Traps}}), and is able to overflow capacity. Once full, the trap no longer pops Bloons, and is ready for collection. Collectible traps will shake and emit brief yellow auras, and can be collected by moving the cursor over them, which pull towards it within 100 units,<!--value unsure--> or collected automatically after about 15 seconds.<!--value unsure--> Once collected, the trap provides the player with as much cash as all the trapped Bloons are worth, plus an additional 100% cash value if income generation is not disabled, and will inherit additional income buffs such as [[Monkey Town (BTD6)|Monkey Town]], [[Monkey City (BTD6)|Monkey City]], and [[Rubber to Gold (BTD6)|Rubber to Gold]]. Traps can also be collected by [[Banana Farmer (BTD6)|Banana Farmers]] and [[Monkey Wall Street (BTD6)|Monkey Wall Street]].


The Engineer Monkey deploys a new trap 12 seconds after a trap is collected, which can be decreased by attack speed buffs but cannot be decreased below the minimum trap delay of 2.8s. With the [[Faster Engineering (BTD6)|Faster Engineering]] upgrade, the deploy speed is reduced to 6s and the minimum trap delay is decreased to 2.1s.
The Engineer Monkey deploys a new trap 12 seconds after a trap is collected, which can be decreased by attack speed buffs but cannot be decreased below the minimum trap delay of 2.8s. With the [[Faster Engineering (BTD6)|Faster Engineering]] upgrade, the deploy speed is reduced to 6s and the minimum trap delay is decreased to 2.1s.
Line 46: Line 47:
To maximize trap income, ensure as many Bloons as possible are collected by the trap instead of from other towers or even the Engineer Monkey's own nail gun. The most effective way to do this is the [[Larger Service Area (BTD6)|Larger Service Area]] upgrade, and targeting the trap as close to the entrance as possible. This upgrade also allows retargeting the trap to catch any Bloons that make it farther down the track after the first trap is full, and to replenish traps between rounds. When using Bloon Trap for income, avoid infinite-range towers such as [[Sniper Monkey (BTD6)|Sniper]] or [[Druid of the Jungle (BTD6)|Druid of the Jungle]], which will pop Bloons before they can enter the trap.
To maximize trap income, ensure as many Bloons as possible are collected by the trap instead of from other towers or even the Engineer Monkey's own nail gun. The most effective way to do this is the [[Larger Service Area (BTD6)|Larger Service Area]] upgrade, and targeting the trap as close to the entrance as possible. This upgrade also allows retargeting the trap to catch any Bloons that make it farther down the track after the first trap is full, and to replenish traps between rounds. When using Bloon Trap for income, avoid infinite-range towers such as [[Sniper Monkey (BTD6)|Sniper]] or [[Druid of the Jungle (BTD6)|Druid of the Jungle]], which will pop Bloons before they can enter the trap.


[[Faster Engineering (BTD6)|Faster Engineering]] usually hinders income unless the Engineer Monkey is placed behind an obstacle, because the Engineer Monkey will deploy sentries that pop Bloons, reducing the income from the trap.
[[Faster Engineering (BTD6)|Faster Engineering]] usually hinders income unless the Engineer Monkey is placed behind an obstacle, because the Engineer Monkey will deploy sentries that pop Bloons, reducing the income from the trap. [[Deconstruction (BTD6)|Deconstruction]] is not necessary for income purposes but makes it easier to handle [[Dreadbloon (BTD6)|Dreadbloon]]'s modified rounds.


Trap income is significantly increased by the [[Monkey Town (BTD6)|Monkey Town]] and [[Monkey City (BTD6)|Monkey City]] Village upgrades, generating approximately 68% more income when under Monkey City. [[Rubber to Gold (BTD6)|Rubber to Gold]] is also recommended to improve cash generation per pop in combination, with the Alchemist placed forward along the track before the trap.
Trap income is significantly increased by the [[Monkey Town (BTD6)|Monkey Town]] and [[Monkey City (BTD6)|Monkey City]] Village upgrades, generating approximately 68% more income when under Monkey City. [[Rubber to Gold (BTD6)|Rubber to Gold]] is also recommended to improve cash generation per pop in combination, with the Alchemist placed backwards along the track before the trap.


Bloon Trap is a poor choice in CHIMPS and Deflation Modes, as it generates no additional income and the trap is outclassed by most other towers in terms of damage or protecting exits.
Bloon Trap is a poor choice in CHIMPS and Deflation Modes, as it generates no additional income and the trap is outclassed by most other towers in terms of damage or protecting exits.