True Sun God (BTD6): Difference between revisions
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'''True Sun God''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''True Sun God''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the damage of its sunbeam to 15. Like the Sun Temple, upgrading to the True Sun God sacrifices all towers in the Sun Temple's range, except for [[Paragon|Paragons]], [[Heroes]] and [[Powers]]. This allows it to receive another set of sacrifice benefits that stack with the ones it had when it was a Sun Temple. The benefits have the same cash requirements as a Sun Temple, but unlike one, it can receive benefits from all four categories at once.<section end="lede" /> | ||
If the True Sun God is placed over water (via any land platform, such as the ice platform from an [[Arctic Wind (BTD6)|Arctic Wind]] or [[Silas (BTD6)|Silas]]), it can receive the [[Attack speed]] buff from a [[Carrier Flagship (BTD6)|Carrier Flagship]]. For more information about the interactions of this tower with frozen water, see [[Sun Temple (BTD6)#Frozen water interactions|Frozen water interactions]]. | |||
If the True Sun God is placed over water (via | |||
The {{BTD6 mk|There Can Be Only One}} Monkey Knowledge allows the creation of a more powerful version of this tower when the upgrade is purchased if a specific set of conditions is fulfilled, called the [[VTSG]] (short for Vengeful True Sun God). | The {{BTD6 mk|There Can Be Only One}} Monkey Knowledge allows the creation of a more powerful version of this tower when the upgrade is purchased if a specific set of conditions is fulfilled, called the [[VTSG]] (short for Vengeful True Sun God). | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
{{BTD6 last updated|56.3|section=y}} | |||
True Sun God is a staple in [[Freeplay]], being the upgrade with the highest cost in the game, bringing irreplaceable DPS and support to other towers. In [[Boss Event]], although [[Paragon|Paragons]] are the more popular choice, this upgrade still has use either in setup with limited to no Paragon, or to speed up extreme farming progress. | |||
If using mainly for the DPS, player should aim to get the [[VTSG]] if possible, put it in the water for the tower to get water tower only buff, and use support temple and other [[buff]] to maximise the DPS. Depend on the strategy, True Sun God can be pairs with [[Adora (BTD6)|Adora]] or [[Ezili (BTD6)|Ezili]] for the buff they give. If [[Legend of the Night (BTD6)|Legend of the Night]] is desirable, player can stop at True Sun God. Like [[Sun Temple (BTD6)|Sun Temple]], most of the time there is little reason to not maximize the sacrifices of all categories, but there are cases where True Sun God used only for farming for the cash from bloons and discount benefit of Support sacrifice. | |||
==Update history== | ==Update history== | ||
{{BTD6 change list by upgrade|Super Monkey|1|5}} | {{BTD6 change list by upgrade|Super Monkey|1|5}} | ||
Latest revision as of 11:05, 28 September 2026
| Tower | Super Monkey — Path 1 — Tier 5 | |
|---|---|---|
| XP cost | 150,000 | |
| Cash cost | $425,000 — Easy $500,000 — Medium $540,000 — Hard $600,000 — Impoppable | |
True Sun God is the Super Monkey's path 1 tier 5 upgrade in Bloons TD 6. This upgrade increases the damage of its sunbeam to 15. Like the Sun Temple, upgrading to the True Sun God sacrifices all towers in the Sun Temple's range, except for Paragons, Heroes and Powers. This allows it to receive another set of sacrifice benefits that stack with the ones it had when it was a Sun Temple. The benefits have the same cash requirements as a Sun Temple, but unlike one, it can receive benefits from all four categories at once.
If the True Sun God is placed over water (via any land platform, such as the ice platform from an Arctic Wind or Silas), it can receive the Attack speed buff from a Carrier Flagship. For more information about the interactions of this tower with frozen water, see Frozen water interactions.
The
There Can Be Only One Monkey Knowledge allows the creation of a more powerful version of this tower when the upgrade is purchased if a specific set of conditions is fulfilled, called the VTSG (short for Vengeful True Sun God).
Stats
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5-1-0
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5-0-1
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
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| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 5-0-0 | $532,950 | $627,000 | $677,160 | $752,400 | $373,065 | $438,900 | $474,012 | $526,680 |
| 5-1-0 | $534,225 | $628,500 | $678,780 | $754,200 | $373,958 | $439,950 | $475,146 | $527,940 |
| 5-2-0 | $535,840 | $630,400 | $680,830 | $756,480 | $375,088 | $441,280 | $476,581 | $529,536 |
| 5-0-1 | $535,500 | $630,000 | $680,400 | $756,000 | $374,850 | $441,000 | $476,280 | $529,200 |
| 5-0-2 | $536,520 | $631,200 | $681,695 | $757,440 | $375,564 | $441,840 | $477,187 | $530,208 |
Strategy
[edit | edit source]| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
True Sun God is a staple in Freeplay, being the upgrade with the highest cost in the game, bringing irreplaceable DPS and support to other towers. In Boss Event, although Paragons are the more popular choice, this upgrade still has use either in setup with limited to no Paragon, or to speed up extreme farming progress.
If using mainly for the DPS, player should aim to get the VTSG if possible, put it in the water for the tower to get water tower only buff, and use support temple and other buff to maximise the DPS. Depend on the strategy, True Sun God can be pairs with Adora or Ezili for the buff they give. If Legend of the Night is desirable, player can stop at True Sun God. Like Sun Temple, most of the time there is little reason to not maximize the sacrifices of all categories, but there are cases where True Sun God used only for farming for the cash from bloons and discount benefit of Support sacrifice.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
- "True Sun Gods sell value will stay persistent."
Monkey Villages with Monkey Business now count towards Support sacrifices instead of doing nothing (bug fix)
- "[S]ave issues have been resolved" (bug fix)
Now increases cash per pop by 50% with Support sacrifices instead of decreasing it by 50% (bug fix)
— Update notes
Sun Avatar: No longer blocks tower placement
No longer applies its discounts to itself if placed on raised terrain (bug fix)
Overall cost increased by $300 (due to cost changes for previous tiers)
- "Quickly upgrading to a temple should no longer skip the warning prompt"
- "Monkey Temple & range boost should now function correctly with Monkey Villages"
Mini-avatars are now saved
— Update notes
- Primary
Glaive attack (all tiers): Pierce reduced ― 100 → 50
Glaive attack (tiers 1–2): Damage increased ― 2 → 10
Glaive attack (tiers 3–6): Damage increased ― 2 → 20
Glaive attack (tiers 7+): Damage increased ― 3 → 30
Blade attack (tiers 5–8): Pierce reduced ― 100 → 10
Blade attack (tiers 5–8): Damage increased ― 1 → 15
Blade attack (tier 9): Pierce reduced ― 100 → 20
Blade attack (tier 9): Damage increased ― 2 → 25
- Military
Missile attack (all tiers): Pierce reduced ― 100 → 50
Missile attack (all tiers): Damage increased ― 50 → 75
Spectre attack (tiers 5+): Attack cooldown increased ― 0.04s → 0.15s (attack speed reduced by 73.33%)
Spectre dart (tiers 5+): Pierce reduced ― 50 → 10
Spectre bomb (tiers 5+): Pierce reduced ― 100 → 30
Spectre dart (tiers 5–8): Damage increased ― 2 → 10
Spectre bomb (tiers 5–8): Damage increased ― 2 → 6
Spectre dart (tier 9): Damage increased ― 3 → 15
Spectre bomb (tier 9): Damage increased ― 3 → 10
- Magic
Arcane blast (tiers 1–4): Damage increased ― 1 → 20
Arcane blast (tiers 5–6): Damage increased ― 2 → 30
Arcane blast (tiers 7+): Damage increased ― 4 → 35
Sun Avatar (tier 9): Damage increased ― 1 → 4
- Sun Avatar: Now displays the name "Sun Avatar" instead of "SunAvatarMini" or "TrueSunAvatarMini" (bug fix)
- "5xx Temple has had some fixes to issues incorrectly displaying its buff icon"
Support sacrifices (tiers 5–7): End-of-round cash reduced ― $2,500 → $2,000
Support sacrifices (tiers 8–9): End-of-round cash reduced ― $10,000 → $5,000
— Update notes
Mini avatar spawn rate is no longer increased by attack speed buffs
— Update notes
Military sacrifices: Total projectile size increase formula has been reduced ― +25% per bonus → +15% per bonus
- Note: New max Military bonus decreased from +75% to +45% at 4xx; +100% to +90% at 5xx because capped at +100% benefit
- Named Monkey stats will now track cash generation on Super Monkeys
Overall cost reduced by $3,500 (due to cost changes for previous tiers)
No longer attacks during the upgrade animation (bug fix)
— Update notes
Mini Sun Avatar: Now inherits the parent tower's current targeting when spawned
Blowback no longer works on Bloons near the entrance (bug fix)
Overall cost reduced by $1,000 (due to cost changes for previous tiers)
— Update notes
Projectile speed reduced ― 560 → 400
- Note: Epic range crosspath unchanged at 700
— Update notes
Primary lv. 6-7 glaive: Damage increased ― 10 → 50
Primary lv. 8 glaive: Damage increased ― 20 → 100
Primary lv. 9 glaive: Damage increased ― 30 → 150
Primary lv. 1-5 buff: Pierce bonus reduced ― +5 → +2
Primary lv. 6 buff: Pierce bonus reduced ― +10 → +4
Primary lv. 7 buff: Pierce bonus reduced ― +15 → +7
Primary lv. 8-9 buff: Pierce bonus reduced ― +20 → +10
Military lv. 2-4 buff: Pierce bonus reduced ― +5 → +3
Military lv. 5-6 buff: Pierce bonus reduced ― +10 → +6
Military lv. 7-9 buff: Pierce bonus reduced ― +15 → +10
Magic arcane blast: Pierce increased ― 7 → 15
Magic lv. 2-3 arcane blast: Damage increased ― 20 → 40
Magic lv. 4-7 arcane blast: Damage increased ― 30 → 60
Magic lv. 8-9 arcane blast: Damage increased ― 35 → 70
Sacrificing towers with platforms now sacrifices towers placed on top of them instead of selling them (bug fix)
— Update notes
Temple Sacrifices: Category for main attack damage upgrades changed ― Primary → Military
Temple Sacrifices: Category for main attack pierce upgrades changed ― Primary → Magic
Temple Sacrifices: Category for main attack projectile size changed ― Military → Magic
Temple Sacrifices: Upgrade order of additional attacks and upgrades on the Temple's attacks changed. First sacrifice bonus adds a secondary attack, second bonus improves the main attack and further bonuses alternate between adding or improving a secondary attack or boosting the main attack
Mini Sun Avatars from the True Sun God no longer can attack through walls (bug fix)
We’ve been wanting to give the Military path of the Temple more long-range focus for a while, so this update pushes toward that goal. Single-target damage is getting a big boost, while the Missile attack becomes a pure long-range damage dealer. Golden Spectres are also seeing a rework similar to the regular Spectre changes happening for Monkey Ace aimed as an overall single-target DPS improvement
Sun Temple - Magic
The baseline power of Magic sacrifice leaned far too heavily on Mini Sun Avatars (The category was... pretty bad... until reaching 100% sacrifice value), so we’ve shifted some of that strength into making Arcane Blast hits, while Mini Sun Avatars are toned down to balance things out while keeping the overall unbuffed damage of this path roughly the same. We will also note in advance there are a couple more buffs to lower tiers here that we found weren’t working right but will be fixed in .1 or v52, this will not impact max-powered temples.— Update notes
- Large missile: Projectile is visually larger
- Note: Does not change the projectile radius
Large missile: Bonus damage to MOAB-Class Bloons increased ― +74 → +1999
Large missile: Pierce reduced ― 50 → 40
Large missile: Now has a minimum range of 75 units
Large missile ($300−$2,000 in Military sacrifices): Attack cooldown increased ― 3s → 6s
Large missile ($2,001−$15,000 in Military sacrifices): Attack cooldown increased ― 1.5s → 3s (attack speed reduced by 50%)
- Note: Attack cooldown unchanged for $15,001+ (1s)
Golden Spectre Darts: Pierce reduced ― 50 → 6
Golden Spectre Darts: Damage increased ― 10 → 25
Golden Spectre Bombs: Pierce increased ― 10 → 30
Golden Spectre Bombs: Now deal +20 bonus damage to Ceramic Bloons
Golden Spectre Darts and Bombs ($50,001+ in Military sacrifices): No longer gain any additional pierce or damage on this sacrifice tier (undocumented)
- Note: Dart damage increased from 15 to 25, bomb pierce remains 30
Arcane Blast: Projectile speed reduced ― 400 units/s → 200 units/s
Arcane Blast: Lifespan increased ― 0.8s → 1.6s (undocumented)
Arcane Blast ($300−$7,500 in Magic sacrifices): Damage increased ― 40 → 50 (undocumented)
Arcane Blast ($7,501−$15,000 in Magic sacrifices): Damage increased ― 60 → 100
Arcane Blast ($15,001+ in Magic sacrifices): Damage increased ― 70 → 150
Storm Blast ($10,001+ in Magic sacrifices): Can now affect BFBs with 4 pierce penalty
Storm Blast: No longer removes glue from BADs and Boss Bloons
Mini-Sun Avatar: Damage reduced ― 4 → 2
Large missile: Can no longer target non-MOAB-Class Bloons (undocumented)
Tower no longer ignores placement restrictions
- Golden Glaives: Projectile is visually larger
- Note: Does not change the projectile stats
Arcane Blast (all versions): Projectile speed increased ― 200 units/s → 300 units/s (bug fix)
- Note: The speed was reduced from 400 to 200 in version 51.0, so this changes to the value reported in the update notes
Arcane Blast (all versions): Lifespan reduced ― 1.6s → 1.0667s
- Note: This is a consequence of the previous change, so the distance traveled by the projectile remains the same
Arcane Blast ($300−$7,500 in Magic sacrifices): Damage increased ― 50 → 75 (bug fix)
- Note: The damage was changed from 40 to 50 in version 51.0, but this change was undocumented. Attack version for $7,501+ in sacrifices unchanged (100)
Arcane Blast ($300−$7,500 in Magic sacrifices): Attack cooldown reduced ― 4.0s → 2.0s (bug fix)
- Note: Version for $7,501+ in sacrifices unchanged (2.0s)
Storm Blast ($2,001−$10,000 in Magic sacrifices): Can now affect blue MOABs (bug fix)
- Note: This change was implemented on version 51.0 but did not work correctly and was capped at Ceramics. Attack version for $10,001+ in sacrifices unchanged (BFBs).
— Update notes
Sacrifice value threshold for tier 1 benefits increased ― $300+ → $10,001+
Sacrifice value threshold for tier 2 benefits increased ― $1,001+ → $15,001+
Sacrifice value threshold for tier 3 benefits increased ― $2,001+ → $20,001+
Sacrifice value threshold for tier 4 benefits increased ― $4,001+ → $25,001+
Sacrifice value threshold for tier 5 benefits increased ― $7,501+ → $30,001+
Sacrifice value threshold for tier 6 benefits increased ― $10,001+ → $35,001+
Sacrifice value threshold for tier 7 benefits increased ― $15,001+ → $40,001+
Sacrifice value threshold for tier 8 benefits increased ― $25,001+ → $45,001+
- Note: Max sacrifice value unchanged ($50,001+)
Ballistic Missile (all versions): Minimum range increased ― 75 units → 100 units
- Note: Previous value was incorrectly stated as 80 in the patch notes
Mini-Sun Avatar: No longer stop attacking if their parent tower is sold (bug fix)
— Update notes
Main attack: Cooldown reduced ― 0.06s → 0.05s
- Primary
Blade Shooter ($30,501 − $50,000): Damage reduced ― 150 → 100
- Military
Sacrifices ($15,001 − $45,000): Damage added to main attack increased ― +1 → +2
Sacrifices ($45,001+): Damage added to main attack increased ― +2 → +4
Ballistic Missile ($10,001 − $20,000): Cooldown increased ― 6s → 12s
Ballistic Missile ($20,001 − $45,000): Cooldown increased ― 3s → 6s
Ballistic Missile ($45,001+): Cooldown increased ― 1s → 3s
Golden Spectre Bomb: Damage increased ― 6 → 15
Golden Spectre Dart: Damage increased ― 25 → 50
- Magic
Arcane Blast (all versions): Projectile speed reduced ― 300 units/s → 200 units/s
Arcane Blast (all versions): Projectile lifespan increased ― 1.0667s → 1.6s (undocumented)
Overall distance traveled by the projectile is unchanged (320 units)
Arcane Blast ($10,001 − $30,000): Damage reduced ― 75 → 40
Arcane Blast ($30,001 − $40,000): Damage reduced ― 100 → 60
Arcane Blast ($40,001+): Damage reduced ― 150 → 80
- Support
Sacrifices ($15,001 − $20,000): Benefits swapped ― 10% discount → Cash per pop bonus and $2,000 at end-of-round
Sacrifices ($25,001 − $30,000): Benefits swapped ― Cash per pop bonus and $2,000 at end-of-round → 10% discount
Sacrifices ($40,001 − $45,000): Benefits swapped ― 20% discount → 20% attack cooldown bonus
Sacrifices ($45,001 − $50,000): Benefits swapped ― 20% attack cooldown bonus → 20% discount
- Note: The $5,000 at end-of-round remains at this tier
Resolved an issue where the discount buff was not saved properly (bug fix)
— Update notes
Blade Shooter: Projectile distance reduced ― 500 units → 350 units
- Projectile speed unchanged (160 units/s)
Projectile lifespan reduced ― 3.125s → 2.1875s
Golden Spectre ― all projectiles: Projectile distance reduced ― 500 units → 350 units
- Projectile speed unchanged (400 units/s)
Projectile lifespan reduced ― 1.25s → 0.875s
Mini Sun Avatar: Projectile distance reduced ― 240 units → 120 units
Projectile speed increased ― 400 units/s → 500 units/s
Projectile lifespan reduced ― 0.6s → 0.24s
Main attack: Projectile distance decreased ― 240 units → 150 units
Projectile speed increased ― 400 units/s → 500 units/s
Projectile lifespan reduced ― 0.6s → 0.3s
- 5-2-0
Main attack: Projectile distance decreased ― 420 units → 150 units
- Projectile speed unchanged (700 units/s)
Projectile lifespan reduced ― 0.6s → 0.2143s
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
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"Temple Sacrifice" pop-up message
Assets
[edit | edit source]-
Portrait
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Upgrade icon
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Insta Monkey icon
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Buff icon
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | إله الشمس الحقيقي يمكنك أن ترتعد خوفًا أمام القوة المذهلة لإله الشمس الحقيقي!! |
— | |
| Danish | Den Sande Solgud Skælv ved åsynet af den SANDE solguds ÆREFRYGTINDGYDENDE kraft!! |
— | |
| German | Wahrer Sonnengott Erzittere vor der IRREN Macht des WAHREN Sonnengotts! |
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| Spanish | Verdadero dios del sol Tiemblen ante el poder terrible del verdadero dios del sol. |
— | |
| Spanish (LA) | Verdadero dios del sol Tiemblen ante el poder terrible del verdadero dios del sol. |
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| Finnish | Todellinen auringonjumala Vapise TODELLISEN auringonjumalan USKOMATTOMAN voiman edessä!! |
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| French | Vrai dieu du soleil Tremble devant le pouvoir REDOUTABLE du VRAI dieu du soleil ! |
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| Italian | Vero dio del sole Tremate al cospetto dell'INCREDIBILE potere del VERO dio del sole! |
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| Japanese | 真の太陽神 真の太陽神の偉大なる力の前に、震えよ!! |
— | |
| Korean | 진정한 태양신 진정한 태양신의 전능한 힘 앞에서 모두 떨지어다! |
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| Dutch | Ware zonnegod Beef voor de GEWELDIGE kracht van de WARE zonnegod! |
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| Norwegian | Ekte Solgud Frykt denne HEFTIGE superkraften til den EKTE Solguden!! |
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| Polish | Bóg Słońca Drżyjcie przed WSPANIAŁĄ mocą PRAWDZIWEGO Boga Słońca! |
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| Portuguese (Brazil) | Deus do Sol Tremam diante do MARAVILHOSO poder do VERDADEIRO Deus Sol!! |
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| Russian | Настоящий бог Солнца Трепещите перед НЕВЕРОЯТНОЙ силой НАСТОЯЩЕГО бога Солнца! |
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| Swedish | Sann solgud Darra inför den SANNA Solgudens ENASTÅENDE kraft!! |
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| Thai | เทพตะวันตัวจริง จงสั่นกลัวเมื่ออยู่ต่อหน้าพลังอันสุดยอดของเทพตะวันที่แท้จริง!! |
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| Turkish | Gerçek Güneş Tanrısı GERÇEK Güneş Tanrısı’nın MUHTEŞEM gücü karşısında titre!! |
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| Chinese (simplified) | 真太阳神 在真正的太阳神力量之前颤抖吧! |
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| Chinese (traditional) | 真太陽神 在真太陽神的超級力量面前顫抖吧!! |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
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