Trade Empire (BTD6): Difference between revisions

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|icon        =BTD6 MonkeyBuccaneer TradeEmpireUpgradeIcon.png
|icon        =BTD6 MonkeyBuccaneer TradeEmpireUpgradeIcon.png
|image        =BTD6 005-MonkeyBuccaneer.png
|image        =BTD6 005-MonkeyBuccaneer.png
|description  =Generates more cash per round, increases cash earned by up to 20 other Merchantmen by the number of Merchantmen, and boosts all Merchantmen damage.
|description  =Generates more cash per round. Grants up to 20 Merchantmen bonus damage and an income bonus that increases with every Merchantman owned up to 20 times.
|description C=
|description C=


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'''Trade Empire''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the cash generated by Monkey Buccaneer from $500 to $800 ($820 with {{BTD6 mk|Trade Agreements}}), and grants a Trade Empire buff to up to 20 other [[Merchantman (BTD6)|Merchantmen]] or [[Favored Trades (BTD6)|Favored Trades]]. This buff increases the cash generation of affected Monkey Buccaneers by an amount which scales based on the number of affected Monkey Buccaneers. The buff also grants +1 [[damage]], +1 [[Ceramic damage]], and +1 [[MOAB-Class damage]] to all attacks of affected towers.
'''Trade Empire''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the cash generated by Monkey Buccaneer from $500 to $800 ($820 with {{BTD6 mk|Trade Agreements}}), and grants a Trade Empire buff to up to 20 other [[Merchantman (BTD6)|Merchantmen]] or [[Favored Trades (BTD6)|Favored Trades]]. This buff increases the cash generation of affected Monkey Buccaneers by an amount which scales based on the number of affected Monkey Buccaneers. The buff also grants +1 [[damage]], +1 [[Ceramic damage]], and +1 [[MOAB-Class damage]] to all attacks of affected towers.


Trade Empire grants the Monkey Buccaneer itself +1 [[damage]], +1 [[Ceramic damage]], and +1 [[MOAB-Class damage]] to all attacks. Additionally, [[Hot Shot (BTD6)|Hot Shot]] improves burn damage of its own grapes from 4 to 9.
Trade Empire grants the Monkey Buccaneer itself +1 [[damage]], +1 [[Ceramic damage]], and +1 [[MOAB-Class damage]] to all attacks. Additionally, [[Hot Shot (BTD6)|Hot Shot]] improves burn damage of its own grapes from 4 to 9. Like the previous tiers, it also gains a damage bonus depending on the amount of cash on hand, ×2 at $10,000–$49,999, or ×3 at $50,000 or more.
 
Contrary to what the description states, Trade Empire does not boost the damage of all Merchantmen - only the 20 which are affected by its income buff receive the damage boost.


== Mechanics ==
== Mechanics ==
Trade Empire can grant its buff to up to 20 other Merchantmen or Favored Trades. If more than 20 of them exist, Trade Empire firstly prioritizes granting the buff to Favored Trades over Merchantmen. Secondarily, it prioritizes granting the buff to towers upgraded to Merchantman earlier.
{{screenshot needed|Screenshot of a selected Merchantman with the Trade Empire buff, along with all other affected Buccaneers (try 3 merchantmen as an example)}}
Trade Empire can grant its buff to up to 20 other Merchantmen or Favored Trades. If more than 20 of them exist, Trade Empire firstly prioritizes granting the buff to Favored Trades over Merchantmen. Secondarily, it prioritizes granting the buff to towers upgraded to Merchantman earlier. The second prioritization does not apply upon reloading.


The income bonus grants an affected tower +$10 income for every Merchantman affected by the buff, and +$20 income for every Favored Trades affected by the buff. For example with a Trade Empire, 2 Merchantmen and 2 Favored Trades, each Merchantman earns $200+$10+$10+$20+$20=$260 per round ($280 with {{BTD6 mk|Trade Agreements}}).
The income bonus grants an affected tower +$10 income for every Merchantman affected by the buff, and +$20 income for every Favored Trades affected by the buff. For example with a Trade Empire, 2 Merchantmen and 2 Favored Trades, each Merchantman earns $200+$10+$10+$20+$20=$260 per round ($280 with {{BTD6 mk|Trade Agreements}}).
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If multiple Trade Empires are placed in [[Co-op]], each Trade Empire can apply its buff to up to 20 towers, which stack with each other by increasing the maximum amount of towers that this buff can affect. This means up to 80 Merchantmen can receive the Trade Empire buff in 4 player Co-op.
If multiple Trade Empires are placed in [[Co-op]], each Trade Empire can apply its buff to up to 20 towers, which stack with each other by increasing the maximum amount of towers that this buff can affect. This means up to 80 Merchantmen can receive the Trade Empire buff in 4 player Co-op.


[[Central Market (BTD6)|Central Market]] does not multiply the Trade Empire benefit, but will still boost Merchantmen as normal.
[[Central Market (BTD6)|Central Market]] does not increase the Trade Empire's bonus income on Merchantmen, only their income excluding the Trade Empire buff.


==Stats==
==Stats==
{{BTD6 stat list by upgrade|Monkey Buccaneer|005}}
{{BTD6 stat list by tiers|Monkey Buccaneer|005}}


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
{{Strategy needed}}
{{BTD6 last updated|52.2|section=y}}
Trade Empire's standalone cash generation is lackluster, though its income buffs to {{BTD6|Merchantman}} and {{BTD6|Favored Trades}} make it the most potent income generator on maps with abundant water. It becomes worth it after 16 Merchantmen are purchased. Afterwards, it is recommended to add Merchantmen until there are 20 and then upgrade them into Favored Trades while purchasing 10 {{BTD6|Central Market}}s. Place the Trade Empire army tightly, especially near a {{BTD6|Monkey City}}. If maximum income is desired, spam Merchantmen around the rest of the map's water and upgrade them into Favored Trades. Maximum farming with Trade Empire also allows for a high-degree [[Navarch of the Seas]] to be easily obtained without stealing pops. Navarch's buffs to Merchantmen stacks with those of Trade Empire, allowing for further maximized income.
 
Trade Empire's increased DoT with {{BTD6|Hot Shot}}, its far-favored crosspath, can burn through an entire {{BTD6|Ceramic Bloon}}, significantly increasing its damage. However, it is still not recommended for damage alone, and not crosspathing it is recommended when the damage is not needed.


==Update history==
==Update history==
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{{main gallery|Monkey Buccaneer}}
{{main gallery|Monkey Buccaneer}}
===Screenshots===
===Screenshots===
{{screenshot needed}}


===Artwork and icons===
<gallery>
BTD6 Trade Empire All XPath.png|Trade Empire for all upgrades
</gallery>
 
===Assets===
<gallery>
<gallery>
BTD6 005-MonkeyBuccaneer.png|Portrait
BTD6 005-MonkeyBuccaneer.png|Portrait
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BTD6 BuffIconBuccaneerxx5.png|Buff icon
BTD6 BuffIconBuccaneerxx5.png|Buff icon
</gallery>
</gallery>
==Trivia==
*Despite no longer having visible barrels, it still attacks as usual.
*The Trade Empire resets its angle when upgraded to. This is a leftover behavior from previous versions, where it could not rotate when attacking.


==In other languages==
==In other languages==