Recursive Cluster (BTD6): Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Pymonkibot (talk | contribs)
m Text replacement - "\{\{B\|(.*)\|BTD6" to "{{BTD6|$1"
Qwertyxp2000 (talk | contribs)
 
(8 intermediate revisions by 5 users not shown)
Line 17: Line 17:
|xp    =10000
|xp    =10000
}}
}}
'''Recursive Cluster''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of all attacks by +1, and causes every other [[Cluster Bombs (BTD6)|cluster bomb]] to be "recursive", meaning its clusters themselves each form 8 more clusters. These sub-clusters deal 2 [[Damage#Explosion|Explosion]] damage, and have 4x pierce of the main clusters (32, 56 with 1-0-4, 96 with 2-0-4). Recursive bombs' main explosion also have increased pierce, from 14 to 18 but do not gain pierce from crosspaths, only radius and damage.
'''Recursive Cluster''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of all explosions by 1, and causes its [[Cluster Bombs (BTD6)|cluster bombs]] to produce tertiary explosions on every second shot. While the secondary explosions visually spawn four tertiary explosions each, they are actually treated as one large explosion with more [[pierce]] and a larger radius than the secondary explosions. The tertiary explosions deal 2 [[Damage#Explosion|Explosion]] damage, and have pierce of the main clusters, for a total of 32 pierce (56 with [[Bigger Bombs (BTD6)|Bigger Bombs]] and 96 with [[Heavy Bombs (BTD6)|Heavy Bombs]]). Recursive bombs' main explosion also have increased pierce, from 14 to 18, but do not gain pierce from [[crosspath]]s, only radius and damage.


==Stats==
==Stats==
Line 26: Line 26:


==Strategy==
==Strategy==
{{BTD6 last updated|49.2|section=y}}Recursive Cluster is excessively powerful in [[Race Event]]s, thanks to its extremely high pierce wiping out extreme amounts of Bloons at once, but either {{BTD6|Striker Jones}} or another tower is required for {{BTD6|Black Bloon}}s. Outside of races, Recursive Cluster is a good mid-game tower to counter clumped Bloons, but is not as powerful. Its power falls off starting on Round 81 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]] appearing.  
{{BTD6 last updated|53.0|section=y}}
Recursive Cluster is excessively powerful in [[Race]] modes,<!--includes race events and ct time attack, and stuff like that--> thanks to its extremely high pierce wiping out extreme amounts of Bloons at once, but either {{BTD6|Striker Jones}} or another tower is required for {{BTD6|Black Bloon}}s. Outside of Races, Recursive Cluster is a good mid-game tower to counter clumped Bloons, but is not as powerful. Its power falls off starting on Round 81 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]] appearing.


If using Recursive Cluster spam, {{BTD6|Striker Jones}} is the recommended [[Hero]] due to his plethora of buffs to Bomb Shooters. {{BTD6|Primary Mentoring}} is recommended as well, due to it granting free Tier 1 upgrades. 2-0-4 is the optimal crosspath for races and {{BTD6|Bloonarius}} due to the supreme importance of pierce there, though 0-2-4 is better elsewhere due to it dealing more single-target damage.
If using Recursive Cluster spam, {{BTD6|Striker Jones}} is the recommended [[Hero]] due to his plethora of buffs to Bomb Shooters. {{BTD6|Primary Mentoring}} is recommended as well, due to it granting free Tier 1 upgrades.
 
2-0-4 is the preferred crosspath for Races and {{BTD6|Bloonarius}} due to the supreme importance of pierce there, though 0-2-4 is better elsewhere due to it dealing more single-target damage.


==Update history==
==Update history==
Line 36: Line 39:
{{main gallery|Bomb Shooter}}
{{main gallery|Bomb Shooter}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed|Recursive creating two shots (one cluster shot, one recursive shot) with 0-0-4 and 0-2-4 (0-2-4 has the black "missile" without missile launcher face), and also each of the crosspath and uncrosspathed images}}


===Assets===
===Assets===
Line 44: Line 47:
BTD6 004-BombShooterInsta.png|[[Insta Monkey]] icon
BTD6 004-BombShooterInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*Visually, each recursive cluster depicts 73 explosions in total: 1 from the main explosion, 8 from the cluster, and 64 from the recursive cluster.


==In other languages==
==In other languages==

Latest revision as of 04:09, 16 February 2026

Recursive Cluster
Portrait of Recursive Cluster
Icon of Recursive Cluster Every second shot the cluster bombs send out more cluster bombs for even more destruction.
Tower Path Tier
Bomb Shooter 3 4
XP cost 10,000
Cash cost $2,125 — Easy
$2,500 — Medium
$2,700 — Hard
$3,000 — Impoppable

Recursive Cluster is the Bomb Shooter's path 3 tier 4 upgrade in Bloons TD 6. It increases the damage of all explosions by 1, and causes its cluster bombs to produce tertiary explosions on every second shot. While the secondary explosions visually spawn four tertiary explosions each, they are actually treated as one large explosion with more pierce and a larger radius than the secondary explosions. The tertiary explosions deal 2 Explosion damage, and have 4× pierce of the main clusters, for a total of 32 pierce (56 with Bigger Bombs and 96 with Heavy Bombs). Recursive bombs' main explosion also have increased pierce, from 14 to 18, but do not gain pierce from crosspaths, only radius and damage.

Stats

[edit | edit source]
For a complete list of Bomb Shooter stats, see Stats:Bomb Shooter (BTD6).
This data was last updated for: version 55.1
Tower
Display range54 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.5s
Offset (X, Y, Z)
0, 7, 11.83
TargetingDepends on targeting option
Targeting range54 units
Filters
  • Cannot target Camo
Projectile
Pierce1
Max pierce1
Speed180 units/s
Lifespan0.6s
Radius4 units
Filters
  • Cannot hit Camo
Cluster projectile
Count8
Angle360°
Pierce1
Max pierce1
Speed130 units/s
Min travel distance20 units
Max travel distance30 units
Radius5 units
Secondary cluster projectile
Pierce1
Max pierce1
Lifespan0.45s
Persists between rounds1
Radius0 units
Explosion
Pierce18
Damage2
Damage typeExplosion
Lifespan0.05s
Persists between rounds1
Radius12 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Cluster explosion
Pierce8
Damage2
Damage typeExplosion
Lifespan0.05s
Persists between rounds1
Radius15 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Secondary cluster explosion
Pierce24
Damage2
Damage typeExplosion
Lifespan0.05s
Persists between rounds1
Radius34 units
Filters
  • Cannot hit Camo
  • Ignores blockers

1-0-4

Attack
Projectile
Radius4 units → 5 units
Explosion
Radius12 units → 18 units
Cluster explosion
Pierce8 → 14
Radius15 units → 22.5 units
Secondary cluster explosion
Pierce24 → 42
Radius34 units → 37.75 units

2-0-4

Attack
Explosion
Damage2 → 3
Cluster explosion
Pierce14 → 24
Damage2 → 3
Secondary cluster explosion
Pierce42 → 72
Damage2 → 3

0-1-4

Attack
Cooldown1.5s → 1.125s

0-2-4

Tower
Display range54 units → 58 units
Attack
Cooldown1.125s → 0.825s
Offset (X, Y, Z)
0, 7, 11.83
0, 14.11, 12.73
Targeting range54 units → 58 units
Projectile
Speed180 units/s → 270 units/s
Lifespan0.6s → 0.4s
Cluster projectile
Speed130 units/s → 220 units/s
Min travel distance20 units → 30 units
Max travel distance30 units → 45 units

Costs and sell values

[edit | edit source]
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-4 $3,465 $4,075 $4,400 $4,890 $2,426 $2,853 $3,080 $3,423
1-0-4 $3,675 $4,325 $4,670 $5,190 $2,573 $3,028 $3,269 $3,633
2-0-4 $4,225 $4,975 $5,370 $5,970 $2,958 $3,483 $3,759 $4,179
0-1-4 $3,675 $4,325 $4,670 $5,190 $2,573 $3,028 $3,269 $3,633
0-2-4 $4,015 $4,725 $5,100 $5,670 $2,811 $3,308 $3,570 $3,969

Strategy

[edit | edit source]
This section was last updated for: version 53.0

Recursive Cluster is excessively powerful in Race modes, thanks to its extremely high pierce wiping out extreme amounts of Bloons at once, but either Striker Jones or another tower is required for Black Bloons. Outside of Races, Recursive Cluster is a good mid-game tower to counter clumped Bloons, but is not as powerful. Its power falls off starting on Round 81 due to Super Ceramics appearing.

If using Recursive Cluster spam, Striker Jones is the recommended Hero due to his plethora of buffs to Bomb Shooters. Primary Mentoring is recommended as well, due to it granting free Tier 1 upgrades.

2-0-4 is the preferred crosspath for Races and Bloonarius due to the supreme importance of pierce there, though 0-2-4 is better elsewhere due to it dealing more single-target damage.

Update history

[edit | edit source]
For a complete list of Bomb Shooter changes, see Update history:Bomb Shooter (BTD6).
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Buff Recursive shot now triggers every 2nd shot instead of every 3rd shot
  • Nerf Upgrade cost increased ― $2,400 → $2,800
Some low tier Bomb pierce has been shifted further up into the 2xx Heavy Bombs upgrade to effectively nerf 130 Mauler meta in price, but the price of these upgrades and MOAB Damage of T4 Maulers have both been buffed to benefit other variations of bomb better.
— Update notes
  • Nerf Pierce reduced ― 18 → 14
We’ve acknowledged that Frag Bombs have felt like an inconsistent crosspath both in what they add to the tower and what they lose when upgraded further on their own path, so now in addition to frags popping Black Bloons xx2+ will allow all attacks from the tower to pop Black.
— Update notes
  • Buff Overall cost reduced by $75 (due to cost changes for previous tiers)
  • Buff Frag Bombs upgrade now grants ‘fraggy explosions’ which allows all explosions from the tower to pop Black Bloons
Cluster Bombs has far superior pierce over top path which is the actual pierce path while also providing better overall cleanup power, so for now we’d like to reign those in a little closer.
— Update notes
  • Nerf Cluster pierce reduced ― 10 → 8
  • Nerf Tertiary bomb pierce reduced ― 60 → 48 (undocumented)
Upon closer inspection, Recursive Cluster has been hitting pierce in the 100’s, far more than was really intended for it so we are pulling back on this but adding in some fortified bonus to cancel out this large weakness the upgrade has.
— Update notes
  • Buff Now deals +1 damage to Fortified
  • Nerf Second cluster pierce multiplier ― x6 → x3
    • Note: Pierce reduced for all crosspaths. 004: 48 → 24, 104: 84 → 42, 204: 144 → 72
Recursive Cluster is also having the pierce of the recursions increased a little again; while we felt it needed a nerf earlier, the amount cut from it last time was too high.
— Update notes
  • Buff Secondary Cluster: Pierce multiplier increased ― ×3 → ×4
A while ago Frag Bombs was reworked to give Bomb normal type damage however we were not happy with the results of that change in the end, we didn’t want to go back and remove that again without giving back something nice in return so it has taken a while but now we have decided to go ahead with changing that back
— Update notes
  • Nerf Explosion: Damage type changed ― Normal → Explosion
    • Note: Bloon Crush and MOAB Eliminator are unchanged
  • Nerf Explosion: No longer deals +1 damage to Fortified
  • Buff Explosion: Damage increased ― 1 → 2
For a crosspathing trial we’re removing the limits on Frags buffability & also giving more of a range boost to Extra Range.
— Update notes
  • Buff Overall cost reduced by $150 (due to cost changes for previous tiers)
  • Buff Range bonus increased ― +7 → +12
    • Note: xx2 total range bonus increased from +9 to +14
0-2-4
  • Neutral Missile Launcher projectile speed modifier now applies to tertiary projectiles
    • Note: This increases area coverage, but reduces damage in the middle
Players found the recent increased coverage of 024 recursive too much, but we like the functionality so we’ve tightened the spread for the base xx4 recursive to make 024 about the same as it was before but 004 even tighter.
— Update notes
  • Buff Main explosion: pierce increased ― 14 → 22
  • Neutral Recursive explosion: Minimum distance for the spread of the cluster projectile reduced ― 30 → 20
  • Neutral Recursive explosion: Maximum distance for the spread of the cluster projectile reduced ― 36 → 30
Cutting down roughly 10% on all bottom path upgrade costs as especially on Bomb Blitz even after recent buffs there are many downsides that need to be covered to use this path effectively.
— Update notes
  • Buff Upgrade cost reduced ― $2,800 → $2,500
    • Buff Overall cost reduced by $400 (due to cost changes for previous tiers)
MOAB Assassin has traded the small ceramic bonus for MOAB-Mauling frag synergy, and to make things more frag-tastic the ability now also synergizes with frags for added flair.
— Update notes
[edit | edit source]
For more Bomb Shooter images, see Gallery:Bomb Shooter.

Screenshots

[edit | edit source]
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

The editor that added this notice elaborates: Recursive creating two shots (one cluster shot, one recursive shot) with 0-0-4 and 0-2-4 (0-2-4 has the black "missile" without missile launcher face), and also each of the crosspath and uncrosspathed images

Assets

[edit | edit source]

Trivia

[edit | edit source]
  • Visually, each recursive cluster depicts 73 explosions in total: 1 from the main explosion, 8 from the cluster, and 64 from the recursive cluster.

In other languages

[edit | edit source]
Language Name / Description Notes
Arabic الكتلة المتكررة
في كل ثانية يتم إطلاق قنابل عنقودية، يتم إرسال المزيد من القنابل العنقودية لمزيد من الدمار.
Danish Gentagen Klynge
For hvert andet skud affyrer klyngebomberne flere klyngebomber for at øge ødelæggelsen.
German Rekursiv-Cluster
Jeder zweite Schuss der Streubombe sendet mehr Streubomben aus die noch mehr verheeren.
Spanish Racimo recursivo
Cada segundo tiro las bombas de racimo sueltan más bombas de racimo y causan aún más destrucción.
Spanish (LA) Racimo recursivo
Cada segundo tiro las bombas de racimo sueltan más bombas de racimo y causan aún más destrucción.
Finnish Rekursiivinen klusteri
Joka 3. laukauksella rypälepommit lähettävät enemmän rypälepommeja vieläkin suurempaa tuhoa varten.
French Sous-munitions récurrentes
Tous les deux tirs, les bombes à sous-munitions envoient davantage de bombes à sous-munitions pour une destruction encore plus considérable.
Italian Bombardamento ripetuto
Ogni due colpi le bombe a grappolo lanciano altre bombe a grappolo per causare ancora più distruzione.
Japanese 再帰的クラスター
撃ったクラスター爆弾が、毎秒もっと沢山のクラスター爆弾を放出し、破壊力が増す。
Korean 순환 집속탄
2발마다 집속탄이 더 많은 집속탄을 방출해 더 많이 파괴합니다.
Dutch Recursiecluster
Bij elk tweede schot verspreiden de clusterbommen meer clusterbommen voor nog meer vernietiging.
Norwegian Rekursiv klase
For hvert 2. skudd klasebomben sender ut kommer det flere klasebomber for å gjøre enda mer ødeleggelse.
Polish Rekurencyjne kasetowe
Co drugi strzał bomby kasetowe wyrzucają jeszcze więcej bomb kasetowych, co zwiększa destrukcję.
Portuguese (Brazil) Fragmentação Recursiva
A cada segundo disparo a bomba de fragmentação lança ainda mais fragmentos para maior destruição.
Russian Кассетная бомба
Каждый 2-й выстрел кассетные бомбы выпускают ещё больше кассетных бомб увеличивая масштаб разрушений.
Swedish Bedövande kluster
Vartannat skott skickar klusterbomberna ut fler klusterbomber för ännu mera förstörelse.
Thai คลัสเตอร์ซ้ำซ้อน
ทุกนัดที่สอง ระเบิดคลัสเตอร์จะกระจายระเบิดคลัสเตอร์อีกทอด เพื่อพลังทำลายล้างที่มากขึ้น
Turkish Tekrarlı Yığın
Misket bombaları her saniye atıldığında çok daha fazla yıkım için daha fazla misket bombası gönderir.
Chinese (simplified) 循环集束
每2次射击发射更多集束炸弹,造成更大的破坏。
Chinese (traditional) 遞迴群集
每兩次射擊,群集炸彈會射出更多的群集炸彈,造成更多的破壞。
This list was last updated for: version 43.1
[edit | edit source]