Bloon Trap (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
should state that trap deployment ignores obstacles, oh and apparantly no one stated the sell/sac engineer no trap thing
Qwertyxp2000 (talk | contribs)
not all modes that disable income are chimps and deflation, maybe some quests are like this too
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|xp    =11000
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'''Bloon Trap''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Engineer Monkey to deploy traps onto the track which collect and insta-kill Bloons. Each trap holds up to 500 [[RBE]] of Bloons (530 with {{BTD6 mk|Big Traps}}), and once full or overflowed, the trap can be collected for cash. Outside of [[CHIMPS]] and [[Deflation (BTD6)|Deflation]] modes, the Bloon Trap provides +100% more cash than usual from Bloons that it collects. The traps do not affect [[MOAB-Class Bloon|MOAB-Class Bloons]], nor [[Camo Bloon (BTD6)|Camo Bloon]]s unless the Engineer Monkey could [[Camo detection|detect Camo Bloons]] prior to deploying the trap. Trap deployment ignores obstacles, allowing traps to be placed behind obstacles. Selling or sacrificing the Engineer removes its trap.
'''Bloon Trap''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Engineer Monkey to deploy traps onto the track which collect and insta-kill Bloons. Each trap holds up to 500 [[RBE]] of Bloons (530 with {{BTD6 mk|Big Traps}}), and once full or overflowed, the trap can be collected for cash. Outside of modes that disable income (e.g. [[CHIMPS]] and [[Deflation (BTD6)|Deflation]]), the Bloon Trap provides +100% more cash than usual from Bloons that it collects. The traps do not affect [[MOAB-Class Bloon|MOAB-Class Bloons]], nor [[Camo Bloon (BTD6)|Camo Bloon]]s unless the Engineer Monkey could [[Camo detection|detect Camo Bloons]] prior to deploying the trap. Trap deployment ignores obstacles, allowing traps to be placed behind obstacles. Selling or sacrificing the Engineer removes its trap.


Crosspathing with [[Larger Service Area (BTD6)|Larger Service Area]] allows traps to be repositioned and autocollected before getting full, [[Deconstruction (BTD6)|Deconstruction]] lets new traps strip [[Fortified Bloon (BTD6)|Fortified Bloon]] properties before insta-killing Bloons, and [[Faster Engineering (BTD6)|Faster Engineering]] decreases the cooldown to deploy a new trap by 50% and the delay between new traps by 25%.<!--12 vs 9, 2.8 vs 2.1-->
Crosspathing with [[Larger Service Area (BTD6)|Larger Service Area]] allows traps to be repositioned and autocollected before getting full, [[Deconstruction (BTD6)|Deconstruction]] lets new traps strip [[Fortified Bloon (BTD6)|Fortified Bloon]] properties before insta-killing Bloons, and [[Faster Engineering (BTD6)|Faster Engineering]] decreases the cooldown to deploy a new trap by 50% and the delay between new traps by 25%.<!--12 vs 9, 2.8 vs 2.1-->