Spike Storm (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) |
(testing in FV sandbox) the spike storm ability seems to shoot one extra tick of spikes (4 stacks) every 4th use, I have absolutely no idea what this is linked to as there is no room for the spike storm to have more ticks with it's life span according to the stats unlike with 204 vs 200 (the previous edit). This applies to both no MK & full MK. I'd assume this works like tech terror ability crits that get reset upon continue/rlr, & I actually got the idea from hbombs short lmao. |
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{{for|other uses|Spike Storm (disambiguation)}} | {{for|other uses|Spike Storm (disambiguation)}} | ||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Spike Storm | |id=Spike Storm | ||
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|tier= 4 | |tier= 4 | ||
|cost = | |cost =7000 | ||
|cost C= | |cost C= | ||
|xp =11000 | |xp =11000 | ||
}} | }} | ||
'''Spike Storm''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Spike Storm ability. When the Spike Storm ability is activated, | '''Spike Storm''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Spike Storm ability. When the Spike Storm ability is activated, four spike piles are launched at a time, scattering them over all available lanes at a fixed rate of every 0.04 seconds for 2 seconds, resulting in 204 spikes per ability (208 on every 4th use). Storm spikes are distributed randomly across available lanes and last 9–11 seconds. The spike pile launches are all copies of the same attack, resulting in less uptime from towers that use a shot counter (e.g. [[Berserker Brew (BTD6)|Berserker Brew]]). The ability has a cooldown of 50 seconds. | ||
Crosspaths | Crosspaths affect the Spike Storm ability. Storm spikes gain +5 pierce in the same way as the main spikes when given [[Bigger Stacks (BTD6)|Bigger Stacks]], plus normal [[damage type]] if given [[White Hot Spikes (BTD6)|White Hot Spikes]]. With [[Long Reach (BTD6)|Long Reach]], storm spikes last +100% longer (18–22 seconds), and with [[Smart Spikes (BTD6)|Smart Spikes]] it causes all storm spikes to only target the active lanes of the current round. | ||
==Stats== | ==Stats== | ||
{{BTD6 stat list by | {{BTD6 stat list by tiers|Spike Factory|040}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Spike Factory|2|4}} | {{BTD6 cost list by upgrade|Spike Factory|2|4}} | ||
== | ==Strategy== | ||
{{BTD6 last updated|51.2|section=y}} | |||
Spike Storm's ability is best used for MOAB-class damage, taking advantage of [[MOAB SHREDR (BTD6)|MOAB SHREDR]]'s extra MOAB-class damage and creating a burst of damage. Because of this, Spike Storm is often used for defending against DDTs, BADs, and Boss Bloons, and not against ordinary Bloons.<!--not never, just totally unrecommended--> Versus Bosses, it stands out in Timed Bosses against all except [[Vortex (BTD6)|Vortex]],<!--even Phayze? mmmf hates phayze but sporm spam seems okay if timing is good, vortex suspect no good--> and tends to be paired with [[Geraldo (BTD6)|Geraldo]]'s [[Rejuv Potion]]s to chain up to 3 abilities per tower, plus [[Lord of the Abyss]] for maximum pierce. In terms of its damage output, Spike Storm's ability tends to favour maps with minimal track coverage, which allows the spikes to concentrate in a specific region. Ideally, a map such as [[Blons]] would be a perfect scenario. | |||
In [[CHIMPS]], Spike Storm is often used for Round 100 BAD damage, as an alternative to [[First Strike Capability (BTD6)|First Strike Capability]] on shorter maps or maps without water, for a similar cost. Like the First Strike, it's preferred to have it ready before Round 100 begins. When buffing it for extra DPS for that round, consistent pierce buffs such as [[Striker Jones (BTD6)|Striker Jones]] (level 8+), [[Abyss Dweller]] or [[Abyssal Warrior]], or Geraldo's [[Sharpening Stone]] (without 2-4-0 crosspath) are recommended. Avoid Alchemist without [[Permanent Brew (BTD6)|Permanent Brew]],<!--some players think it's useful to add t3 alch buff onto sporm, which is wrong--> as the buffs are less than 25% effective (only affecting up to ~50 out of 200 spike piles).<!--only counts up to 50 shots, each spike creation consumes one, only 200 spikes total versus 50 spikes...--> | |||
Both top and bottom crosspaths have use cases. 1-4-0 and 2-4-0 crosspaths are preferred in most cases due to essentially doubling its pierce and offering innate DDT popping. However, the 0-4-2 crosspath has a niche on alternating lane maps, preventing storm spikes from landing on inactive lanes, with the slight benefit of extra lifespan. | |||
==Update history== | ==Update history== | ||
| Line 64: | Line 41: | ||
{{main gallery|Spike Factory}} | {{main gallery|Spike Factory}} | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | |||
BTD6 Spike Storm 040.png|Spike Storm with no crosspath | |||
BTD6 Spike Storm 140.png|Spike Storm with 140 crosspath | |||
BTD6 Spike Storm 240.png|Spike Storm with 240 crosspath | |||
BTD6 Spike Storm 041.png|Spike Storm with 041 crosspath | |||
BTD6 Spike Storm 042.png|Spike Storm with 042 crosspath | |||
BTD6 Spike Storm X41 Active Ability.gif|Spike Storm activated ability for all crosspaths except 042 | |||
File:BTD6 Spike Storm 042 Active Ability.gif|Spike Storm activated ability for 042 crosspath, targeting only the active lane | |||
</gallery> | |||
=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTD6 040-SpikeFactory.png|Portrait | BTD6 040-SpikeFactory.png|Portrait | ||
Latest revision as of 00:34, 23 January 2026
| Tower | Spike Factory — Path 2 — Tier 4 | |
|---|---|---|
| XP cost | 11,000 | |
| Cash cost | $5,950 — Easy $7,000 — Medium $7,560 — Hard $8,400 — Impoppable | |
Spike Storm is the Spike Factory's path 2 tier 4 upgrade in Bloons TD 6. It grants the Spike Storm ability. When the Spike Storm ability is activated, four spike piles are launched at a time, scattering them over all available lanes at a fixed rate of every 0.04 seconds for 2 seconds, resulting in 204 spikes per ability (208 on every 4th use). Storm spikes are distributed randomly across available lanes and last 9–11 seconds. The spike pile launches are all copies of the same attack, resulting in less uptime from towers that use a shot counter (e.g. Berserker Brew). The ability has a cooldown of 50 seconds.
Crosspaths affect the Spike Storm ability. Storm spikes gain +5 pierce in the same way as the main spikes when given Bigger Stacks, plus normal damage type if given White Hot Spikes. With Long Reach, storm spikes last +100% longer (18–22 seconds), and with Smart Spikes it causes all storm spikes to only target the active lanes of the current round.
Stats
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1-4-0
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2-4-0
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0-4-1
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0-4-2
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-4-0 | $10,115 | $11,900 | $12,855 | $14,280 | $7,081 | $8,330 | $8,999 | $9,996 |
| 1-4-0 | $10,795 | $12,700 | $13,720 | $15,240 | $7,557 | $8,890 | $9,604 | $10,668 |
| 2-4-0 | $11,305 | $13,300 | $14,370 | $15,960 | $7,914 | $9,310 | $10,059 | $11,172 |
| 0-4-1 | $10,240 | $12,050 | $13,015 | $14,460 | $7,168 | $8,435 | $9,111 | $10,122 |
| 0-4-2 | $10,580 | $12,450 | $13,445 | $14,940 | $7,406 | $8,715 | $9,412 | $10,458 |
Strategy
[edit | edit source]Spike Storm's ability is best used for MOAB-class damage, taking advantage of MOAB SHREDR's extra MOAB-class damage and creating a burst of damage. Because of this, Spike Storm is often used for defending against DDTs, BADs, and Boss Bloons, and not against ordinary Bloons. Versus Bosses, it stands out in Timed Bosses against all except Vortex, and tends to be paired with Geraldo's Rejuv Potions to chain up to 3 abilities per tower, plus Lord of the Abyss for maximum pierce. In terms of its damage output, Spike Storm's ability tends to favour maps with minimal track coverage, which allows the spikes to concentrate in a specific region. Ideally, a map such as Blons would be a perfect scenario.
In CHIMPS, Spike Storm is often used for Round 100 BAD damage, as an alternative to First Strike Capability on shorter maps or maps without water, for a similar cost. Like the First Strike, it's preferred to have it ready before Round 100 begins. When buffing it for extra DPS for that round, consistent pierce buffs such as Striker Jones (level 8+), Abyss Dweller or Abyssal Warrior, or Geraldo's Sharpening Stone (without 2-4-0 crosspath) are recommended. Avoid Alchemist without Permanent Brew, as the buffs are less than 25% effective (only affecting up to ~50 out of 200 spike piles).
Both top and bottom crosspaths have use cases. 1-4-0 and 2-4-0 crosspaths are preferred in most cases due to essentially doubling its pierce and offering innate DDT popping. However, the 0-4-2 crosspath has a niche on alternating lane maps, preventing storm spikes from landing on inactive lanes, with the slight benefit of extra lifespan.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Upgrade cost reduced ― $6,000 → $5,000
Overall cost reduced by $1,500 (due to cost changes for previous tiers)
Damage to MOAB-Class increased ― +3 → +4
Ability: damage to MOAB-Class increased ― +3 → +4 (bug fix)
— Update notes
- 0-4-1, 0-4-2
Ability: Projectile lifespan with Long Reach increased ― 9s–11s → 15s–16.5s (50% longer)
— Update notes
Base projectile lifespan reduced ― 70s → 50s
- Note: Long Reach lifespan remains at 100s
- 0-4-2
Spike Storm ability: Targets only active paths (e.g. Bloody Puddles)
— Update notes
Rate increased ― 0.99s → 0.98s
- 0-4-2
Now correctly works on splitting tracks (bug fix)
— Update notes
Ability: No longer is affected by rate buffs
- Note: Overclock rate buff does affect Spike Storm ability with Call To Arms or Homeland Defense. Other rate buffs may also work but need to be tested.
— Update notes
Ability: Spikes now carry over one round
- 0-4-2
Ability: Now benefits from Smart Spikes' speed buff
- 0-4-2
Smart Spikes start of round buff no longer applies to Spike Storm (undocumented)
— Update notes
Ability attack: Bonus damage to MOAB-class increased ― +4 → +9
Main attack: Bonus damage to MOAB-class increased ― +4 → +9
Spike Factory no longer can shotgun spikes for exactly one frame after spawning (bug fix)
— Update notes
Bonus MOAB damage reduced ― +9 → +8
— Update notes
Bonus MOAB-class damage reduced ― +8 → +7
Spike Storm ability cooldown increased ― 40s → 45s
— Update notes
Ability: Ability cooldown increased ― 45s → 50s
Ability: Minimum duration of spikes reduced ― 10s → 9s
- Note: Does not affect x-5-x (18s)
- 0-4-1, 0-4-2
Ability: Long Reach duration bonus for spikes increased ― 50% → 100%
- Note: x-4-x spike duration changed from 15s-16.5s to 18s-22s
— Update notes
— Update notes
Upgrade cost increased ― $5,000 → $6,000
Cooldown increased ― 0.98s → 1.05s
- Note: Does not affect X5X (remains 0.49s attack cooldown)
— Update notes
Spike Storm ability: Duration increased ― 1s → 2s
Spike Storm ability: Attack cooldown increased ― 0.02s → 0.04s
— Update notes
Upgrade cost increased ― $6,000 → $7,000
Gallery
[edit | edit source]Screenshots
[edit | edit source]-
Spike Storm with no crosspath
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Spike Storm with 140 crosspath
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Spike Storm with 240 crosspath
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Spike Storm with 041 crosspath
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Spike Storm with 042 crosspath
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Spike Storm activated ability for all crosspaths except 042
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Spike Storm activated ability for 042 crosspath, targeting only the active lane
Assets
[edit | edit source]-
Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | عاصفة أشواك/مسامير قدرة عاصفة النتوءات: إطلاق طبقة سميكة من السنون والنتوءات فوق المسار بأكمله. |
— | |
| Danish | Sømstorm Sømstorm-evne: udspyr et tykt lag søm over hele vejen. |
— | |
| German | Nagelsturm Nagelsturm-Fähigkeit: Verteilt eine dicke Schicht Nägel über die gesamte Strecke. |
— | |
| Spanish | Tormenta de clavos Habilidad Tormenta de clavos: dispara una capa gruesa de clavos en toda la pista. |
— | |
| Spanish (LA) | Tormenta de clavos Habilidad Tormenta de clavos: dispara una capa gruesa de clavos en toda la pista. |
— | |
| Finnish | Piikkimyrsky Piikkimyrsky-kyky: ampuu paksun piikkimaton koko reitille. |
— | |
| French | Tempête de pointes Aptitude Tempête de pointes : projette une couche épaisse de pointes sur tout le circuit. |
— | |
| Italian | Tempesta di aculei Abilità Tempesta di aculei: cosparge l'intero tracciato di uno spesso strato di aculei. |
— | |
| Japanese | スパイク嵐 スパイク嵐の能力:トラック全体に厚い層のスパイクを発射する。 |
— | |
| Korean | 스파이크 스톰 스파이크 폭풍 능력: 트랙 전체를 덮을 정도의 스파이크를 발사합니다. |
— | |
| Dutch | Stekelstorm Stekelstorm-vaardigheid: schiet een dikke laag stekels over het hele pad. |
— | |
| Norwegian | Spikerstorm Spikerstorm-evne: skyter et tykt lag med spiker over hele banen. |
— | |
| Polish | Kolczasta burza Umiejętność burza kolców: pokrywa grubą warstwą kolców całą ścieżkę. |
— | |
| Portuguese (Brazil) | Tempestade de Espinhos Habilidade Tempestade de Espinhos: Dispara uma grossa camada de espinhos sobre toda a pista. |
— | |
| Russian | Шиповой шторм Шипошторм: покрывает всю трассу толстым слоем шипов. |
— | |
| Swedish | Spikstorm Spikstormförmåga: Skjuter ut ett tjockt lager spikar över hela banan. |
— | |
| Thai | พายุตะปู สกิลพายุตะปู: ยิงตะปูชั้นหนาออกมาปกคลุมทั่วเส้นทาง |
— | |
| Turkish | Diken Fırtınası Çivi Fırtınası yeteneği: Tüm parkura kalın bir çivi katmanı fırlatır. |
— | |
| Chinese (simplified) | 刺钉风暴 刺钉风暴技能:在整条路径上射出层层尖刺。 |
— | |
| Chinese (traditional) | 針刺風暴 針刺風暴技能:在整條路徑上射出一層厚厚的針刺。 |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
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