Recursive Cluster (BTD6): Difference between revisions
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{{ | {{for|the upgrade in [[Bloons TD Battles 2]]|Recursive Cluster (Battles 2)}} | ||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Recursive Cluster | |id=Recursive Cluster | ||
| Line 10: | Line 10: | ||
|tower=Bomb Shooter | |tower=Bomb Shooter | ||
|path= 3 | |path =3 | ||
|tier= 4 | |tier =4 | ||
|cost = | |cost =2500 | ||
|cost C= | |cost C= | ||
|xp =10000 | |xp =10000 | ||
}} | }} | ||
'''Recursive Cluster''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Recursive Cluster''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of all explosions by 1, and causes its [[Cluster Bombs (BTD6)|cluster bombs]] to produce tertiary explosions on every second shot. While the secondary explosions visually spawn four tertiary explosions each, they are actually treated as one large explosion with more [[pierce]] and a larger radius than the secondary explosions. The tertiary explosions deal 2 [[Damage#Explosion|Explosion]] damage, and have 4× pierce of the main clusters, for a total of 32 pierce (56 with [[Bigger Bombs (BTD6)|Bigger Bombs]] and 96 with [[Heavy Bombs (BTD6)|Heavy Bombs]]). Recursive bombs' main explosion also have increased pierce, from 14 to 18, but do not gain pierce from [[crosspath]]s, only radius and damage. | ||
==Stats== | ==Stats== | ||
{{BTD6 | {{BTD6 stat list by tiers|Bomb Shooter|004}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 upgrade | {{BTD6 cost list by upgrade|Bomb Shooter|3|4}} | ||
==Strategy== | |||
{{BTD6 last updated|53.0|section=y}} | |||
Recursive Cluster is excessively powerful in [[Race]] modes,<!--includes race events and ct time attack, and stuff like that--> thanks to its extremely high pierce wiping out extreme amounts of Bloons at once, but either {{BTD6|Striker Jones}} or another tower is required for {{BTD6|Black Bloon}}s. Outside of Races, Recursive Cluster is a good mid-game tower to counter clumped Bloons, but is not as powerful. Its power falls off starting on Round 81 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]] appearing. | |||
If using Recursive Cluster spam, {{BTD6|Striker Jones}} is the recommended [[Hero]] due to his plethora of buffs to Bomb Shooters. {{BTD6|Primary Mentoring}} is recommended as well, due to it granting free Tier 1 upgrades. | |||
2-0-4 is the preferred crosspath for Races and {{BTD6|Bloonarius}} due to the supreme importance of pierce there, though 0-2-4 is better elsewhere due to it dealing more single-target damage. | |||
==Update history== | |||
{{BTD6 change list by upgrade|Bomb Shooter|3|4}} | |||
==Gallery== | ==Gallery== | ||
{{main gallery|Bomb Shooter}} | {{main gallery|Bomb Shooter}} | ||
===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed|Recursive creating two shots (one cluster shot, one recursive shot) with 0-0-4 and 0-2-4 (0-2-4 has the black "missile" without missile launcher face), and also each of the crosspath and uncrosspathed images}} | ||
=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTD6 004-BombShooter.png|Portrait | BTD6 004-BombShooter.png|Portrait | ||
BTD6 BombShooter RecursiveClusterUpgradeIcon.png|Upgrade icon | BTD6 BombShooter RecursiveClusterUpgradeIcon.png|Upgrade icon | ||
BTD6 004-BombShooterInsta.png|[[Insta | BTD6 004-BombShooterInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*Visually, each recursive cluster depicts 73 explosions in total: 1 from the main explosion, 8 from the cluster, and 64 from the recursive cluster. | |||
==In other languages== | ==In other languages== | ||
| Line 81: | Line 94: | ||
|zh-tw description=每兩次射擊,群集炸彈會射出更多的群集炸彈,造成更多的破壞。 | |zh-tw description=每兩次射擊,群集炸彈會射出更多的群集炸彈,造成更多的破壞。 | ||
| | |last updated=43.1 | ||
}} | }} | ||