Sentry Expert (BTD6): Difference between revisions
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==Mechanics== | ==Mechanics== | ||
When an Engineer Monkey with Sentry Expert is about to deploy a Sentry, it | When an Engineer Monkey with Sentry Expert is about to deploy a Sentry, it assigns a score to each type of Sentry based on the types of all Bloons and Sentries on the map at that moment (including Sentries placed by other Sentry Expert Engineer Monkeys), then deploys the Sentry type with the highest score it determined. It only considers the outer layers of Bloons, and does count [[Camo Bloon (BTD6)|Camo Bloon]]s even if the Engineer Monkey doesn't have [[Camo detection]]. It calculates the score of each Sentry type in the following steps: | ||
#The Sentry type's score changes based on the proportions of Bloons currently on the map (the percentage of Bloons of each type | #The Sentry type's score changes based on the proportions of Bloons currently on the map (the percentage of Bloons of each type out of the total number of Bloons). This works by applying a multiplier to the proportion of each Bloon type it checks for, then adding those to its score modifiers. Each Sentry type has separate score multipliers the Bloon types it checks for, which can be positive or negative; it doesn't check for Bloon types that it doesn't have multipliers for, but they still count towards the total number of Bloons when determining proportions, even [[Boss Bloon]]s and ''[[Frontier Legends]]''-exclusive Bloons. | ||
#*For example, Boom Sentry applies 1× score to [[Lead Bloon (BTD6)|Lead Bloon]]s, -1× score to [[Black Bloon (BTD6)|Black Bloon]]s, and -0.5× score to [[MOAB (BTD6)|MOAB]]s; if there are 60 Lead Bloons, 20 Black Bloons, 20 MOABs, and no other Bloons of any type on-screen, Boom Sentry has +0.6 score from Lead Bloons, -0.2 score from Black Bloons, and -0.1 score from MOABs. | #*For example, Boom Sentry applies 1× score to [[Lead Bloon (BTD6)|Lead Bloon]]s, -1× score to [[Black Bloon (BTD6)|Black Bloon]]s, and -0.5× score to [[MOAB (BTD6)|MOAB]]s; if there are 60 Lead Bloons, 20 Black Bloons, 20 MOABs, and no other Bloons of any type on-screen, Boom Sentry has +0.6 score from Lead Bloons, -0.2 score from Black Bloons, and -0.1 score from MOABs. | ||
#*In this scenario, if there are also 100 [[Purple Bloon (BTD6)|Purple Bloon]]s on-screen, it effectively halves all of these score modifiers, since half of the proportion of Bloons on the map are ones that don't affect the score of Boom Sentry. | #*In this scenario, if there are also 100 [[Purple Bloon (BTD6)|Purple Bloon]]s on-screen, it effectively halves all of these score modifiers, since half of the proportion of Bloons on the map are ones that don't affect the score of Boom Sentry. | ||
# | #Each Sentry type has a special condition that applies another score modifier if met: | ||
#*Crushing Sentry: +1.5 if there are no Crushing Sentries and at least 15 Ceramics | #*Crushing Sentry: +1.5 if there are no Crushing Sentries and at least 15 Ceramics | ||
#*Boom Sentry: +1.5 if there are fewer Boom Sentries than Cold Sentries and at least 20 Pinks | #*Boom Sentry: +1.5 if there are fewer Boom Sentries than Cold Sentries and at least 20 Pinks | ||
#*Cold Sentry: +1.5 if there are fewer Cold Sentries than Boom Sentries and at least 20 Pinks | #*Cold Sentry: +1.5 if there are fewer Cold Sentries than Boom Sentries and at least 20 Pinks | ||
#*Energy Sentry: -4 if there are | #*Energy Sentry: -4 if there are zero Crushing Sentries or zero Cold Sentries, and at least 10 MOABs | ||
#The | #The average of all the Sentry type's score modifiers up until this point becomes the base score. | ||
#*For example, if the Boom Sentry's score modifiers are +0.6 from Leads, -0.2 from Blacks, -0.1 from MOABs, and +1.5 from its special condition, its base score is 0.6. | #*For example, if the Boom Sentry's score modifiers are +0.6 from Leads, -0.2 from Blacks, -0.1 from MOABs, and +1.5 from its special condition, its base score is 0.6. If the special condition is not met, its score modifier doesn't factor into the average, so the base score becomes 0.1 instead. | ||
#Finally, the base score lowers by 1% per Sentry of that type that currently exists on the map. For example, if Boom Sentry has a base score of 0.6 and there are already three Boom Sentries on the map, its score becomes 0.582. | #Finally, the base score lowers by 1% per Sentry of that type that currently exists on the map. For example, if Boom Sentry has a base score of 0.6 and there are already three Boom Sentries on the map, its score becomes 0.582. | ||
If the highest score is tied, it prioritizes Crushing Sentry, Boom Sentry, Cold Sentry, or Energy Sentry, in that order. | |||
===Score modifiers=== | ===Score modifiers=== | ||
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===Takeaways=== | ===Takeaways=== | ||
*Crushing Sentry gains priority from Purples and Ceramics, and gains extra priority if there are no Crushing Sentries and at least 15 Ceramics. | *Each Sentry type's priority depends on the proportions of specific Bloon types that are on the map, and can increase or decrease significantly if a special condition is met. | ||
*Boom Sentry gains priority from Leads, loses priority from Blacks and MOABs, and gains extra priority if there are | **Crushing Sentry gains priority from Purples and Ceramics, and gains extra priority if there are no Crushing Sentries and at least 15 Ceramics. | ||
*Cold Sentry gains priority from Pinks, Purples, and Ceramics, loses priority from Whites and Leads, and gains extra priority if there are | **Boom Sentry gains priority from Leads, loses priority from Blacks and MOABs, and gains extra priority if there are fewer Boom Sentries than Cold Sentries and at least 20 Pinks. | ||
**Effectively, if there are at least 20 Pinks and there aren't enough other Bloon types for other Sentry types to take priority, it attempts to balance the number of Boom Sentries and Cold Sentries evenly instead of going all-in on Cold Sentries. | **Cold Sentry gains priority from Pinks, Purples, and Ceramics, loses priority from Whites and Leads, and gains extra priority if there are fewer Cold Sentries than Boom Sentries and at least 20 Pinks. | ||
*Energy Sentry gains priority from all MOAB-Class Bloons (including DDTs, even if it can't detect them), loses priority from Purples, and loses extra priority if there are at least 10 MOABs and no Crushing Sentries or Cold Sentries. | ***Effectively, if there are at least 20 Pinks and there aren't enough other Bloon types for other Sentry types to take priority, it attempts to balance the number of Boom Sentries and Cold Sentries evenly instead of going all-in on Cold Sentries. | ||
**Effectively, if there are | **Energy Sentry gains priority from all MOAB-Class Bloons (including DDTs, even if it can't detect them), loses priority from Purples, and loses extra priority if there are at least 10 MOABs and no Crushing Sentries or Cold Sentries. | ||
*All Sentry types | ***Effectively, if there are many MOABs and not enough of the other Sentry types to handle their Ceramic children, it pre-emptively de-prioritizes Energy Sentries until at least one Crushing Sentry and one Cold Sentry are ready. This doesn't happen with any other MOAB-Class Bloons, even though DDTs also have Ceramic children. | ||
* | *All Sentry types lose priority based on how many of them already exist on the map, though the difference this makes is very minor unless there are many Sentry Expert Engineer Monkeys on the map. | ||
**Because of this, and that it prioritizes Sentries in a specific order if the highest score is tied, it naturally cycles through each Sentry type in order if there are no Bloons on-screen that can modify scores (though attack speed modifiers, or other ways of adding and removing Sentries, can break the order). | |||
==Sentries== | ==Sentries== | ||
Sentries get the following benefits from [[crosspath]]ing: | Sentries get the following benefits from [[crosspath]]ing: | ||
*[[Larger Service Area (BTD6)|Larger Service Area]] increases the Sentries' [[range]] by +4. | *[[Larger Service Area (BTD6)|Larger Service Area]] increases the Sentries' [[range]] by +4. | ||
*[[Deconstruction (BTD6)|Deconstruction]] allows the Sentries to deal +1 damage to [[ | *[[Deconstruction (BTD6)|Deconstruction]] allows the Sentries to deal +1 damage to [[MOAB-Class Bloon]]s and +1 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s (+2 in total to Fortified MOAB-Class). For Energy Sentries, this stacks with their inherent extra damage to MOAB-Class Bloons. | ||
*[[Oversize Nails (BTD6)|Oversize Nails]] increases the Sentries' [[pierce]] by 50% from the base amount. | *[[Oversize Nails (BTD6)|Oversize Nails]] increases the Sentries' [[pierce]] by 50% from the base amount. | ||
*[[Pin (BTD6)|Pin]] allows the Sentries to stun Bloons for 1 second | *[[Pin (BTD6)|Pin]] allows the Sentries (except Cold Sentries) to stun Bloons for 1 second upon popping their outer layers. | ||
=== Crushing Sentry === | === Crushing Sentry === | ||
[[File:BTD6 SentryCrushingPortrait.png|right|50px]] | [[File:BTD6 SentryCrushingPortrait.png|right|50px]] | ||
The '''Crushing Sentry''' fires spiked balls every 1.2 seconds that can bounce off blockers, similarly to [[Spike-o-pult (BTD6)|Spike-o-pult]] | The '''Crushing Sentry''' fires spiked balls every 1.2 seconds that can bounce off blockers, similarly to [[Spike-o-pult (BTD6)|Spike-o-pult]], except they can't rehit Bloons after bouncing. Each spiked ball can pop up to 22 Bloons per shot (33 with [[Oversize Nails (BTD6)|Oversize Nails]]). It deals 2 [[damage]], +4 to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, and deals {{BTD6 dt|Shatter}}-type damage (can damage [[frozen]] Bloons but not [[Lead Bloon (BTD6)|Lead Bloon]]s). | ||
{{clear|right}} | {{clear|right}} | ||
=== Boom Sentry === | === Boom Sentry === | ||
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=== Cold Sentry === | === Cold Sentry === | ||
[[File:BTD6 SentryColdPortrait.png|right|50px]] | [[File:BTD6 SentryColdPortrait.png|right|50px]] | ||
The '''Cold Sentry''' fires ice bombs every 1.5 seconds that explode on contact, similar to [[Cryo Cannon (BTD6)|Cryo Cannon]]. Its explosion has 18 radius, | The '''Cold Sentry''' fires ice bombs every 1.5 seconds that explode on contact, similar to [[Cryo Cannon (BTD6)|Cryo Cannon]]. Its explosion has 18 radius, deals 1 damage, has 24 pierce (36 with [[Oversize Nails (BTD6)|Oversize Nails]]), freezes 2 layers for 1.5 seconds, and applies [[Permafrost (effect)|Permafrost]] (50% speed reduction for 2 layers). It does not damage or freeze White Bloons, Lead Bloons, frozen Bloons, or [[MOAB-Class Bloon]]s, and will never target MOAB-Class Bloons. | ||
{{clear|right}} | {{clear|right}} | ||
Latest revision as of 03:45, 1 August 2026
| Tower | Engineer Monkey — Path 1 — Tier 4 | |
|---|---|---|
| XP cost | 9,500 | |
| Cash cost | $2,125 — Easy $2,500 — Medium $2,700 — Hard $3,000 — Impoppable | |
Sentry Expert is the Engineer Monkey's path 1 tier 4 upgrade in Bloons TD 6. This upgrade replaces its Sentries with four different types of Sentries that each have a different attack. It can spawn Crushing Sentries, Boom Sentries, Cold Sentries, and Energy Sentries, and it spawns them in that order by default, but it can prioritize and deprioritize each Sentry type depending on what Bloons and Sentries are currently on-screen.
Mechanics
[edit | edit source]When an Engineer Monkey with Sentry Expert is about to deploy a Sentry, it assigns a score to each type of Sentry based on the types of all Bloons and Sentries on the map at that moment (including Sentries placed by other Sentry Expert Engineer Monkeys), then deploys the Sentry type with the highest score it determined. It only considers the outer layers of Bloons, and does count Camo Bloons even if the Engineer Monkey doesn't have Camo detection. It calculates the score of each Sentry type in the following steps:
- The Sentry type's score changes based on the proportions of Bloons currently on the map (the percentage of Bloons of each type out of the total number of Bloons). This works by applying a multiplier to the proportion of each Bloon type it checks for, then adding those to its score modifiers. Each Sentry type has separate score multipliers the Bloon types it checks for, which can be positive or negative; it doesn't check for Bloon types that it doesn't have multipliers for, but they still count towards the total number of Bloons when determining proportions, even Boss Bloons and Frontier Legends-exclusive Bloons.
- For example, Boom Sentry applies 1× score to Lead Bloons, -1× score to Black Bloons, and -0.5× score to MOABs; if there are 60 Lead Bloons, 20 Black Bloons, 20 MOABs, and no other Bloons of any type on-screen, Boom Sentry has +0.6 score from Lead Bloons, -0.2 score from Black Bloons, and -0.1 score from MOABs.
- In this scenario, if there are also 100 Purple Bloons on-screen, it effectively halves all of these score modifiers, since half of the proportion of Bloons on the map are ones that don't affect the score of Boom Sentry.
- Each Sentry type has a special condition that applies another score modifier if met:
- Crushing Sentry: +1.5 if there are no Crushing Sentries and at least 15 Ceramics
- Boom Sentry: +1.5 if there are fewer Boom Sentries than Cold Sentries and at least 20 Pinks
- Cold Sentry: +1.5 if there are fewer Cold Sentries than Boom Sentries and at least 20 Pinks
- Energy Sentry: -4 if there are zero Crushing Sentries or zero Cold Sentries, and at least 10 MOABs
- The average of all the Sentry type's score modifiers up until this point becomes the base score.
- For example, if the Boom Sentry's score modifiers are +0.6 from Leads, -0.2 from Blacks, -0.1 from MOABs, and +1.5 from its special condition, its base score is 0.6. If the special condition is not met, its score modifier doesn't factor into the average, so the base score becomes 0.1 instead.
- Finally, the base score lowers by 1% per Sentry of that type that currently exists on the map. For example, if Boom Sentry has a base score of 0.6 and there are already three Boom Sentries on the map, its score becomes 0.582.
If the highest score is tied, it prioritizes Crushing Sentry, Boom Sentry, Cold Sentry, or Energy Sentry, in that order.
Score modifiers
[edit | edit source]| Bloon type | Score modifiers | |||
|---|---|---|---|---|
| Crushing | Boom | Cold | Energy | |
| Pink | — | — | 1× | — |
| Black | — | -1× | — | — |
| White | — | — | -1× | — |
| Purple | 1× | — | 1× | -1× |
| Lead | — | 1× | -1× | — |
| Zebra | — | — | — | 1× |
| Rainbow | — | — | — | 1× |
| Ceramic | 1× | — | 1× | — |
| MOAB | — | -0.5× | — | 1× |
| BFB | — | — | — | 2× |
| ZOMG | — | — | — | 4.5× |
| DDT | — | — | — | 2.5× |
| BAD | — | — | — | 10× |
Takeaways
[edit | edit source]- Each Sentry type's priority depends on the proportions of specific Bloon types that are on the map, and can increase or decrease significantly if a special condition is met.
- Crushing Sentry gains priority from Purples and Ceramics, and gains extra priority if there are no Crushing Sentries and at least 15 Ceramics.
- Boom Sentry gains priority from Leads, loses priority from Blacks and MOABs, and gains extra priority if there are fewer Boom Sentries than Cold Sentries and at least 20 Pinks.
- Cold Sentry gains priority from Pinks, Purples, and Ceramics, loses priority from Whites and Leads, and gains extra priority if there are fewer Cold Sentries than Boom Sentries and at least 20 Pinks.
- Effectively, if there are at least 20 Pinks and there aren't enough other Bloon types for other Sentry types to take priority, it attempts to balance the number of Boom Sentries and Cold Sentries evenly instead of going all-in on Cold Sentries.
- Energy Sentry gains priority from all MOAB-Class Bloons (including DDTs, even if it can't detect them), loses priority from Purples, and loses extra priority if there are at least 10 MOABs and no Crushing Sentries or Cold Sentries.
- Effectively, if there are many MOABs and not enough of the other Sentry types to handle their Ceramic children, it pre-emptively de-prioritizes Energy Sentries until at least one Crushing Sentry and one Cold Sentry are ready. This doesn't happen with any other MOAB-Class Bloons, even though DDTs also have Ceramic children.
- All Sentry types lose priority based on how many of them already exist on the map, though the difference this makes is very minor unless there are many Sentry Expert Engineer Monkeys on the map.
- Because of this, and that it prioritizes Sentries in a specific order if the highest score is tied, it naturally cycles through each Sentry type in order if there are no Bloons on-screen that can modify scores (though attack speed modifiers, or other ways of adding and removing Sentries, can break the order).
Sentries
[edit | edit source]Sentries get the following benefits from crosspathing:
- Larger Service Area increases the Sentries' range by +4.
- Deconstruction allows the Sentries to deal +1 damage to MOAB-Class Bloons and +1 damage to Fortified Bloons (+2 in total to Fortified MOAB-Class). For Energy Sentries, this stacks with their inherent extra damage to MOAB-Class Bloons.
- Oversize Nails increases the Sentries' pierce by 50% from the base amount.
- Pin allows the Sentries (except Cold Sentries) to stun Bloons for 1 second upon popping their outer layers.
Crushing Sentry
[edit | edit source]
The Crushing Sentry fires spiked balls every 1.2 seconds that can bounce off blockers, similarly to Spike-o-pult, except they can't rehit Bloons after bouncing. Each spiked ball can pop up to 22 Bloons per shot (33 with Oversize Nails). It deals 2 damage, +4 to Ceramic Bloons, and deals Shatter-type damage (can damage frozen Bloons but not Lead Bloons).
Boom Sentry
[edit | edit source]
The Boom Sentry fires bombs every second that explode on contact. Its explosion has 18 radius, dealing 4 damage and can pop up to 30 Bloons (45 with Oversize Nails). Explosions pop frozen Bloons and Lead Bloons, but not Black Bloons.
Cold Sentry
[edit | edit source]
The Cold Sentry fires ice bombs every 1.5 seconds that explode on contact, similar to Cryo Cannon. Its explosion has 18 radius, deals 1 damage, has 24 pierce (36 with Oversize Nails), freezes 2 layers for 1.5 seconds, and applies Permafrost (50% speed reduction for 2 layers). It does not damage or freeze White Bloons, Lead Bloons, frozen Bloons, or MOAB-Class Bloons, and will never target MOAB-Class Bloons.
Energy Sentry
[edit | edit source]
The Energy Sentry fires lasers every 0.57 seconds. It deals 2 damage, +2 to MOAB-Class Bloons, and can pop 8 bloons (12 with Oversize Nails). It can damage frozen Bloons, but not Lead Bloons or Purple Bloons. Compared to other specialized sentries, its lasers have the fastest projectile speed (280 units/second), but still slower than the main nailgun.
Stats
[edit | edit source]| Tower | ||||||
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Crushing Sentry
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Boom Sentry
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Cold Sentry
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Energy Sentry
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4-1-0
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Crushing Sentry
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Boom Sentry
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| Attack | ||
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Cold Sentry
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| Attack | ||
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Energy Sentry
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4-2-0
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Crushing Sentry
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Boom Sentry
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Cold Sentry
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Energy Sentry
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4-0-1
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Crushing Sentry
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Boom Sentry
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Cold Sentry
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Energy Sentry
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4-0-2
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Crushing Sentry
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Boom Sentry
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Energy Sentry
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 4-0-0 | $3,680 | $4,325 | $4,670 | $5,190 | $2,576 | $3,028 | $3,269 | $3,633 |
| 4-1-0 | $3,890 | $4,575 | $4,940 | $5,490 | $2,723 | $3,203 | $3,458 | $3,843 |
| 4-2-0 | $4,190 | $4,925 | $5,320 | $5,910 | $2,933 | $3,448 | $3,724 | $4,137 |
| 4-0-1 | $4,065 | $4,775 | $5,155 | $5,730 | $2,846 | $3,343 | $3,609 | $4,011 |
| 4-0-2 | $4,250 | $4,995 | $5,395 | $5,995 | $2,975 | $3,497 | $3,777 | $4,197 |
Strategy
[edit | edit source]| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Sentry Expert is a decent mid-game DPS with its variety of sentry types handling Bloons all around, but its sentry spawning algorithm can be unreliable and struggles on rounds where spawned Bloons change faster than Sentry Expert can redeploy sentries (e.g. rounds 50 and 53); stalling towers like MOAB Shove can counter this weakness.
4-2-0's damage bonuses are helpful and is preferred if building into Sentry Champion. 4-0-2 can be beneficial for Sentry Expert in the mid-game due to its significant pierce bonus, in addition to Pin helping stop Rainbow Bloons and below.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Crushing Sentry: Attack cooldown reduced ― 1.25s → 1s (attack speed increased by 25%)
Boom Sentry: Attack cooldown reduced ― 1.5s → 1.4s (attack speed increased by 7.14%)
Boom Sentry: Damage increased ― 1 → 2
Energy Sentry: Damage increased ― 1 → 2
Upgrade cost reduced ― $2,800 → $2,500
Sentry: No longer gains Camo detection after loading a save (bug fix)
Sentry spawner: No longer ignores smart placement if the Engineer Monkey cannot reach the track (bug fix)
Boom Sentry: Blast radius increased ― 12 → 18
Boom Sentry: Attack cooldown reduced ― 1.4s → 1.3s (attack speed increased by 7.69%)
— Update notes
Sentry: Spawn rate increased ― 7s → 6s
Range of all Sentry types increased ― 45 → 50
- 4-1-0, 4-2-0
Larger Service Area now grants +4 range to Sentries
- 4-0-1, 4-0-2
Oversize Nails now allows Sentries to pop frozen Bloons
Oversize Nails now increases Sentry pierce by 1
— Update notes
- 4-2-0
Deconstruction now grants all Sentries +1 damage to Fortified or MOAB
- Note: Does not apply +2 damage to Fortified MOABs
- 4-0-1, 4-0-2
Oversize Nails increases Sentry pierce by roughly 25% instead of +1
- Crushing Sentry: 22 → 28
- Boom Sentry: 30 → 38
- Cold Sentry: 15 → 19
- Energy Sentry remains 5
— Update notes
Crushing Sentry: Damage increased ― 1 → 2
Crushing Sentry: Attack cooldown increased ― 1s → 1.1s (attack speed reduced by 9.09%)
Boom Sentry: Attack cooldown reduced ― 1.3s → 0.9s (attack speed increased by 44.44%)
Energy Sentry: Pierce increased ― 4 → 8
- 4-0-1, 4-0-2
Oversize Nails grants more pierce to Energy Sentries ― +1 → +2
Stacks with a buff to its non-crosspathed pierce; overall pierce increased ― 5 → 10
- 4-0-2
Pin now allows Sentries from Sprockets and above to pin Bloons
— Update notes
Sentry Expert logic has been reworked to evaluate threat levels based on Bloon types that it can counter, Bloon types that counter the sentries that it wants to spawn, and which of the current threats on screen is the greatest. Distribution of sentry types should scale based on how much one Bloon threat is more of a threat than another.
Crushing Sentry: Damage to Ceramics increased ― +1 → +4
Crushing Sentry: Damage type changed ― Sharp → Shatter
Boom Sentry: Damage increased ― 2 → 4
Cold Sentry: Pierce increased ― 15 → 25
Cold Sentry: Explosion radius increased ― 12 → 18
Energy Sentry: Now deals +2 damage to MOAB-class
— Update notes
Main attack: Attack cooldown reduced ― 0.42s → 0.35s (attack speed increased by 20%)
- 4-2-0
Sentry: Deconstruction's bonus damage to MOAB-Class Bloons and Fortified Bloons are no longer mutually exclusive
- 4-1-0
No longer has the effect of Pin after loading a save (bug fix)
— Update notes
Sentry spawner: Priority given to Cold Sentries based on the number of Pinks now caps at 20 Pinks; reaching this threshold gives more priority to balancing the number of Cold Sentries and Boom Sentries
Sentry spawner: Priority given to Energy Sentries based on the number of blue MOABs now caps at 10 blue MOABs; reaching this threshold gives more priority to balancing the number of Crushing Sentries and Cold Sentries
— Update notes
Overall cost reduced by $50 (due to cost changes for previous tiers)
Sentry deployment: Sentries now spawn within 20% of their range to the track
— Update notes
Overclock and Ultraboost abilities no longer target Engineer sentries
— Update notes
Sentry spawner: Attack cooldown reduced ― 6s → 5s (attack speed increased by 20%)
- Note: Effectively allows one more Sentry at a time without any attack speed buffs
Crushing Sentry: Attack cooldown increased ― 1.1s → 1.2s (attack speed reduced by 8.33%)
Boom Sentry: Attack cooldown increased ― 0.9s → 1s (attack speed reduced by 10%)
Cold Sentry: Pierce decreased ― 25 → 24
- 4-0-1, 4-0-2
Oversize Nails grants more pierce to Crushing, Boom, and Energy Sentries ― +25% → +50%
- Crushing Sentry: +6 → +11
- Boom Sentry: +8 → +15
- Energy Sentry: +2 → +4
Oversize Nails now grants +50% pierce to Cold Sentries (previously had no effect)
Stacks with a nerf to the non-crosspathed pierce; overall pierce with this crosspath increased ― 25 → 36
- 4-2-0
Energy Sentry: Bonus damage to MOAB-Class Bloons increased ― +2 → +3 (bug fix)
Gallery
[edit | edit source]Screenshots
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Sentry Expert with 400 crosspath
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Sentry Expert with 410 crosspath
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Sentry Expert with 420 crosspath
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Sentry Expert with 401 crosspath
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Sentry Expert with 402 crosspath
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Boom Sentry attacking
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Energy Sentry attacking
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Cold Sentry attacking
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Crushing Sentry attacking
Assets
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Portrait
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Crushing Sentry portrait
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Boom Sentry portrait
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Cold Sentry portrait
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Energy Sentry portrait
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Upgrade icon
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Insta Monkey icon
Models
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Crushing Sentry
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Boom Sentry
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Cold Sentry
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Energy Sentry
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Arabic | خبير الحراسة | — |
| Danish | Sensorekspert | — |
| German | Wachenexperte | — |
| Spanish | Centinela experto | — |
| Spanish (Latin America) | Centinela experto | — |
| Finnish | Vartioinnin asiantuntija | — |
| French | Sentinelle experte | — |
| Italian | Sentinella esperta | — |
| Japanese | 見張りエキスパート | — |
| Korean | 경비 전문가 | — |
| Dutch | Geschutsexpert | — |
| Norwegian | Vaktekspert | — |
| Polish | Strażnik ekspert | — |
| Portuguese (Brazil) | Especialista em Torres | — |
| Russian | Эксперт по турелям | — |
| Swedish | Vakttornsexpert | — |
| Thai | ผู้ชำนาญด้านป้อมปืน | — |
| Turkish | Gözcü Uzmanı | — |
| Chinese (simplified) | 哨兵专家 | — |
| Chinese (traditional) | 岗哨專家 | — |
| Language | Text | Notes |
|---|---|---|
| Arabic | انتشار الحراس بأنواع مختلفة من الضرر بناءً على حاجتك. | — |
| Danish | Sensormaskingeværer indsættes med forskellige skadetyper baseret på dine behov. | — |
| German | Wachtürme werden mit verschiedenen Schadensarten eingesetzt – basierend auf deinen Bedürfnissen. | — |
| Spanish | Los centinelas se despliegan con diferentes tipos de daño según tu necesidad. | — |
| Spanish (Latin America) | Los centinelas se despliegan con diferentes tipos de daño según tu necesidad. | — |
| Finnish | Vartiotykit käyttävät erilaisia vahinkotyyppejä tarpeidesi mukaan. | — |
| French | Les sentinelles sont déployées avec différents types de dégâts selon tes besoins. | — |
| Italian | Le sentinelle vengono schierate con diversi tipi di danno in base alle tue esigenze. | — |
| Japanese | 見張り番が、必要に応じて異なる種類のダメージを備えて展開する。 | — |
| Korean | 필요에 따라 다른 공격 유형의 경비 탑을 배치할 수 있습니다. | — |
| Dutch | Geschutskoepels doen verschillende soorten schade, afhankelijk van je behoeften. | — |
| Norwegian | Vakter utplasseres med forskjellige skadetyper etter dine behov. | — |
| Polish | Strażnicy rozlokowują się z różnymi typami zadawanych obrażeń w zależności od twoich potrzeb. | — |
| Portuguese (Brazil) | Sentinelas são montadas com diferentes tipos de dano de acordo com sua necessidade. | — |
| Russian | Выставляются турели с различными видами урона, в зависимости от ваших потребностей. | — |
| Swedish | Vaktkulsprutorna placeras ut med olika skadetyper, beroende på dina behov. | — |
| Thai | ป้อมปืนระวังภัยมีประเภทดาเมจหลายแบบตามความต้องการ | — |
| Turkish | Gözcüler ihtiyacına göre farklı hasar türleriyle görevlidir. | — |
| Chinese (simplified) | 根据你的需要,为哨兵部署不同类型的伤害。 | — |
| Chinese (traditional) | 根據你的需要,哨兵部署不同的傷害類型。 | — |
Navigation
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