MOAB Press (BTD6): Difference between revisions

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== Strategy ==
== Strategy ==
{{BTD6 last updated|49.2|section=y}}MOAB Press is an excellent crowd control tower for dealing with late game [[MOAB-Class Bloon]]s, most notably dense rounds (such as 94, 96, and 98). It knocks back large clumps of blimps, giving other towers more time to deal with them or recharge ability cooldowns. However, it provides relatively little utility against {{B|DDT|BTD6}}s.
{{BTD6 last updated|49.2|section=y}}MOAB Press is an excellent crowd control tower for dealing with late game [[MOAB-Class Bloon]]s, most notably dense rounds (such as 94, 96, and 98). It knocks back large clumps of blimps, giving other towers more time to deal with them or recharge ability cooldowns. However, it provides relatively little utility against {{BTD6|DDT}}s.


Multiple MOAB Presses can be obtained to specialize against dense rounds if the defense specifically struggles against them. It is best to pair MOAB Press with other stallers, like [[MOAB Glue (BTD6)|MOAB Glue]], for even better stalling. 2-0-4 is the optimal crosspath for MOAB Press on maps with one entrance per round, as its pierce can be maximized on these maps, but 0-2-4 is better on maps with multiple entrances per round due to the extra pierce not being helpful on these maps and the ~66.66%<!--10/6 for %--> attack speed boost from 0-2-4 outweighing the 50% increased knockback from 2-0-4 in this case.
Multiple MOAB Presses can be obtained to specialize against dense rounds if the defense specifically struggles against them. It is best to pair MOAB Press with other stallers, like [[MOAB Glue (BTD6)|MOAB Glue]], for even better stalling. 2-0-4 is the optimal crosspath for MOAB Press on maps with one entrance per round, as its pierce can be maximized on these maps, but 0-2-4 is better on maps with multiple entrances per round due to the extra pierce not being helpful on these maps and the ~66.66%<!--10/6 for %--> attack speed boost from 0-2-4 outweighing the 50% increased knockback from 2-0-4 in this case.