Bloon Trap (BTD6): Difference between revisions
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{{for|other uses|Bloon Trap (disambiguation)}}{{ | {{for|other uses|Bloon Trap (disambiguation)}} | ||
{{cleanup|Mechanics section and lede seem to clash with each other in formatting purposes}} | |||
{{research|Does selling the Bloon Trap Engineer refund the trap money (similar to Monkey Bank's bank balance)?}} | |||
{{BTD6 upgrade info | |||
|id=Bloon Trap | |id=Bloon Trap | ||
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|xp =11000 | |xp =11000 | ||
}} | }} | ||
'''Bloon Trap''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Engineer Monkey to deploy traps onto the track which collect and insta-kill Bloons. Outside of CHIMPS and Deflation | '''Bloon Trap''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Engineer Monkey to deploy traps onto the track which collect and insta-kill Bloons. Each trap holds up to 500 [[RBE]] of Bloons (530 with {{BTD6 mk|Big Traps}}), and once full or overflowed, the trap can be collected for cash. Outside of modes that disable income (e.g. [[CHIMPS]] and [[Deflation (BTD6)|Deflation]]), the Bloon Trap provides +100% more cash than usual from Bloons that it collects. The traps do not affect [[MOAB-Class Bloon|MOAB-Class Bloons]], nor [[Camo Bloon (BTD6)|Camo Bloon]]s unless the Engineer Monkey could [[Camo detection|detect Camo Bloons]] prior to deploying the trap. Trap deployment ignores obstacles, allowing traps to be placed behind obstacles. Selling or sacrificing the Engineer removes its trap. | ||
Crosspathing with [[Larger Service Area (BTD6)|Larger Service Area]] allows traps to be repositioned and autocollected before getting full, [[Deconstruction (BTD6)|Deconstruction]] lets new traps strip [[Fortified Bloon (BTD6)|Fortified Bloon]] properties before insta-killing Bloons, and [[Faster Engineering (BTD6)|Faster Engineering]] decreases the cooldown to deploy a new trap by 50% and the delay between new traps by 25%.<!--12 vs 9, 2.8 vs 2.1--> | |||
== Mechanics == | == Mechanics == | ||
Traps | {{screenshot needed|Trapping bloons with trap?}} | ||
Bloon Traps are track items that are, by default, deployed at the closest region of track to the Engineer Monkey, insta-killing Bloons that touch it. If no part of the track is within its range, the Engineer Monkey will not deploy a trap unless given the [[Larger Service Area (BTD6)|Larger Service Area]] upgrade and the trap is retargeted. Each trap has 10 radius, and cannot target [[MOAB-Class Bloon]]s, nor [[Camo Bloon (BTD6)|Camo Bloon]]s if the Engineer did not have [[Camo detection]] at the time of deploying it. Each Engineer is only allowed to have one trap on the map at a time, and can only deploy a new trap after the old one is collected. | |||
Traps do not give [[cash]] from Bloons immediately. Each trap can hold 500 [[RBE]] (530 with {{BTD6 mk|Big Traps}}), and is able to overflow capacity. Once full, the trap no longer pops Bloons, and is ready for collection. Collectible traps will shake and emit brief yellow auras, and can be collected by moving the cursor over them, which pull towards it within 100 units,<!--value unsure--> or collected automatically after about 15 seconds.<!--value unsure--> Once collected, the trap provides the player with as much cash as all the trapped Bloons are worth, plus an additional 100% cash value if income generation is not disabled, and will inherit additional income buffs such as [[Monkey Town (BTD6)|Monkey Town]], [[Monkey City (BTD6)|Monkey City]], and [[Rubber to Gold (BTD6)|Rubber to Gold]]. Traps can also be collected by [[Banana Farmer (BTD6)|Banana Farmers]] and [[Monkey Wall Street (BTD6)|Monkey Wall Street]]. | |||
The Engineer Monkey deploys a new trap 12 seconds after a trap is collected, which can be decreased by attack speed buffs but cannot be decreased below the minimum trap delay of 2.8s. With the [[Faster Engineering (BTD6)|Faster Engineering]] upgrade, the deploy speed is reduced to 6s and the minimum trap delay is decreased to 2.1s. | |||
If upgraded to Larger Service Area, the Engineer Monkey's trap location may be re-targeted to anywhere within its range, including over walls and off the track. After re-targeting its position, the trap autocollects if the trap's cooldown has passed. If upgraded to [[Deconstruction (BTD6)|Deconstruction]], the trap will de-fortify any [[Fortified Bloon (BTD6)|Fortified Bloons]] before collecting them, saving more space in the trap. | |||
Upon reloading a save file, any traps that existed when the game was saved will remain. However, buffs such as Monkey City and Camo detection will not be saved for traps. | Upon reloading a save file, any traps that existed when the game was saved will remain. However, buffs such as Monkey City and Camo detection will not be saved for traps. | ||
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== Strategy == | == Strategy == | ||
Outside of CHIMPS and Deflation modes, Bloon Trap is an excellent money-making tower | {{BTD6 last updated|49.3|section=y}} | ||
Outside of CHIMPS and Deflation modes, Bloon Trap is an excellent money-making tower that also helps defend against the Bloons. It is most effective between rounds 34-60, because on round 61 onward the amount of cash per Bloon is drastically reduced, and in the very early rounds there are not enough Bloons to justify the trap's use. It tends to stand out on [[Boss Bloon Event]]s, which heavily demands maximizing income over rounds. | |||
To maximize trap income, | To maximize trap income, ensure as many Bloons as possible are collected by the trap instead of from other towers or even the Engineer Monkey's own nail gun. The most effective way to do this is the [[Larger Service Area (BTD6)|Larger Service Area]] upgrade, and targeting the trap as close to the entrance as possible. This upgrade also allows retargeting the trap to catch any Bloons that make it farther down the track after the first trap is full, and to replenish traps between rounds. When using Bloon Trap for income, avoid infinite-range towers such as [[Sniper Monkey (BTD6)|Sniper]] or [[Druid of the Jungle (BTD6)|Druid of the Jungle]], which will pop Bloons before they can enter the trap. | ||
[[Faster Engineering (BTD6)|Faster Engineering]] usually hinders income unless the Engineer Monkey is placed behind an obstacle, because the Engineer Monkey will deploy sentries that pop Bloons, reducing the income from the trap. | [[Faster Engineering (BTD6)|Faster Engineering]] usually hinders income unless the Engineer Monkey is placed behind an obstacle, because the Engineer Monkey will deploy sentries that pop Bloons, reducing the income from the trap. [[Deconstruction (BTD6)|Deconstruction]] is not necessary for income purposes but makes it easier to handle [[Dreadbloon (BTD6)|Dreadbloon]]'s modified rounds. | ||
Trap income is significantly increased by the [[Monkey Town (BTD6)|Monkey Town]] and [[Monkey City (BTD6)|Monkey City]] Village upgrades, generating approximately 68% more income when under Monkey City. | Trap income is significantly increased by the [[Monkey Town (BTD6)|Monkey Town]] and [[Monkey City (BTD6)|Monkey City]] Village upgrades, generating approximately 68% more income when under Monkey City. [[Rubber to Gold (BTD6)|Rubber to Gold]] is also recommended to improve cash generation per pop in combination, with the Alchemist placed backwards along the track before the trap. | ||
Bloon Trap is a poor choice in CHIMPS and Deflation Modes, as it generates no additional income and the trap is outclassed by most other towers in terms of damage. | Bloon Trap is a poor choice in CHIMPS and Deflation Modes, as it generates no additional income and the trap is outclassed by most other towers in terms of damage or protecting exits. | ||
==Update history== | ==Update history== | ||
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==Gallery== | ==Gallery== | ||
{{main gallery|Engineer Monkey}} | {{main gallery|Engineer Monkey}} | ||
===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed|Bloon Trap trap deployment ignoring obstacles}} | |||
<gallery> | <gallery> | ||
BTD6 Bloon Trap 004.png|Bloon Trap with no crosspath | BTD6 Bloon Trap 004.png|Bloon Trap with no crosspath | ||