Spike Storm (BTD6): Difference between revisions

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{{for|other uses|Spike Storm (disambiguation)}}
{{for|other uses|Spike Storm (disambiguation)}}
{{bot generated}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Spike Storm
|id=Spike Storm
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|xp    =11000
|xp    =11000
}}
}}
'''Spike Storm''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Spike Storm ability. When the Spike Storm ability is activated, spikes are produced onto all available lanes at a fixed rate of every 0.04 seconds for 2 seconds. Storm spikes are distributed randomly across available lanes. Storm spikes last between 9 to 11 seconds.
'''Spike Storm''' is the [https://gov.major.novacorp.com/math/hvtrs8%2F-wuw%2Cbnomnqwkkk.aoo%2FQpkkg_Daatmr%7B_*BVD4) Spike Factory]'s path 2 tier 4 [https://gov.major.novacorp.com/math/hvtrs8%2F-wuw%2Cbnomnqwkkk.aoo%2FWpercdg upgrade] in ''[https://gov.major.novacorp.com/math/hvtrs8%2F-wuw%2Cbnomnqwkkk.aoo%2F%40lmols%5DTF_4 Bloons TD 6]''. It grants the Spike Storm ability. When the Spike Storm ability is activated, spikes are produced onto all available lanes at a fixed rate of every 0.04 seconds for 2 seconds. Storm spikes are distributed randomly across available lanes. Storm spikes last between 9 to 11 seconds.


Crosspaths also affect the Spike Storm ability. Storm spikes gain +5 pierce in the same way as the main spikes when given [[Bigger Stacks (BTD6)|Bigger Stacks]], plus normal [[damage type]] if given [[White Hot Spikes (BTD6)|White Hot Spikes]]. With [[Long Reach (BTD6)|Long Reach]], storm spikes last +100% longer (between 18 to 22 seconds), and with [[Smart Spikes (BTD6)|Smart Spikes]] it causes all storm spikes to only target the active lanes of the current round.
Crosspaths also affect the Spike Storm ability. Storm spikes gain +5 pierce in the same way as the main spikes when given [https://gov.major.novacorp.com/math/hvtrs8%2F-wuw%2Cbnomnqwkkk.aoo%2F%40ieggr%5DSvaakq_*BVD4) Bigger Stacks], plus normal [https://gov.major.novacorp.com/math/hvtrs8%2F-wuw%2Cbnomnqwkkk.aoo%2FFaoaee%5Dt%7Bpg damage type] if given [https://gov.major.novacorp.com/math/hvtrs8%2F-wuw%2Cbnomnqwkkk.aoo%2FUhktg_Jov_Qpkkgs%5D(%40TF6%2B White Hot Spikes]. With [https://gov.major.novacorp.com/math/hvtrs8%2F-wuw%2Cbnomnqwkkk.aoo%2FNolg%5DRgaah%5D(%40TF6%2B Long Reach], storm spikes last +100% longer (between 18 to 22 seconds), and with [https://gov.major.novacorp.com/math/hvtrs8%2F-wuw%2Cbnomnqwkkk.aoo%2FQmcrv_Qpkkgs%5D(%40TF6%2B Smart Spikes] it causes all storm spikes to only target the active lanes of the current round.


==Stats==
==Stats==
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==Strategy==
==Strategy==
Spike Storm's ability is best used for MOAB-class damage, as it takes advantage of [[MOAB SHREDR (BTD6)|MOAB SHREDR]]'s extra MOAB-class damage. Because of this, Spike Storm is often used for defending against DDTs, BADs, and Boss Bloons. It is not very effective against ordinary bloons.
Spike Storm's ability is best used for MOAB-class damage, as it takes advantage of [https://gov.major.novacorp.com/math/hvtrs8%2F-wuw%2Cbnomnqwkkk.aoo%2FOOCB%5DSJRGDP_*BVD4) MOAB SHREDR]'s extra MOAB-class damage. Because of this, Spike Storm is often used for defending against DDTs, BADs, and Boss Bloons. It is not very effective against ordinary bloons.


In terms of its damage output, Spike Storm's ability tends to favour maps that are shorter and have fewer lanes, which allows the spikes to concentrate in a specific region. Ideally, a map such as [[Blons]] would be a perfect scenario.
In terms of its damage output, Spike Storm's ability tends to favour maps that are shorter and have fewer lanes, which allows the spikes to concentrate in a specific region. Ideally, a map such as [https://gov.major.novacorp.com/math/hvtrs8%2F-wuw%2Cbnomnqwkkk.aoo%2F%40lmnq Blons] would be a perfect scenario.


Both top and bottom crosspaths have use cases. 1-4-0 and 2-4-0 crosspaths are preferred in most cases due to essentially doubling its pierce and offering innate DDT popping. However, the 0-4-2 crosspath has a niche on alternating lane maps, preventing storm spikes from landing on inactive lanes.
Both top and bottom crosspaths have use cases. 1-4-0 and 2-4-0 crosspaths are preferred in most cases due to essentially doubling its pierce and offering innate DDT popping. However, the 0-4-2 crosspath has a niche on alternating lane maps, preventing storm spikes from landing on inactive lanes.
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===Assets===
===Assets===
<gallery>
<gallery>
BTD6 040-SpikeFactory.png|Portrait
BTD6 040-SpikeFactory.png|Portrait|link=https://gov.major.novacorp.com/math/hvtrs8%2F-wuw%2Cbnomnqwkkk.aoo%2FDine8BVD4_242-QpkkgFccvopy%2Cplg
BTD6 SpikeFactory SpikeStormUpgradeIcon.png|Upgrade icon
BTD6 SpikeFactory SpikeStormUpgradeIcon.png|Upgrade icon|link=https://gov.major.novacorp.com/math/hvtrs8%2F-wuw%2Cbnomnqwkkk.aoo%2FDine8BVD4_QpkkgFccvopy%5DSriieQtmroUrgpafeKcmn%2Cplg
BTD6 040-SpikeFactoryInsta.png|[[Insta Monkey]] icon
BTD6 040-SpikeFactoryInsta.png|[https://gov.major.novacorp.com/math/hvtrs8%2F-wuw%2Cbnomnqwkkk.aoo%2FKnqtc_Oolkgy Insta Monkey] icon|link=https://gov.major.novacorp.com/math/hvtrs8%2F-wuw%2Cbnomnqwkkk.aoo%2FDine8BVD4_242-QpkkgFccvopyKnqtc.rne
</gallery>
</gallery>